The War Within Alpha Datamining - Build 54774
Build 54774 will be deployed to the Beta realms soon.



Story Mode
There are hints in the data that a Story Mode is coming to raids. The details aren't clear and this hasn't been announced, so please remember that nothing is final.

  • An entry has been added to Queen Ansurek's difficulties for 1-5 player difficulty.
  • This new mode currently uses the same difficulty scaling as Normal, but that could change.
  • There are only entries for the final boss, so it may be limited to one boss for story progression / quests.
  • The release of this difficulty could come at a different time as it has its own entry.
  • A new spell was added that may be related: Queue for the Queen Ansurek


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The War Within Alpha Development Notes
Blizzard has posted the Development Notes for Build 54774.



Achievement Changes
Originally Posted by MMO-Champion
Battle for Azeroth
Quests

Deephaul Ravine
Player vs. Player

Legion
Quests

Northrend
Quests

Outland
Quests

Pandaria
Quests

War Within
Exploration

Quests

Reputation
  • Khaz Algar Diplomat (New) Reach max renown with each of the reputations listed below. Appearance: Vermillion Patron's Elegance. Account Wide.

War Within Dungeon
Dungeons & Raids

World
Player vs. Player
  • A Champion's Tour: The War Within Complete each of the following World PvP World Quests in the War Within. 20 points. Account Wide. 5 times. Pet: Purple Stagshell. 20 points. Account Wide.
  • Ruffious's Bid Complete the World PvP achievements listed below. Title: Slayer of the Deeps. 25 points. Account Wide. Mount: Raging Cinderbee. 25 points. Account Wide.
  • Sparking Battle Complete the Sparks of War quest in the War Within 10 times. 10 points. Account Wide. 20 times. Toy: Forged Flag of Victory. 10 points. Account Wide.



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Ascendant Skyrazor Name changed from "[PH] NerubianWarbeastMount (White)" to "Ascendant Skyrazor".
  • Ol' Mole Rufus Name changed from "[PH] MoleMount (Dark Skin, Black Saddle, Teeth Rodent, Nose Star)" to "Ol' Mole Rufus".
  • Raging Cinderbee Name changed from "[PH] Firebee Mount (Red Skin, Dark Saddle)" to "Raging Cinderbee".
  • Remembered Golden Gryphon (New) Summons and dismisses a rideable Remembered Golden Gryphon mount. The capabilities of this mount depend on your Riding skill and location. Account wide. Account wide. 1.5 sec cast.
  • Remembered Wind Rider (New) Summons and dismisses a rideable Green Wind Rider mount. The capabilities of this mount depend on your Riding skill and location. Account wide. Account wide. 1.5 sec cast.
  • Sureki Skyrazor Name changed from "[PH] NerubianWarbeastMount (Blue)" to "Sureki Skyrazor".
  • Vicious Skyflayer Name changed from "[PH] Vicious Flying Nerubian Mount" to "Vicious Skyflayer".
  • Vicious Skyflayer Name changed from "[PH] Vicious Flying Nerubian Mount" to "Vicious Skyflayer".

Adventurer
  • Shadow Crash Hurl Aim a bolt of slow-moving Shadow energy at your target the destination, dealing [ 63.11% of Spell Power ] Shadow damage to all enemies within 8 yds. Generates 6 Insanity. Offensive. Offensive. 100 yd range. Instant.

Death Knight (Forums, Talent Calculator)
  • Blood Draw When you fall below 30% health you drain 0 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec. Can only occur every 3 min. Instant. 2 min. Instant.
  • Death's Echo Death's Advance, Death and Decay, and Death Grip have 1 additional charge. PvP Talent. PvP Talent.
  • Runic Protection Your chance to be critically struck is reduced by 3% and your Armor is increased by 3%. 6%.
  • Subduing Grasp When you pull an enemy the damage they deal to you is reduced by 4% 6% for 6 sec. 100 yd range. Instant.
  • Sudden Doom Your auto attacks have a 25% chance to make your next Death Coil cost no 10 less Runic Power and critically strike.Additionally, your next Death Coil and Epidemic will burst 1 Festering Wound.
  • Unyielding Will (New) Anti-Magic Shell's cooldown is increased by 20 sec and it now also removes all harmful magic effects when activated.

Demon Hunter (Forums, Talent Calculator)
  • Consuming Fire (New) Engulf yourself in flames, radiating [ 60.2% of Attack Power ] Fire damage over 6 sec. 1 charge. Instant. 30 sec recharge. 1 charge.
  • Demonsurge (New) Metamorphosis now also greatly empowers Soul Cleave and Spirit Bomb. While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 100% of Attack Power ] Fire damage to nearby enemies. Instant.

Druid (Forums, Talent Calculator)
  • Cat Form Shapeshift into Cat Form, increasing auto-attack damage by [ 40 + 25% of Spell Power ]%, movement speed by 30%, increasing melee attack range by 3 0 yds, granting protection from Polymorph effects, and reducing falling damage. The act of shapeshifting frees you from movement impairing effects. Shapeshift. Shapeshift. Instant.
  • Preserve Nature Name changed from "Keeper of the Grove" to "Preserve Nature".

Restoration
  • Preserve Nature Name changed from "Keeper of the Grove" to "Preserve Nature".

Evoker
  • Chrono Flame Living Flame is enhanced with Bronze magic, repeating 15% of the damage or healing you dealt to the target in the last 5 sec as Arcane, up to [ 200% [ 250% of Spell Power ]. Red. Red. 100 yd range. Instant.
  • Consume Flame Engulf consumes 8 4 sec of Fire Breath from the target, detonating it and damaging all nearby targets equal to 200% 300% of the amount consumed, reduced beyond 5 targets. Red. Red. 100 yd range. Instant.
  • Energy Loop Disintegrate deals 20% 35% more damage and generates 0 mana over its duration.
  • Expanded Lungs Fire Breath's damage over time is increased by 20% 15%. Dream Breath's heal over time is increased by 20%. Red. Red. 15%. Red. Red.
  • Fan the Flames Engulf reignites Enkindle, extending its duration by 100%. Red. Red. Casting Engulf reignites all active Enkindles, increasing their remaining damage or healing over time by 100%. Red. Red.
  • Feed the Flames After casting 9 Pyres, your next Pyre will explode into a Firestorm. Pyre and Disintegrate deal 20% increased damage to enemies within your Firestorm.
  • Firestorm An explosion bombards the target area with white-hot embers, dealing [ 231.8% [ 198.72% of Spell Power ] Fire damage to enemies over 12 sec. Red. Red. 100 yd range. Instant.
  • Imminent Destruction Deep Breath reduces the Essence costs of Disintegrate and Pyre by 1 for 10 sec after you land. and increases their damage by 10% for 12 sec after you land.
  • Instability Matrix Each time you cast an empower spell, unstable time magic reduces its cooldown by up to 10 sec. Bronze. Bronze. 6 sec. Bronze. Bronze.
  • Lifecinders Renewing Blaze also applies to 1 your target or1 nearby injured allies when cast. Red. Red.
  • Renewing Blaze The flames of life surround you for 8 sec. While this effect is active, 100% of damage you take is healed back over 8 sec. Red. Red. Instant. 1.5 min cooldown. 30 yd range. Instant. 1.5 min cooldown.
  • Scorching Embers Name changed from "Everburning Flame" to "Scorching Embers". Red spells extend the duration of your Fire Breath's damage over time by 1 sec. Fire Breath causes enemies to take 20% increased damage from your Red spells.
  • Snapfire Living Flame Pyre has a 15% chance to reset the cooldown of Firestorm, and make your next one instant cast cause your next Firestorm to be instantly cast without triggering its cooldown and deal 100% increased damage. Instant.
  • Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 30% of Spell Power ] Radiant damage to enemies or [ 30% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies 4 Dawnlight Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
  • Temporality Warp reduces damage taken by 20%, starting high and reducing over 3 sec Bronze. Bronze. 100 yd range. Instant.
  • Traveling Flame Engulf causes Fire Breath Engulf increases the duration of Fire Breath by 8 sec and causes it to spread to a nearby target. If no valid targets are present, its duration is refreshed. Red. Red. Red. Red.

Hunter (Forums, Talent Calculator)
  • Lunar Storm Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec. An A random enemy affected by Sentinel within your Lunar Storm gets struck for [ 75% of Attack Power ] Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec. 100 yd range. Instant.

