The War Within: Dungeon and Affix Updates
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings!

With The War Within beta now underway, we are excited to share additional updates regarding dungeons and the affix system.

Heroic & Mythic Dungeons

In Dragonflight Season 4, we experimented with our existing dungeon difficulty progression to offer additional endgame options for players who enjoy more methodical dungeon gameplay. This updated dungeon difficulty progression is also an opportunity for players that do enjoy Mythic Keystones to have a place to build mastery over dungeons before the pressures of a timer kick in. You can read more about those changes in depth here. We plan to continue this model of progression into The War Within with some exciting updates!

  • Normal
    • This difficulty is unchanged.
    • This difficulty always includes our 8 War Within dungeons.
  • Heroic
    • The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the previous system.
    • New mechanics and other adjustments from Mythic will not be present in this difficulty.
    • This remains a queueable experience.
    • Starting with Season 1 of The War Within, Heroic dungeon difficulty will feature our roster of seasonal dungeons.
  • Mythic
    • The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the previous system.
    • There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon.
    • The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressure of the Mythic+ system.
    • Starting with Season 1 of The War Within, Mythic difficulty will feature our roster of seasonal dungeons.
    • Mythic difficulty will be unavailable until with the War Within Season 1 begins.
    • Mythic difficulty will now have a daily lockout, changed from weekly in the previous system.

The seasonal dungeon roster for Heroic, Mythic, and Mythic+ difficulties in Season 1 of The War Within includes the following dungeons:

  • The Stonevault
  • The Dawnbreaker
  • Ara-Kara, City of Echoes
  • City of Threads
  • Grim Batol
  • The Necrotic Wake
  • Mists of Tirna Scithe
  • Siege of Boralus

Mythic+

The Mythic Keystone system will carry forward changes from Dragonflight Season 4 with updates to the position of affixes in the system and updated affix buckets.

  • The Mythic+ system will have rewards up to level 10, with +2 starting from what would have been a +11 in the previous Mythic+ system.
  • A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the previous Mythic+ system etc.
  • We intend to better align reward and difficulty increases in the Mythic+ system by updating the introduction points of affixes in Season 1 of The War Within.
    • +2 - Fortified/Tyrannical
    • +4 - A new set of passive affixes
    • +7 - Bursting / Bolstering etc.
  • Dungeon ratings should be equivalent to what they represent in the current system.
  • There should be a smaller range of Keystone levels to find groups for, and more meaningful progression between each level.

Affixes

Before we dive into the specifics of the new affixes, we would like to outline our goals and the purpose these affixes serve. Our overarching goal is to minimize the mechanical overlap between affixes and dungeon trash design in the current +4 affix bucket. We aim to achieve this through a more passive approach, focusing on the following objectives:

  • Shift the source of challenge to the dungeon itself by simplifying affix design and emphasizing creature abilities.
  • Reduce visual noise, nameplate clutter, and the cognitive load on players during trash combat.
  • Allow for varied and context-specific gameplay decisions depending on the dungeon they are applied to.

Additionally, these affixes will include a positive effect. The aim of these positive effects is to highlight different damage types each week, allowing each specialization additional opportunities to excel during the season.

  • These effects should feel like a bonus, offering an advantage for different damage profiles each week without being essential to complete a dungeon.
  • Players will have an opportunity to flex towards different talents, gearing options, and consumables to capitalize on these effects.

New Affixes

  • Reckless
    • Non-boss enemies without mana ignore 20% armor with their attacks, but their armor is reduced by 30% and they take 10% increased Arcane damage.
  • Thorned
    • Non-boss enemies without mana inflict Physical damage to their attackers when attacked, but take 10% increased Holy and Shadow damage.
  • Attuned
    • Non-boss enemies with mana inflict 20% increased magic damage, but take 10% increased Nature damage and 30% increased damage from Bleed effects.
  • Focused
    • Non-boss enemies with mana have 30% increased Haste, but take 10% increased Frost and Fire damage.

Note that these tooltips indicate whether the affixes apply to creatures with or without mana. These affixes will not affect every creature.

With our new passive affix bucket set to replace the current +4 affix bucket, the following affixes will be retired for Season 1 of The War Within:

  • Afflicted
  • Incorporeal
  • Entangling
  • Storming
  • Volcanic

To match the number of affixes in our level 4 affix bucket and align with our affix goals in The War Within we will be retiring the Spiteful affix for Season 1 of The War Within. The +7 affix bucket includes the following:

  • Raging
  • Bolstering
  • Bursting
  • Sanguine

Tyrannical and Fortified Affixes

We are still experimenting with how these affixes fit in with our updates.

