Bronze Celebration Token Changes Incoming - October 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We are increasing the amount of Bronze Celebration Tokens that players can earn from Season 1 weekly activities with weekly resets tomorrow.

Our goal has been that players should and can get all the tokens they need during the event by playing content they enjoy. We hope that this increase will help some players get more tokens naturally by engaging with their regular content and the 20th activities that interest them the most. This should open repeat tokens faster and allow players to continue with their preferred content type be it PvP (Korrak’s Revenge), raiding (Blackrock Depths), dungeons (Classic Timewalking), or outdoor style content (World Bosses or Codex of Chromie).

Updated Bronze Celebration Tokens:
  • Dornogal Weekly Quests (Worldsoul, Archive, Delve) – 10 Bronze Celebration Tokens
  • Bonus Holiday Quests (Timewalking, World Quests, Arena, Battleground, Dungeon, Delve) – 10 Bronze Celebration Tokens
  • Zone Activity Weeklies (Awakening the Machine, Spread the Light, Snuffling, Azj’Kahet Pacts, Theater Troupe) – 8 Bronze Celebration Tokens each
  • Special Assignment World Quests – 8 Bronze Celebration Tokens each/2 per week
  • 11.0 World Boss – 8 Bronze Celebration Tokens
  • Queen Ansurek – 15 Bronze Celebration Tokens
  • Conquest/Rated PvP Weekly – 15 Bronze Celebration Tokens
  • Honor, War Mode, and Brawl Weeklies – 8 Bronze Celebration Tokens each
This article was originally published in forum thread: Bronze Celebration Token Changes Incoming - October 29 started by Stoy View original post
Comments 51 Comments
  1. Unforgivenn's Avatar
    This was called before, but blizzard being blizzard didnt listened at all..
  1. Relapses's Avatar
    Quote Originally Posted by Unforgivenn View Post
    This was called before, but blizzard being blizzard didnt listened at all..
    Hindsight's 20/20. Obviously it'd have been better if it'd been like this on the rip but what can ya do?
  1. Haldus's Avatar
    Not really hindsight after they did the same thing with Plunderstorm and Remix.
  1. Sandfury12's Avatar
    Thanks Blizz really enjoyed doing all those completely useless and lame weekly quests and battle grounds and every other thing i dont want to do for these coins ontop of filling out my vault in this great m+ system for u to just make the changes that should be implemented from the start and make me realise i completely wasted my time and couldve been doing something i actually enjoy
  1. Biggles Worth's Avatar
    Quote Originally Posted by Relapses View Post
    Hindsight's 20/20. Obviously it'd have been better if it'd been like this on the rip but what can ya do?
    Not hindsight at all, common sense really. That's something you can't teach.
  1. Tech614's Avatar
    Quote Originally Posted by Sandfury12 View Post
    Thanks Blizz really enjoyed doing all those completely useless and lame weekly quests and battle grounds and every other thing i dont want to do for these coins ontop of filling out my vault in this great m+ system for u to just make the changes that should be implemented from the start and make me realise i completely wasted my time and couldve been doing something i actually enjoy
    No one held you hostage and forced you to do them.

