Dragonflight Season 4 Dungeon Changes Ahead
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dragonflight Season 4 brings with it a variety of changes including new adjustments to dungeons, their progression, and rewards.



In the Player Feedback Loop

As a part of ongoing development in Dragonflight, the development team identified three issues to address based on community feedback regarding the dungeon system as it is:

  • Heroic dungeons are barely distinct from Normal dungeons at maximum level, and that distinction mostly only matters during a few days after players first reach max level.
  • "Mythic 0" dungeons rapidly lose relevance a few weeks into an expansion, once the M+ season starts, with occasional exceptions for the weekly event quest.
  • The only truly endgame dungeon mode (M+) currently revolves around a timer. This means that other than new mega-dungeons, there isn't really a place for endgame players who enjoy a more methodical dungeon pacing and gameplay.

Given the combination of two underutilized difficulties, and a gap in meeting player demand, we're restructuring dungeon difficulty and rewards in Season 4:

  • Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly.
  • Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy - numerically it's close to M10 but not having a timer at all or affixes really offsets that quite a bit).
  • The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today.

Here's a visualization of the change (light blue circles represent where new affixes appear, going from M2/M7/M14 in the current world to M2/M5/M10 in the new one):




No Timer Like the Present

Season 4 changes will apply to all eight of the Dragonflight dungeons. As a part of these adjustments, we have a few goals in mind:

  • Recalibrate core difficulties to align with seasonal player experience and progression.
  • Serve the community who enjoys dungeon content but feels that Mythic+ content isn’t for them due to the pressures of taking part.
  • Create a better environment in Mythic dungeons to prepare more players to take part in Mythic+.

One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills.

Here’s a look at the changes for each difficulty:

  • Normal
    • This difficulty is unchanged.
  • Heroic
    • The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system.
    • Mythic difficulty changes and mechanics will not be present in this difficulty.
    • This remains a queueable experience.
  • Mythic

    • The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system.
    • There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon.
    • The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system.
    • Mythic 0 is still on a weekly lockout under this model.
  • Mythic+
    • The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system.
      • A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc.
    • Affixes would slot in at +2, +5, and +10
      • +2 - Fortified/Tyrannical
      • +5 - Entangling / Incorporeal etc.
      • +10 - Bursting / Bolstering etc.
    • Dungeon ratings should be equivalent to what they represent in the current system.
    • There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level.



To the Victors Go the Spoils

It’s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead. Here is a basic rundown of what you can expect:

Initial Upgrade Level Item Level (S3) Dungeon Awards (S3 End-of-Run) Dungeon Awards (S3 Great Vault) Item Level (S4) Dungeon Awards (S4 End-of-Run) Dungeon Awards (S4 Great Vault)
Explorer 1/8 415 454
Explorer 2/8 418 457
Explorer 3/8 421 Normal Dungeons 460 Normal Dungeons
Explorer 4/8 424 463
Adventurer 1/8 428 Heroic Dungeons 467
Adventurer 2/8 431 470
Adventurer 3/8 434 473
Adventurer 4/8 437 Mythic 0 476 Heroic Dungeons
Veteran 1/8 441 Mythic +2 Heroic Dungeons 480
Veteran 2/8 444 Mythic +3 & +4 483
Veteran 3/8 447 Mythic +5 & +6 486
Veteran 4/8 450 Mythic +7 & +8 Mythic 0 489 Heroic Dungeons
Champion 1/8 454 Mythic +9 & +10 Mythic +2 493 Mythic 0
Champion 2/8 457 Mythic +11 & +12 Mythic +3 496 Mythic +2
Champion 3/8 460 Mythic +13 & +14 Mythic +4 & +5 499 Mythic +3 & +4
Champion 4/8 463 Mythic +15 & +16 Mythic +6 & +7 502 Mythic +5 & +6
Hero 1/6 467 Mythic +17 & +18 Mythic +8 & +9 506 Mythic +7 & +8 Mythic 0
Hero 2/6 470 Mythic +19 and up Mythic +10 & +11 509 Mythic +9 and up Mythic +2 & +3
Hero 3/6 473 Mythic +12 & +13 & +14 512 Mythic +4 & +5
Hero 4/6 476 Mythic +15 & +16 & +17 515 Mythic +6 & +7
Myth 1/4 480 Mythic +18 & +19 519 Mythic +8 & +9
Myth 2/4 483 Mythic +20 and up 522 Mythic +10 and up


Crest and Flightstone rewards are changing to match the same difficulty with only some minor adjustments.

  • Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we’re calling those difficulty changes.
  • Bonus Flightstone awards for increasing any party member’s Mythic+ score remain unchanged.
  • Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources.
  • Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat.
  • Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons.
  • Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons.



We believe these changes provide new opportunities for players to experience Mythic and Mythic+ dungeons while providing additional challenges for endgame players in the future. We look forward to your feedback and we’ll see you in the dungeons when Dragonflight Season 4 goes live in the future.
This article was originally published in forum thread: Dragonflight Season 4 Dungeon Changes Ahea started by Lumy View original post
Comments 285 Comments
  1. doledippers's Avatar
    oh this is super interesting. If you notice on the chart too this will be what 11.0 is gonna look like too.

