Patch 11.0.7 PTR - Build 57361
Patch 11.0.7 is on the PTR!

  • Cross-faction groups can now queue for dungeons. Dungeons will require a fully premade group and party members who leave will not be replaced.
  • Humans and Kul Tiran will gain new Arathi ear customizations
  • Lots of Racials were updated
  • Cross-faction groups can now queue for unrated PvP

New Icons








New Models


11.0.7 Update PTR Development Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This Public Test Realm (PTR) is a testing environment for upcoming World of Warcraft content.

Answer the Call of Siren Isle
  • Face old enemies and unravel new mysteries.
  • A new currency—Flame Blessed Iron—is available to trade for items like mounts, pets, gear, and transmogs, as well as upgrades for a powerful new ring—Cyrce’s Circlet—which can be found by players. Flame Blessed Iron is also used to spawn one of three event bosses on the island, giving players an additional opportunity to earn unique rewards.
  • Add some spark to your adventure when you collect items across the Siren Isle to help release Thrayir, Eyes of the Siren—an electrifying storm crow mount—from its bonds.

Characters
  • Humans and Kul Tiran will gain new Arathi ear customizations. Head over to the Barber Shop to change up your appearance.
  • Racial Updates
    • Developer’s note: We’re making updates to several racial abilities with the goal of increasing the viability of some underrepresented races. Many of these abilities have fallen behind naturally within the game’s ecosystem and our hope is that targeted tweaks will help promote increased diversity of racials across all content types.
    • Draenei
      • Gift of the Naaru cooldown reduced to 2 minutes (was 3 minutes).
    • Highmountain Tauren
      • Rugged Tenacity’s effect increased by 50%.
    • Lightforged Draenei
      • Light’s Judgment radius increased to 10 yards (was 5 yards) and its visual size increased.
      • Light’s Judgment’s damage increased by 40% and it now deals reduced damage beyond 8 targets.
      • Holy Resistance has been renamed to Holy Providence and now increases healing done by 1%.
    • Mag’har Orc
      • Stats granted from Ancestral Call increased by 30% and now increases one of your two highest secondary stats.
    • Nightborne
      • Arcane Pulse damage increased by 300% and now reduces movement speed by 80% (was 50%). Duration reduced to 8 seconds (was 12 seconds).
    • Void Elf
      • Spatial Rift movement speed of the rift increased by 80%, duration is increased to 8 seconds (was 6 seconds), and maximum range increased to 35 yards. The visual effect has been updated and no longer appears for party members.
      • Entropic Embrace: Proc activation rate adjusted, now increases healing and damage by 5% for 12 seconds (was duplicate healing/damage). Now functions with absorbs.
    • Vulpera
      • Bag of Tricks healing and damage increased by 40%.
      • Bag of Tricks now decreases enemy movement speed by 80% for 4 seconds and increases ally movement speed by 20% for 4 seconds. Now only affects a single target.
    • Worgen
      • Darkflight now stacks its speed bonus with other movement increasing effects.
    • Zandalari Troll
      • Regeneratin’ no longer cancels from periodic damage effects, its cooldown is now 3 minutes (was 2.5 minutes), and heals for 50% of your maximum health (was 100%).
      • Embrace of Akuna healing increased by 300% and chance to trigger increased by 250%.
      • Embrace of Bwonsamdi effect increased by 50%.
      • Embrace of Kimbul chance to trigger increased by 400%.

Dungeons and Raids
  • Cross-faction groups can now queue for dungeons. Dungeons will require a fully premade group and party members who leave will not be replaced.

Items
  • Orluna the Kyrian Path of Ascension armor vendor now allows any class to buy her Discordant cosmetics, regardless of armor type.

Player Versus Player
  • Cross-faction groups can now queue for unrated PvP.
  • Siren Isle’s Cyrce’s Circlet Gems have the following reductions in PvP combat:
    • Thunderlord’s Crackling Citrine – Damage reduced by 75% in PvP combat.
    • Squall Sailor’s Citrine – Damage reduced by 75% in PvP combat.
    • Undersea Overseer’s Citrine – Damage reduced by 75% in PvP combat.
    • Windsinger’s Runed Citrine – Secondary stat enhancement reduced by 75% in PvP combat.
    • Stormbringer’s Runed Citrine – Secondary stat enhancement reduced by 75% in PvP combat.
    • Mariner’s Hallowed Citrine – Heal reduced by 75% in PvP combat.
    • Legendary Skipper’s Citrine – Effect reduced by 50% in PvP combat.
    • Seabed Leviathan’s Citrine – Stamina and damage reduced by 75% in PvP combat.
    • Storm Sewer’s Citrine – Absorb reduced by 75% in PvP combat.
    • Fathomdweller’s Runed Citrine – Mastery reduced by 75% in PvP combat.
    • Old Salt’s Citrine – Heal reduced by 75% in PvP combat.

Professions
  • Pairing with the release of the specialization respec option, we are deploying some balance changes to several profession stats to bring them closer together in value.
    • Multicraft – Average number of extra items created via a Multicraft crit reduced by 30%.
    • Resourcefulness – Average percent of reagents returned on a Resourcefulness crit increased by 50%.
  • In addition, we are adjusting several specialization tree bonuses to Multicraft:
    • Inscription
      • Total bonus amount of additional goods Multicraft produces from the Multitasking tree reduced to +50% (was +100%).
    • Tailoring
      • Total bonus amount of additional goods Multicraft produces from the Less is More tree reduced to +50% (was +100%).
      • Total bonus amount of additional goods Multicraft produces when crafting Polishing Cloth in the final point of the Additional Embroidery tree reduced to +10% (was +50%).
  • Developer’s note: While Multicraft and Resourcefulness each have their own niche, it is generally the case that point for point, Multicraft can provide significantly more value than the other crafting and gathering stats. Conversely, Resourcefulness provides significantly less value than other crafting and gathering stats. The above change should bring these two stats closer in value to the other stats, with the intention that it becomes a more interesting choice which stats to pursue.

User Interface and Accessibility
  • A “disruption” option has been added to the “Gameplay Sabotage” category when reporting players for misbehavior.
  • Tooltips have been added to chat tabs on mouseover.
  • Macroing Pings can now use reference numbers:
    • /ping Attack = /ping 1
    • /ping Warning = /ping 2
    • /ping Onmyway = /ping 3
    • /ping Assist = /ping 4
    • /ping Look = /ping 5
    • /ping Threat = /ping 6
  • The following icons have been updated with higher resolution artwork: Local Stories (map), player arrow (map), and quest type (quest log).
  • The Group Manager pane has received visual updates for clarity.
  • At max zoom on the map, quests will be placed in their actual location instead of consolidated in the quest hub.
  • By default, the in-game camera has been adjusted so it is less likely to jump when environmental objects are between the player and the camera.
  • Mousing over the Delver’s Journey progress bar will now display how much progress has been made towards the next reward and towards completing the track.
  • Upon reaching a focused destination in the world, the focus state will clear and a message will display in the middle of the screen confirming that the destination has been reached.

Achievement Changes
Originally Posted by MMO-Champion
Anniversary Celebration
World Events
  • Assistant to the Assistant Guest Relations Manager Complete all of the hidden Guest Relations local stories. Transmog Reward: Tricked-Out Thinking Cap. 10 points. Account Wide.
  • I Saved the Party and All I Got Were These Lousy Hats Name changed from "I Saved the Party and All I Got Was This Lousy Hat" to "I Saved the Party and All I Got Were These Lousy Hats". Complete the Guest Relations storyline. Transmog: High-Alert Thinking Cap. 10 points. Account Wide. Reward: High-Alert and Bright Ideas Thinking Caps. 10 points. Account Wide.

Appearances
Collections

Battle
Pet Battles

Battle for Azeroth
Exploration
  • Bwon Voyage (New) Complete the Nazmir achievements listed below. 20 points. Account Wide.
  • Dune Squad (New) Complete the Vol'dun achievements listed below. 20 points. Account Wide.
  • Hot Tropic (New) Experience Zandalari culture by completing the achievements listed below. 20 points. Account Wide.
  • I'm On Island Time (New) Aid Zandalar and Kul Tiras by completing the achievements below. Mount Reward: Honeyback Hivemother. 40 points. Account Wide.
  • Sailed in Sea Minor Name changed from "Shanty Raid" to "Sailed in Sea Minor".
  • Songs of Storms (New) Complete the Stormsong Valley achievements listed below. 20 points. Account Wide.
  • Sound Off (New) Complete the Tiragarde Sound achievements listed below. 20 points. Account Wide.
  • When the Drust Settles (New) Complete the Drustvar achievements listed below. 20 points. Account Wide.

Quests

Battle Raid
Dungeons & Raids

Dragonflight
Quests

Reputation

Events
Feats of Strength

Expansion Features
  • A Farewell to Arms (New) Put an end to the Battle for Azeroth by completing the following achievements. Mount Reward: Jani's Trashpile. 100 points. Account Wide.

Heart of Azeroth
Expansion Features

Legion
Quests
  • Hatchling of the Talon Gather 10 Emerald Orbs in a single session of Aviana's challenge in Sylvan Falls. Pet: Emerald Winds. 5 points. Toy: Emerald Winds. 5 points.

Lunar Festival
World Events

Timewalking
World Events

War Effort
Expansion Features

War Within
Exploration

Quests

Reputation

War Within Dungeon
Dungeons & Raids



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • [PH] (New) Summons and dismisses a rideable magical broom! This mount changes depending on your Riding skill and location. Account wide. Account wide. 1.5 sec cast.
  • [PH] Multi-color Snapdragon (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
  • [PH] red surfboard (New) Summons and dismisses a Goblin Wave Shredder. This mount changes depending on your Riding skill and location. Account wide. Account wide. 1.5 sec cast.
  • Chaos-Forged Dreadwing (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
  • Chaos-Forged Gryphon (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
  • Chaos-Forged Hippogryph (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
  • Chaos-Forged Wind Rider (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
  • Hooktalon (New) Summons and dismisses this mount. This mount can use Ride Along. Account wide. Account wide. 1.5 sec cast.
  • Love Witch's Sweeper (New) Summons and dismisses a rideable magical broom! This mount changes depending on your Riding skill and location. Account wide. Account wide. 1.5 sec cast.
  • Lunar Launcher (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
  • Savage Alabaster Battle Turtle (New) Summons and dismisses a rideable Savage Alabaster Battle Turtle. This mount swims fast and can't move very quickly on land, but it doesn't need to. It has cannons. Account wide. Account wide. 1.5 sec cast.
  • Shadow of Doubt Name changed from "[PH] Shadow Elemental (Black)" to "Shadow of Doubt".
  • Sky Witch's Sweeper (New) Summons and dismisses a rideable magical broom! This mount changes depending on your Riding skill and location. Account wide. Account wide. 1.5 sec cast.
  • The Breaker's Song (New) Summons and dismisses The Breaker's Song. Account wide. Account wide. 1.5 sec cast.
  • Thrayir, Eyes of the Siren (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
  • Trader's Gilded Brutosaur (New) Summons and dismisses your Trader's Gilded Brutosaur. Account wide. Account wide. 1.5 sec cast.
  • Twilight Witch's Sweeper (New) Summons and dismisses a rideable magical broom! This mount changes depending on your Riding skill and location. Account wide. Account wide. 1.5 sec cast.
  • Wondrous Wavewhisker Name changed from "Wonderous Wavewhisker" to "Wondrous Wavewhisker".

Companions
  • Brrrgl (New) Right Click to summon and dismiss Brrrgl. Battle Pet. Battle Pet. Instant.
  • Crackleroar (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Living Rose (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Marmaduke (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Parley (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Portentous Present (New) Right Click to summon and dismiss a present. Battle Pet. Battle Pet. Instant.
  • Razeshi B. (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Reven (New) Right click to summon and dismiss Reven. Battle Pet. Battle Pet. Instant.
  • Rock Hound Mica (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Skitterbite (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Sparklesnap (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Teatuft Tamer (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Titan Orb (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Wind-Up Woofer (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Wind-Up Wuffi (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.

Item Set Bonuses
Evoker (Forums)
  • Evoker Preservation 11.0 Class Set 4pc Temporal Compression increases the healing of your next empower spell by 10% per stack.In addition, Fire Breath no longer consumes any stacks of Temporal Compression.

