Dragonflight Season 4 Content Update Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dragonflight Season 4 arrives to World of Warcraft on April 23!

DRAGONFLIGHT SEASON 4


Powerful rewards await in Season 4 to deliver the best of what the Dragonflight expansion offers. Jump into the new Mythic+ dungeon rotation, rally your forces for new challenges in raids, prepare for the new PvP season, and ready yourselves for The War Within. [LEARN MORE]

Awakened Raids

  • Every week during Dragonflight Season 4, one of the three Dragonflight raids will become Awakened: Vault of the Incarnates; Aberrus, the Shadowed Crucible; or Amirdrassil, the Dream's Hope. Enemies within Awakened raids are stronger and drop upgraded loot with a higher item level.
  • A buff that increases reputation gain with Dragonflight reputations will be enabled whenever a specific raid is Awakened:
    • Schedule
      • Vault of the Incarnates: Sign of Awakened Storms – Dragonscale Expedition, Maruuk Centaur, and Iskaara Tuskaar
      • Aberrus, the Shadowed Crucible: Sign of Awakened Embers – Loamm Niffen, Soridormi, and Sabellian/Wrathion
      • Amirdrassil, the Dream's Hope: Sign of Awakened Dreams – Dream Wardens and Valdrakken Accord
      • All raids Awakened: All the above reputations are increased
  • All three raids will also drop a new tier token to exchange for new tier pieces with the appearance and set bonus combination that players voted for.
  • Earn 1 Antique Bronze Bullion a week per character by defeating Awakened bosses, with the cap rising by 1 each week. Note that if you miss a week, you'll be able to catch up to the current weekly max.
    • Exchange 2 Bullion for weapons and powerful items from the Dragonflight raids from the vendors in the Parting Glass in Valdrakken.
    • An additional vendor nearby sells Jigglesworth Sr mount for 3 Bullion and cosmetics that grant you the choice of any raid weapon appearance at any difficulty color for 1 Bullion each.
  • Legendary items will drop as usual from raids, but players who have previously obtained them can purchase a Scale of Awakening to upgrade their items to the Season 4 ilvls (base is 502 and can be upgraded further through Crests and Flightstones).
  • Rewards
    • Complete all three Awakened Dragonflight raids on Normal difficulty to receive the Voyaging Wildering dynamic flying mount.
    • Earn the new title, "Awakened Hero", for completing the Awakened raids on Heroic difficulty.
    • Those who complete the Awakened raids on Mythic difficulty are rewarded with Path Portals to the three raids.

Mythic+

  • Return to all eight Dragonflight dungeons for a refined and rewarding progression curve for Heroic, Mythic, and Mythic+ with better pacing and meaningful rewards: Ruby Life Pools, Brackenhide Hollow, The Nokhud Offensive, Uldaman: Legacy of Tyr, Neltharus, The Azure Vault, Halls of Infusion, and Algeth’ar Academy.
  • Rewards
    • Dedicated defenders can obtain the new Keystone Master mount, Infinite Armoredon, once the Dragonflight Keystone Master: Season 4 achievement is attained.
    • Earn the new title "The Draconic" after obtaining Dragonflight Keystone Conqueror: Season 4 when you reach a Mythic+ Rating of 1500 during Dragonflight Season 4.
    • "The Draconic Hero" can be earned from the achievement Draconic Hero: Dragonflight Season 4 when reaching a Mythic+ Rating in the top 0.1% of all players in your region.

PvP

  • Season 4 arrives with PvP rankings reset, new gear sets, mounts, titles, and more!
  • Rewards
    • Earn the Vicious Dreamtalon (Horde or Alliance version) for Rated Arena and Rated Battleground, and the Draconic Gladiator’s Drake and "Draconic Gladiator" title for earning the Draconic Gladiator: Dragonflight Season 4 achievement.
    • "Draconic Legend" title can be earned after attaining Draconic Legend: Dragonflight Season 4 when ending the season in the top 0.1% of the Solo Shuffle ladder.