    You had until January to get what you want from the event, you where under no pressure to no life it that's on you buddy.
  1. MrLachyG's Avatar
    Quote Originally Posted by Unforgivenn View Post
    This was called before, but blizzard being blizzard didnt listened at all..
    well at least they increased it week 2 instead of week 10. that's a win, I guess?
  1. druvirus's Avatar
    Quote Originally Posted by Sandfury12 View Post
    Thanks Blizz really enjoyed doing all those completely useless and lame weekly quests and battle grounds and every other thing i dont want to do for these coins ontop of filling out my vault in this great m+ system for u to just make the changes that should be implemented from the start and make me realise i completely wasted my time and couldve been doing something i actually enjoy
    The amount of whining. "Oh no, Blizzard made me participate in the anniversary in order to earn anniversary coins to spend on anniversary items!!" Next thing you know, they'll make you do Timewalking to earn Timewalking currency.
  1. Addiena's Avatar
    Its not that they made us do it its that its mind numbingly boring busy work with little to no reward for it and worse still most of it is actually not part of the event itself but normal bullshit you would do each week if you are a no lifer.
  1. MrLachyG's Avatar
    Quote Originally Posted by Addiena View Post
    Its not that they made us do it its that its mind numbingly boring busy work with little to no reward for it and worse still most of it is actually not part of the event itself but normal bullshit you would do each week if you are a no lifer.
    wait so are you saying that if you do all the Khaz Algar stuff throughout the week that makes you a no lifer? I mean I don't know your schedule but a lot of it can be done in maybe 2-3 hours spread out over the week. sounds like it's aimed towards the casual playerbase rather than the no lifer playerbase to me.
  1. Kellorion's Avatar
    SO 20th anniversary token from the current expac, not the actual GOD DAMNED 20th ANNIVERSAY?!?!?
  1. HansOlo's Avatar
    Do we still have any surprised people in 2024?
  1. MrLachyG's Avatar
    Quote Originally Posted by Kellorion View Post
    SO 20th anniversary token from the current expac, not the actual GOD DAMNED 20th ANNIVERSAY?!?!?
    it's from both, but yeah a chunk is from current expansion stuff. but let's be honest, the amount of people not playing TWW would be absolutely miniscule
  1. Aretak's Avatar
    Quote Originally Posted by Relapses View Post
    Hindsight's 20/20. Obviously it'd have been better if it'd been like this on the rip but what can ya do?
    Exactly. There's no way they could have known this before it went live. What the game really needs is some sort of proving ground for patches, where players can try out the content and provide feedback. Some sort of public... test... realm... or something, but obviously with a less stupid name. That way they'd know stuff sucks before it hits the main servers and could adjust it accordingly. Unless, of course, they decided to just completely ignore the feedback they got from this imaginary "PTR" that we just came up with. But I'm sure they wouldn't do that, because otherwise why would such a thing exist in the first place?
  1. Relapses's Avatar
    Quote Originally Posted by Aretak View Post
    Exactly. There's no way they could have known this before it went live. What the game really needs is some sort of proving ground for patches, where players can try out the content and provide feedback. Some sort of public... test... realm... or something, but obviously with a less stupid name. That way they'd know stuff sucks before it hits the main servers and could adjust it accordingly. Unless, of course, they decided to just completely ignore the feedback they got from this imaginary "PTR" that we just came up with. But I'm sure they wouldn't do that, because otherwise why would such a thing exist in the first place?
    And as we all know, Blizzard is contractually obligated to act on all feedback ever provided and if they ever change something after the fact, they only didn't do it in the first place out of spite.
  1. HansOlo's Avatar
    Quote Originally Posted by Aretak View Post
    Exactly. There's no way they could have known this before it went live. What the game really needs is some sort of proving ground for patches, where players can try out the content and provide feedback. Some sort of public... test... realm... or something, but obviously with a less stupid name. That way they'd know stuff sucks before it hits the main servers and could adjust it accordingly. Unless, of course, they decided to just completely ignore the feedback they got from this imaginary "PTR" that we just came up with. But I'm sure they wouldn't do that, because otherwise why would such a thing exist in the first place?
    It's a little bit more complex than that.

    If they gave you enough coins for 1 set per week - you would still have people complaing about it(probably lot of people).

    And they would need to buff it regardless. I believe they already know this and this is thier way of dealing with it.

    I think the problem is thier commuication. They have this big cooperate way of dealing with things.
  1. MrLachyG's Avatar
    Quote Originally Posted by Aretak View Post
    Exactly. There's no way they could have known this before it went live. What the game really needs is some sort of proving ground for patches, where players can try out the content and provide feedback. Some sort of public... test... realm... or something, but obviously with a less stupid name. That way they'd know stuff sucks before it hits the main servers and could adjust it accordingly. Unless, of course, they decided to just completely ignore the feedback they got from this imaginary "PTR" that we just came up with. But I'm sure they wouldn't do that, because otherwise why would such a thing exist in the first place?
    So I watched a T&E video where they used PTR values for the bronze farm. 90ish in the first week, 70ish in the weeks after. So yeah, no negative feedback would’ve been given about the acquisition rate because on the PTR it was actually pretty good… problem is that’s not what we got in the first week of live. Honestly what’s the point of the PTR if it’s not a realistic version of the game?
  1. HansOlo's Avatar
    Quote Originally Posted by MrLachyG View Post
    So I watched a T&E video where they used PTR values for the bronze farm. 90ish in the first week, 70ish in the weeks after. So yeah, no negative feedback would’ve been given about the acquisition rate because on the PTR it was actually pretty good… problem is that’s not what we got in the first week of live. Honestly what’s the point of the PTR if it’s not a realistic version of the game?
    Because the community wants all the collectibles in week 1 and Blizzard need to buy 12 weeks of time(and keep people engaged in the hamsterwheel)?

    Blizzard want the PTR to be bugtesting(even though they failed here). Not "handle our business" platform - because they know exactly how to survive for 20years.
  1. kranur's Avatar
    Quote Originally Posted by MrLachyG View Post
    So I watched a T&E video where they used PTR values for the bronze farm. 90ish in the first week, 70ish in the weeks after. So yeah, no negative feedback would’ve been given about the acquisition rate because on the PTR it was actually pretty good… problem is that’s not what we got in the first week of live. Honestly what’s the point of the PTR if it’s not a realistic version of the game?
    The point of the PTR is to test and gather data. Just because something works in a way on the test environments doesn't necessarily mean that will be the live product.
    But fucking up values is a WoW team trademark .. that's just how they operate. They're more concerned about people not taking advantage than they are about people having fun, so they just overtune and nerf when it doesn't work out. Can you imagine people completing the anniversary stuff in 1 week and them re-do only if they enjoyed it? Preposterous! You gotta do shit that you don't want to because ... you want a transmog that you won't even use right?
    And at the end they can pull a graph and say "See guys, people did the stuff for 3 months straight, the content was banging, engagement very high"
  1. yamilonewolf's Avatar
    Given A) the sets get cheaper as you buy more 2) the event lasts more than two months and the bonuses after 100... i really dont see why this was needed... but sure ill take it.

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