Hunter (Forums)

Warrior (Forums)

Unknown Class
Minor Glyphs

Adventurer
  • Immolate Burns the enemy, causing [ 20% of Spell Power ] Fire damage immediately and an additional [ 244.04% [ 305.06% of Spell Power ] Fire damage over 18 sec. Offensive. Offensive. 40 yd range. 1 sec cast.
  • Quick Shot (New) Draw a concealed pistol and fire a quick shot at an enemy, dealing [ 35.5% of Attack Power ] Physical damage. Chance to Quickfire upon dealing damage. Main Hand. Main Hand. 15 yd range. Instant. 1 sec global cooldown.
  • Rain of Fire Calls down a rain of hellfire at your enemy's location, dealing [ 445.2% [ 534.3% of Spell Power ] Fire damage over 8 sec to enemies in the area. Offensive. Offensive. 20 yd range. 8 sec cast (Channeled). 10 sec cooldown.

Death Knight (Forums)
  • Blood Boil Deals [ 56.3% Deals [ 64.75% of Attack Power ] Shadow damage and infects all enemies within 10 yds with Blood Plague. Blood Plague A shadowy disease that drains [ 70.58% [ 77.63% of Attack Power ] health from the target over 24 sec. 2 charges. Can be cast in Undead. Instant. 7.5 sec recharge. 2 charges.
  • Blood Boil Deals [ 30% of Attack Power ] Shadow damage and infects all enemies within 10 yds with Blood Plague. [spell_deathknight_bloodplague] Blood Plague A shadowy disease that drains [ 70.58% [ 77.63% of Attack Power ] health from the target over 24 sec. 2 charges. 40 yd range. Instant. 7.5 sec recharge. 2 charges.
  • Blood Feast Heals you for [ 11.9% [ 14.3% of Attack Power ]. 40 yd range. Instant.
  • Blood Plague A shadowy disease that drains [ 70.58% [ 77.63% of Attack Power ] health from the target over 24 sec. Unlimited range. Instant.
  • Bloodbolt Hurl a glob of blood at an enemy, dealing [ 4.91% of Attack Power ] damage to them and [ 2.46% of Attack Power ] damage to nearby enemies. All affected targets are infected with Blood Plague. [spell_deathknight_bloodplague] Blood Plague A shadowy disease that drains [ 70.58% [ 77.63% of Attack Power ] health from the target over 24 sec. Replaces Death's Caress. 1 Runes. 30 yd range. Instant.
  • Breath of Sindragosa Continuously deal [ 87.2% of Attack Power + 87.2% [ 78.4% of Attack Power + 78.4% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 2 Runes at the start and end. 100 yd range. Instant.
  • Breath of Sindragosa Continuously deal [ 87.2% of Attack Power + 87.2% [ 78.4% of Attack Power + 78.4% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 2 Runes at the start and end. Instant.
  • Death Strike (Blood, Unholy, Initial) Focuses dark power into a strike that deals [ 46.43% [ 55.71% of Attack Power ] Physical damage and heals you for 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of [ 76.3% [ 85.5% of Attack Power ] Physical damage and heals you for 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Death Strike (Blood, Unholy, Initial) Focuses dark power into a strike that deals [ 46.43% [ 55.71% of Attack Power ] Physical damage and heals you for 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of [ 76.3% [ 85.5% of Attack Power ] Physical damage and heals you for 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Death Strike Off-Hand (Blood, Unholy, Initial) Focuses dark power into a strike that deals [ 46.43% [ 55.71% of Attack Power ] Physical damage and heals you for 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Death Strike Off-Hand (Frost) Focuses dark power into a strike with both weapons, that deals a total of [ 76.3% [ 85.5% of Attack Power ] Physical damage and heals you for 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Endless Rune Waltz Energize (Blood) Instantly strike the target and 1 other nearby enemy, causing [ 47.5% [ 57.01% of Attack Power ] Physical damage, and reducing enemies' movement speed by 20% for 8 sec, plus 2 Runic Power per additional enemy struck.
  • Endless Rune Waltz Energize (Frost, Unholy, Initial) Instantly strike the target and 1 other nearby enemy, causing [ 47.5% [ 57.01% of Attack Power ] Physical damage, and reducing enemies' movement speed by 20% for 8 sec.
  • Endless Rune Waltz Energize (Heart Strike) Instantly strike the target and 1 other nearby enemy, causing [ 47.5% [ 57.01% of Attack Power ] Physical damage, and reducing enemies' movement speed by 20% for 8 sec Generates 5 bonus Runic Power.
  • Exterminate (Blood) The first scythe strikes your target for [ 275.4% [ 214.81% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% [ 114.57% of Attack Power ] Shadowfrost damage.
  • Exterminate (Frost, Unholy, Initial) The first scythe strikes your target for [ 430.31% [ 335.64% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% [ 114.57% of Attack Power ] Shadowfrost damage.
  • Exterminate The first scythe strikes your target for [ 430.31% [ 335.64% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% [ 114.57% of Attack Power ] Shadowfrost damage.
  • Exterminate (Blood) The first scythe strikes your target for [ 275.4% [ 214.81% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% [ 114.57% of Attack Power ] Shadowfrost damage.
  • Exterminate (Frost, Unholy, Initial) The first scythe strikes your target for [ 430.31% [ 335.64% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% [ 114.57% of Attack Power ] Shadowfrost damage.
  • Exterminate (Blood) The first scythe strikes your target for [ 275.4% [ 214.81% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% [ 114.57% of Attack Power ] Shadowfrost damage.
  • Exterminate (Frost, Unholy, Initial) The first scythe strikes your target for [ 430.31% [ 335.64% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% [ 114.57% of Attack Power ] Shadowfrost damage.
  • Exterminate (Blood) The first scythe strikes your target for [ 275.4% [ 214.81% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% [ 114.57% of Attack Power ] Shadowfrost damage.
  • Exterminate (Frost, Unholy, Initial) The first scythe strikes your target for [ 430.31% [ 335.64% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% [ 114.57% of Attack Power ] Shadowfrost damage.
  • Exterminate (Blood) The first scythe strikes your target for [ 275.4% [ 214.81% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% [ 114.57% of Attack Power ] Shadowfrost damage.
  • Exterminate (Frost, Unholy, Initial) The first scythe strikes your target for [ 430.31% [ 335.64% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% [ 114.57% of Attack Power ] Shadowfrost damage.
  • Gift of the San'layn (Blood) Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 150% 200%, and Vampiric Strike replaces your Heart Strike for the duration.
  • Gift of the San'layn (Frost, Initial) Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 150% 200%, and Vampiric Strike replaces your Scourge Strike for the duration.
  • Gift of the San'layn (Blood) Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 150% 200%, and Vampiric Strike replaces your Heart Strike for the duration.
  • Gift of the San'layn (Frost, Initial) Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 150% 200%, and Vampiric Strike replaces your Scourge Strike for the duration.
  • Heart Strike (Blood) Instantly strike the target and 1 other nearby enemy, causing [ 142.51% [ 171.02% of Attack Power ] Physical damage, and reducing enemies' movement speed by 20% for 8 sec, plus 2 Runic Power per additional enemy struck.
  • Heart Strike (Frost, Unholy, Initial) Instantly strike the target and 1 other nearby enemy, causing [ 142.51% [ 171.02% of Attack Power ] Physical damage, and reducing enemies' movement speed by 20% for 8 sec.
  • Heart Strike (Heart Strike) Instantly strike the target and 1 other nearby enemy, causing [ 142.51% [ 171.02% of Attack Power ] Physical damage, and reducing enemies' movement speed by 20% for 8 sec Generates 5 bonus Runic Power.
  • Heart Strike (Blood) Instantly strike the target and 1 other nearby enemy, causing [ 47.5% [ 57.01% of Attack Power ] Physical damage, and reducing enemies' movement speed by 20% for 8 sec, plus 2 Runic Power per additional enemy struck.
  • Heart Strike (Frost, Unholy, Initial) Instantly strike the target and 1 other nearby enemy, causing [ 47.5% [ 57.01% of Attack Power ] Physical damage, and reducing enemies' movement speed by 20% for 8 sec.
  • Heart Strike (Heart Strike) Instantly strike the target and 1 other nearby enemy, causing [ 47.5% [ 57.01% of Attack Power ] Physical damage, and reducing enemies' movement speed by 20% for 8 sec Generates 5 bonus Runic Power.
  • Icy Death Torrent Your auto attack critical strikes have a chance to send out a torrent of ice dealing [ 122.4% [ 107.71% of Attack Power ] Frost damage to enemies in front of you.
  • Icy Death Torrent Your auto attack critical strikes have a chance to send out a torrent of ice dealing [ 122.4% [ 107.71% of Attack Power ] Frost damage to enemies in front of you. Melee range. Instant.
  • Obliterate (Normal) A brutal attack with both weapons that deals a total of [ 167.6% [ 157.6% of Attack Power ] Physical damage.
  • Obliterate (PvP Rules Enabled (HARDCODED)) A brutal attack with both weapons that deals a total of [ 293.4% [ 275.8% of Attack Power ] Physical damage.
  • Obliterate (Normal) A brutal attack with both weapons that deals a total of [ 167.6% [ 157.6% of Attack Power ] Physical damage.
  • Obliterate (PvP Rules Enabled (HARDCODED)) A brutal attack with both weapons that deals a total of [ 293.4% [ 275.8% of Attack Power ] Physical damage.
  • Obliterate (Normal) A brutal attack with both weapons that deals a total of [ 167.6% [ 157.6% of Attack Power ] Physical damage.
  • Obliterate (PvP Rules Enabled (HARDCODED)) A brutal attack with both weapons that deals a total of [ 293.4% [ 275.8% of Attack Power ] Physical damage.
  • Obliterate Off-Hand (Normal) A brutal attack with both weapons that deals a total of [ 167.6% [ 157.6% of Attack Power ] Physical damage.
  • Obliterate Off-Hand (PvP Rules Enabled (HARDCODED)) A brutal attack with both weapons that deals a total of [ 293.4% [ 275.8% of Attack Power ] Physical damage.
  • Reaper's Mark (Blood) Viciously slice into the soul of your enemy, dealing [ 150% [ 117% of Attack Power ] Shadowfrost damage and applying Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 10.92% [ 8.52% of Attack Power ] damage per stack.
  • Reaper's Mark (Frost, Unholy, Initial) Viciously slice into the soul of your enemy, dealing [ 320% [ 249.6% of Attack Power ] Shadowfrost damage and applying Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 24.57% [ 19.16% of Attack Power ] damage per stack.
  • Reaper's Mark (Blood) When Reaper's Mark explodes, it deals 20% 10% of the damage dealt to nearby enemies and causes them to deal 5% reduced Physical damage to you for 10 sec.
  • Reaper's Mark (Frost, Unholy, Initial) When Reaper's Mark explodes, it deals 30% 20% of the damage dealt to nearby enemies and causes them to deal 5% reduced Physical damage to you for 10 sec.
  • Reaper's Mark (Blood) Viciously slice into the soul of your enemy, dealing [ 150% [ 117% of Attack Power ] Shadowfrost damage and applying Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 10.92% [ 8.52% of Attack Power ] damage per stack.
  • Reaper's Mark (Frost, Unholy, Initial) Viciously slice into the soul of your enemy, dealing [ 320% [ 249.6% of Attack Power ] Shadowfrost damage and applying Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 24.57% [ 19.16% of Attack Power ] damage per stack.
  • Reaper's Mark (Blood) Viciously slice into the soul of your enemy, dealing [ 150% [ 117% of Attack Power ] Shadowfrost damage and applying Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 10.92% [ 8.52% of Attack Power ] damage per stack.
  • Reaper's Mark (Frost, Unholy, Initial) Viciously slice into the soul of your enemy, dealing [ 320% [ 249.6% of Attack Power ] Shadowfrost damage and applying Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 24.57% [ 19.16% of Attack Power ] damage per stack.
  • Recently Used Death Strike (Blood, Unholy, Initial) Focuses dark power into a strike that deals [ 46.43% [ 55.71% of Attack Power ] Physical damage and heals you for 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Recently Used Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of [ 76.3% [ 85.5% of Attack Power ] Physical damage and heals you for 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Soul Rupture (Blood) When Reaper's Mark explodes, it deals 20% 10% of the damage dealt to nearby enemies and causes them to deal 5% reduced Physical damage to you for 10 sec.
  • Soul Rupture (Frost, Unholy, Initial) When Reaper's Mark explodes, it deals 30% 20% of the damage dealt to nearby enemies and causes them to deal 5% reduced Physical damage to you for 10 sec.
  • Soul Rupture (Blood) When Reaper's Mark explodes, it deals 20% 10% of the damage dealt to nearby enemies and causes them to deal 5% reduced Physical damage to you for 10 sec.
  • Soul Rupture (Frost, Unholy, Initial) When Reaper's Mark explodes, it deals 30% 20% of the damage dealt to nearby enemies and causes them to deal 5% reduced Physical damage to you for 10 sec.
  • Soul Rupture Frost, Unholy, Initial: When Reaper's Mark explodes, it deals 30% 20% of the damage dealt to nearby enemies and causes them to deal 5% reduced Physical damage to you for 10 sec.
  • Wave of Souls (Blood) Blood: Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 69% [ 53.82% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Frost, Unholy, Initial) Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 99.19% [ 77.37% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Frost) Blood, Frost, Unholy: Blood: Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 69% [ 53.82% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Frost, Unholy, Initial) Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 99.19% [ 77.37% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Blood) Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 69% [ 53.82% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Frost, Unholy, Initial) Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 99.19% [ 77.37% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls Frost, Unholy, Initial: Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 99.19% [ 77.37% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Blood) Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 69% [ 53.82% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Frost, Unholy, Initial) Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 99.19% [ 77.37% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Blood) Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 69% [ 53.82% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Frost, Unholy, Initial) Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 99.19% [ 77.37% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Blood) Blood: Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 69% [ 53.82% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Frost, Unholy, Initial) Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 99.19% [ 77.37% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Frost) Blood, Frost, Unholy: Blood: Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 69% [ 53.82% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Frost, Unholy, Initial) Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 99.19% [ 77.37% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Blood) Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 69% [ 53.82% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Frost, Unholy, Initial) Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 99.19% [ 77.37% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Blood) Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 69% [ 53.82% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.
  • Wave of Souls (Frost, Unholy, Initial) Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 99.19% [ 77.37% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path.