Mage (Forums, Talent Calculator)
  • Aether Attunement When you gain 4 stacks of Arcane Battery, consume all stacks of Arcane Battery and gain Consuming Clearcasting has a 15% chance to grant Aether Attunement. Aether Attunement: Your next Arcane Missiles deals 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
  • Arcane Barrage (New) Launches bolts of arcane energy at the enemy target, causing 0 Arcane damage. For each Arcane Charge, deals 30% additional damage. Consumes all Arcane Charges. 40 yd range. Instant.
  • Arcane Debilitation Name changed from "Arcane Battery" to "Arcane Debilitation". Consuming Clearcasting grants increased spell damage by 2% for 20 sec, stacking up to 10%. Instant. 100 yd range. Instant.
  • Call of the Sun King Phoenix Flames deals 15% increased damage and gains 1 additional charge. gains 1 additional charge and deals 15% increased damage.
  • Charring Embers Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 6% for 14 sec. 4% for 14 sec.
  • Deep Impact Meteor's damage is increased by 20% but is now split evenly between all enemies hit Meteor now turns one target hit into a Living Bomb. Additionally, its cooldown is reduced by 15 sec.
  • Energized Familiar During Time Warp or other similar effects During Arcane Surge, your Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a small chance to grant you up to 2% of your maximum mana. 100 yd range. Instant.
  • Fire Mastery Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Fire Mastery increases your haste is increased by 1%, and Frost Mastery increases your Mastery by 1% for 12 sec, stacking up to 8 times each. Adding stacks does not refresh duration. Instant.
  • Flame Accelerant Every 12 seconds, your next non-instant Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time.
  • Frost Mastery Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Fire Mastery increases your haste is increased by 1%, and Frost Mastery increases your Mastery by 1% for 12 sec, stacking up to 8 times each. Adding stacks does not refresh duration. Instant.
  • Frostfire Mastery Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Fire Mastery increases your haste is increased by 1%, and Frost Mastery increases your Mastery by 1% for 12 sec, stacking up to 8 times each. Adding stacks does not refresh duration.
  • Leydrinker Every 5 times you consume Nether Precision, your next Arcane Blast echoes Consuming Nether Precision has a 15% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% effectiveness to the primary target and up to two nearby enemies. four nearby enemies.
  • Leydrinker Echo Name changed from "Arcane Blast" to "Leydrinker Echo". Blasts the target with energy, dealing [ 72.8% of Spell Power ] Arcane damage. Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%. Generates 1 Arcane Charge. 2.75% of Base Mana. 100 yd range. Instant. Consuming Nether Precision has a 15% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% effectiveness to the primary target and up to four nearby enemies. 100 yd range. Instant.
  • Leydrinker Echo (New) Consuming Nether Precision has a 15% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% effectiveness to the primary target and up to four nearby enemies. 100 yd range. Instant.
  • Nether Munitions When your Magi's Spark or your Improved Touch of the Magi detonates, it increases the damage all affected targets take from you by 8% for 12 sec. 6% for 12 sec.
  • Phoenix Reborn When your direct damage spells hit an enemy affected by Charring Embers 20 times the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use.
  • Quickflame Flamestrike damage increased by 25%. 20%.
  • Siphon Storm Evocation grants 1 Arcane Charge, channels 50% faster and while channeling Evocation, your Intellect is increased by 2% every 0.5 sec. Lasts 30 sec. Instant. 20 sec. Instant.
  • Sunfury Execution Searing Touch damage bonus threshold increased to 35%. Searing Touch Scorch deals 175% increased damage and is a guaranteed Critical Strike when the target is below 30% health. Arcane Bombardment damage bonus increased to 130%. Arcane Bombardment Arcane Barrage deals an additional 100% damage against targets below 35% health.
  • Surging Urge (New) Arcane Surge damage increased by 5% per Arcane Charge.
  • Time Loop When you gain a stack of Arcane Battery, you have a small chance to gain another stack of Arcane Battery apply a stack of Arcane Debilitation, you have a 10% chance to apply another stack of Arcane Debilitation. This effect can trigger off of itself.
  • Unerring Proficiency . 100 yd range. Instant. Each time you conjure an Arcane Splinter, increase the damage of your next Supernova by 16%. Stacks up to 30 times. 100 yd range. Instant.
  • Wizened Wit The cast time of Arcane Blast is reduced by 10%. 5%.

Fire
  • From the Ashes Increases Mastery by 2% for each charge of Phoenix Flames on cooldown and your direct-damage critical strikes reduce its cooldown Your direct-damage spells to targets affected by Charring Embers reduce the cooldown of Phoenix Flames by 1 sec. Fire Mage - Level 35 Talent. Fire Mage - Level 35 Talent.

Monk (Forums, Talent Calculator)
  • Celestial Brew A swig of strong brew that coalesces purified chi escaping your body into a celestial guard, absorbing [ 1,050% of Attack Power ] damage. Purifying Stagger damage increases absorption by up to 200%. 1 charge. Instant. 45 sec recharge. 1 sec global cooldown. 1 charge.
  • Chi Harmony An error has occurred while parsing the description of this spell. Renewing Mist increases its target's healing received from you by 50% for the first 8 sec of its duration, but cannot jump to a new target during this time.
  • Enveloping Mist Wraps the target in healing mists, healing for [ 358.5% of Spell Power ] over 6 sec, and increasing healing received from your other spells by 30%. 4.8% 4.2% of Base Mana. 40 yd range. 2 sec cast.
  • Flight of the Red Crane (New) Instant.
  • Flight of the Red Crane Approximately 4 procs per minute. 3 procs per minute.
  • Flurry of Xuen Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal [ 300% [ 200% of Attack Power ] Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen. Approximately 2 procs per minute.
  • Heart of the Jade Serpent Consuming causes your next Storm, Earth, and Fire to call Consuming upon Yu'lon to decrease the cooldown time of by 75% for 8 sec. 100 yd range. Instant.
  • Ironskin Brew A swig of strong brew allows you to Stagger substantially more damage for 5 sec. Shares charges with Purifying Brew. 1 charge. Instant. 20 sec recharge. 1 charge. 2 charges. Instant. 20 sec recharge. 2 charges.
  • Mantra of Purity When cast on yourself, your single-target healing spells heal for 10% more and grant a [ 50% of Spell Power ] heal over 6 sec. Instant. restore an additional [ 150% of Spell Power ] health over 6 sec. Instant.
  • Pool of Mists Your Renewing Mist spell Renewing Mist now has 3 charges and reduces the remaining cooldown of Rising Sun Kick by 1.0 sec. Your Rising Sun Kick spell Rising Sun Kick now reduces the remaining cooldown of Renewing Mist by 1.0 sec.
  • Pressure Points (New) Paralysis now removes all Enrage effects from its target. 100 yd range. Instant.
  • Purifying Brew Clears 50% of your damage delayed with Stagger. 1 charge. Instant. 20 sec recharge. 1 charge. 2 charges. Instant. 20 sec recharge. 2 charges.
  • Refreshing Jade Wind (New) Thunder Focus Tea summons a whirling tornado around you, causing [ 1,322.4% of Spell Power ] healing over 6 sec to up to 6 allies within 10 yards.
  • Refreshing Jade Wind Summon a whirling tornado around you, causing [ 277.7% of Spell Power ] healing over 15 6 sec to up to 6 allies within 10 yards. Instant.
  • Rewind Fate Visual Split into 3 elemental spirits for 15 sec, each spirit dealing 42% 40% of normal damage and healing. You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies. While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target. Instant. 1 sec global cooldown.
  • Shadowflame Spirit Split into 3 elemental spirits for 15 sec, each spirit dealing 42% 40% of normal damage and healing. You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies. While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target. Instant.
  • Storm, Earth, and Fire Split into 3 elemental spirits for 15 sec, each spirit dealing 42% 40% of normal damage and healing. You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies. While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target. 2 charges. Instant. 1.5 min recharge. 2 charges.
  • Teachings of the Monastery Tiger Palm causes your next Blackout Kick to strike an additional time, stacking up to 4. Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick. Instant. Each additional Blackout Kick restores 0.45% mana. Instant.
  • Vivacious Vivification Every 10 sec, your next Vivify becomes instant.and its healing is increased by 20%.
  • Xuen's Guidance Teachings of the Monastery has a 15% chance to refund a charge when consumed. The damage of Tiger Palm is increased by 30%. 15%.
  • Yu'lon's Whisper Activating Thunder Focus Tea causes you to While channeling Mana Tea you exhale the breath of Yu'lon, healing up to 5 allies within 15 yards for [ 147.5% of Spell Power ] over 2 sec. Instant. [ 3.5% of Spell Power ] every 0.5 sec. Instant.

