Mythic+ Tuning Hotfixes Now Live - September 20, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In addition to adjustments we’ve previously made over the first few days of Season 1 Mythic+, we’ve identified a few bosses who have spells that have been hitting a bit harder than intended. With hotfixes that are now live, we’ve made the following changes:

The Necrotic Wake
  • Zolramus Gatekeeper’s Wrath of Zolramus damage reduced by 25%.
  • Zolramus Gatekeeper’s enemy forces contribution increased.
  • Surgeon Sitchflesh
    • Stitchflesh’s Creation’s Festering Rot periodic damage reduced by 20%.

City of Threads
  • Izo, the Grand Splicer
    • The duration of Splice reduced to 6 seconds (was 9 seconds).
This article was originally published in forum thread: Mythic+ Tuning Hotfixes Now Live - September 20, 2024 started by Lumy View original post
Comments 16 Comments
  1. VladimirM's Avatar
    Stitchflesh's creation damage reduction was needed for us lowbobs. Couldn't keep up the party alive with 1.3mil hps in +7
  1. deenman's Avatar
    Quote Originally Posted by VladimirM View Post
    Stitchflesh's creation damage reduction was needed for us lowbobs. Couldn't keep up the party alive with 1.3mil hps in +7
    timed a 10,didnt even notice the dmg lol,there are these things called personal cds's,some classes can even mitigate it all!! crazy!!!
  1. Azerox's Avatar
    Quote Originally Posted by deenman View Post
    timed a 10,didnt even notice the dmg lol,there are these things called personal cds's,some classes can even mitigate it all!! crazy!!!
    Yep peepz just faceroll their 3 spells and then moan on forums it's to hard.
  1. Neotart's Avatar
    Quote Originally Posted by deenman View Post
    timed a 10,didnt even notice the dmg lol,there are these things called personal cds's,some classes can even mitigate it all!! crazy!!!
    Couldn't of said it better. This 100%... people expect the healer to do all the heavy lifting.
  1. Twdft's Avatar
    Quote Originally Posted by deenman View Post
    timed a 10,didnt even notice the dmg lol,there are these things called personal cds's,some classes can even mitigate it all!! crazy!!!
    If you timed a +10 City you are in the top 0.24% of all players. Doing that without even noticing the damage is pretty impressive. Well done my dude.
  1. deenman's Avatar
    Quote Originally Posted by Twdft View Post
    If you timed a +10 City you are in the top 0.24% of all players. Doing that without even noticing the damage is pretty impressive. Well done my dude.
    the discussion was about necrotic,did only an 8 city,i dont even like doing m+ but it felt pretty easy so far,got keystone master a few hours after servers came up,i doubt im in the top 0.24% as im EU
  1. AlmightyGerkin's Avatar
    Quote Originally Posted by VladimirM View Post
    Stitchflesh's creation damage reduction was needed for us lowbobs. Couldn't keep up the party alive with 1.3mil hps in +7
    Do 1.4 next time come on dude... nah just kidding, seems like they've learned nothing from Shadowlands
  1. deenman's Avatar
    Quote Originally Posted by AlmightyGerkin View Post
    Do 1.4 next time come on dude... nah just kidding, seems like they've learned nothing from Shadowlands
    im asuming you mean players have learned nothing from SL lol,the dmg on stichflesh feels fine,the main issue we had in necrotic was figuering out the new changes to % as its not the same anymore,you need to kill more trash now and some of the trash just are different

    do you rly think its to hard when you can time a 10 as a m+ casual?i literaly didnt play SL or DF yet was able to do it day 1 in the morning,and no i didnt get carried as you cant rly get carried and time a +10
  1. Nystromia's Avatar
    Feeling sorry for all the Holy Paladins not being invited on +7 keys and upwards after Blizzard nerf'd them hard.
  1. deenman's Avatar
    Quote Originally Posted by Nystromia View Post
    Feeling sorry for all the Holy Paladins not being invited on +7 keys and upwards after Blizzard nerf'd them hard.
    huh?they got a 6% heal nerf and 60% dmg buffs,thats the biggest buff for m+ you can get lol
  1. Nystromia's Avatar
    Quote Originally Posted by deenman View Post
    huh?they got a 6% heal nerf and 60% dmg buffs,thats the biggest buff for m+ you can get lol
    That is why, 6% heal nerf across the board is a lot. The damage buffed doesn't do anything when everyone in the party is dropping in health, your healing more than DPS. When the damage dots go out we don't have a spam AOE heal like Druids / Shaman / Mistweaver. Holy paladins are the lowest on heals now.
    Blizzard flavour of the month is Mistweavers / Shamans...check top rank guilds, they don't use holy paladins in raids
  1. LordVargK's Avatar
    Quote Originally Posted by Nystromia View Post
    That is why, 6% heal nerf across the board is a lot. The damage buffed doesn't do anything when everyone in the party is dropping in health, your healing more than DPS. When the damage dots go out we don't have a spam AOE heal like Druids / Shaman / Mistweaver. Holy paladins are the lowest on heals now.
    Blizzard flavour of the month is Mistweavers / Shamans...check top rank guilds, they don't use holy paladins in raids
    So you argue that paladins are not good in m+ because they are not used in cutting edge raids?
    Also, AoE heal isn't all too important in m+.
    Just look at the rio rankings for m+: Many shamans, yes. But paladin is up there. There's 0 reason to assume holy paladins are not suitable for high m+. They are certainly better than druids, not nearly lowest of the low.
  1. deenman's Avatar
    Quote Originally Posted by Nystromia View Post
    That is why, 6% heal nerf across the board is a lot. The damage buffed doesn't do anything when everyone in the party is dropping in health, your healing more than DPS. When the damage dots go out we don't have a spam AOE heal like Druids / Shaman / Mistweaver. Holy paladins are the lowest on heals now.
    Blizzard flavour of the month is Mistweavers / Shamans...check top rank guilds, they don't use holy paladins in raids
    we did all of hc with 2 holy paladins,and first 3 bosses myth with 2 holy paladins lol,rwf had holy pala also,but swaped with a ret,resto shamans didnt see a world first spot in a decade,but they were still a fine healer
  1. Wrathson's Avatar
    So Izo has now been demoted to the mediocre splicer
  1. AlmightyGerkin's Avatar
    Quote Originally Posted by deenman View Post
    im asuming you mean players have learned nothing from SL lol,the dmg on stichflesh feels fine,the main issue we had in necrotic was figuering out the new changes to % as its not the same anymore,you need to kill more trash now and some of the trash just are different

    do you rly think its to hard when you can time a 10 as a m+ casual?i literaly didnt play SL or DF yet was able to do it day 1 in the morning,and no i didnt get carried as you cant rly get carried and time a +10
    Both players and blizzard learned nothing from SL. Even Blizzard admitted they screwed up SL. That dungeon was heavily catered to kyrian covenant. Even now its still an anolying dungeon regardless. Congratulations I guess on getting it on day 1. M+ in TWW is far harder at the moment then it was in DF or SL.

    I don't know why you're adding that other statement in as I didn't inquire if you were carried or not.
  1. deenman's Avatar
    Quote Originally Posted by AlmightyGerkin View Post
    Both players and blizzard learned nothing from SL. Even Blizzard admitted they screwed up SL. That dungeon was heavily catered to kyrian covenant. Even now its still an anolying dungeon regardless. Congratulations I guess on getting it on day 1. M+ in TWW is far harder at the moment then it was in DF or SL.

    I don't know why you're adding that other statement in as I didn't inquire if you were carried or not.
    idk it feels easier,i didnt get keystone master thje first few hours of patch day in df,and next week all +10

Site Navigation