Nerub-ar Raid Lag More Fixes Underway - October 30
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello again.

In 11.0.5, our engineers implemented a rebuild of some core parts of WoW’s infrastructure. This work is being done now in preparation for the game’s future needs as it grows. Unfortunately, we experienced side effects that have been seen in certain high-performance parts of the game, such as several encounters in Nerub-ar Palace.

We’ve been working on these issues with urgency, and earlier today, we have deployed hotfixes that we believe will reduce “desyncs” with certain boss abilities, and address sudden disconnects during combat.

We have more fixes on the way, including improvements to client responsiveness during raid encounters.

We’re continuing to stay focused on any game performance issues that remain, or arise following today’s fixes. Again, this is a top priority for us.

Thank you very much for the reports!
This article was originally published in forum thread: Nerub-ar Raid Lag More Fixes Underway - October 30 started by Lumy View original post
Comments 4 Comments
  1. Doffen's Avatar
    Definitely fixed most of my fps issues in the raid at least, barely zero fps issues and had for the first time in ages 80% of max graphics in the raid. Hopefully this is a steady fix.
  1. Haerdalis's Avatar
    > WoW’s infrastructure
    You mean the potato code that runs when you go to Ashran for example? Hooray for 10 second delays in PVP.
  1. Morph21's Avatar
    Quote Originally Posted by Haerdalis View Post
    > WoW’s infrastructure
    You mean the potato code that runs when you go to Ashran for example? Hooray for 10 second delays in PVP.
    Dont insult potatoes man, they did nothing wrong
  1. Twdft's Avatar
    Open world even without world bosses or events going on often feels sluggish. Something's definitely not right and I'm glad they try to fix it.

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