DUNGEON CHANGES


Dragonflight Season 4 brings with it a variety of changes, including new adjustments to dungeons, their progression, and rewards. [LEARN MORE]

  • One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills.
  • Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly.
  • Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy - numerically it’s close to M10 but not having a timer at all or affixes really offsets that quite a bit).
  • The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today.
    • Normal
      • This difficulty is unchanged.
    • Heroic
      • The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system.
      • Mythic difficulty changes and mechanics will not be present in this difficulty.
      • This remains a queueable experience.
    • Mythic
      • The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system.
      • There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon.
      • The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system.
      • Mythic 0 is still on a weekly lockout under this model.
    • Mythic+
      • The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system.
        • A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc.
      • Affixes would slot in at +2, +5, and +10
        • +2 - Fortified/Tyrannical
        • +5 - Entangling / Incorporeal etc.
        • +10 - Bursting / Bolstering etc.
      • Dungeon ratings should be equivalent to what they represent in the current system.
      • There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level.
  • At the beginning of Season 4, all Keystones will be reset to level 2, regardless of levels. This is done due to our difficulty refactoring of Mythic and Mythic+.
  • It’s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead.
  • Crest and Flightstone rewards are changing to match the same difficulty with only some minor adjustments.
    • Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we’re calling those difficulty changes.
    • Bonus Flightstone awards for increasing any party member’s Mythic+ score remain unchanged.
    • Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources.
    • Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat.
    • Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons.
    • Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons.



NORTHREND CUP

On April 30 through May 14, soar through the Northrend skies with the dragonrider racing event, Northrend Cup.

Challenge twelve races across Northrend in Normal, Advanced, and Reverse variations to earn Riders of Azeroth Badges to exchange for rewards with Maztha in Valdrakken. Complete all Northrend Cup races on Gold to earn the achievement Northrend Racing Completionist: Gold, Northrend Racer title, and Ruby Riders of Azeroth tabard. Head to Valdrakken and speak to Lord Andestrasz near the Rostrum of Transformation to pick up the initial quest.

New rewards are available for purchase with Riders of Azeroth Badges: Icy Drake Racer's transmog set and Checkered Pennant.



CLASSES

Developer's note: In Season 4, we're reducing the overall throughput of some healers to better align with our tuning goals as well as increase the comparative power of Holy Paladin, Preservation Evoker, and Holy Priest without needing to further escalate the capabilities of healers.

  • DRUID
    • Restoration
      • All healing done reduced by 5%. Does not apply in PvP combat.
  • MONK
    • Mistweaver
      • All healing done reduced by 13%. Does not apply in PvP combat.
  • PRIEST
    • Discipline
      • Developer's note: As part of our goal for balancing healers in raids, we would like to reduce raid healing output for Discipline Priest without affecting them in other content.
      • Atonement transfers 35% of damage to healing (was 40%).
      • Atonement healing increased by 70% outside of raids (was 50%).
  • SHAMAN
    • Restoration
      • All healing done reduced by 5%. Does not apply in PvP combat.