Blood
  • Death's Caress Reach out with necrotic tendrils, dealing [ 19.02% of Attack Power ] Shadow damage and applying Blood Plague to your target and generating 2 Bone Shield charges. Blood Plague A shadowy disease that drains [ 70.58% [ 77.63% of Attack Power ] health from the target over 24 sec. Can be cast in Undead. Death Knight - Blood Spec. Death Knight - Blood Spec. 1 Runes. 30 yd range. Instant. 6 sec cooldown.

Frost
  • Breath of Sindragosa Continuously deal [ 87.2% of Attack Power + 87.2% [ 78.4% of Attack Power + 78.4% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 2 Runes at the start and end. Can be cast in Undead. Frost Death Knight - Level 50 Talent. Frost Death Knight - Level 50 Talent. Instant. 2 min cooldown.

Unholy
  • Unholy Death Knight Decreases damage/healing by 5%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chains of Ice, Chill Streak, Clawing Shadows, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Proliferating Chill, Razorice, Reaper of Souls, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Unholy Assault, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Decreases periodic damage/healing by 5%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chains of Ice, Chill Streak, Clawing Shadows, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Proliferating Chill, Razorice, Reaper of Souls, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Unholy Assault, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Increases damage/healing by 15%: Soul Reaper and Swift and Painful Decreases periodic damage/healing by 13%: Blood Boil, Blood Plague, Bloodbolt, Frost Fever, Howling Blast, Superstrain Increases periodic damage/healing by 15%: Blood Boil, Blood Plague, Bloodbolt, Frost Fever, Howling Blast, Superstrain Death Knight - Unholy Spec. Death Knight - Unholy Spec.

Druid (Forums)
  • Call of the Elder Druid (Balance) When you shift into a combat shapeshift form or cast Starsurge, you gain Heart of the Wild for 10 15 sec, once every 60 sec.
  • Call of the Elder Druid (Feral) Balance, Feral: When you shift into a combat shapeshift form or cast Starsurge, you gain Heart of the Wild for 10 15 sec, once every 60 sec.
  • Call of the Elder Druid (Guardian, Restoration, Initial) When you shift into a combat shapeshift form or cast Starsurge, you gain Heart of the Wild for 10 15 sec, once every 60 sec.
  • Crashing Star Shooting Stars has a 15% chance to instead call down a Crashing Star, dealing [ 95.4% [ 114.5% of Spell Power ] Astral damage to the target and generating 4 Astral Power. Unlimited range. Instant.
  • Crashing Star Shooting Stars has a 15% chance to instead call down a Crashing Star, dealing [ 95.4% [ 114.5% of Spell Power ] Astral damage to the target and generating 4 Astral Power.
  • Dream of Cenarius Wrath and Shred transfer 50% 100% of their damage and Starfire and Swipe transfer 33% 50% of their damage into healing onto a nearby ally. This effect is increased by 200% while Heart of the Wild is active. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Unlimited range. Instant.
  • Dream of Cenarius Wrath and Shred transfer 50% 100% of their damage and Starfire and Swipe transfer 33% 50% of their damage into healing onto a nearby ally. This effect is increased by 200% while Heart of the Wild is active.
  • Focused Growth Normal: Reduces the mana cost of your Lifebloom by 8%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 8%. Stacks up to 3 times. The Dark Titan's Lesson: Reduces the mana cost of your Lifebloom by 8%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 6%. Stacks up to 3 times. Limited to 1 target. 100 yd range. Instant.
  • Focused Growth Normal: Reduces the mana cost of your Lifebloom by 8%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 8%. Stacks up to 3 times. The Dark Titan's Lesson: Reduces the mana cost of your Lifebloom by 8%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 6%. Stacks up to 3 times. Limited to 3 targets. 100 yd range. Instant.
  • Focused Growth Normal: Reduces the mana cost of your Lifebloom by 8%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 8%. Stacks up to 3 times. The Dark Titan's Lesson: Reduces the mana cost of your Lifebloom by 8%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 6%. Stacks up to 3 times. Limited to 1 target. 100 yd range. Instant.
  • Focused Growth Normal: Reduces the mana cost of your Lifebloom by 8%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 8%. Stacks up to 3 times. PvP Talent. PvP Talent. Requires Druid. Requires level 10. The Dark Titan's Lesson: Reduces the mana cost of your Lifebloom by 8%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 6%. Stacks up to 3 times. PvP Talent. PvP Talent.
  • Half Moon Deals [ 402% Deals [ 384% of Spell Power ] Astral damage to the target and empowers Half Moon to become Full Moon. Generates 20 Astral Power. 3 charges. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. 40 yd range. 2 sec cast. 20 sec recharge. 3 charges.
  • Rattle the Stars Starsurge and Starfall deal 10% 8% increased damage and their cost is reduced by 10%.
  • Shooting Stars Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing [ 31.8% [ 38.16% of Spell Power ] Astral damage and generating 2 Astral Power.
  • Shooting Stars Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing [ 31.8% [ 38.16% of Spell Power ] Astral damage and generating 2 Astral Power. Unlimited range. Instant.
  • Starfall Calls down waves of falling stars upon enemies within 40 yds, dealing [ 211.5% [ 224.1% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap. 200 yd range. Instant.
  • Starfall Calls down waves of falling stars upon enemies within 40 yds, dealing [ 211.5% [ 224.1% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap. 200 yd range. Instant.
  • Starfall Calls down waves of falling stars upon enemies within 40 yds, dealing [ 211.5% [ 224.1% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap. Limited to 20 targets. Instant.
  • Starfire (Normal) Call down a burst of energy, causing [ 84.8% [ 89% of Spell Power ] Arcane damage to the target, and [ 28% [ 29.4% of Spell Power ] Arcane damage to all other enemies within 10 yards.
  • Starfire (Lunar Calling) Call down a burst of energy, causing [ 84.8% [ 89% of Spell Power ] Arcane damage to the target, and [ 14% [ 14.7% of Spell Power ] Arcane damage to all other enemies within 10 yards.
  • Starsurge Launch a surge of stellar energies at the target, dealing [ 243.7% [ 263.2% of Spell Power ] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike or Solar Wrath by 0%, respectively. You can accumulate up to 0 of each Empowerment. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. 4 Lunar Power. 40 yd range. Instant.
  • Starsurge Launch a surge of stellar energies at the target, dealing [ 243.7% [ 263.2% of Spell Power ] Astral damage. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. 40 Lunar Power. 40 yd range. Instant.
  • Sunseeker Mushroom Sunfire damage has a chance to grow a magical mushroom at a target's location. After 1 sec, the mushroom detonates, dealing [ 254.4% of Spell Power ] Nature damage and then an additional [ 143.5% of Spell Power ] Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit. Approximately 2 procs per minute. 1.75 procs per minute.
  • Touch the Cosmos Casting Wrath in an Eclipse has a 12% 15% chance to make your next Starsurge or Starfall free. Casting Starfire in an Eclipse has a 18% 22% chance to make your next Starsurge or Starfall free. Instant.
  • Touch the Cosmos Casting Wrath in an Eclipse has a 12% 15% chance to make your next Starsurge or Starfall free. Casting Starfire in an Eclipse has a 18% 22% chance to make your next Starsurge or Starfall free.

Balance
  • Balance Druid Increases damage/healing by 6%: Adaptive Swarm, Boundless Moonlight, Celestial Alignment, Crashing Star, Dream Burst, Dream Surge, Fey Missile, Full Moon, Fungal Growth, Fury of Elune, Goldrinn's Fang, Half Moon, Incarnation: Tree of Life, Lunar Calling, Lunar Shrapnel, Minor Moon, Moondust, Moonfire, New Moon, Orbital Strike, Power of Goldrinn, Prickling Thorns, Shooting Stars, Star Burst, Starfall, Starfire, Starsurge, Stellar Flare, Streaking Star, Sunfire, Sunseeker Mushroom, The Eternal Moon, Thorns, Wild Mushroom, Wrath Increases periodic damage/healing by 6%: Adaptive Swarm, Boundless Moonlight, Celestial Alignment, Crashing Star, Dream Burst, Dream Surge, Fey Missile, Full Moon, Fungal Growth, Fury of Elune, Goldrinn's Fang, Half Moon, Incarnation: Tree of Life, Lunar Calling, Lunar Shrapnel, Minor Moon, Moondust, Moonfire, New Moon, Orbital Strike, Power of Goldrinn, Prickling Thorns, Shooting Stars, Star Burst, Starfall, Starfire, Starsurge, Stellar Flare, Streaking Star, Sunfire, Sunseeker Mushroom, The Eternal Moon, Thorns, Wild Mushroom, Wrath Increases damage/healing by 75%: Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 75%: Deft Touch, Improved Regrowth, Regrowth Increases damage/healing by 15% 50%: Swiftmend Increases periodic damage/healing by 25% 50%: Incarnation: Tree of Life, Rejuvenation, Rejuvenation (Germination), Wild Growth Increases damage/healing by 6%: Moondust, Moonfire, Twin Moons Increases periodic damage/healing by 6%: Moondust, Moonfire, Twin Moons Druid - Balance Spec. Druid - Balance Spec.
  • New Moon Deals [ 285% Deals [ 272% of Spell Power ] Astral damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power. 3 charges. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Balance Druid - Level 50 Talent. Balance Druid - Level 50 Talent. 40 yd range. 1 sec cast. 20 sec recharge. 1 sec global cooldown. 3 charges.
  • Starfall Calls down waves of falling stars upon enemies within 40 yds, dealing [ 211.5% [ 224.1% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. Druid - Balance Spec. 50 Lunar Power. Instant.
  • Wrath Hurl a ball of energy at the target, dealing [ 74.2% [ 81.6% of Spell Power ] Nature damage. Generates 0 Astral Power. Can be cast in Moonkin Form. Druid - Balance Spec. Druid - Balance Spec. 40 yd range. 1.5 sec cast.

Feral
  • King of the Jungle For every enemy you have Rip active on, your movement speed and healing received is increased by 5%. Stacks 4 3 times. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

Evoker (Forums)
  • Permeating Chill 100 yd range. Instant. Your damaging Blue spells reduce the target's movement speed by 50% for 3 sec. 100 yd range. Instant.
  • Rescue Swoop to an ally and fly with them to the target location. Clears movement impairing effects from you and your ally. 30 yd range. Instant. 60 sec cooldown.