We believe these changes will offer a refreshing experience for players at all levels each season and redefine how the Mythic+ affix system influences dungeon gameplay. We look forward to your feedback and discussions on these topics and we’ll see you in dungeons!
This article was originally published in forum thread: The War Within: Dungeon and Affix Updates started by Lumy View original post
Comments 77 Comments
  1. Jastall's Avatar
    The spell school bonuses seem like they'll promote the most degenerate gameplay at the top end TBH. I see absolutely no need for that kind of thing, on top of the potential issues with buffing trash damage/haste during Fortified weeks.
  1. Lahis's Avatar
    New Affixes

    Reckless
    Non-boss enemies without mana ignore 20% armor with their attacks, but their armor is reduced by 30% and they take 10% increased Arcane damage.
    Thorned
    Non-boss enemies without mana inflict Physical damage to their attackers when attacked, but take 10% increased Holy and Shadow damage.
    Attuned
    Non-boss enemies with mana inflict 20% increased magic damage, but take 10% increased Nature damage and 30% increased damage from Bleed effects.
    Focused
    Non-boss enemies with mana have 30% increased Haste, but take 10% increased Frost and Fire damage.
    I see they want to make every tank quit the game.
  1. pahbi's Avatar
    Quote Originally Posted by Aurrora View Post
    These affixes are horrible, stop making ones that promote stacking certain classes.
    "Oh are you a mage? Sorry its +holy damage week"

    I would rather just take out the bonus's. Looks good on paper, but players will 100% make this horrible.
  1. Ereb's Avatar
    There needs to be riots over this to make them change it before launch cmon people spam those official forums!
  1. Eapoe's Avatar
    Quote Originally Posted by Ereb View Post
    There needs to be riots over this to make them change it before launch cmon people spam those official forums!
    I’ve seen some posts, and looks like they are lol.
  1. Tech614's Avatar
    Dogshit changes and does not help what they're trying to help in fact it makes it even worse with shit like demon hunters benefiting from most of those. On top of those new ones being dog shit they returned the absolute worst affixes.

    - - - Updated - - -

    Quote Originally Posted by Lahis View Post
    I see they want to make every tank quit the game.
    Tanks don't give a shit about these affixes. The 20% magic damage one, and taking damage by attacking the mobs are far worse for the group, tanks always have ways to survive and don't even currently spec for full defense in M+ to begin with. Tank damage is 100% not the reason these are shit lmao. Like if the 20% armor ignore and 30% extra haste affixes those would be non existent push week affixes, tanks don't give a shit about that nor is it going to kill them. They are shit because they don't solve the meta problem they are trying to solve with it, and it makes it even worse.
  1. Relapses's Avatar
    The more I'm hearing about this, the more irritated I am.

    Apparently, Blizzard told content creators in the Alpha that they had no intention of changing Affixes; which means that this is almost assuredly something that Blizzard cooked up in the last week or so. I still think I agree with the stated goals behind the changes but I really hate this way of going about doing it.
  1. Starfals's Avatar
    Can't wait to never be invited by pugs cus im not the class they want. Wow, talk about a terrible new idea. Keep up the good work Blizzard! Time to quit playing the game i guess. Pugs already find silly reasons to kick people. WoW is almost as toxic as Dota 2... almost.

    I dont always want to be in a guild or beg people from my guild and friend list to start a group, sometimes i just want a quick way to go and play. Pugs are exactly that. When i was in a guild in BFA, i had to beg 30m before i found a group in my 50000000000 people guild. I had ilvl and gear, but they were all already teamed up. Friends? Friends have other friends too, they cant all wait for me to log in ya know? So again, pugs are a MUST HAVE in the game. This will probably kill it for me. I can list 50 reasons why pugs already dont invite people, this is just 4 extra more reasons. GG.
  1. DeltrusDisc's Avatar
    LOL oh man these are some wild changes. The tears will be tasty.
  1. Biomega's Avatar
    Great. It seems they've learned absolutely nothing from M+ and player feedback.

    What better way to combat people feeling excluded from M+ queues than to add specific elements to affixes that ensure specs who don't happen to rely on those get declined by default. WAY TO GO! I'm sure "I can't get into PUGs it takes an hour to find a group" wasn't anywhere near the top of people's complaints about M+ anyway.

    How far up their own asses do those heads have to be to think this was a good idea?
  1. Relapses's Avatar
    Quote Originally Posted by Biomega View Post
    Great. It seems they've learned absolutely nothing from M+ and player feedback.

    What better way to combat people feeling excluded from M+ queues than to add specific elements to affixes that ensure specs who don't happen to rely on those get declined by default. WAY TO GO! I'm sure "I can't get into PUGs it takes an hour to find a group" wasn't anywhere near the top of people's complaints about M+ anyway.