Mistweaver
  • Refreshing Jade Wind Summon a whirling tornado around you, causing [ 277.7% of Spell Power ] healing over 15 6 sec to up to 6 allies within 10 yards. Mistweaver Monk - Level 45 Talent. Mistweaver Monk - Level 45 Talent. 5% of Base Mana. Instant. 45 sec cooldown.
  • Teachings of the Monastery Tiger Palm causes your next Blackout Kick to strike an additional time, stacking up to 4. Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick. Each additional Blackout Kick restores 0.45% mana. Monk - Mistweaver Spec. Monk - Mistweaver Spec.

Paladin (Forums, Talent Calculator)
  • Divine Hammer Divine Hammers spin around you, consuming a Holy Power to strike enemies within 8 yds for [ 35.7% of Attack Power ] Holy damage every 2.2 sec. While active your Judgment, Blade of Justice and Crusader Strike recharge 75% faster, and increase the rate at which Divine Hammer strikes by 15% when they are cast. Deals reduced damage beyond 8 targets. Requires Melee Weapon. 1 Holy Power. Instant. 2 min cooldown. Instant. 2 min cooldown.
  • Holy Bulwark While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 5.0% every 2 sec, stacking up to 30%. Instant. 100 yd range. Instant.
  • Incandescence Each Holy Power you spend has a 5% chance to cause your Consecration to flare up, dealing [ 36% of Attack Power ] Holy damage to up to 5 enemies standing within it. 100 yd range. Approximately 5 procs per minute.
  • Incandescence (New) Each Holy Power you spend has a 5% chance to cause your Consecration to flare up, dealing [ 36% of Attack Power ] Holy damage to up to 5 enemies standing within it. 100 yd range. Instant.
  • Lingering Radiance Dawnlight leaves an Eternal Flame for 12 sec on allies or a Greater Judgment on enemies when they expire or are extended. it expires or is extended.
  • Sacred Weapon Name changed from "Holy Bulwark" to "Sacred Weapon".
  • Second Sunrise (New) Light of Dawn and Holy Shock have a 15% chance to cast again at 30% effectiveness. Instant.
  • Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 30% of Spell Power ] Radiant damage to enemies or [ 30% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies 4 Dawnlight Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%.
  • Will of the Dawn Movement speed increased by 5% while above 80% health. When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 60 sec sec Instant. Instant.

Priest (Forums, Talent Calculator)
  • Collapsing Void Each time Penance damages or heals, Entropic Rift is empowered, increasing its damage and size by 10%. After Entropic Rift ends, it collapses and pulls enemies within 15 yds, dealing [ 550% of Spell Power ] Shadow damage split amongst them. enemy targets within 15 yds.
  • Shadow Crash Hurl Aim a bolt of slow-moving Shadow energy at your target the destination, dealing [ 63.11% of Spell Power ] Shadow damage to all enemies within 8 yds. Generates 6 Insanity. Limited to 8 targets. 100 yd range. Instant.
  • Void Crash (New) Hurl a bolt of slow-moving Void energy at your target, dealing [ 63.11% of Spell Power ] Shadow damage to all enemies within 8 yds. Generates 6 Insanity. 40 yd range. Instant. 20 sec cooldown.

Rogue (Forums, Talent Calculator)
  • Bait and Switch (New) Evasion reduces magical damage taken by 20%. Cloak of Shadows reduces physical damage taken by 20%.
  • Clear the Witnesses (New) Your next Fan of Knives after applying Deathstalker's Mark deals an additional [ 20% of Attack Power ] Shadow damage and generates 1 additional combo point.
  • Corrupt the Blood (New) Rupture deals an additional [ 2.5% of Attack Power ] Plague damage each time it deals damage, stacking up to 10 times. Rupture duration increased by 3 sec.
  • Darkest Night (New) When you consume the final Deathstalker's Mark from a target, gain 60 Energy and your next Envenom cast with maximum combo points is guaranteed to critically strike, deals 30% additional damage, and applies 3 stacks of Deathstalker's Mark to the target.
  • Deal Fate Sinister Strike generates an additional combo point when it strikes an additional time. generate 1 additional combo point when they strike an additional time.
  • Death's Arrival (New) Grappling Hook may be used a second time within 3 sec, with no cooldown. Instant.
  • Deathstalker's Mark (New) Ambush from Stealth applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing [ 30% of Attack Power ] Plague damage and increasing the damage of your next Ambush or Mutilate by 10%. You may only have one target Marked at a time. Melee range. Instant.
  • Ethereal Cloak (New) Cloak of Shadows duration increased by 2 sec.
  • Flensing Knives (New) Slice and Dice causes your Backstab to deal an additional [ 20% of Attack Power ] Plague damage.
  • Follow the Blood (New) Fan of Knives, Shuriken Storm, Crimson Tempest, and Black Powder deal 20% additional damage while 3 or more enemies are afflicted with Rupture.
  • Hardly Suspicious Crate (New) Disguise yourself as a wooden crate. Instant.
  • Hunt Them Down (New) Autoattacks against Marked targets deal an additional [ 10% of Attack Power ] Plague damage.
  • Lingering Darkness (New) After Deathmark expires, gain 3 sec of 10% increased Nature damage.
  • Momentum of Despair (New) If you have critically struck with Fan of Knives or Shuriken Storm, increase the critical strike chance of Fan of Knives, Shuriken Storm, and Black Powder by 15% for 12 sec.
  • Sanguine Stratagem (New) Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
  • Shadewalker (New) Each time you consume a stack of Deathstalker's Mark, reduce the cooldown of Shadowstep by 3 sec.
  • Shroud of Night (New) Shroud of Concealment duration increased by 5 sec.
  • Singular Focus (New) 10 yd range. Instant.
  • Symbolic Victory (New) Symbols of Death additionally increases the damage of your next Eviscerate or Black Powder by 10%. Instant.

Outlaw
  • Grappling Hook Launch a grappling hook and pull yourself to the target location. 1 charge. Rogue - Outlaw Spec. Rogue - Outlaw Spec. 40 yd range. Instant. 45 sec cooldown. recharge. 1 charge.

Shaman (Forums, Talent Calculator)
  • Earthsurge [NYI] Allies affected by your Earthen Wall Totem, Ancestral Protection Totem, and Earthliving effect receive 10% increased healing from you.
  • Earthsurge (New) Instant.
  • Healing Rain (New) Instant.
  • Pulse Capacitor [NYI] Increases the damage and healing of Surging Totem by 25%. Increases the healing done by Surging Totem by 25%.
  • Sundering (New) Instant.
  • Supportive Imbuements [NYI] Learn a new weapon imbue, Tidecaller's Guard. Can only be applied to shields. Increases your healing done by 2% and increases Tidecaller's Guard Imbue your shield with the element of Water for 60 min. Your healing done is increased by 2% and the duration of your Healing Stream Totem and Cloudburst Totem by 3 sec. is increased by 3 sec.
  • Surging Totem Summons a totem at your feet that creates a Tremor immediately and every 5 sec within 30 yards where enemies are present for [ 400% of Attack Power ] Physical damage. Damage reduced beyond 5 targets. Replaces Windfury Totem. Passive: Your Windfury Weapon enchant grants the effects of Windfury Totem to nearby party members within 30 yards. Instant. 20 sec cooldown. 2% of Base Mana / 8.64% of Base Mana. Instant. 30 sec cooldown. 1 sec global cooldown.
  • Tidecaller's Guard (New) Imbue your shield with the element of Water for 60 min. Your healing done is increased by 2% and the duration of your Healing Stream Totem and Cloudburst Totem is increased by 3 sec. Requires Shield. Instant. 1 sec global cooldown.
  • Wind Barrier [NYI] If you have a totem active, your totems grant you a shield absorbing totem grants you a shield absorbing [ 6% of mhp damage for 30 sec every 30 seconds. sec.
  • Wind Barrier (New) If you have a totem active, your totems grant you a shield absorbing damage for 30 sec every 0 seconds. Instant.