Hunter (Forums)
  • [DNT] INSTANT Power Burn Test AreaTrigger (New) Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 50% while in the area of effect. Trap will exist for 60 sec. Frost Trap. Frost Trap. Instant. 30 sec cooldown.
  • Barbed Shot Fire a shot that tears through your enemy, causing them to bleed for [ 475% [ 356.2% of Attack Power ] damage over 12 sec and increases your critical strike chance by 2% for 12 sec, stacking up to 0 times.
  • Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 180% of Attack Power + 3.4% [ 194.4% of Attack Power + 3.7% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
  • Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 180% [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
  • Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 180% [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
  • Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 180% of Attack Power + 3.4% [ 194.4% of Attack Power + 3.7% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
  • Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 180% [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
  • Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 180% [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
  • Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 180% of Attack Power + 3.4% [ 194.4% of Attack Power + 3.7% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
  • Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 180% [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
  • Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 180% [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
  • Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 180% of Attack Power + 3.4% [ 194.4% of Attack Power + 3.7% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
  • Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 180% [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
  • Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 180% [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
  • Bleak Powder Casting Black Arrow while Beast Cleave is active causes Black Arrow to explode upon hitting a target, dealing [ 200% [ 250% of Attack Power ] Shadow damage to nearby enemies.
  • Bloodshed Command your pet to tear into your target, causing your target to bleed for [ 150% of Attack Power + 2.8% [ 162% of Attack Power + 3.1% of Spell Power ] over 18 sec and take 15% increased damage from your pet for 18 sec. 50 yd range. Instant.
  • Bloodshed Command your pet to tear into your target, causing your target to bleed for [ 150% of Attack Power + 2.8% [ 162% of Attack Power + 3.1% of Spell Power ] over 18 sec and take 15% increased damage from your pet for 18 sec. 50 yd range. Instant.
  • Dark Hounds Name changed from "Shadow Hounds" to "Dark Hounds".
  • Explosive Venom Every 5 Every 3 cast of Explosive Shot or Multi-Shot will apply Serpent Sting to targets hit. Instant.
  • Explosive Venom Every 5 Every 3 casts of Explosive Shot or Multi-Shot will apply Serpent Sting to targets hit.
  • Frenzied Tear Your pet's Basic Attack has a 20% 10% chance to reset the cooldown and cause Kill Command to strike a second time for 30% of normal damage. Instant.
  • Frenzied Tear Your pet's Basic Attack has a 20% 10% chance to reset the cooldown and cause Kill Command to strike a second time for 30% of normal damage.
  • Frenzy (Beast Mastery) Fire a shot that tears through your enemy, causing them to bleed for [ 475% [ 356.2% of Attack Power ] damage over 12 sec and increases your critical strike chance by 2% for 12 sec, stacking up to 0 times.
  • Frenzy (Marksmanship, Survival, Initial) Fire a shot that tears through your enemy, causing them to bleed for [ 475% [ 356.2% of Attack Power ] damage over 12 sec.
  • Frenzy (Beast Mastery) Fire a shot that tears through your enemy, causing them to bleed for [ 475% [ 356.2% of Attack Power ] damage over 12 sec and increases your critical strike chance by 2% for 12 sec, stacking up to 0 times.
  • Frenzy (Marksmanship, Survival, Initial) Fire a shot that tears through your enemy, causing them to bleed for [ 475% [ 356.2% of Attack Power ] damage over 12 sec.
  • Frenzy (Beast Mastery) Fire a shot that tears through your enemy, causing them to bleed for [ 475% [ 356.2% of Attack Power ] damage over 12 sec and increases your critical strike chance by 2% for 12 sec, stacking up to 0 times.
  • Frenzy (Marksmanship, Survival, Initial) Fire a shot that tears through your enemy, causing them to bleed for [ 475% [ 356.2% of Attack Power ] damage over 12 sec.
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 178% of Attack Power + 3.4% [ 124.2% of Attack Power + 2.4% of Spell Power ] Physical damage to the enemy.
  • Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 178% [ 124.2% of Attack Power ] Physical damage to the enemy.
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [ 83,381% of Attack Power + 1,584.2% [ 90,051.5% of Attack Power + 1,711% of Spell Power ] damage to its target.
  • Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to instantly inflict [ 83,381% [ 90,051.5% of Attack Power ] damage to its target.
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 178% of Attack Power + 3.4% [ 124.2% of Attack Power + 2.4% of Spell Power ] Physical damage to the enemy.
  • Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 178% [ 124.2% of Attack Power ] Physical damage to the enemy.
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 178% of Attack Power + 3.4% [ 124.2% of Attack Power + 2.4% of Spell Power ] Physical damage to the enemy.
  • Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 178% [ 124.2% of Attack Power ] Physical damage to the enemy.
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 50% of Attack Power + 0.9% [ 54% of Attack Power + 1% of Spell Power ] Physical damage to the enemy.
  • Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 50% [ 54% of Attack Power ] Physical damage to the enemy.
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 178% of Attack Power + 3.4% [ 124.2% of Attack Power + 2.4% of Spell Power ] Physical damage to the enemy.
  • Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 178% [ 124.2% of Attack Power ] Physical damage to the enemy.
  • Multi-Shot (Normal) Fires several missiles, hitting all nearby enemies within 8 yds of your current target for [ 37.8% [ 75.6% of Attack Power ] Physical damage.
  • Multi-Shot (Beast Cleave) Fires several missiles, hitting all nearby enemies within 8 yds of your current target for [ 37.8% [ 75.6% of Attack Power ] Physical damage and triggering Beast Cleave.
  • Multi-Shot (Aimed Shot) Fires several missiles, hitting all nearby enemies within 8 yds of your current target for [ 37.8% [ 75.6% of Attack Power ] Physical damage.
  • Precise Shot Name changed from "Precise Shots" to "Precise Shot".
  • Ravenous Leap Leap forward and claw deeply into the flesh of your enemy, bleeding them for [ 40% [ 320% of Attack Power ] damage over 8 sec. Unlimited range. Instant. 30 sec cooldown.
  • Shadow Surge When Multi-Shot hits a target affected by Black Arrow, a burst of Shadow energy erupts, dealing moderate Periodic damage from Black Arrow has a small chance to erupt in a burst of darkness, dealing [ 75% of Attack Power Shadow damage to all enemies near the target. This can only occur once every 6 sec. 100 yd range. Instant. Damage reduced beyond 8 targets. 100 yd range. Instant.
  • Shadow Surge Periodic damage from Black Arrow has a small chance to erupt in a burst of darkness, dealing [ 150% [ 75% of Attack Power ] Shadow damage to all enemies near the target. Damage reduced beyond 8 targets. 40 yd range. Approximately 6 procs per minute.
  • Stomp When you cast Barbed Shot, your pet stomps the ground, dealing [ 48% [ 72% of Attack Power ] Physical damage to all nearby enemies. Instant.
  • Sulfur-Lined Pockets 100 yd range. Instant. Every 3 Quick Shots is replaced with an Explosive Shot at 100% effectiveness. 100 yd range. Instant.
  • Symphonic Arsenal (Marksmanship) Multi-Shot discharges arcane energy from all targets affected by your Sentinel, dealing [ 33.6% [ 38.6% of Attack Power ] Arcane damage to up to 5 targets within 8 yds of your Sentinel targets.
  • Symphonic Arsenal Marksmanship: Multi-Shot discharges arcane energy from all targets affected by your Sentinel, dealing [ 33.6% [ 38.6% of Attack Power ] Arcane damage to up to 5 targets within 8 yds of your Sentinel targets.
  • Symphonic Arsenal (Marksmanship) Multi-Shot discharges arcane energy from all targets affected by your Sentinel, dealing [ 33.6% [ 38.6% of Attack Power ] Arcane damage to up to 5 targets within 8 yds of your Sentinel targets.
  • Venomous Bite Bloodshed's pet damage bonus increased by100% by 100% and Kill Command deals 20% increased damage to the target.
  • Venomous Bite Bloodshed's pet damage bonus increased by100% by 100% and Kill Command deals 20% increased damage to the target. 100 yd range. Instant.
  • Withering Fire (Beast Mastery) Every 3 casts of Bestial Wrath, you surrender to darkness for 12 sec If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness. Every 4 casts of Bestial Wrath, you surrender to darkness for 12 sec and you gain Deathblow. If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness.
  • Withering Fire (Marksmanship) While Trueshot is active, you surrender to darkness. and you gain Deathblow.
  • Withering Fire (Survival, Initial) While Trueshot is active, you surrender to darkness for 12 sec If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness. While Trueshot is active, you surrender to darkness for 12 sec and you gain Deathblow. If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness.
  • Withering Fire (Beast Mastery) Every 3 casts of Bestial Wrath, you surrender to darkness for 12 sec If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness. Every 4 casts of Bestial Wrath, you surrender to darkness for 12 sec and you gain Deathblow. If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness.
  • Withering Fire (Marksmanship) While Trueshot is active, you surrender to darkness. and you gain Deathblow.
  • Withering Fire (Survival, Initial) While Trueshot is active, you surrender to darkness for 12 sec If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness. While Trueshot is active, you surrender to darkness for 12 sec and you gain Deathblow. If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness.
  • Withering Fire (Beast Mastery) Every 3 casts of Bestial Wrath, you surrender to darkness for 12 sec If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness. Every 4 casts of Bestial Wrath, you surrender to darkness for 12 sec and you gain Deathblow. If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness.
  • Withering Fire (Marksmanship) While Trueshot is active, you surrender to darkness. and you gain Deathblow.
  • Withering Fire (Survival, Initial) While Trueshot is active, you surrender to darkness for 12 sec If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness. While Trueshot is active, you surrender to darkness for 12 sec and you gain Deathblow. If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness.
  • Withering Fire Survival, Initial: While Trueshot is active, you surrender to darkness for 12 sec If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness. Survival, Initial: While Trueshot is active, you surrender to darkness for 12 sec and you gain Deathblow. If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness.
  • Withering Fire (Beast Mastery) Every 3 casts of Bestial Wrath, you surrender to darkness for 12 sec If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness. Every 4 casts of Bestial Wrath, you surrender to darkness for 12 sec and you gain Deathblow. If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness.
  • Withering Fire (Marksmanship) While Trueshot is active, you surrender to darkness. and you gain Deathblow.
  • Withering Fire (Survival, Initial) While Trueshot is active, you surrender to darkness for 12 sec If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness. While Trueshot is active, you surrender to darkness for 12 sec and you gain Deathblow. If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness.

Beast Mastery
  • Beast Mastery Hunter Increases damage/healing by 8%: A Murder of Crows, Aimed Shot, Arcane Shot, Arctic Bola, Barbed Shot, Barrage, Black Arrow, Bleak Powder, Bloodshed, Bursting Shot, busted chain spell, Careful Aim, Carve, Chakram, Chakrams, Chimaera Shot, Cobra Shot, Coordinated Assault, Death Chakram, Deathblow, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Explosive Shot, Explosive Trap, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Greater Mrgrglhjorn, Harpoon, Hatchet Toss, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Killer Companion, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Merciless Blow, Mongoose Bite, Mongoose Fury, Multi-Shot, Murloc Stampede, Pheromone Bomb, Piercing Shot, Poison Injection, Precise Shot, Quick Load, Rapid Fire, Raptor Strike, Readiness, Scorching Wildfire, Sentinel, Serpent Sting, Serpentstalker's Trickery, Shadow Surge, Shrapnel Bomb, Sidewinders, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Surv 8 - Flanking Strike, Surv8 Mongoose Fury, Symphonic Arsenal, Thrill of the Hunt, Throw Axe, Venom's Bite, Vicious Hunt, Violent Reaction, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wind Arrow, Windrunner's Barrage, Withering Fire Increases periodic damage/healing by 8%: A Murder of Crows, Aimed Shot, Arcane Shot, Arctic Bola, Barbed Shot, Barrage, Black Arrow, Bleak Powder, Bloodshed, Bursting Shot, busted chain spell, Careful Aim, Carve, Chakram, Chakrams, Chimaera Shot, Cobra Shot, Coordinated Assault, Death Chakram, Deathblow, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Explosive Shot, Explosive Trap, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Greater Mrgrglhjorn, Harpoon, Hatchet Toss, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Killer Companion, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Merciless Blow, Mongoose Bite, Mongoose Fury, Multi-Shot, Murloc Stampede, Pheromone Bomb, Piercing Shot, Poison Injection, Precise Shot, Quick Load, Rapid Fire, Raptor Strike, Readiness, Scorching Wildfire, Sentinel, Serpent Sting, Serpentstalker's Trickery, Shadow Surge, Shrapnel Bomb, Sidewinders, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Surv 8 - Flanking Strike, Surv8 Mongoose Fury, Symphonic Arsenal, Thrill of the Hunt, Throw Axe, Venom's Bite, Vicious Hunt, Violent Reaction, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wind Arrow, Windrunner's Barrage, Withering Fire Increases damage/healing by 50%: Volley Increases damage/healing by 40%: Black Arrow, Deathblow, Kill Shot Decreases damage/healing by 5% 15%: Vicious Hunt Decreases damage/healing by 28%: Black Arrow, Deathblow, Kill Shot Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec.
  • Bloodshed Command your pet to tear into your target, causing your target to bleed for [ 150% of Attack Power + 2.8% [ 162% of Attack Power + 3.1% of Spell Power ] over 18 sec and take 15% increased damage from your pet for 18 sec. Beast Mastery Hunter - Level 50 Talent. Beast Mastery Hunter - Level 50 Talent. 50 yd range. Instant. 60 sec cooldown.
  • Stomp When you cast Barbed Shot, your pet stomps the ground, dealing [ 48% [ 72% of Attack Power ] Physical damage to all nearby enemies. Beast Mastery Hunter - Level 45 Talent. Beast Mastery Hunter - Level 45 Talent.

