Season of Discovery Class Tuning Incoming - February 27
Originally Posted by blizzard (Blue Tracker / Official Forums)
As we continue to monitor class performance and player feedback in Season of Discovery, we’ve designed the following tuning adjustments, which we intend to implement with scheduled weekly maintenance:

  • Lifebloom mana cost reduced by 50%.
    • Developers’ notes: Lifebloom refunds half its new base mana cost per stack when it expires or is dispelled. This part has always functioned in this way, and we’ve seen a bit of confusion around how the mana return portion of Lifebloom functions.
  • Living Seed now heals for 50% of the critical heal that planted the seed (was 30%). This heal now blooms from non-periodic healing received, in addition to any damage taken.
  • Nourish mana cost reduced by 27%.
  • Moonkin Form now also reduces the mana cost of Moonfire by 50% and increases Moonfire periodic damage by 50%. Sunfire also benefits from this change.
  • Moonkins can now cast non-healing Restoration spells without cancelling their shapeshift. This includes: Remove Curse, Remove Poison, Abolish Poison, Innervate, Rebirth, Revive, Mark of the Wild, and Gift of the Wild.
  • Fury of Stormrage improved: when this rune makes Healing Touch instant, it now also makes it castable in all shapeshift forms.

  • Dual Wield Specialization no longer grants a 30% damage bonus to Raptor Strike for wielding two weapons of the same type.

  • Crusader Strike now deals Holy damage instead of Physical damage, ignoring armor, and is now affected by Holy damage prevention. Crusader Strike is still considered a melee attack, and not a spell.
  • Seal of Martyrdom can no longer trigger Art of War, and will no longer be triggered by Frost Oil or other weapon procs.

  • Redirect no longer triggers or is affected by the global cooldown, and its own cooldown has been reduced to 10 seconds.
    • Developers’ notes: when Redirect is combined in a macro with other Combo Point related abilities, it often does not function as expected. We recommend not including it in such macros.
  • Main Gauche now generates 3 combo points on your target and base Energy cost reduced to 15.
  • Just a Flesh Wound threat bonus increased such that Rogue tanks will generate approximately 30% more threat.

  • Two-Handed Mastery rune now also provides 10% increased Attack Power and 10% increased chance to hit with spells after hitting a target with a two-handed weapon.
  • Shamanistic Rage rune now grants 5% of the Shaman’s maximum mana per
  • second, instead of a value scaling from Attack Power, Spell Power, or Healing Power.
  • Spirit of the Alpha rune now grants the casting Shaman 20% increased Attack Power if they cast the spell on a target other than themselves.
  • Earth Shield mana cost reduced by 67%, and charges increased from 3 to 9. The base amount healed now properly scales with level and is about 50% higher than previously at level 40.
  • Power Surge tooltip revised to clarify functionality. This rune periodically grants mana every 5 seconds, equal to 15% of the Shaman’s intellect. Some potential timing issues that could have sometimes made it give less mana than intended have been fixed.
  • Ancestral Guidance cooldown reduced to 1 minute (was 2 minutes).

  • The increased armor value of certain mechanical bosses in Gnomeregan has been reduced slightly.
    • Developers’ notes: The higher armor values on certain mechanical enemies in Gnomeregan was correct and intended, but we will adjust the armor on Crowd Pummeler 9-60 and Mekingeer Thermaplugg slightly to provide up to a 10% increase in physical damage received, depending on modifiers present. We also checked the Mechanical Managerie, and it is using the correct armor values.

Mythic Tindral Adjustments Incoming - February 27
Originally Posted by Blizzard (Blue Tracker / Official Forums)
During our next scheduled weekly maintenance, we’ll make the following adjustments:

Amirdrassil, the Dream’s Hope
  • Tindral Sageswift
    • Tindral’s health reduced by 10% in Mythic difficulty.
    • Fiery Vines’ health reduced by 10% in Mythic difficulty.
This article was originally published in forum thread: Upcoming SoD Class Tuning and Mythic Tindral Nerfs started by Stoy View original post
Comments 10 Comments
  1. ceheci7742's Avatar
    I like the the smart tuning of the raid without overnerfs, I believe a couple of bosses made a little more melee friendly and content is still challenging enough.
    Retribution changes are good, players should not be forced to grind specific items and into gimmick playstyle, I hope Savix will be able to leave Unldaman where he lived for the last days and move with his life in more interesting endeavor.
  1. Durkstar's Avatar
    Why does blizzard hate hunters?
  1. Autsajder001's Avatar
    Quote Originally Posted by Durkstar View Post
    Why does blizzard hate hunters?
    Not as much as mages.
  1. Yikey's Avatar
    Was fun till it lasted.. SoD HYPE! SoD HYPE!
  1. Durkstar's Avatar
    Quote Originally Posted by Autsajder001 View Post
    Not as much as mages.
    Yeah they hate mages so hard they allow them to be top contender in Gnomeregan, while melee hunter (the only viable spec at the moment since Ranged is dead) already got 2 nerfs.
  1. Ragedaug's Avatar
    Quote Originally Posted by Durkstar View Post
    Why does blizzard hate hunters?
    I apologize, this is my fault. As soon as Blizzard sees me switch to an OP FOTM, they nerf it. So I feel somewhat responsible.
  1. rarhyx's Avatar
    Quote Originally Posted by Ragedaug View Post
    I apologize, this is my fault. As soon as Blizzard sees me switch to an OP FOTM, they nerf it. So I feel somewhat responsible.
    for the love of god pls don't play ever a paladin (no matter which spec)
  1. Ereb's Avatar
    Damn maybe if these nerfs came a few weeks sooner my guild wouldn't have died at M Tindral's feet
  1. ParzivalMcfly17's Avatar
    Moonkin coming in CLUTCH
  1. Runicblood's Avatar
    Quote Originally Posted by Durkstar View Post
    Why does blizzard hate hunters?
    you're joking right? hunters are the most OP class of this phase ??

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