Warlock (Forums, Talent Calculator)
  • Avatar of Destruction (New) Consuming Ritual of Ruin summons an Overfiend for 8 sec. Summon Overfiend Generates 1 Soul Shard Fragment every 0.5 sec and casts Chaos Bolt at its summoner's target, dealing Chaos damage.
  • Blistering Atrophy (New) Increases the damage of Shadowburn by 20%. The critical strike chance of Shadowburn is increased by an additional 50% when damaging a target that is at or below 30% health.
  • Chaos Bolt Chaos Bolt 42 Energy. 40 yd range. 3 sec cast. 40 yd range. 2 sec cast.
  • Conflagration of Chaos Conflagrate and Shadowburn have a 25% 50% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance.cally strike, and increase its damage by your critical strike chance. Instant.
  • Decimation (New) Your critical strikes have a chance to reset the cooldown of Soul Fire and reduce the cast time of your next Soul Fire by 80%. Instant.
  • Demonfire Mastery (New) Increases the damage of Channel Demonfire by 30% and it deals damage 35% faster.
  • Dimension Ripper [NYI] (New) Incinerate has a chance to create a Dimensional Rift or recharge Dimensional Rift if learned.
  • Emberstorm Increases the damage done by your Fire spells by 2% and reduces the cast time of your Incinerate spell by 10%. 20%.
  • Fiendish Cruelty (New) When Shadowburn fails to kill a target that is at or below 30% health, its cooldown is reduced by 5 sec.
  • Flame Rift [NYI] (New) Dimensional Rift can now summon a powerful Flame Rift.
  • Gloom Slash Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal [ 1,029.14% [ 244.44% of Spell Power ] Shadow damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Gloom Slash. Instant.
  • Gloom Slash Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal [ 1,029.14% [ 244.44% of Spell Power ] Shadow damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Gloom Slash. Melee range. Instant.
  • Improved Chaos Bolt (New) Increases the damage of Chaos Bolt by 10% and reduces its cast time by 0.5 sec.
  • Indiscriminate Flames (New) Backdraft increases the damage of your next Chaos Bolt by 5% and increases the critical strike chance of your next Incinerate or Soul Fire by 35%.
  • Lessons of Space-Time [NYI] (New) While you have a Dimensional Rift open, all of your damage is increased by 0%.
  • Mark of Shatug Your Summon Vilefiend becomes Summon Gloomhound and learns the following ability: Gloom Slash Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal [ 1,029.14% [ 244.44% of Spell Power ] Shadow damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Gloom Slash.
  • Master Ritualist Ritual of Ruin requires 2 less Soul Shards spent. 5 less Soul Shards spent.
  • Scalding Flames Increases the damage of Immolate by 13%. 25% and its duration by 3 sec.
  • Summon Infernal Summons an Infernal from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Infernal will serve you for 30 sec, dealing [ 65.5% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. Guardian. Guardian. 2% of Base Mana. 30 yd range. Instant. 3 min cooldown. 2 min cooldown.
  • Summon Overfiend Name changed from "Abyssal Dominion" to "Summon Overfiend". Abyssal Dominion 100 yd range. Instant. Generates 1 Soul Shard Fragment every 0.5 sec and casts Chaos Bolt at its summoner's target, dealing Chaos damage. 100 yd range. Instant.
  • Summon Overfiend (New) Avatar of Destruction 40 yd range. Instant.
  • Unstable Rifts [NYI] (New) Bolts from Dimensional Rift deal 0% of the damage dealt to nearby enemies.

Professions
Blacksmithing
  • Algari Competitor's Axe Name changed from "Vicious Competitor's Axe" to "Algari Competitor's Axe".
  • Algari Competitor's Dagger Name changed from "Vicious Competitor's Dagger" to "Algari Competitor's Dagger".
  • Algari Competitor's Greatsword Name changed from "Vicious Competitor's Greatsword" to "Algari Competitor's Greatsword".
  • Algari Competitor's Plate Armguards Name changed from "Vicious Competitor's Plate Armguards" to "Algari Competitor's Plate Armguards". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Windsong Plumage x 4.
  • Algari Competitor's Plate Breastplate Name changed from "Vicious Competitor's Plate Breastplate" to "Algari Competitor's Plate Breastplate". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Windsong Plumage x 4.
  • Algari Competitor's Plate Gauntlets Name changed from "Vicious Competitor's Plate Gauntlets" to "Algari Competitor's Plate Gauntlets". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Windsong Plumage x 4.
  • Algari Competitor's Plate Greaves Name changed from "Vicious Competitor's Plate Greaves" to "Algari Competitor's Plate Greaves". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Windsong Plumage x 4.
  • Algari Competitor's Plate Helm Name changed from "Vicious Competitor's Plate Helm" to "Algari Competitor's Plate Helm". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Windsong Plumage x 4.
  • Algari Competitor's Plate Pauldrons Name changed from "Vicious Competitor's Plate Pauldrons" to "Algari Competitor's Plate Pauldrons". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Windsong Plumage x 4.
  • Algari Competitor's Plate Sabatons Name changed from "Vicious Competitor's Plate Sabatons" to "Algari Competitor's Plate Sabatons". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Windsong Plumage x 4.
  • Algari Competitor's Plate Waistguard Name changed from "Vicious Competitor's Plate Waistguard" to "Algari Competitor's Plate Waistguard". Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Windsong Plumage x 4.
  • Algari Competitor's Scepter Name changed from "Vicious Competitor's Scepter" to "Algari Competitor's Scepter".
  • Algari Competitor's Shield Name changed from "Vicious Competitor's Shield" to "Algari Competitor's Shield".
  • Algari Competitor's Sickle Name changed from "Vicious Competitor's Sickle" to "Algari Competitor's Sickle".
  • Algari Competitor's Splitter Name changed from "Vicious Competitor's Splitter" to "Algari Competitor's Splitter".
  • Algari Competitor's Sword Name changed from "Vicious Competitor's Sword" to "Algari Competitor's Sword".
  • Beledar's Bulwark Name changed from "Lightwatcher's Visor" to "Beledar's Bulwark".

Cooking
  • Ghoulfish Delight Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Prepared Ghoulfish, Spiced Meat Stock. Simple Stew.
  • Salty Dog Name changed from "Salty Fish Pie" to "Salty Dog". Recipe for 2 servings. Actual number of servings will vary based on cooking skill. Cooking. Cooking. 2 sec cast. Reagents: Portioned Steak.Sanguine Dogfish.

Engineering

Inscription

Jewelcrafting

Leatherworking

Tailoring

Raid & Dungeon Abilities
  • Chained Mind The caster channels its power on the target, stunning them and inflicting 2 Shadow Shadowflame damage every 1 sec for 5 sec. 100 yd range. Instant.
  • Devour Ansurek devours her victim, inflicting lethal damage. Unlimited range. Instant. 1,000 Physical damage. Unlimited range. Instant.
  • E.D.N.A Start Energy (New) Instant.
  • Entropic Reckoning High Speaker Eirich unleashes entropy on all enemies, inflicting 35 30 Shadow damage to all players within 8 yards of the points of impact. Unlimited range. Instant. and leaving a zone of Entropy. Unlimited range. Instant.
  • Frothing Gluttony Ansurek draws in a ring of cosmic energy, inflicting 25 Shadow damage every 0.5 sec for 10 sec to players that touch it and slowing them by 85%. She impedes players with Glutton Threads. Traveling through an Abyssal Conduit snaps her threads and prevents harm from the cosmic energy ring. The conduits destabilize when this ability concludes. Froth Vapor occurs if the cosmic energy touches Acolyte's Essence. Unlimited range. Instant. Ansurek devours Summoned Acolytes upon casting this ability, also causing this effect. Unlimited range. Instant.
  • Frothing Gluttony Ansurek draws in a ring of cosmic energy, inflicting 25 Shadow damage every 0.5 sec for 10 sec to players that touch it and slowing them by 85%. She impedes players with Glutton Threads. Traveling through an Abyssal Conduit snaps her threads and prevents harm from the cosmic energy ring. The conduits destabilize when this ability concludes. Froth Vapor occurs if the cosmic energy touches Acolyte's Essence. Unlimited range. Instant. Ansurek devours Summoned Acolytes upon casting this ability, also causing this effect. Unlimited range. Instant.
  • Infested Bite The Infested Spawn chews on their target inflicting 4 Nature damage every 1 sec for 15 12 sec. This effect stacks. Unlimited range. 1 sec cast.
  • Localized Nova Sikran's spear leaves a festering remnant of the cosmos in his target, which explodes inflicting 70 Shadow damage to all players within 15 yards of his target. Additonally players within 15 yards become vulnerable, increasing damage taken from Surekian Strike by 500% to This effect stacks. 100 yd range. Instant.
  • Marked for Execution Moving while under the effects of Marked for Execution, moving inflicts 6 2 Bleed damage. Unlimited range. Instant.
  • Marked for Execution Sikran's weapons leave a lingering essence from the cosmos that inflicts 6 Shadow damage to players every 2 sec for 30 sec. 300 yd range. Instant. Sikrans marks inflict 6 Shadow damage every 2 sec, and cause them to take 500% damage from Execution Sentence until the mark is removed. 300 yd range. Instant.
  • Marked for Execution Sikran's weapons leave a lingering essence from the cosmos that inflicts 6 Shadow damage to players every 2 sec for 30 sec. Unlimited range. Instant. Sikrans marks inflict 6 Shadow damage every 2 sec, and cause them to take 500% damage from Execution Sentence until the mark is removed. Unlimited range. Instant.
  • Oust The caster inflicts 150 Physical damage and 75 50 Shadow damage to its target, knocking them away. Unlimited range. 1 sec cast.
  • Predation Threads Ansurek's web threads grip all players, inflicting inflict 5 Nature damage every 1.5 sec to players within 0 yards of each victim. Unlimited range. Instant.
  • Resonant Barrage Unleashes loud trills inflicting 4 2 Physical damage to all enemies every 0.5 sec for 6 sec. 100 yd range. Instant.
  • Shadowblast Shadowblast inflicts 1,000 80 Shadow damage to a player. Unlimited range. 5 sec cast.
  • Shadowflame Bolt Name changed from "Twilight Bolt" to "Shadowflame Bolt". Inflicts 9 Shadow Shadowflame damage. 100 yd range. 3 sec cast.
  • Shadowflame Nova Name changed from "Supernova" to "Shadowflame Nova". The Invoked Flaming Shadowflame Spirit goes supernova and inflicts 35 Fire Shadowflame damage and 3 Fire damage every 1 sec to all players. Unlimited range. Instant.
  • Sticky Webs Spinneret's Strands' tacky threads silken adhesive inflict 2 Shadow damage every 0.5 sec, reducing movement speed by 15%. Unlimited range. Instant.
  • Sticky Webs Spinneret's Strands' tacky threads silken adhesive inflict 2 Nature damage every 0.5 sec, reducing movement speed by 10%. Unlimited range. Instant.
  • Void Empowerment Become empowered by the beyond, taking 2 Shadow damage every 2 sec. and gaining 50% Additionally players gain 0 increased healing, and50% increased damage to Crumbling Shell for 30 sec. Unlimited range. Instant. for30 sec. Unlimited range. Instant.
  • Voracious Bite Avanoxx leaps to their primary target and unleashes 3 consecutive bites on them, each inflicting 50 25 Physical damage and increasing damage taken by 50% for 12 sec on the final bite. 200 yd range. Instant.