DUNGEONS AND RAIDS

  • LOOKING FOR RAID
    • In-combat resurrection spells in Looking for Raid difficulty now use the same shared-charge system as other raid difficulties.
    • Groups in Looking for Raid difficulty now start combat with six in-combat resurrection charges, and gain a charge every 90-150 seconds, depending on group size.
  • ABERRUS, THE SHADOWED CRUCIBLE
    • Echo of Neltharion
      • Volcanic Heart now targets 4 players on Mythic difficulty (was 5).
  • VAULT OF THE INCARNATES
    • Raszageth
      • Hurricane Wing's pushback strength reduced by 10% on all difficulties.
      • Lightning Devastation cast time increased to 4 seconds (was 3 seconds).
      • Flame Shield reduced by 23%.
      • Shattering Shroud healing absorb reduced by 20%.
  • DAWN OF THE INFINITE: HARD MODE
    • Dawn of the Infinite: Hard Mode tuning and rewards have been updated.
    • Hard mode does not have a timer and rewards a Hero track item. Hard mode is intended to be more challenging than a standard Mythic difficulty dungeon.
  • ALGETH’AR ACADEMY
    • General
      • Spellbound Scepter Arcane Rain has been removed.
      • Spellbound Scepter Mystic Blast can no longer be interrupted.
      • Spectral Invoker's Arcane Missiles damage reduced by 50%.
    • Encounters
      • Crawth
        • Firestorm frequency reduced to 8 seconds (was 5 seconds).
        • Savage Peck's initial damage reduced by 13%.
        • Savage Peck's periodic damage reduced by 33%.
        • Addressed an issue where Deafening Screech can go off after the cast is interrupted.
      • Vexamus
        • Mana Bomb periodic damage reduced by 20%.
        • Corrupted Mana now has a slight delay before inflicting damage to players inside of its effect.
      • Echo of Doragosa
        • New Mythic mechanic: Unleash Energy – The Echo of Doragosa unleashes powerful arcane energy, inflicting Arcane damage to all players and opening Arcane Rifts in nearby locations.
        • Astral Breath cast time has been increased to 3 seconds (was 2 seconds).
  • THE AZURE VAULT
    • General
      • Increased the Mythic+ timer by 2 minutes.
      • Crystal Fury
        • Piercing Shard now has a precast visual.
        • Piercing Shard impact area reduced by 25%.
      • Conjured Lasher Mystic Vapors will now be cast less frequently.
      • Arcane Tender's Erratic Growth cast time increased to 3.5 seconds (was 2.5 seconds).
      • Unstable Curator's Heavy Tome will now be cast less frequently.
      • Drakonid Breaker
        • Shoulder Slam's knockback has been removed.
        • Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%.
        • Shoulder Slam will now be cast less frequently.
    • Encounters
      • Leymor
        • Erupting Fissures now follows current target player.
      • Azureblade
        • Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds).
      • Umbrelskul
        • Oppressive Miasma removed in Mythic difficulty.
        • Crystalize now pulses Arcane damage while the crystal is shielded.
        • Crackling Vortex now has a larger movement radius.
        • Detonating Crystals and Hardened Crystal now spawn closer to Umbrelskul's location
        • Addressed an issue where Detonating Crystals can fail to spawn.
  • BRACKENHIDE HOLLOW
    • General
      • Withering debuff
        • No longer stacks.
        • Periodic damage reduced by 16%.
        • Haste reduction increased to 10% (was 2%).
        • Movement reduction increased to 10% (was 2%).
      • Fetid Rotsinger
        • Decay Totem health reduced by 20%.
        • Addressed an issue where Withering cast by Decay Totem is inflicting more periodic damage than Withering from other sources.
      • Rotbow Stalker
        • Renamed to Rotbow Ranger.
        • Shoot now has a recast of 6 seconds.
        • Diseased Meat renamed to Rotten Meat, and is now a Poison dispel.
      • Brackenhide Shaper Summon Lashers and Touch of Decay have been removed.
      • Stinkbreath
        • Violent Whirlwind radius reduced to 6 yards (was 7 yards).
        • Stink Breath now locks facing after targeting a player.
        • Stink Breath now has a visual while casting.
      • Wilted Oak
        • Necrotic Breath's casting visual has been updated.
        • Necrotic Breath's cone width has been adjusted to match with the new visual.
      • Gutstabber Withering Poison has been removed.
      • Bracken Warscourge Bloody Bite has been removed.
      • Claw Fighter Bloody Bite has been removed.
      • Decay Speaker Rotchanting Totem has been removed.
    • Encounters
      • Hackclaw’s War-Band
        • Predatory Instincts Haste bonus reduced to 5% (was 10%).
        • Mark for Butchery damage frequency increased to 1 second (was 0.5 seconds).
        • Gash Frenzy damage reduced by 21%.
        • Gash Frenzy duration reduced to 15 seconds (was 45 seconds).