    How far up their own asses do those heads have to be to think this was a good idea?
    To me, it seems this is less heads up their asses and more, "shit, it's 4:55 PM and my boss said I needed to revamp M+ Affixes by 5," levels of short-sightedness. Not that it's any more excusable, mind you. It just doesn't strike me as an idea that they've cooked very long.
  1. Eapoe's Avatar
    Quote Originally Posted by Relapses View Post
    To me, it seems this is less heads up their asses and more, "shit, it's 4:55 PM and my boss said I needed to revamp M+ Affixes by 5," levels of short-sightedness. Not that it's any more excusable, mind you. It just doesn't strike me as an idea that they've cooked very long.
    Just found out the 2 classes that do chaos damage get the benefit every week, with DH even increasing magic damage, so guess who’s probably gonna be meta? Lol
  1. Biomega's Avatar
    Quote Originally Posted by Relapses View Post
    To me, it seems this is less heads up their asses and more, "shit, it's 4:55 PM and my boss said I needed to revamp M+ Affixes by 5," levels of short-sightedness. Not that it's any more excusable, mind you. It just doesn't strike me as an idea that they've cooked very long.
    That may well be, but it only further reinforces my point: even on a fast cook, this level of ignorance must mean that they haven't looked into whatever problems M+ might be having for YEARS. No one who has even done a cursory investigation of the system would think these were good solutions, 4:55pm or not.

    But you're right of course that neither version is in any way acceptable.
  1. voskopoula's Avatar
    "Reduce visual noise, nameplate clutter, and the cognitive load on players during trash combat."
    I know i will sound like an old man whining that the new generations have it easy but the challenge on every trash on dungeons in m+ is to know when to interrupt what of which mobtype. It was something that i liked, because except dps i feel my enhancement shaman was/is super usefull with 3 aoe interrupts/stuns and one single and when to use them.
    I was hoping the totemic warrior would amplify this style of gaming , but it seems we are going console mode :P
  1. SinR's Avatar
    Quote Originally Posted by Eapoe View Post
    Just found out the 2 classes that do chaos damage get the benefit every week, with DH even increasing magic damage, so guess who’s probably gonna be meta? Lol
    DH Tank Kite Meta again?
  1. Rageonit's Avatar
    Playerbase as usual overreacting.
    Do you people honestly believe than on a Reckless week only arcane mages and balance druids will get invites? Wonder where they'll all come from. Not to mention the fact that 10% buff probably won't be enough to surpass the damage of bis classes.
  1. Eapoe's Avatar
    Quote Originally Posted by Rageonit View Post
    Playerbase as usual overreacting.
    Do you people honestly believe than on a Reckless week only arcane mages and balance druids will get invites? Wonder where they'll all come from. Not to mention the fact that 10% buff probably won't be enough to surpass the damage of bis classes.
    I do think that as weeks go on, the classes with the strongest utility/survivability will be the pick. With the classes that get the extra damage with those things being even better.
    Also, as stated, the 3 specs that do Chaos damage (VDH, HDH, and Destro Lock) get the benefit every week, and Lock is always a solid choice, with DH reigning supreme for DF. So yeah, they’re pretty much a shoe in for these affixes. Both at the start of the season to get as close to an 8-10 key, and then later on for push keys.
    Do I think this affects the casual player? Not really, as bringing whatever you want has always held true for the maximum reward you can earn. For people interested in pushing, or early key farming, I do think the affix will affect how easy it is for some classes to get invited.
  1. Rageonit's Avatar
    Quote Originally Posted by Eapoe View Post
    Do I think this affects the casual player? Not really, as bringing whatever you want has always held true for the maximum reward you can earn. For people interested in pushing, or early key farming, I do think the affix will affect how easy it is for some classes to get invited.
    But this is not how you make a comp for a high key, is it? You need essentials like lust, battle rez, certain abilities for certain weeks. And honestly, how great was comp variety for top pushers in every past season? DF s2 didn't need an affix to have every top comp look basically the same.

    On top, every season has a desirable comp and people playing the proper classes always have it easier to get an invite. This change to affixes doesn't change it in any meaningful way. It's simply an additional thing to consider when trying to come up with the optimal comp; but the desire to do that was always there. If anything, this can make the optimal comp change a bit week to week, which was not a thing in the past, where top comp was the same for the whole season (minus balance changes or specific things like Bursting needing a priest).
  1. saixilein's Avatar
    Quote Originally Posted by Eapoe View Post
    Do I think this affects the casual player? Not really, as bringing whatever you want has always held true for the maximum reward you can earn. For people interested in pushing, or early key farming, I do think the affix will affect how easy it is for some classes to get invited.
    Ofc its not necessary, the Problem ist that all the idiots out there it is.
  1. Rageonit's Avatar
    Quote Originally Posted by saixilein View Post
    Ofc its not necessary, the Problem ist that all the idiots out there it is.
    There always was something "necessary", so stop fretting about it. What changes? The reason of being necessary?
    What's the practical difference between being "necessary", because your class is - theoretically - top damage without the affix buff; vs being necessary for the exact same reason with the affix buff?

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