Strings Changes
Originally Posted by MMO-Champion
  • ACHIEVEMENT_EARNED_BY - Earned by: |cffffffff%s|r your Warband.|nCompleted by: |cffffffff%s|r
  • ACHIEVEMENT_NOT_COMPLETED_BY - |cffff2020Not completed by:|r |cffffffff%s|r |cnHIGHLIGHT_FONT_COLOR:%s can still complete this.|r
  • CHARACTER_ACHIEVEMENT_DESCRIPTION (New) - Progress towards this achievement is tracked for each character.
  • DELVE_LABEL (New) - Delve
  • DRAGONFLIGHT_LANDING_PAGE_UNSPENT_GLYPHS - You have unspent Skyriding power Proficiency points.
  • DYNAMIC_FLIGHT - Dynamic Flight Skyriding
  • GREAT_VAULT_RETIRE_WARNING - Unable to earn new rewards after this week.|n|nAny week.|nAny unclaimed rewards will be lost after the launch of %s.
  • PHOTOSENSITIVITY_WARNING_CONTINUE (New) - Press any button to continue
  • PHOTOSENSITIVITY_WARNING_DESCRIPTION (New) - A small percentage of people may have seizures from certain lights, patterns, or images, even without a history of epilepsy.|n|nBefore playing, if you or anyone in your family has an epileptic condition, consult a physician.|n|nStop playing and seek medical advice if you experience dizziness, altered vision, twitches, loss of awareness, disorientation, involuntary movements, or convulsions while gaming.
  • PHOTOSENSITIVITY_WARNING_TITLE (New) - PHOTOSENSITIVITY WARNING
  • POWER_TYPE_ACID (New) - Acid Power
  • PROF_CRAFTING_ORDER_TYPE_NPC (New) - npc
  • PVP_RANK_4_NEXT_RANK_DESC - Achieve a rating of 2100 or higher to earn:|n- Duelist Title|n- Elite PvP Item Set Appearance: Prestige Cloak|n- Elite PvP Weapon Enchant Cloak
  • PVP_RANK_8_NEXT_RANK_DESC - Achieve a rating of 1950 or higher to earn:|n- PvP Item Upgrade Rank Rank|n- Elite PvP Weapon Enchant
  • REALMLIST_NUMCHARACTERS_TOOLTIP - The number of characters\nyou have created on this realm. All characters are displayed in your\ncharacter list, regardless of their realm.
  • REALMLIST_REALMNAME_TOOLTIP - Make sure you check which realm your friends are playing on! The realm you choose affects some features like\ntrading, guilds and Mythic raiding.
  • UNITNAME_SUMMON_TITLE57 (New) - Placed by %s
  • VRN_DX12_NEEDS_WIN10_19H2 (New) - DirectX 12 requires the Windows 10 November 2019 Update or newer



Misc Changes
Originally Posted by MMO-Champion
Adventure Map Points of Interest??
Questing
  • Azj-Kahet (New) - Azj-Kahet is home to the nerubians and their capital, the City of Threads. Quest #83552.
  • Hallowfall (New) - Hallowfall is home to the hardened survivors of an Arathi expedition. Quest #83551.
  • Isle of Dorn (New) - The Isle of Dorn is home to the Oathsworn of Dornogal and the Unbound of Freywold. Quest #83548.
  • The Ringing Deeps (New) - The Ringing Deeps are home to the dutiful Machine Speakers and resourceful kobolds. Quest #83550.

Battle Masters
  • Arathi Basin - Domination. Level: 10-70 80. Players: 8-15. Rated players: 10. Map: Arathi Basin.
  • Deepwind Gorge - Domination. Level: 40-70 80. Players: 8-15. Rated players: 10. Map: Deepwind Gorge.
  • Rated Eye of the Storm - Level: 50-70 80. Players: 5-10. Rated players: 10. Map: Rated Eye of the Storm.
  • Seething Shore - Resource Race. Level: 40-70 80. Players: 5-10. Rated players: 10. Map: Seething Shore.
  • Silvershard Mines - Payload. Level: 30-70 80. Players: 5-10. Rated players: 10. Map: Silvershard Mines.
  • Temple of Kotmogu - Power Orbs. Level: 40-70 80. Players: 2-10. Rated players: 10. Map: Temple of Kotmogu.
  • The Battle for Gilneas - Domination. Level: 20-70 80. Players: 3-10. Rated players: 10. Map: The Battle for Gilneas.
  • Twin Peaks - Capture the Flag. Level: 30-70 80. Players: 5-10. Rated players: 10. Map: Twin Peaks.
  • Warsong Gulch - Capture the Flag. Level: 10-70 80. Players: 5-10. Rated players: 10. Map: Warsong Gulch.

Character Titles
  • Deephauler %s (New)

Currency Types
Hidden
  • 11.0 Professions - Tracker - Insc Book - Alchemy Knowledge (New)
  • 11.0 Professions - Tracker - Insc Book - Blacksmithing Knowledge (New)
  • 11.0 Professions - Tracker - Insc Book - Enchanting Knowledge (New)
  • 11.0 Professions - Tracker - Insc Book - Engineering Knowledge (New)
  • 11.0 Professions - Tracker - Insc Book - Herbalism Knowledge (New)
  • 11.0 Professions - Tracker - Insc Book - Inscription Knowledge (New)
  • 11.0 Professions - Tracker - Insc Book - Inscription Knowledge (New)
  • 11.0 Professions - Tracker - Insc Book - Jewelcrafting Knowledge (New)
  • 11.0 Professions - Tracker - Insc Book - Leatherworking Know. (New)
  • 11.0 Professions - Tracker - Insc Book - Mining Knowledge (New)
  • 11.0 Professions - Tracker - Insc Book - Skinning Knowledge (New)
  • 11.0 Professions - Tracker - Insc Book - Tailoring Knowledge (New)
  • 11.0 Professions - Tracker - Weekly Alchemy Knowledge - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Blacksmithing Knowledge - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Enchanting Knowledge - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Engineering Knowledge - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Herbalism Knowledge - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Inscription Knowledge - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Jewelcrafting Knowledge - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Leatherworking Knowledge - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Mining Knowledge - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Skinning Knowledge - Max Quantity: 1.
  • 11.0 Professions - Tracker - Weekly Tailoring Knowledge - Max Quantity: 1.
  • Everburning Ignition Refund (New) - [DNT] Max Quantity: 100.
  • Harmonzed Silk - Name changed from "[PH] 11.0 Tier Conversion - Renascent Thingy" to "Harmonzed Silk". Renascent Thingy charges the Revival Harmonzed Silk charges the Matrix Catalyst and allows it to imbue armor with incredible power. Max Quantity: 8.
  • Renown - Council of Dornogal - [DNT] Max Quantity: 20. 25.
  • Renown - Hallowfall Arathi - [DNT] Max Quantity: 20. 25.
  • Renown - The Assembly of the Deeps - [DNT] Max Quantity: 20. 25.
  • Renown - The Severed Threads - [DNT] Max Quantity: 20. 25.