  • HALLS OF INFUSION
    • General
      • Dungeon checkpoint added after defeating Gulping Goliath.
      • Normalized the spawn rate of Crashing Tsunami during the gauntlet.
      • Containment Apparatus' Containment Beam damage reduced by 42%.
      • Primalist Galesinger
        • Wind Buffet and Thunderstorm have been removed.
        • New ability: Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact.
      • Primalist Earthshaker Rumbling Earth rim visual will no longer clip into the terrain.
    • Encounters
      • Watcher Irideus
        • Titanic Fist now has a visual during cast.
        • Power Overload now has a rim visual around afflicted player.
        • Power Field now gradually grows to its full size.
      • Khajin the Unyielding
        • Added rim visuals on Ice Boulders that will trigger Avalanche.
      • Primal Tsunami
        • Cast Away now occurs at 60% health (was 100% energy).
  • NELTHARUS
    • General
      • Each Burning Chain can only be used once.
      • Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds.
    • Encounters
      • Chargath
        • Fiery Focus pulsing damage near the Chargath has been removed.
        • Fiery Focus now channels damage on current target.
        • Grounding Chain now persists on defeated player.
        • Grounding Chain now does a small knockback to the player when applied.
      • Warlord Sargha
        • Curse of the Dragon Hoard now stacks.
        • Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes).
        • Azure Stone of Might has been removed.
  • THE NOKHUD OFFENSIVE
    • General
      • Nokhud Longbow
        • Multi-Shot has been removed.
        • Rain of Arrows will now be cast less frequently.
      • Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%.
      • Desecrated Ohuna Rotting Wind initial damage reduced by 30%.
      • Ukhel Beastcaller Desecrating Roar frequency reduced by 25%.
      • Nokhud Thunderfist Storm Shock has been removed.
      • Primalist Stormspeaker Storm Bolt has been removed.
    • Encounters
      • Balakar Khan
        • Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds).
  • RUBY LIFE POOLS
    • General
      • Primal Terrasentry Stone Missiles has been removed.
      • Primalist Flamedancer
        • Blaze of Glory now has a 1 second delay before inflicting damage around the caster.
        • Flame Dance’s end of channel damage reduced by 25%.
    • Encounters
      • Kyrakka and Erkhart Stormvein
        • Infernocore duration increased to 4 seconds (was 3 seconds).
        • Infernocore periodic damage reduced by 25%.
        • Flamespit targets reduced to 2 (was 3).
  • ULDAMAN: LEGACY OF TYR
    • General
      • Reduced the Mythic+ timer by 1 minute.
    • Encounters
      • The Lost Dwarves
        • Fiery Surge damage reduced by 75%.
        • Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%.
        • Burning Pitch maximum radius reduced to 6 yards (was 10 yards).
        • Fiery Surge and Burning Pitch now properly scales with key level.
        • Fixed an issue where Heavy Arrow was damaging pets.
      • Sentinel Talondras
        • Earthen Shards initial damage reduced by 20%.
        • Earthen Shards periodic damage reduced by 12.5%.
      • Emberon
        • Burning Heat duration reduced to 6 seconds (was 10 seconds).
        • Seeking Flame’s visual has been adjusted to no longer clip into the terrain.



ITEMS

  • Revival Catalyst charges have been reset to 1. One charge is earned each week (was every 2 weeks).



PLAYER VERSUS PLAYER

  • Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.
  • MONK
    • Mistweaver
      • Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%).
  • PRIEST
    • Discipline
      • Atonement healing increased by 35% in PvP combat (was 15%).
This article was originally published in forum thread: Dragonflight Season 4 Content Update Notes started by Lumy View original post
Comments 94 Comments
  1. SinR's Avatar
    Unfortunately, "PTR is subject to change"

    Since they're not saying the weekly quest will award Bullion... there's a chance that got axed.
  1. MrLachyG's Avatar
    Quote Originally Posted by doledippers View Post
    im pretty sure its the mythic+ bonus event weekly, so only if its actually up https://www.wowhead.com/news/2-bulli...ws-post-338391
    yeah it's not there for the current weekly, the world quest one. I mean it makes sense though to add it to the weekly, to give people who don't raid a chance at getting some of these items.
  1. Baraden's Avatar
    Quote Originally Posted by SinR View Post
    Only way to get Bullion is to run the "Awakened" Raids?

    Huge L to anyone that doesn't raid.

    in before "BUT NORMAL IS A JOKE JUST GO DO IT LOL"
    Why do you need raid gear if you don't raid

    - - - Updated - - -

    Quote Originally Posted by Luthorite View Post
    Only 1 bullion per week? Lmao.