Marksmanship
  • Marksmanship Hunter Increases damage/healing by 7%: Black Arrow, Deathblow, Kill Shot Increases damage/healing by 25%: Arcane Shot and Chimaera Shot Decreases damage/healing by 10%: Black Arrow Decreases periodic damage/healing by 10%: Black Arrow Hunter - Marksmanship Spec. Hunter - Marksmanship Spec.

Mage (Forums)
  • Arcane Blast Blasts the target with energy, dealing [ 73.91% [ 66.52% of Spell Power ] Arcane damage. Generates an Arcane Charge. Arcane Blast's damage is increased by 60% per Arcane Charge, and its mana cost is increased by 90% per Arcane Charge. 0.1% of Base Mana. 40 yd range. 2.5 sec cast.
  • Arcane Blast Blasts the target with energy, dealing [ 73.91% [ 66.52% of Spell Power ] Arcane damage. Generates an Arcane Charge. Arcane Blast's damage is increased by 60% per Arcane Charge, and its mana cost is increased by 90% per Arcane Charge. 8% of Base Mana. 40 yd range. 2 sec cast.
  • Arcane Soul (Arcane) Consuming Burden of Power causes your next cast of Arcane Barrage to deal 30% 20% increased damage, grant 4 Arcane Charges, and call down a storm of 4 Meteorites on its target.
  • Codex of the Sunstriders Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell. Upon consuming a Spellfire Sphere, your Arcane Phoenix will grant you Lingering Embers. Lingering Embers Arcane: Increases your spell damage by 2%. Fire, Frost, Initial: Increases your spell damage by 1%.
  • Cratermaker (Normal) Casting Combustion grants Lit Fuse and Living Bomb's damage is increased by 30% 40% while under the effects of Combustion.
  • Cratermaker (Lit Fuse) Casting Combustion grants Lit Fuse and Living Bomb's damage is increased by 30% 40% while under the effects of Combustion.
  • Cratermaker Lit Fuse: Casting Combustion grants Lit Fuse and Living Bomb's damage is increased by 30% 40% while under the effects of Combustion.
  • Excess Frost (Arcane, Initial) Ice Novas cast this way do not freeze enemies in place.
  • Excess Frost (Fire) Ice Novas cast this way do not freeze enemies in place.
  • Excess Frost (Frost) Ice Novas cast this way do not freeze enemies in place.
  • Excess Frost Ice Novas cast this way do not freeze enemies in place.
  • Excess Frost (Arcane, Initial) Ice Novas cast this way do not freeze enemies in place.
  • Excess Frost (Fire) Ice Novas cast this way do not freeze enemies in place.
  • Excess Frost (Frost) Ice Novas cast this way do not freeze enemies in place.
  • Fire Mastery Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Fire Mastery increases your haste by 1%, and Frost Mastery increases your Mastery by 1% 2% for 14 sec, stacking up to 6 times each. Adding stacks does not refresh duration. Instant.
  • Frost Mastery Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Fire Mastery increases your haste by 1%, and Frost Mastery increases your Mastery by 1% 2% for 14 sec, stacking up to 6 times each. Adding stacks does not refresh duration. Instant.
  • Frostfire Bolt Launches a bolt of frostfire at the enemy, causing [ 110% [ 126.5% of Spell Power ] Frostfire damage, slowing movement speed by 50%, and causing an additional [ 40% [ 46% of Spell Power ] Frostfire damage over until cancelled. Frostfire Bolt generates stacks for both Fire Mastery and Frost Mastery. 2% of Base Mana. 40 yd range. 2 sec cast.
  • Frostfire Bolt Launches a bolt of frostfire at the enemy, causing [ 110% [ 126.5% of Spell Power ] Frostfire damage, slowing movement speed by 50%, and causing an additional [ 40% [ 46% of Spell Power ] Frostfire damage over until cancelled. Frostfire Bolt generates stacks for both Fire Mastery and Frost Mastery. 100 yd range. Instant.
  • Frostfire Empowerment Your Frost and Fire spells have a chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 50% 60% increased damage, explode for 80% of its damage to nearby enemies, and grant you maximum benefit of Frostfire Mastery and refresh its duration. Instant.
  • Frostfire Empowerment Your Frost and Fire spells have a chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 50% 60% increased damage, explode for 80% of its damage to nearby enemies, and grant you maximum benefit of Frostfire Mastery and refresh its duration. Instant.
  • Frostfire Empowerment Your Frost and Fire spells have a chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 50% 60% increased damage, explode for 80% of its damage to nearby enemies, and grant you maximum benefit of Frostfire Mastery and refresh its duration. Approximately 1 proc per minute.
  • Frostfire Empowerment Your Frost and Fire spells have a chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 50% 60% increased damage, explode for 80% of its damage to nearby enemies, and grant you maximum benefit of Frostfire Mastery and refresh its duration. 100 yd range. Instant.
  • Frostfire Mastery Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Fire Mastery increases your haste by 1%, and Frost Mastery increases your Mastery by 1% 2% for 14 sec, stacking up to 6 times each. Adding stacks does not refresh duration.
  • Glorious Incandescence (Arcane) Consuming Burden of Power causes your next cast of Arcane Barrage to deal 30% 20% increased damage, grant 4 Arcane Charges, and call down a storm of 4 Meteorites on its target.
  • Glorious Incandescence (Arcane) Consuming Burden of Power causes your next cast of Arcane Barrage to deal 30% 20% increased damage, grant 4 Arcane Charges, and call down a storm of 4 Meteorites on its target.
  • Glorious Incandescence (Arcane) Consuming Burden of Power causes your next cast of Arcane Barrage to deal 30% 20% increased damage, grant 4 Arcane Charges, and call down a storm of 4 Meteorites on its target.
  • Intuition (Arcane) Consuming Burden of Power causes your next cast of Arcane Barrage to deal 30% 20% increased damage, grant 4 Arcane Charges, and call down a storm of 4 Meteorites on its target.
  • Lingering Embers Arcane: Increases your spell damage by 2%. Fire, Frost, Initial: Increases your spell damage by 1%. Instant.
  • Mana Cascade (Arcane) Casting Arcane Blast or Arcane Barrage grants you 1.0% Haste for 10 sec. 0.5% Haste for 10 sec.
  • Mana Cascade (Arcane) Casting Arcane Blast or Arcane Barrage grants you 1.0% Haste for 10 sec. 0.5% Haste for 10 sec.
  • Mana Cascade (Arcane) Casting Arcane Blast or Arcane Barrage grants you 1.0% Haste for 10 sec. 0.5% Haste for 10 sec.
  • Spellfire Sphere Arcane: Increases your spell damage by 2%. Stacks up to 3 times. Fire, Frost, Initial: Increases your spell damage by 1%. Stacks up to 3 times. 100 yd range. Instant.
  • Spellfire Spheres Arcane: Every 6 times you cast Arcane Blast or Arcane Barrage, conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Arcane: Increases your spell damage by 2%. Stacks up to 3 times. Fire, Frost, Initial: Increases your spell damage by 1%. Stacks up to 3 times. Fire, Frost, Initial: Every 6 times you consume Hot Streak, conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Arcane: Increases your spell damage by 2%. Stacks up to 3 times. Fire, Frost, Initial: Increases your spell damage by 1%. Stacks up to 3 times.
  • Spellfire Spheres Arcane: Arcane: Every 6 times you cast Arcane Blast or Arcane Barrage, conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Arcane: Increases your spell damage by 2%. Stacks up to 3 times. Fire, Frost, Initial: Increases your spell damage by 1%. Stacks up to 3 times. Fire, Frost, Initial: Every 6 times you consume Hot Streak, conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Arcane: Increases your spell damage by 2%. Stacks up to 3 times. Fire, Frost, Initial: Increases your spell damage by 1%. Stacks up to 3 times. Fire: Arcane: Every 6 times you cast Arcane Blast or Arcane Barrage, conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Arcane: Increases your spell damage by 2%. Stacks up to 3 times. Fire, Frost, Initial: Increases your spell damage by 1%. Stacks up to 3 times. Fire, Frost: Every 6 times you consume Hot Streak, conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Arcane: Increases your spell damage by 2%. Stacks up to 3 times. Fire, Frost, Initial: Increases your spell damage by 1%. Stacks up to 3 times. Initial: Every 6 times you consume Hot Streak, conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere [ERROR: sure looks like an infinite loop] Frost, Initial: [ERROR: sure looks like an infinite loop] Instant.
  • Splintering Orbs (Arcane) Enemies damaged by your Arcane Orb conjure 2 Arcane Splinters, up to 6. 4.

Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 38.6% [ 34.74% of Spell Power ] Arcane damage. For each Arcane Charge, deals 90% additional damage, grants you 1.5% of your maximum mana,. Consumes all Arcane Charges. Mage - Arcane Spec. Mage - Arcane Spec. 40 yd range. Instant.
  • Arcane Blast Blasts the target with energy, dealing [ 73.91% [ 66.52% of Spell Power ] Arcane damage. Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%. Generates 1 Arcane Charge. Mage - Arcane Spec. Mage - Arcane Spec. 2.75% of Base Mana. 40 yd range. 2.2 sec cast.

Monk (Forums)
  • Awakened Jadefire Your abilities reset Jadefire Stomp 100% more often. While within Jadefire Stomp, your Tiger Palms strike twice, your Blackout Kicks strike an additional 2 targets at 70% effectiveness, and your Spinning Crane Kick heals 3 nearby allies for 90% 110% of the damage done. Instant.
  • Emperor's Favor (New) Sheilun's Gift's healing is increased by 150% and its cast time is reduced by 100%, but it now only heals a single ally.
  • Jade Bond (Normal) Abilities that activate Gust of Mist reduce the cooldown on Invoke Yul'on, the Jade Serpent by 0.5 sec, and Chi-Ji's Gusts of Mists healing is increased by 60% 20% and Yu'lon's Soothing Breath healing is increased by 500%.
  • Jade Bond Invoke Chi-Ji, the Red Crane: Abilities that activate Gust of Mist reduce the cooldown on Invoke Chi-Ji, the Red Crane by 0.5 sec, and Chi-Ji's Gusts of Mists healing is increased by 60% 20% and Yu'lon's Soothing Breath healing is increased by 500%.
  • Jadefire Teachings After casting Jadefire Stomp or Thunder Focus Tea, Ancient Teachings transfers an additional 140% 160% damage to healing for 15 sec. While Jadefire Teachings is active, your Stamina is increased by 5%.
  • Jadefire Teachings After casting Jadefire Stomp or Thunder Focus Tea, Ancient Teachings transfers an additional 140% 160% damage to healing for 15 sec. While Jadefire Teachings is active, your Stamina is increased by 5%. Instant.
  • Rushing Wind Kick Kick up a powerful gust of wind, dealing [ 143.8% [ 359.5% of Attack Power ] Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%. Grants Rushing Winds for 4 sec, increasing Renewing Mist's healing by 50% 100%. 2.5% of Base Mana. Instant. 10 sec cooldown.
  • Rushing Wind Kick Kick up a powerful gust of wind, dealing [ 143.8% [ 359.5% of Attack Power ] Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%. Grants Rushing Winds for 4 sec, increasing Renewing Mist's healing by 50%. Instant. 100%. Instant.
  • Rushing Winds Kick up a powerful gust of wind, dealing [ 143.8% [ 359.5% of Attack Power ] Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%. Grants Rushing Winds for 4 sec, increasing Renewing Mist's healing by 50%. Instant. 100%. Instant.
  • Touch of Death You exploit the enemy target's weakest point, instantly killing them. dealing damage equal to 100% of your maximum health to them.
  • Yu'lon's Whisper While channeling Mana Tea you exhale the breath of Yu'lon, healing up to 5 allies within 15 yards for [ 4.55% [ 18.2% of Spell Power ] every 0.5 sec. 100 yd range.
  • Yu'lon's Whisper While channeling Mana Tea you exhale the breath of Yu'lon, healing up to 5 allies within 15 yards for [ 4.55% [ 18.2% of Spell Power ] every 0.5 sec. Instant.
  • Yu'lon's Whisper While channeling Mana Tea you exhale the breath of Yu'lon, healing up to 5 allies within 15 yards for [ 4.55% [ 18.2% of Spell Power ] every 0.5 sec. 100 yd range. Instant.