Difficulties
Raid
  • Story (New) - Players: 1-5.

Factions
Unknown
  • The War Within - Name changed from "(11.0 Header) The War Within" to "The War Within".

Item Name Descriptions
  • Rank 1/4 - Name changed from "Rank 1/5" to "Rank 1/4". Rank 1/5 4[/color]
  • Rank 2/4 - Name changed from "Rank 2/5" to "Rank 2/4". Rank 2/5 4[/color]
  • Rank 3/4 - Name changed from "Rank 3/5" to "Rank 3/4". Rank 3/5 4[/color]
  • Rank 4/4 - Name changed from "Rank 4/5" to "Rank 4/4". Rank 4/5 4[/color]

LFG Dungeons
Unknown
  • Queen Ansurek (New) - Queen Ansurek succumbs to her vicious paranoia and delves into dark power to retain control of her empire. Map: Nerub-ar Palace. Roles: 1-5 damage.

Mail Templates
  • #625 (New) - We recovered a lost item in the twisting nether and noted that it was yours. Please find said object enclosed.

Map Areas
Khaz Algar
  • Azj-Kahet > Deepwalker Pass (New)

Khaz Algar (Surface)
  • Isle of Dorn > Pocket Dimension (New)

Map Difficulties
  • Nerub-ar Palace - 220 (New) - Max players: 5.
  • Pocket Dimension (New) - Max players: 5.

Maps
The War Within
  • Pocket Dimension (New) - Directory: 2786. Type: Normal.

Mounts
Ground Mounts

Unknown Types
  • Alunira - Unknown Type. Alunira. "For so long, the very embodiment of the clouds laid trapped atop a mountain of lightning. And at last, I can feel the wind at my back once again." Source: [PH] Drop: Alunira Zone: Isle of Dorn
  • Ascendant Skyrazor - Name changed from "[PH] NerubianWarbeastMount (White)" to "Ascendant Skyrazor". Unknown Type. [PH] NerubianWarbeastMount (White). "[PH]" Source: [PH] Ascendant Skyrazor. "Intended for the most devoted of the Sureki elite, these skyrazors were favored by Queen Ansurek for both their cunning and brutality." Source: Drop: Queen Ansurek Zone: Nerub-ar Palace (Mythic)
  • Beledar's Spawn - Unknown Type. [PH] Shadow Elemental (Purple). "[PH]" Source: [PH] "Through the Sacred Flame, whispers of dark carry you to battle." Source: Drop: Beledar's Spawn Zone: Hallowfall
  • Raging Cinderbee - Name changed from "[PH] Firebee Mount (Red Skin, Dark Saddle)" to "Raging Cinderbee". Unknown Type. [PH] Firebee Mount (Red Skin, Dark Saddle). "[PH]" Source: [PH] Raging Cinderbee. "Temper as hot as its flames, this breed of cinderbee can only be tamed by those who share its penchant for violence." Source: [PH]
  • Remembered Golden Gryphon (New) - Unknown Type. Remembered Golden Gryphon. "They love eagles in Stormwind, and the gryphon is half eagle. This is why these creatures are a staple to air travel throughout the Alliance." Source: Vendor: Remembrancer Amuul Zone: Dalaran Cost: 25 [Spell_Azerite_Essence_15.BLP]
  • Remembered Wind Rider (New) - Unknown Type. Remembered Wind Rider. "Hundreds of battles across a dozen campaigns have been fought and won on the backs of these honored creatures." Source: Vendor: Remembrancer Amuul Zone: Dalaran Cost: 25 [Spell_Azerite_Essence_15.BLP]
  • Shadowed Swarmite - Unknown Type. Shadowed Swarmite. "[PH]" "Swarmites are a common sight both in the wilds of Azj-Kahet and among the nerubians who have long domesticated them, but that doesn't make them any less dangerous to incautious adventurers." Source: Achievement: Glory of the Nerub-ar Raider Category: Dungeons & Raids
  • Sureki Skyrazor - Name changed from "[PH] NerubianWarbeastMount (Blue)" to "Sureki Skyrazor". Unknown Type. [PH] NerubianWarbeastMount (Blue). "[PH]" Source: [PH] Sureki Skyrazor. "The skyrazor was one of the most vicious abominations to emerge from Queen Ansurek's experiments with the Black Blood of the Old Gods." Source: Drop: Queen Ansurek Zone: Nerub-ar Palace
  • Vicious Skyflayer - Name changed from "Vicious Flying Nerubian" to "Vicious Skyflayer". Unknown Type. [PH] Vicious Flying Nerubian Mount. "[PH]" Source: [PH] Vicious Skyflayer. "This creature hungers for battle with the contemptible Alliance." Source: PvP: The War Within: Season 1 Rated Arena and Rated Battleground Season Reward
  • Vicious Skyflayer - Name changed from "Vicious Flying Nerubian" to "Vicious Skyflayer". Unknown Type. [PH] Vicious Flying Nerubian Mount. "[PH]" Source: [PH] Vicious Skyflayer. "This creature hungers for battle with the contemptible Horde." Source: PvP: The War Within: Season 1 Rated Arena and Rated Battleground Season Reward

Scenarios
A Queen's Fall
  • 01: A Queen's Fall (New) - Queen Ansurek succumbs to her vicious paranoia and delves into dark power to retain control of her empire.

City of Threads
  • 01: City of Threads (New) - Put a stop to Nerubian Ascension.

Hall of Awakening
  • 08: Vigilance and Violence - Defeat the High Protector Defeat Master Machinist Dunstan
This article was originally published in forum thread: The War Within Alpha Datamining - Build 54774 started by Lumy View original post
Comments 6 Comments
  1. oldgeezer's Avatar
    Story mode for raids? I'm 100% up for that. Run it once, forget it. Love it.
  1. Aggressive's Avatar
    Talent Loadouts. As of now is that 10 loadouts per toon ?? So will that mean 40 per toon now in TWW ?

    EDIT....Found it
  1. Val the Moofia Boss's Avatar
    I think what they are trying to do is futureproof their expansion storylines. What happens right now is that you will start the storyline of an expansion by doing the zone levelling questlines, and then you will get put on the levelcap storyline where Wrathion wants you to go into Terrace of the Endless Spring to kill the Sha of Fear or Khadgar wants you to go into Blackrock Foundry to kill Blackhand or Alexstraza wants you to go into Vault of the Incarnates and kill Raszageth, etc. But since it isn't the current expansion, people aren't pugging for it, and if people are pugging for it it's for transmog runs that they are going to decimate on their overlevelled characters and skip through the RP and such and there will be no challenge for you, so it is an unsatisfying experience.
  1. nvaelz's Avatar
    OMG I hate that "discovery" in Blizzard games is all about math problems. 40 Loadouts you say? One for every dungeon, event, raid boss, pvp bracket, world zone. Why? Would rather have 0 loadouts and 0 choices and standarized classes with deep identity XDDDDDDDDDDDDDDD

    You're NOT customizing your character to fit YOUR fantasy. You're finding the optimal solutions to save in your loadouts based on content, ONLY. It's annoying, it's a forced interaction with complexity and a choice to be dull and boring and pick the correct choice.

    ---

    EVEN if they weigh 2 choices toward equilibrium it's still annoying. How does this talent do more, or does this talent do more? and it's a 0.1% differential at most right? that's just annoying, that it's what the entire interaction with the talent system leads to, meaningless choices. And I'm saying this because the actually meaningful choices are set in stone, so what's left is exactly how it was before, it's just an illusory 0.1% buff/nerf that doesnt mean ANYTHING. You'll still have to hardlock talents that do aoe vs talents that focus on single target. It's not complicated it just tries to be because it's "Interesting?" I think not. It's stupid. Would rather have no choice since all the choices are stupid.


    Obviously WoW nowadays and in the near future is MULTIPLES more about addon, loadout, gear setups all about micromanaging and locking in your specialities with EVERY TYPE OF CONTENT. It's the entire experience, it's stupid. I'm not playing WoW to play that stupid minigame which has really become the maingame of micromanaging my "setup" wherever I go.