    "One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills."

    this is excellent, honestly
  1. DechCJC's Avatar
    Really great changes. Doesn't affect me too much personally, but this should be appealing to those that wanted no timer; It feels like a good middle ground.
  1. Cheezits's Avatar
    Non-timed dungeons awarding normal raid gear is so nice. And you only need +2 for heroic crests/gear.
  1. AG2590's Avatar
    Lo and behold - Microsoft. More great changes to come.
  1. stoffe's Avatar
    Can someone pls give me a dumb down version for me? Every season i do a 20+ for portals and gear in vault what changes for me/what do i need to think about for upcoming changes.
  1. DechCJC's Avatar
    Quote Originally Posted by stoffe View Post
    Can someone pls give me a dumb down version for me? Every season i do a 20+ for portals and gear in vault what changes for me/what do i need to think about for upcoming changes.
    +10 will be equivalent to a +20 in S4 and beyond. +5 will be the same as +15.

    So you just need to do +10's instead.
  1. doledippers's Avatar
    Quote Originally Posted by stoffe View Post
    Can someone pls give me a dumb down version for me? Every season i do a 20+ for portals and gear in vault what changes for me/what do i need to think about for upcoming changes.
    affixes now start at

    +2
    +5
    +10

    +5s are now the equivalent of 15s, and 10s are the equivalent of 20s so the affixes kick in much later
  1. Sentynel's Avatar
    Quote Originally Posted by stoffe View Post
    Can someone pls give me a dumb down version for me? Every season i do a 20+ for portals and gear in vault what changes for me/what do i need to think about for upcoming changes.
    Nothing beyond a different number on the screen. Your current 20 will be a 10 but will stay at the same difficulty.
  1. FelPlague's Avatar
    I like it.
    Make heroic actually have a purpose again, and make Mythic an introduction to M+ but without the timer. Really fucking cool!
    Also makes it so we don't have 20 levels to work though, only 10, and you don't get halfway through your pogression when new stuff stops getting added.
  1. vashe9's Avatar
    lol an update aimed at people who are bad at the game. Mythic 15- were already ultra easy
  1. FelPlague's Avatar
    Quote Originally Posted by vashe9 View Post
    lol an update aimed at people who are bad at the game. Mythic 15- were already ultra easy
    ??? I don't think you read this properly.
  1. DechCJC's Avatar
    Quote Originally Posted by vashe9 View Post
    lol an update aimed at people who are bad at the game. Mythic 15- were already ultra easy
    Most players aren't exactly fantastic at the game. It's still beneficial to those that push; You never need to push through the lower waste of time keys now.
  1. stoffe's Avatar
    Quote Originally Posted by Sentynel View Post
    Nothing beyond a different number on the screen. Your current 20 will be a 10 but will stay at the same difficulty.
    So its just a number Squish basically?


    @everyonewhorespond to me. Thanks to you all that explained it me in a dumb down version.
  1. Varodoc's Avatar
    Dungeons continue to become more accessible and competitive, while Raiding continues to become more outdated and redundant.

    I won't be surprised if one raid tier is sacrificed in TWW for more Mythic/Delves content.

    Megadungeons are the future of this game.
  1. vashe9's Avatar
    Quote Originally Posted by FelPlague View Post
    ??? I don't think you read this properly.
    People who struggled to to do M 10 - will just have to do the same dungeon without affixes or timer to ge tthe same rewards. Yes it's aimed at noobs, average players won't see any change
  1. FelPlague's Avatar
    Quote Originally Posted by vashe9 View Post
    People who struggled to to do M 10 - will just have to do the same dungeon without affixes or timer to ge tthe same rewards. Yes it's aimed at noobs, average players won't see any change
    But you said 15's, not 10's so why are you moving the goal posts?
  1. DechCJC's Avatar
    Quote Originally Posted by Varodoc View Post
    Dungeons continue to become more accessible and competitive, while Raiding continues to become more outdated and redundant.

    I won't be surprised if one raid tier is sacrificed in TWW for more Mythic/Delves content.

    Megadungeons are the future of this game.
    I genuinely wouldn't care if they skipped a raid tier for other content at this point. I just can't commit to the schedule that guilds require. It's the only part of the game that I'm literally incapable of pushing higher into, and I think a lot of players feel this way these days. I truly do miss being able to come home from school and raid from 7-10 or whatever.
  1. SinR's Avatar
    Numbers go brrr
  1. FelPlague's Avatar
    Quote Originally Posted by Luthorite View Post
    Yikes. Giving people higher end gear on lower difficulties. Not the way the game should be built but ok.
    LOLOLOLOLOL this is literally the exact opposite of what you have said even semi recently.
  1. vashe9's Avatar
    Quote Originally Posted by DechCJC View Post
    Most players aren't exactly fantastic at the game. It's still beneficial to those that push; You never need to push through the lower waste of time keys now.
    In S2 and S3 you could begin at +15 quite easily with stuff from previous season (full set ect)

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