Mistweaver
  • Mistweaver Monk Mistweaver Monk core passive Increases damage/healing by 3% 9%: Bonedust Brew, Burst of Life, Celestial Breath, Celestial Conduit, Celestial Harmony, Chi Burst, Chi Wave, Combat Wisdom, Crane Style, Enveloping Breath, Enveloping Mist, Expel Harm, Flight of the Red Crane, Gust of Mists, Healing Sphere, Invigorating Mists, Invoke Chi-Ji, the Red Crane, Invoke Yu'lon, the Jade Serpent, Jadefire Stomp, Mantra of Purity, Mastery: Gust of Mists, Max A - Test FX - Weapons of Order, Overflowing Mists, Rapid Diffusion, Refreshing Jade Wind, Renewing Mist, Restoral, Revival, Rising Mist, Sheilun's Gift, Soothing Breath, Soothing Mist, Sphere of Hope, Strength of Spirit, Surging Mist, Tear of Morning, Thunder Focus Tea, Thunderous Focus Tea, Unison, Veil of Pride, Vivify, Weapons of Order, Yu'lon's Whisper, Zen Pulse, Zen Spheres Increases periodic damage/healing by 3% 9%: Bonedust Brew, Burst of Life, Celestial Breath, Celestial Conduit, Celestial Harmony, Chi Burst, Chi Wave, Combat Wisdom, Crane Style, Enveloping Breath, Enveloping Mist, Expel Harm, Flight of the Red Crane, Gust of Mists, Healing Sphere, Invigorating Mists, Invoke Chi-Ji, the Red Crane, Invoke Yu'lon, the Jade Serpent, Jadefire Stomp, Mantra of Purity, Mastery: Gust of Mists, Max A - Test FX - Weapons of Order, Overflowing Mists, Rapid Diffusion, Refreshing Jade Wind, Renewing Mist, Restoral, Revival, Rising Mist, Sheilun's Gift, Soothing Breath, Soothing Mist, Sphere of Hope, Strength of Spirit, Surging Mist, Tear of Morning, Thunder Focus Tea, Thunderous Focus Tea, Unison, Veil of Pride, Vivify, Weapons of Order, Yu'lon's Whisper, Zen Pulse, Zen Spheres Increases damage/healing by 106%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick, Rushing Wind Kick, Rushing Winds Increases damage/healing by 30%: Blackout Kick, Shadowboxing Treads, Teachings of the Monastery Increases damage/healing by 297%: Glyph of Tiger Palm and Tiger Palm Increases damage/healing by 184%: Spinning Crane Kick Increases periodic damage/healing by 400%: Crackling Jade Lightning and Crackling Jade Shock Increases damage/healing by 20%: Invigorating Mists and Vivify Increases damage/healing by 10%: Corrosive Dosage, Courage of the White Tiger, Flight of the Red Crane, Sphere of Despair, Zen Spheres Increases periodic damage/healing by 10%: Corrosive Dosage, Courage of the White Tiger, Flight of the Red Crane, Sphere of Despair, Zen Spheres Monk - Mistweaver Spec. Monk - Mistweaver Spec.

Paladin (Forums)
  • Blessing of Sacrifice Places a Blessing on a party or raid member, transferring 100% of damage taken to you over 6 sec. 1 charge. 1.4% of Base Mana. 40 yd range. Instant. 2 min recharge. 1 charge. cooldown.
  • Blessing of Sacrifice Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health. 1 charge. 1.4% of Base Mana. 40 yd range. Instant. 2 min recharge. 1 charge. cooldown.
  • Dawnlight Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% [ 255% of Spell Power ] Radiant damage or [ 468% of Spell Power ] healing over 8 sec.
  • Divine Resonance (Protection) After casting Divine Toll, you instantly cast Avenger's ShieldJudgment every 5 sec. Shield every 5 sec.
  • Glyph of the Luminous Charger While Crusader Aura is active, Your paladin class mounts glow with holy light. Instant.
  • Holy Shock 2.6% 2.8% of Base Mana.
  • Refining Fire Enemies struck by Avenger's Shield burn with holy fire, suffering [ 125% of Attack Power ] Radiant damage over 5 sec. Unlimited range. Instant.
  • Refining Fire Enemies struck by Avenger's Shield burn with holy fire, suffering [ 125% of Attack Power ] Radiant damage over 5 sec. Unlimited range.
  • Sentinel Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 16 sec. After 1 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. While active, your damage and healing is increased by 20% 0%, and Hammer of Wrath may be cast on any target. Combines with Avenging Wrath.
  • Sun Sear (Holy) Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% [ 255% of Spell Power ] Radiant damage or [ 468% of Spell Power ] healing over 8 sec.
  • Sun Sear (Protection, Initial) Casting causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% [ 255% of Spell Power ] Radiant damage or [ 468% of Spell Power ] healing over 8 sec.
  • Sun Sear (Retribution) Casting Wake of Ashes causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% [ 255% of Spell Power ] Radiant damage or [ 468% of Spell Power ] healing over 8 sec.
  • Word of Glory (Light of the Titans) Calls down the Light to heal a friendly target for 0 and an additional 0 over 10 sec. 20% over 10 sec.

Holy
  • Beacon of Virtue Apply a Beacon of Light to your target and 4 injured allies within 30 yds for 8 sec. All affected allies will be healed for 10% of the amount of your other healing done. Holy Paladin - Level 50 Talent. Holy Paladin - Level 50 Talent. 4% 5% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Holy Paladin Holy Paladin core passive Decreases damage/healing by 3%: A Just Reward, Arcing Light, Ashen Hallow, Aura Mastery, Barrier of Faith, Bestow Faith, Crusader's Reprieve, Dawnlight, Divine Guidance, Divine Toll, Eternal Flame, Faith in the Light, Flash of Light, Glimmer of Light, Golden Path, Grace of the Justicar, Hallowed Discernment, Hammer and Anvil, Holy Light, Holy Prism, Holy Reverberation, Holy Ritual, Holy Shock, Illumine, Judgment of Light, Light of Dawn, Light of the Martyr, Light of the Titans, Lightforged Blessing, Light's Hammer, Martyr's Breath, Merciful Auras, Radiant Aura, Radiant Incandescence, Recompense, Rite of Adjuration, Sacred Shield, Sacred Weapon, Sacred Word, Seal of Charity, Seal of Mercy, Seal of the Crusader, Shock Barrier, Sun Sear, Sun's Avatar, Touch of Light, Truth Prevails, Tyr's Deliverance, Word of Glory Decreases periodic damage/healing by 3%: A Just Reward, Arcing Light, Ashen Hallow, Aura Mastery, Barrier of Faith, Bestow Faith, Crusader's Reprieve, Dawnlight, Divine Guidance, Divine Toll, Eternal Flame, Faith in the Light, Flash of Light, Glimmer of Light, Golden Path, Grace of the Justicar, Hallowed Discernment, Hammer and Anvil, Holy Light, Holy Reverberation, Holy Ritual, Holy Shock, Illumine, Judgment of Light, Light of Dawn, Light of the Martyr, Light of the Titans, Lightforged Blessing, Light's Hammer, Martyr's Breath, Merciful Auras, Radiant Aura, Radiant Incandescence, Recompense, Rite of Adjuration, Sacred Weapon, Sacred Word, Seal of Charity, Seal of Mercy, Seal of the Crusader, Shock Barrier, Sun Sear, Sun's Avatar, Touch of Light, Truth Prevails, Tyr's Deliverance, Word of Glory Decreases damage/healing by 42%: Ashen Hallow, Boundless Judgment, Hallowed Discernment, Hammer of Wrath, Judgment, Judgment of Justice Increases damage/healing by 48%: Consecrated Ground and Consecration Increases damage/healing by 66%: Afterimage, Eternal Flame, Faith in the Light, Light of the Titans, Word of Glory Increases damage/healing by 224%: Hammer of Wrath Increases damage/healing by 77%: Crusader Strike and Crusader's Fire Paladin - Holy Spec. Paladin - Holy Spec.

Holy, Protection, Retribution
  • Spellbreaker Eye for an Eye can now also trigger at 100% effectiveness from direct Magic damage. PvP Talent. PvP Talent. Requires Paladin. Requires level 10.

Protection
  • Protection Paladin Increases damage/healing by 110%: ....[/ins]
  • Sentinel Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 16 sec. After 1 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. While active, your damage and healing is increased by 20% 0%, and Hammer of Wrath may be cast on any target. Combines with Avenging Wrath. Protection Paladin - Level 45 Talent. Protection Paladin - Level 45 Talent. Instant. 2 min cooldown.

Protection & Retribution
  • Avenging Wrath Call upon the Light and become an avatar of retribution, increasing your damage and healing done by 20% 0% for 20 sec, and allowing Hammer of Wrath to be cast on any target. Combines with other Avenging Wrath abilities, granting all known Avenging Wrath effects while active. Paladin - Protection & Retribution Spec. Paladin - Protection & Retribution Spec.

Retribution
  • Retribution Paladin ...Increases damage/healing by 185%: Afterimage, Faith in the Light, Light of the Titans, Word of Glory Paladin - Retribution Spec. Paladin - Retribution Spec.

Minor Glyphs

Priest (Forums)
  • Inner Quietus (Shadow) Vampiric Touch and Shadow Word: Pain deal 20% additional damage. 25% additional damage.
  • Inner Quietus Shadow: Vampiric Touch and Shadow Word: Pain deal 20% additional damage. 25% additional damage.
  • Power Word: Radiance A burst of light heals the target and 4 injured allies within 30 yards for [ 450.4% [ 540.48% of Spell Power ], and applies Atonement for 60% of its normal duration. 1 charge. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. 4.5% of Base Mana. 40 yd range. 2 sec cast. 18 sec recharge. 1 charge.
  • Preemptive Care (Discipline) Increases the duration of Atonement by 3 4 sec and the duration of Renew by 3 sec.
  • Premonition of Piety Increases your healing done by 15% 20% and causes 70% of overhealing on players to be redistributed to up to 4 nearby allies for 15 sec. Instant.
  • Premonition of Piety Increases your healing done by 15% 20% and causes 70% of overhealing on players to be redistributed to up to 4 nearby allies for 15 sec. 1 charge. Instant. 60 sec recharge. 1 charge.
  • Psychic Link Your direct damage spells inflict 25% 30% of their damage on all other targets afflicted by your Vampiric Touch within 40 yards. Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch.
  • Void Bolt (Normal) Sends a bolt of pure void energy at the enemy, causing [ 319.07% [ 350.97% of Spell Power ] Shadow damage.
  • Void Bolt (Void Bolt) Sends a bolt of pure void energy at the enemy, causing [ 319.07% [ 350.97% of Spell Power ] Shadow damage and extending the duration of Shadow Word: Pain and Vampiric Touch on all nearby targets by 3 sec.
  • Void Flay Flays the enemy, causing [ 100% of Spell Power ] Shadow damage. Deals up to 50% additional damage, dealing more damage to higher health enemies. 30 45 yd range. 1.5 sec cast.
  • Void Leech Every 2 Every 3 sec siphon an amount equal to 3% 4% of your health from an ally within 40 yds if they are higher health than you. 100 yd range. Instant.
  • Void Leech Every 2 Every 3 sec siphon an amount equal to 3% 4% of your health from an ally within 40 yds if they are higher health than you. Instant.
  • Void Leech Every 2 Every 3 sec siphon an amount equal to 3% 4% of your health from an ally within 40 yds if they are higher health than you.
  • Voidwound (Shadow) Vampiric Touch and Shadow Word: Pain deal 20% additional damage. 25% additional damage.

Discipline
  • Discipline Priest Discipline Priest core passive Decreases damage/healing by 25%: Holy Fire, Smite, Smite test copy, Test - Drustvar - Witch - Test Spell Impact, Void Blast Increases damage/healing by 80%: Mind Blast, Schism, Void Blast Increases damage/healing by 30%: Inescapable Torment Increases damage/healing by 42%: Shadow Word: Pain and Twilight Equilibrium Increases periodic damage/healing by 42%: Shadow Word: Pain and Twilight Equilibrium Increases damage/healing by 63% 88%: Flash Heal Increases damage/healing by 25%: Renew Increases periodic damage/healing by 25%: Renew Decreases damage/healing by 38%: Collapsing Void Decreases damage/healing by 30%: Entropic Rift Priest - Discipline Spec. Priest - Discipline Spec.