    It's not what I care about, there's a difference between someone standing in lava and someone not pressing their buttons because their afk, that's what I care about. If I wanted to play strategy games I would go play minesweeper not WoW.


    ----


    And the worst part. When you understand. They mix it all up, and thanks to these modern new depths of complexity it's easier for them to push powerbalance that way or that way, and that's what they consider content, that we're supposed to sit there and discord community or calculate, oh this path is better this season, and it just stays that way anyways, so the entire venture to "META" is just annoying, it's fruitless, the real test is NOT having imagination and picking FOTM < Which is my exact reasoning why there should be 0 loadouts 0 choices because it all through bull which is stupid, and I'll never think it's an intelligent way to design games, it's just bait to look interesting but it's just stupid, and I can't ever appreciate that's what the game is about, when I think it should be about ACTIVITY, not Minesweeper strategies in your loadouts/addons. It's stupid.



    But HEY!

    If you wanna be good at the game, spend 8 hours per day optimizing your WA for every type of content. Learn only FOTM values, it doesn't matter if you don't know the rest of the game. Obviously you'll need more than WA you'll need every piece of information relief possible, that's how you get even better at the game, designing the UI to make u better.

    Then you give up on the MASS complexity of choice and forget about it and just lock in the BIS picks for each type of content and when patch day comes you'll simply reitterate your 40 loadouts.

    My point is it's stupid it's a way for skill to be about something other than controlling your character, it's about setup. And this game always had value in setups, but it's only the last few years the entire game became WAY more about setting up..

    I was watching Hydra play Classic, and then he decides to come back to Retail, and all he's gotta do is just setup his UI, spend a few weeks on doing that so he can be good at the game, it's just so so so so not in my interest.


    It's the same exact feature in D4 where everything is about finding the optimal path the the massively overtuned modifier multiplications that lead to the best BUILD(singular) it's the loss of BASIC values that somehow more easily balance out the game, like in D2 where everything is kinda equal, if not equal it's not 5 BILLION times stornger, never that much, maybe 2-3-4X times stronger, but that's what you get when you make a game like D3 where everything is about stacking that multiplier having literally 0 other direction than having that optimal setup taking away from actual gameplay and making the game all about leaving THAT ARTIFICIAL CHOICE BAIT behind, so why is there even artificial choice bait? For people that can't understand that it's less choice, they think it's exciting with the dopamine rushes of speccing into something wierd that isn't good, and isn't even close to good, isn't even close to the viability range between the worst and best D2 build(simple values) it's just a choice between doing 1 million damage and 100 billion damage. It's not a choice, it's stupid, Blizzard does stupid deceptive math and is stupid.


    And above all they're promoting all this DEPTH OF CHOICE, PLAY IT YOUR WAY, but in reality you'll play it their way and it will just be a lie that you have choice. And you're stupid if you think your garbage build is good. It's not meaningful choice, it's FAKE choice. It's just bait for casuals to find it interesting, but it actually just harms everyone and the integrity of the game, for what? sales.




    It's just so incredibly DULL that the majority of the journey/progression through the game is ADDONS and LOADOUTS. I think it's perfectly that knowledge is important. Knowing other classes, knowing your class, having EXPERIENCE within the game. But when the game is about ADDONS and LOADOUTS it's mostly about that. I can't even BREATHE it's so STUPID.
    I know what will happen. In a few years to a decades time, Blizzard and other major gaming studios will WAKE UP and realize that simplicity is key, not COMPLEXITY.


    Here's a lesson.

    Blizzard,

    Do you know about TETRIS?
    The complexities arrive in time, on their OWN, not by forced stupid game design trying to act cool(like you).
    In decades of time players were stuck on a level that isn't even close to the level players are on now, players within the simplicity of reality discovered new things(themselves, not you).

    They discovered how to play the game that was ALWAYS the same, differently, they progressed naturally through time.

    Do you know about CHESS?

    Do you think the creator of chess was like, "Oh I understand this game!" nah, Chess lives on the simple plane of existence. Players discovered the complexities(on their own). They didn't need a Blizzard Entertainment to create complexity for them(it's stupid). It's about creating simplicity for players to grow WITHIN. You're stupid Blizzard.



    But Noooo, lets confuse people, let's try to make it confusing all the time, and fake. OmG.
    You're not interested in creating simplicity and stability for players to thrive in, you're interested in confusing players and fooling players to think it's not all fake.
    Does the game play worse without all those loadout and talent choices and addons? Or do you rely on this deceptive "in your opinion, content" to interest players?
    Isn't that stupid? It's not a legacy you'll be proud of in 50 years, you know that right? It's a quick fix and an exploit. But I can't blame you, I just want to like you again.
  1. Aggressive's Avatar
    Quote Originally Posted by nvaelz View Post
    OMG I hate that "discovery" in Blizzard games is all about math problems. 40 Loadouts you say? One for every dungeon, event, raid boss, pvp bracket, world zone. Why? Would rather have 0 loadouts and 0 choices and standarized classes with deep identity XDDDDDDDDDDDDDDD

    You're NOT customizing your character to fit YOUR fantasy. You're finding the optimal solutions to save in your loadouts based on content, ONLY. It's annoying, it's a forced interaction with complexity and a choice to be dull and boring and pick the correct choice.

    ---

    EVEN if they weigh 2 choices toward equilibrium it's still annoying. How does this talent do more, or does this talent do more? and it's a 0.1% differential at most right? that's just annoying, that it's what the entire interaction with the talent system leads to, meaningless choices. And I'm saying this because the actually meaningful choices are set in stone, so what's left is exactly how it was before, it's just an illusory 0.1% buff/nerf that doesnt mean ANYTHING. You'll still have to hardlock talents that do aoe vs talents that focus on single target. It's not complicated it just tries to be because it's "Interesting?" I think not. It's stupid. Would rather have no choice since all the choices are stupid.


    Obviously WoW nowadays and in the near future is MULTIPLES more about addon, loadout, gear setups all about micromanaging and locking in your specialities with EVERY TYPE OF CONTENT. It's the entire experience, it's stupid. I'm not playing WoW to play that stupid minigame which has really become the maingame of micromanaging my "setup" wherever I go.

    It's not what I care about, there's a difference between someone standing in lava and someone not pressing their buttons because their afk, that's what I care about. If I wanted to play strategy games I would go play minesweeper not WoW.


    ----


    And the worst part. When you understand. They mix it all up, and thanks to these modern new depths of complexity it's easier for them to push powerbalance that way or that way, and that's what they consider content, that we're supposed to sit there and discord community or calculate, oh this path is better this season, and it just stays that way anyways, so the entire venture to "META" is just annoying, it's fruitless, the real test is NOT having imagination and picking FOTM < Which is my exact reasoning why there should be 0 loadouts 0 choices because it all through bull which is stupid, and I'll never think it's an intelligent way to design games, it's just bait to look interesting but it's just stupid, and I can't ever appreciate that's what the game is about, when I think it should be about ACTIVITY, not Minesweeper strategies in your loadouts/addons. It's stupid.



    But HEY!

    If you wanna be good at the game, spend 8 hours per day optimizing your WA for every type of content. Learn only FOTM values, it doesn't matter if you don't know the rest of the game. Obviously you'll need more than WA you'll need every piece of information relief possible, that's how you get even better at the game, designing the UI to make u better.

    Then you give up on the MASS complexity of choice and forget about it and just lock in the BIS picks for each type of content and when patch day comes you'll simply reitterate your 40 loadouts.

    My point is it's stupid it's a way for skill to be about something other than controlling your character, it's about setup. And this game always had value in setups, but it's only the last few years the entire game became WAY more about setting up..

    I was watching Hydra play Classic, and then he decides to come back to Retail, and all he's gotta do is just setup his UI, spend a few weeks on doing that so he can be good at the game, it's just so so so so not in my interest.


    It's the same exact feature in D4 where everything is about finding the optimal path the the massively overtuned modifier multiplications that lead to the best BUILD(singular) it's the loss of BASIC values that somehow more easily balance out the game, like in D2 where everything is kinda equal, if not equal it's not 5 BILLION times stornger, never that much, maybe 2-3-4X times stronger, but that's what you get when you make a game like D3 where everything is about stacking that multiplier having literally 0 other direction than having that optimal setup taking away from actual gameplay and making the game all about leaving THAT ARTIFICIAL CHOICE BAIT behind, so why is there even artificial choice bait? For people that can't understand that it's less choice, they think it's exciting with the dopamine rushes of speccing into something wierd that isn't good, and isn't even close to good, isn't even close to the viability range between the worst and best D2 build(simple values) it's just a choice between doing 1 million damage and 100 billion damage. It's not a choice, it's stupid, Blizzard does stupid deceptive math and is stupid.