    God forbid they let players have fun and go nuts in the last season....
    Being able to buy your BiS trinket in 2 weeks that'll last you until War Within isn't fast enough?

    - - - Updated - - -

    Quote Originally Posted by phattsao View Post
    Same raid for two weeks in a row is kind of lame. Guess they really need to milk this patch for a while.
    This makes literally no sense, do you people even think before you type out the whine?

    - - - Updated - - -

    Quote Originally Posted by doledippers View Post
    yep, i was somewhat looking forward to season 4, but now that i see its gonna take 2 weeks to get a single item, when theres also a shit ton of cosmetics to buy with the bullion, it made me completely uninterested. Fat L. should be 2 a week minimum, and have the option to get them from m+
    The cosmetics are literally just the raid items, nothing you can't get elsewhere or probably don't already have

    So you can either get a gauranteed BiS raid item every 2 weeks, or save up for your mount etc

    I really don't get what players expect - just to get everything handed to you week one? Would that be fun?
  1. SinR's Avatar
    And there's the gatekeeper comments.

    Right on cue
  1. Dristereau's Avatar
    Glad we've got some sort of clarity how this works 3/4 days before the patch :S Not sure why the Bullion/Rotation couldn't have been said sooner. Anyways 2 Weeks is better for 2 Day Guilds like ours who, being realistic are still unlikely to clear the Raids on Mythic in two weeks. I'm personally hoping we can turn off Awakened, as I'd rather my Guild kill Fyrakk which we missed out on and try and get mounts for our Raiders using S4 ilvl. S4 means very little to me personally outside of clearing Heroic for the Mount/Title, more of a DF achievement patch.

    The Cosmetics for Bullions will be nice for my Alts, seems like I can ignore them for a few weeks and catchup, if it's anything like the Splintered Sparks have been in S2/3. Not sure why there's nothing from M+/PVP, but I guess M+ has its own system and this is Raid loot (which would mean people have even less incentive to Raid).
  1. Relapses's Avatar
    Even after this post, we still don't know how Dinars drop, we just know they drop from Awakened bosses.

    In SL, you could only get Mythic-quality Dinar loot if you did Mythic raiding; it's still unclear if you can just queue the LFR, get your Dinar then push the item from 502 all the way to 535 with Crests. (I think that's how it works on the PTR?) If that is the case, there's... very little point in doing the raid at all, outside of just... getting the Dinars. I find this deliberate obfuscation of how this key component of Season 4 works to be incredibly frustrating. I don't raid right now but if the best-quality Dinar gear requires Mythic raiding then I'm going to want to find a Mythic guild... it'd be nice to know that before the season starts but apparently I'll learn just like everybody else.
  1. Kyanion's Avatar
    They already changed their minds on every 2 weeks for the raid rotation. Back to every week now.

    - - - Updated - - -

    Quote Originally Posted by Dristereau View Post
    Anyways 2 Weeks is better for 2 Day Guilds like ours
    About that..
  1. Foolicious's Avatar
    Quote Originally Posted by Relapses View Post
    Even after this post, we still don't know how Dinars drop, we just know they drop from Awakened bosses.

    In SL, you could only get Mythic-quality Dinar loot if you did Mythic raiding; it's still unclear if you can just queue the LFR, get your Dinar then push the item from 502 all the way to 535 with Crests. (I think that's how it works on the PTR?) If that is the case, there's... very little point in doing the raid at all, outside of just... getting the Dinars. I find this deliberate obfuscation of how this key component of Season 4 works to be incredibly frustrating. I don't raid right now but if the best-quality Dinar gear requires Mythic raiding then I'm going to want to find a Mythic guild... it'd be nice to know that before the season starts but apparently I'll learn just like everybody else.
    There is only 1 type of dinar. And only 1 item you can buy with them. They are all on a 1/12 (or 1/14 for endboss items) upgrade track that ends at 528/535 ilevel. So you can do the lowest difficulty and get the same items mythic raiders buy with their dinars.