Shadow
  • Shadow Priest Increases damage/healing by 10%: Ascended Blast, Ascended Eruption, Ascended Nova, Collapsing Void, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devour Matter, Devouring Plague, Divine Star, Echoing Void, Entropic Rift, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Inner Quietus, Light Eruption, Light's Wrath, Mastery: Shadow Weaving, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Ultimate Penitence, Unfurling Darkness, Unholy Transfusion, Vampiric Touch, Void Blast, Void Bolt, Void Eruption, Void Flay, Void Spike, Void Torrent, Void Volley, Voidwound, Voidwraith Increases periodic damage/healing by 10%: Ascended Blast, Ascended Eruption, Ascended Nova, Collapsing Void, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devour Matter, Devouring Plague, Divine Star, Echoing Void, Entropic Rift, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Inner Quietus, Light Eruption, Light's Wrath, Mastery: Shadow Weaving, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Ultimate Penitence, Unfurling Darkness, Unholy Transfusion, Vampiric Touch, Void Blast, Void Bolt, Void Eruption, Void Flay, Void Spike, Void Torrent, Void Volley, Voidwound, Voidwraith Increases damage/healing by 98%: Shadow Word: Pain, Twilight Equilibrium, Unfurling Darkness, Vampiric Touch Increases periodic damage/healing by 98%: Shadow Word: Pain and Twilight Equilibrium Increases damage/healing by 9% 20%: Entropic Rift Increases damage/healing by 9% 20%: Collapsing Void Increases damage/healing by 49%: Mind Blast, Schism, Void Blast Increases damage/healing by 10%: Inescapable Torment Increases damage/healing by 60%: Deathspeaker, Devour Matter, Painbreaker Psalm, Painbreaker's Psalm, Shadow Word: Death, Twilight Empowerment Increases damage/healing by 46%: Flash Heal Decreases damage/healing by 37% 31%: Deathspeaker, Devour Matter, Painbreaker Psalm, Painbreaker's Psalm, Shadow Word: Death, Twilight Empowerment Increases damage/healing by 49% 64%: Mind Blast, Schism, Void Blast Increases periodic damage/healing by 25%: Renew Increases damage/healing by 25%: Prayer of Mending Increases damage/healing by 10%: Void Blast Priest - Shadow Spec. Priest - Shadow Spec.

Rogue (Forums)
  • Dispatch Finishing move that dispatches the enemy, dealing damage per combo point: 1 point : [ 41.6% [ 44% of Attack Power ] damage 2 points: [ 83.2% [ 88% of Attack Power ] damage 3 points: [ 124.8% [ 132% of Attack Power ] damage 4 points: [ 166.4% [ 176% of Attack Power ] damage 5 points: [ 208% [ 220% of Attack Power ] damage 6 points: [ 249.6% [ 264% of Attack Power ] damage Requires One-Handed Melee Weapon. 35 Energy. Melee range. Instant. 1 sec global cooldown.
  • Fatebound Coin (Tails) Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 10%, lasting 15 sec or until you flip Tails. Tails deals [ 180% of Attack Power ] Cosmic damage to your target. For each time the same face is flipped in a row, Heads increases damage by an additional 2% and Tails increases its damage by 10%. 30 yd range. Instant. 20 yd range. Instant.
  • Feint Normal: Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 40% and all other damage taken by 0% for 6 sec. PvP Rules Enabled (HARDCODED): Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 40% for 6 sec. 1 charge. 35 Energy. Instant. 15 sec recharge. 1 charge.
  • Master Assassin Critical strike chance increased by 25% 20% while Stealthed and for 6 sec after breaking Stealth. Instant.
  • Master Assassin Critical strike chance increased by 25% 20% while Stealthed and for 6 sec after breaking Stealth. Instant.

Assassination
  • Master Assassin Critical strike chance increased by 25% 20% while Stealthed and for 6 sec after breaking Stealth. Assassination Rogue - Level 25 Talent. Assassination Rogue - Level 25 Talent.

Outlaw
  • Dispatch Finishing move that dispatches the enemy, dealing damage per combo point: 1 point : [ 41.6% [ 44% of Attack Power ] damage 2 points: [ 83.2% [ 88% of Attack Power ] damage 3 points: [ 124.8% [ 132% of Attack Power ] damage 4 points: [ 166.4% [ 176% of Attack Power ] damage 5 points: [ 208% [ 220% of Attack Power ] damage 6 points: [ 249.6% [ 264% of Attack Power ] damage Requires One-Handed Melee Weapon. Rogue - Outlaw Spec. Rogue - Outlaw Spec. 35 Energy. Melee range. Instant. 1 sec global cooldown.
  • Outlaw Rogue Decreases damage/healing by 4%: Ambush, Amplifying Poison, Audacity, Backstab, Between the Eyes, Black Powder, Blade Flurry, Blade Rush, Blindside, Caustic Spatter, Clear the Witnesses, Corrupt the Blood, Coup de Grace, Creeping Venom, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Deathstalker's Mark, Dispatch, Dispatch (Coup de Grace), Double Dose, Echoing Blades, Echoing Reprimand, Envenomous Explosion, Eviscerate, Eviscerate (Coup de Grace), Explosive Inflamation, Fatal Intent, Fatebound Coin, Fatebound Coin (Tails), Fateful Ending, Flagellation, Flensing Knives, Garrote, Ghostly Strike, Goremaw's Bite, Hand of Fate, Hemorrhage, Hunt Them Down, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Lucky Coin, Main Gauche, Mastery: Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Pistol Shot, Poison Bomb, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Secret Technique, Sepsis, Serrated Bone Spike, Serrated Bone Spikes, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Singular Focus, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Wound Poison Decreases periodic damage/healing by 4%: Ambush, Amplifying Poison, Audacity, Backstab, Between the Eyes, Black Powder, Blade Flurry, Blade Rush, Blindside, Caustic Spatter, Clear the Witnesses, Corrupt the Blood, Coup de Grace, Creeping Venom, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Deathstalker's Mark, Dispatch, Dispatch (Coup de Grace), Double Dose, Echoing Blades, Echoing Reprimand, Envenomous Explosion, Eviscerate, Eviscerate (Coup de Grace), Explosive Inflamation, Fatal Intent, Fatebound Coin, Fatebound Coin (Tails), Fateful Ending, Flagellation, Flensing Knives, Garrote, Ghostly Strike, Goremaw's Bite, Hand of Fate, Hemorrhage, Hunt Them Down, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Lucky Coin, Main Gauche, Mastery: Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Pistol Shot, Poison Bomb, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Secret Technique, Sepsis, Serrated Bone Spike, Serrated Bone Spikes, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Singular Focus, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Wound Poison Rogue - Outlaw Spec. Rogue - Outlaw Spec.

Minor Glyphs

Shaman (Forums)
  • Arc Discharge (Elemental) Tempest causes your next 2 1 Chain Lightning or Lightning Bolt spells to be instant cast and deal 40% increased damage.
  • Arc Discharge (Elemental) Tempest causes your next 2 1 Chain Lightning or Lightning Bolt spells to be instant cast and deal 40% increased damage.
  • Arc Discharge (Elemental) Tempest causes your next 2 1 Chain Lightning or Lightning Bolt spells to be instant cast and deal 40% increased damage.
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 150.15% [ 210.21% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. 100 yd range. Instant.
  • Chain Lightning Overload (Echo Chamber) Hurls a lightning bolt at the enemy, dealing [ 47.5% [ 32.9% of Spell Power ] Nature damage and then jumping to additional nearby enemies.
  • Conductive Energy (Elemental) Lightning Rod targets now also take 20% 10% of the damage that Tempest deals, and Tempest also applies Lightning Rod effect.
  • Conductive Energy (Enhancement, Restoration, Initial) Lightning Rods take 20% 10% of all damage you deal with Lightning Bolt and Chain Lightning.
  • Conductive Energy (Enhancement, Restoration, Initial) Lightning Rods take 20% 10% of all damage you deal with Lightning Bolt and Chain Lightning.
  • Conductive Energy (Tempest) Lightning Rods take 20% 10% of all damage you deal with Tempest, Lightning Bolt, and Chain Lightning.
  • Conductive Energy Lightning Rods take 20% 10% of all damage you deal with Tempest, Lightning Bolt, and Chain Lightning.
  • Deeply Rooted Elements (Elemental) While ascended, Elemental Overload damage is increased by 150% 100% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overloads.
  • Echo Chamber Increases the damage dealt by your Elemental Overloads by 40%. 20%.
  • Elemental Blast Harnesses the raw power of the elements, dealing [ 226.51% [ 260.49% of Spell Power ] Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by [ 3.000 * $168,534bc1 ]% for 10 sec. Limited to 1 target. 100 yd range. Instant.
  • Elemental Blast Overload (Echo Chamber) Harnesses the raw power of the elements, dealing [ 130.8% [ 90.6% of Spell Power ] Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by [ 3.000 * $168,534bc1 ]% for 10 sec.
  • Icefury (Normal) Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next Frost Shock to deal 150% 200% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom.
  • Icefury (Tempest) Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next Frost Shock to deal 150% 200% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom.
  • Icefury Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next Frost Shock to deal 150% 200% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom.
  • Icefury (Elemental) Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next Frost Shock to deal 150% 200% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom.
  • Icefury (Tempest) Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next Frost Shock to deal 150% 200% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom.
  • Icefury (Enhancement) Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next Frost Shock to deal 150% 200% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom.
  • Icefury Overload (Echo Chamber) Hurls frigid ice at the target, dealing [ 280.3% [ 194% of Spell Power ] Frost damage.
  • Lava Burst (Normal) Hurls molten lava at the target, critically dealing [ 228.8% [ 263.1% of Spell Power ] Fire damage.
  • Lava Burst (PvP Rules Enabled (HARDCODED)) Hurls molten lava at the target, critically dealing [ 171.6% [ 189.4% of Spell Power ] Fire damage.
  • Lava Burst Overload (Echo Chamber) Hurls molten lava at the target, dealing [ 90.3% [ 62.5% of Spell Power ] Fire damage.
  • Lightning Bolt Overload (Echo Chamber) Casts a bolt of lightning at the target for [ 85.2% [ 59% of Spell Power ] Nature damage.
  • Lightning Bolt Overload (Echo Chamber) Casts a bolt of lightning at the target for [ 85.2% [ 59% of Spell Power ] Nature damage.
  • Lightning Rod (Elemental) Lightning Rods take 20% 10% of all damage you deal with Lightning Bolt and Chain Lightning.
  • Lightning Rod (Enhancement, Restoration, Initial) Lightning Rods take 20% 10% of all damage you deal with Lightning Bolt and Chain Lightning.
  • Lightning Rod (Tempest) Lightning Rods take 20% 10% of all damage you deal with Tempest, Lightning Bolt, and Chain Lightning.
  • Lightning Rod (Elemental) Lightning Rods take 20% 10% of all damage you deal with Lightning Bolt and Chain Lightning.
  • Lightning Rod (Enhancement, Restoration, Initial) Lightning Rods take 20% 10% of all damage you deal with Lightning Bolt and Chain Lightning.
  • Lightning Rod (Tempest) Lightning Rods take 20% 10% of all damage you deal with Tempest, Lightning Bolt, and Chain Lightning.
  • Lightning Rod Lightning Rods take 20% 10% of all damage you deal with Tempest, Lightning Bolt, and Chain Lightning.
  • Lightning Rod (Elemental) Lightning Rods take 20% 10% of all damage you deal with Lightning Bolt and Chain Lightning.
  • Lightning Rod (Enhancement, Restoration, Initial) Lightning Rods take 20% 10% of all damage you deal with Lightning Bolt and Chain Lightning.
  • Lightning Rod (Tempest) Lightning Rods take 20% 10% of all damage you deal with Tempest, Lightning Bolt, and Chain Lightning.

Elemental
  • Ascendance Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 150% 100% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overloads. Elemental Shaman - Level 50 Talent. Elemental Shaman - Level 50 Talent. Instant. 3 min cooldown.
  • Elemental Shaman Elemental Shaman baseline passive Decreases damage/healing by 14%: [DNT]Crash Lightning, Acid Rain, Ascendance, Awakening Storms, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Lively Totems, Maelstrom, Mastery: Elemental Overload, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases periodic damage/healing by 14%: [DNT]Crash Lightning, Acid Rain, Ascendance, Awakening Storms, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Lively Totems, Maelstrom, Mastery: Elemental Overload, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases damage/healing by 26%: Earth Shield Increases damage/healing by 60%: Earth Shield Increases damage/healing by 12%: Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Mastery: Elemental Overload Increases damage/healing by 128%: Chain Lightning, Crash Lightning, Maelstrom, Ride the Lightning Decreases damage/healing by 48% 53%: Earthen Smash, Echo Chamber, Lava Bolt, Lightning Bolt, Lightning Bolt Overload, Maelstrom, Mastery: Elemental Overload Decreases damage/healing by 17%: Echo Chamber, Lava Burst, Lava Burst Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 128%: Tempest and Tempest Overload Increases damage/healing by 59%: Control of Lava, Flame Shock, Maelstrom Increases periodic damage/healing by 59%: Control of Lava, Flame Shock, Maelstrom Increases damage/healing by 19%: Healing Surge Increases damage/healing by 180%: Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Mastery: Elemental Overload Increases damage/healing by 65%: Echo Chamber, Lava Burst, Lava Burst Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 132% 155%: Earthen Smash, Echo Chamber, Lava Bolt, Lightning Bolt, Lightning Bolt Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 25%: Deluge and Tidebringer Decreases damage/healing by 13%: Chain Lightning, Crash Lightning, Maelstrom, Ride the Lightning Decreases damage/healing by 13%: Tempest and Tempest Overload Shaman - Elemental Spec. Shaman - Elemental Spec.
  • Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next Frost Shock to deal 150% 200% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom. Generates 12 Maelstrom. Elemental Shaman - Level 45 Talent. Elemental Shaman - Level 45 Talent. 0.6% of Base Mana. 40 yd range. Instant.