    And above all they're promoting all this DEPTH OF CHOICE, PLAY IT YOUR WAY, but in reality you'll play it their way and it will just be a lie that you have choice. And you're stupid if you think your garbage build is good. It's not meaningful choice, it's FAKE choice. It's just bait for casuals to find it interesting, but it actually just harms everyone and the integrity of the game, for what? sales.




    It's just so incredibly DULL that the majority of the journey/progression through the game is ADDONS and LOADOUTS. I think it's perfectly that knowledge is important. Knowing other classes, knowing your class, having EXPERIENCE within the game. But when the game is about ADDONS and LOADOUTS it's mostly about that. I can't even BREATHE it's so STUPID.
    I know what will happen. In a few years to a decades time, Blizzard and other major gaming studios will WAKE UP and realize that simplicity is key, not COMPLEXITY.


    Here's a lesson.

    Blizzard,

    Do you know about TETRIS?
    The complexities arrive in time, on their OWN, not by forced stupid game design trying to act cool(like you).
    In decades of time players were stuck on a level that isn't even close to the level players are on now, players within the simplicity of reality discovered new things(themselves, not you).

    They discovered how to play the game that was ALWAYS the same, differently, they progressed naturally through time.

    Do you know about CHESS?

    Do you think the creator of chess was like, "Oh I understand this game!" nah, Chess lives on the simple plane of existence. Players discovered the complexities(on their own). They didn't need a Blizzard Entertainment to create complexity for them(it's stupid). It's about creating simplicity for players to grow WITHIN. You're stupid Blizzard.



    But Noooo, lets confuse people, let's try to make it confusing all the time, and fake. OmG.
    You're not interested in creating simplicity and stability for players to thrive in, you're interested in confusing players and fooling players to think it's not all fake.
    Does the game play worse without all those loadout and talent choices and addons? Or do you rely on this deceptive "in your opinion, content" to interest players?
    Isn't that stupid? It's not a legacy you'll be proud of in 50 years, you know that right? It's a quick fix and an exploit. But I can't blame you, I just want to like you again.

    Dang. I felt like I just read a Stephen King short story. That was a lot of explaining and theorizing you just did...WoW
  1. MarkTheMadMad's Avatar
    Quote Originally Posted by nvaelz View Post
    OMG I hate that "discovery" in Blizzard games is all about math problems. 40 Loadouts you say? One for every dungeon, event, raid boss, pvp bracket, world zone. Why? Would rather have 0 loadouts and 0 choices and standarized classes with deep identity XDDDDDDDDDDDDDDD

    You're NOT customizing your character to fit YOUR fantasy. You're finding the optimal solutions to save in your loadouts based on content, ONLY. It's annoying, it's a forced interaction with complexity and a choice to be dull and boring and pick the correct choice.

    ---

    EVEN if they weigh 2 choices toward equilibrium it's still annoying. How does this talent do more, or does this talent do more? and it's a 0.1% differential at most right? that's just annoying, that it's what the entire interaction with the talent system leads to, meaningless choices. And I'm saying this because the actually meaningful choices are set in stone, so what's left is exactly how it was before, it's just an illusory 0.1% buff/nerf that doesnt mean ANYTHING. You'll still have to hardlock talents that do aoe vs talents that focus on single target. It's not complicated it just tries to be because it's "Interesting?" I think not. It's stupid. Would rather have no choice since all the choices are stupid.


    Obviously WoW nowadays and in the near future is MULTIPLES more about addon, loadout, gear setups all about micromanaging and locking in your specialities with EVERY TYPE OF CONTENT. It's the entire experience, it's stupid. I'm not playing WoW to play that stupid minigame which has really become the maingame of micromanaging my "setup" wherever I go.

    It's not what I care about, there's a difference between someone standing in lava and someone not pressing their buttons because their afk, that's what I care about. If I wanted to play strategy games I would go play minesweeper not WoW.


    ----


    And the worst part. When you understand. They mix it all up, and thanks to these modern new depths of complexity it's easier for them to push powerbalance that way or that way, and that's what they consider content, that we're supposed to sit there and discord community or calculate, oh this path is better this season, and it just stays that way anyways, so the entire venture to "META" is just annoying, it's fruitless, the real test is NOT having imagination and picking FOTM < Which is my exact reasoning why there should be 0 loadouts 0 choices because it all through bull which is stupid, and I'll never think it's an intelligent way to design games, it's just bait to look interesting but it's just stupid, and I can't ever appreciate that's what the game is about, when I think it should be about ACTIVITY, not Minesweeper strategies in your loadouts/addons. It's stupid.



    But HEY!

    If you wanna be good at the game, spend 8 hours per day optimizing your WA for every type of content. Learn only FOTM values, it doesn't matter if you don't know the rest of the game. Obviously you'll need more than WA you'll need every piece of information relief possible, that's how you get even better at the game, designing the UI to make u better.

    Then you give up on the MASS complexity of choice and forget about it and just lock in the BIS picks for each type of content and when patch day comes you'll simply reitterate your 40 loadouts.

    My point is it's stupid it's a way for skill to be about something other than controlling your character, it's about setup. And this game always had value in setups, but it's only the last few years the entire game became WAY more about setting up..

    I was watching Hydra play Classic, and then he decides to come back to Retail, and all he's gotta do is just setup his UI, spend a few weeks on doing that so he can be good at the game, it's just so so so so not in my interest.


    It's the same exact feature in D4 where everything is about finding the optimal path the the massively overtuned modifier multiplications that lead to the best BUILD(singular) it's the loss of BASIC values that somehow more easily balance out the game, like in D2 where everything is kinda equal, if not equal it's not 5 BILLION times stornger, never that much, maybe 2-3-4X times stronger, but that's what you get when you make a game like D3 where everything is about stacking that multiplier having literally 0 other direction than having that optimal setup taking away from actual gameplay and making the game all about leaving THAT ARTIFICIAL CHOICE BAIT behind, so why is there even artificial choice bait? For people that can't understand that it's less choice, they think it's exciting with the dopamine rushes of speccing into something wierd that isn't good, and isn't even close to good, isn't even close to the viability range between the worst and best D2 build(simple values) it's just a choice between doing 1 million damage and 100 billion damage. It's not a choice, it's stupid, Blizzard does stupid deceptive math and is stupid.


    And above all they're promoting all this DEPTH OF CHOICE, PLAY IT YOUR WAY, but in reality you'll play it their way and it will just be a lie that you have choice. And you're stupid if you think your garbage build is good. It's not meaningful choice, it's FAKE choice. It's just bait for casuals to find it interesting, but it actually just harms everyone and the integrity of the game, for what? sales.




    It's just so incredibly DULL that the majority of the journey/progression through the game is ADDONS and LOADOUTS. I think it's perfectly that knowledge is important. Knowing other classes, knowing your class, having EXPERIENCE within the game. But when the game is about ADDONS and LOADOUTS it's mostly about that. I can't even BREATHE it's so STUPID.
    I know what will happen. In a few years to a decades time, Blizzard and other major gaming studios will WAKE UP and realize that simplicity is key, not COMPLEXITY.


    Here's a lesson.

    Blizzard,

    Do you know about TETRIS?
    The complexities arrive in time, on their OWN, not by forced stupid game design trying to act cool(like you).
    In decades of time players were stuck on a level that isn't even close to the level players are on now, players within the simplicity of reality discovered new things(themselves, not you).

    They discovered how to play the game that was ALWAYS the same, differently, they progressed naturally through time.

    Do you know about CHESS?

    Do you think the creator of chess was like, "Oh I understand this game!" nah, Chess lives on the simple plane of existence. Players discovered the complexities(on their own). They didn't need a Blizzard Entertainment to create complexity for them(it's stupid). It's about creating simplicity for players to grow WITHIN. You're stupid Blizzard.



    But Noooo, lets confuse people, let's try to make it confusing all the time, and fake. OmG.
    You're not interested in creating simplicity and stability for players to thrive in, you're interested in confusing players and fooling players to think it's not all fake.
    Does the game play worse without all those loadout and talent choices and addons? Or do you rely on this deceptive "in your opinion, content" to interest players?
    Isn't that stupid? It's not a legacy you'll be proud of in 50 years, you know that right? It's a quick fix and an exploit. But I can't blame you, I just want to like you again.
    i aint reading all that
    i'm happy for you tho
    Or sorry that happened

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