    It's a bit frustrating that there are times blizzard makes blueposts that just shift the question to another point instead of answering the players question.
  1. Relapses's Avatar
    Quote Originally Posted by Foolicious View Post
    There is only 1 type of dinar. And only 1 item you can buy with them. They are all on a 1/12 (or 1/14 for endboss items) upgrade track that ends at 528/535 ilevel. So you can do the lowest difficulty and get the same items mythic raiders buy with their dinars.

    It's a bit frustrating that there are times blizzard makes blueposts that just shift the question to another point instead of answering the players question.
    Huh. So if the Dinar Bullion gear is on a higher track than Mythic then it's even worse since the gear that drops out of the raid will effectively be on a lower track... unless there's a yet-to-be-datamined Crest currency exclusive to the raid. Is it... really that hard for Blizzard to clarify this?
  1. SinR's Avatar
    Yeah, they already flipped on the rotation.
  1. Relapses's Avatar
    Quote Originally Posted by Kyanion View Post
    They already changed their minds on every 2 weeks for the raid rotation. Back to every week now.
    Yeah, I noticed that. The feedback for the 2-week rotation I saw was mostly positive, too... wonder why they reverted it so quickly.

    Oh well.
  1. Foolicious's Avatar
    Quote Originally Posted by Relapses View Post
    Huh. So if the Dinar Bullion gear is on a higher track than Mythic then it's even worse since the gear that drops out of the raid will effectively be on a lower track... unless there's a yet-to-be-datamined Crest currency exclusive to the raid. Is it... really that hard for Blizzard to clarify this?
    They are not on a higher track. Mythic items also end up at 528/535 when fully upgraded same with other myth track loot. The bullion gear is on the "awakened" track which always starts at 493(which is i think what drops in m0) whereas myth track items start at 519. They end up at the same max ilevel though.

    But i don't think its really worth it to raid mythic. Chances are you are getting enough buillons to buy most of the items you want before you see them drop.
  1. Relapses's Avatar
    Quote Originally Posted by Foolicious View Post
    They are not on a higher track. Mythic items also end up at 528/535 when fully upgraded same with other myth track loot. The bullion gear is on the "awakened" track which always starts at 493 whereas myth track items start at 519. They end up at the same max ilevel though.

    But i don't think its really worth it to raid mythic. Chances are you are getting enough buillons to buy most of the items you want before you see them drop.
    It seems like the only reason to do Mythic raid would be... to skip Crest upgrades and get a raid teleport? Hard pass.
  1. Eapoe's Avatar
    Quote Originally Posted by Relapses View Post
    It seems like the only reason to do Mythic raid would be... to skip Crest upgrades and get a raid teleport? Hard pass.
    That, and for farming the mount from Fyrrak if the guild is behind on prog, and it happens to be that weeks Fated. Pretty sure people can still go in there in non Fated weeks and kill it for the mount, too, which would be easier since it’s the current difficulty.
    I’m not really sure why Blizz is even increasing the damage numbers for Fated. Just let people have fun.
  1. Mastacow's Avatar
    I'll sit this season out.
  1. Naoto's Avatar
    Will they change the way LFR loot works so people can actually get gear or will they still allow people in full 489 mythic gear to roll need on lfr loot? gearing via LFR is almost impossible thanks to all the loot goblins.
  1. PenguinChan's Avatar
    So LFR players can get potentially up to max mythic ilvl but, IIRC, you can only upgrade gear so far before it starts requiring crests that only drop from harder content, yeah?
  1. Auxis's Avatar
    I'm assuming the Bullions are account wide progress?
    Or are you able to acquire Bullions on each character?
  1. MrLachyG's Avatar
    Quote Originally Posted by Auxis View Post
    I'm assuming the Bullions are account wide progress?
    Or are you able to acquire Bullions on each character?
    it should be on each character
  1. Foolicious's Avatar
    Quote Originally Posted by PenguinChan View Post
    So LFR players can get potentially up to max mythic ilvl but, IIRC, you can only upgrade gear so far before it starts requiring crests that only drop from harder content, yeah?
    On the items that are available for buillions yes. At some point you need wyrm and aspect crests to upgrade further.

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