Enhancement
  • Enhancement Shaman (New) Shaman - Enhancement Spec. Shaman - Enhancement Spec.
  • Enhancement Shaman Decreases damage/healing by 4% Increases damage/healing by 2%: [DNT]Crash Lightning, Acid Rain, Ascendance, Awakening Storms, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Lively Totems, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases periodic damage/healing by 4% Increases periodic damage/healing by 2%: [DNT]Crash Lightning, Acid Rain, Ascendance, Awakening Storms, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Lively Totems, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases damage/healing by 21%: Chain Lightning, Crash Lightning, Earthen Smash, Elemental Blast, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Lava Bolt, Lava Burst, Lava Burst Overload, Lightning Bolt, Lightning Bolt Overload, Ride the Lightning, Tempest Increases damage/healing by 26%: Earth Shield Increases damage/healing by 34%: Healing Surge Increases damage/healing by 25%: Deluge and Tidebringer Increases damage/healing by 60%: Earth Shield Increases damage/healing by 12%: Elemental Blast, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery Increases damage/healing by 10%: Chain Lightning, Crash Lightning, Ride the Lightning Shaman - Enhancement Spec. Shaman - Enhancement Spec.

Restoration
  • Restoration Shaman Restoration Shaman core passive Increases damage/healing by 275%: Chain Lightning, Crash Lightning, Ride the Lightning Increases damage/healing by 176%: Lava Burst and Lava Burst Overload Increases damage/healing by 267%: Earthen Smash, Lava Bolt, Lightning Bolt, Lightning Bolt Overload Increases damage/healing by 179%: Control of Lava and Flame Shock Increases periodic damage/healing by 179%: Control of Lava and Flame Shock Increases damage/healing by 11% 22%: Healing Surge Decreases damage/healing by 9%: Healing Surge Increases damage/healing by 20%: Deluge and Tidebringer Increases damage/healing by 12%: Healing Stream, Healing Stream Totem, Poison Cleansing, Poison Cleansing Totem Shaman - Restoration Spec. Shaman - Restoration Spec.

Warlock (Forums)
  • _JKL - live update crash test 2 Inflicts increasing agony on the target, causing up to [ 128.7% [ 148% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Instant.
  • Agony Inflicts increasing agony on the target, causing up to [ 128.7% [ 148% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Instant.
  • Agony Inflicts increasing agony on the target, causing up to [ 128.7% [ 148% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Instant.
  • Boost 2.0 [All] - Pause Health Regen Inflicts increasing agony on the target, causing up to [ 128.7% [ 148% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Instant.
  • Boost 2.0 [Warlock] - Pause Regen & Burn Mana Inflicts increasing agony on the target, causing up to [ 128.7% [ 148% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Instant.
  • Call Dreadstalkers Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 111.4% [ 139.2% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. Unlimited range. Instant.
  • Call Dreadstalkers Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 111.4% [ 139.2% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. Unlimited range. Instant.
  • Call Dreadstalkers Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 111.4% [ 139.2% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. Unlimited range. Instant.
  • Chaos Bolt Unleashes a devastating blast of chaos, dealing a critical strike for [ 524.8% [ 577.3% of Spell Power ] Chaos damage. Damage is further increased by your critical strike chance. 40 yd range. 3 sec cast.
  • Conflagrate (Normal) Triggers an explosion on the target, dealing [ 168.74% [ 210.92% of Spell Power ] Fire damage.
  • Conflagrate (Backdraft) Triggers an explosion on the target, dealing [ 168.74% [ 210.92% of Spell Power ] Fire damage.
  • Conflagrate (Normal) Triggers an explosion on the target, dealing [ 168.74% [ 210.92% of Spell Power ] Fire damage.
  • Conflagrate (Backdraft) Triggers an explosion on the target, dealing [ 168.74% [ 210.92% of Spell Power ] Fire damage.
  • Corruption (Affliction) Corrupts the target, causing [ 13.8% [ 17.25% of Spell Power ] Shadow damage and [ 13% [ 16.25% of Spell Power ] Shadow damage every 2 sec.
  • Corruption (Demonology, Destruction, Initial) Corrupts the target, causing [ 13.8% [ 17.25% of Spell Power ] Shadow damage and an additional [ 91% [ 113.75% of Spell Power ] Shadow damage over 14 sec.
  • Corruption Corruption now instantly deals [ 13.8% [ 17.25% of Spell Power ] damage. Rank 3. Rank 3.
  • Corruption (Affliction) Corrupts the target, causing [ 13.8% [ 17.25% of Spell Power ] Shadow damage and [ 13% [ 16.25% of Spell Power ] Shadow damage every 2 sec.
  • Corruption (Demonology, Destruction, Initial) Corrupts the target, causing [ 13.8% [ 17.25% of Spell Power ] Shadow damage and an additional [ 91% [ 113.75% of Spell Power ] Shadow damage over 14 sec.
  • Deliberate Corruption (Affliction) Corrupts the target, causing [ 13.8% [ 17.25% of Spell Power ] Shadow damage and [ 13% [ 16.25% of Spell Power ] Shadow damage every 2 sec.
  • Deliberate Corruption (Demonology, Destruction, Initial) Corrupts the target, causing [ 13.8% [ 17.25% of Spell Power ] Shadow damage and an additional [ 91% [ 113.75% of Spell Power ] Shadow damage over 14 sec.
  • Demoniac When your summoned Dreadstalkers fade away, you have a 50% 100% chance to absorb their life essence, granting you a stack of Demonic Core.
  • Demonic Core When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core. When your summoned Dreadstalkers fade away, you have a 50% 100% chance to absorb their life essence, granting you a stack of Demonic Core. Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks. 100 yd range.
  • Demonic Core When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core. When your summoned Dreadstalkers fade away, you have a 50% 100% chance to absorb their life essence, granting you a stack of Demonic Core. Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks. 100 yd range. Instant.
  • Demonic Core When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core. When your summoned Dreadstalkers fade away, you have a 50% 100% chance to absorb their life essence, granting you a stack of Demonic Core. Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks. 100 yd range. Instant.
  • Demonic Core When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core. When your summoned Dreadstalkers fade away, you have a 50% 100% chance to absorb their life essence, granting you a stack of Demonic Core. Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks. 100 yd range. Instant.
  • Diabolic Imp Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 111.4% [ 139.2% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. 100 yd range. Instant.
  • Doom Bolt Sends a shadowy bolt at the enemy, causing [ 216.18% [ 259.42% of Spell Power ] Shadow damage. 20 Energy. 40 yd range. 2 sec cast.
  • Gloom Slash Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal an additional [ 20.37% [ 24.44% of Spell Power ] Shadow damage. Instant.
  • Gloom Slash Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal an additional [ 20.37% [ 24.44% of Spell Power ] Shadow damage. Melee range. Instant.
  • Grimoire of Service (Affliction, Destruction, Initial) Summons a second demon which fights for you for 25 sec and deals 45% increased damage. 125% increased damage.
  • Grimoire of Service (Demonology) Summons a second demon which fights for you for 25 sec and deals 45% increased damage. 125% increased damage.
  • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 111.4% [ 139.2% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. Unlimited range. Instant.
  • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 111.4% [ 139.2% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. Unlimited range. Instant.
  • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 111.4% [ 139.2% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. 100 yd range. Instant.
  • Immolate Burns the enemy, causing [ 65.08% [ 81.35% of Spell Power ] Fire damage immediately and an additional [ 244.04% [ 305.06% of Spell Power ] Fire damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.
  • Immolate Burns the enemy, causing [ 65.08% [ 81.35% of Spell Power ] Fire damage immediately and an additional [ 244.04% [ 305.06% of Spell Power ] Fire damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. 100 yd range. Instant.
  • Immolate Burns the enemy, causing [ 65.08% [ 81.35% of Spell Power ] Fire damage immediately and an additional [ 244.04% [ 305.06% of Spell Power ] Fire damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. 100 yd range. Instant.
  • Immolate Burns the enemy, causing [ 65.08% [ 81.35% of Spell Power ] Fire damage immediately and an additional [ 244.04% [ 305.06% of Spell Power ] Fire damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. 100 yd range. Instant.
  • Incinerate (Normal) Draws fire toward the enemy, dealing [ 150.23% [ 180.28% of Spell Power ] Fire damage.
  • Incinerate (Diabolic Embers) Draws fire toward the enemy, dealing [ 150.23% [ 180.28% of Spell Power ] Fire damage.
  • Incinerate (Normal) Draws fire toward the enemy, dealing [ 150.23% [ 180.28% of Spell Power ] Fire damage.
  • Incinerate (Diabolic Embers) Draws fire toward the enemy, dealing [ 150.23% [ 180.28% of Spell Power ] Fire damage.
  • Mark of Shatug Your Summon Vilefiend becomes Summon Gloomhound and learns the following ability: Gloom Slash Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal an additional [ 20.37% [ 24.44% of Spell Power ] Shadow damage.
  • Pact of the Ered'ruin When Doom expires, you have a chance to summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals [ 216.18% [ 259.42% of Spell Power ] Shadow damage.
  • Rain of Fire Calls down a rain of hellfire, dealing [ 222.6% [ 267.1% of Spell Power ] Fire damage over 8 sec to enemies in the area. 100 yd range. Instant.
  • Rain of Fire Calls down a rain of hellfire, dealing [ 222.6% [ 267.1% of Spell Power ] Fire damage over 8 sec to enemies in the area. 3 Soul Shard. 40 yd range. 8 sec cast (Channeled).
  • Soulfire (Affliction) When your summoned Dreadstalkers fade away, you have a 50% 100% chance to absorb their life essence, granting you a stack of Demonic Core.
  • Soulfire (Demonology) When your summoned Dreadstalkers fade away, you have a 50% 100% chance to absorb their life essence, granting you a stack of Demonic Core.
  • Soulfire (Affliction) When your summoned Dreadstalkers fade away, you have a 50% 100% chance to absorb their life essence, granting you a stack of Demonic Core.
  • Soulfire (Demonology) When your summoned Dreadstalkers fade away, you have a 50% 100% chance to absorb their life essence, granting you a stack of Demonic Core.
  • Totem Mastery Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 111.4% [ 139.2% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. Unlimited range. Instant.
  • Unstable Affliction (Affliction) Afflicts one target with [ 355.11% [ 426.13% of Spell Power ] Shadow damage over 16 sec. If dispelled, deals [ 1,530.1% [ 1,836.1% of Spell Power ] damage to the dispeller and silences them for 4 sec.
  • Unstable Affliction (Demonology, Destruction, Initial) Afflicts one target with [ 355.11% [ 426.13% of Spell Power ] Shadow damage over 16 sec. If dispelled, deals [ 1,530.1% [ 1,836.1% of Spell Power ] damage to the dispeller and silences them for 4 sec.
  • Unstable Affliction (Affliction) Afflicts one target with [ 355.11% [ 426.13% of Spell Power ] Shadow damage over 16 sec. If dispelled, deals [ 1,530.1% [ 1,836.1% of Spell Power ] damage to the dispeller and silences them for 4 sec.
  • Unstable Affliction (Demonology, Destruction, Initial) Afflicts one target with [ 355.11% [ 426.13% of Spell Power ] Shadow damage over 16 sec. If dispelled, deals [ 1,530.1% [ 1,836.1% of Spell Power ] damage to the dispeller and silences them for 4 sec.
  • Wild Imp Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 111.4% [ 139.2% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. 100 yd range. Instant.
  • Wild Imp Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 111.4% [ 139.2% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. 100 yd range. Instant.
  • Wither (Affliction, Demonology, Initial) Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing [ 15.87% [ 19.84% of Spell Power ] Shadowflame damage immediately and an additional [ 237.23% [ 296.54% of Spell Power ] Shadowflame damage over 18 sec.
  • Wither (Destruction) Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing [ 15.87% [ 19.84% of Spell Power ] Shadowflame damage immediately and an additional [ 237.23% [ 296.54% of Spell Power ] Shadowflame damage over 18 sec.
  • Wither (Affliction, Demonology, Initial) Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing [ 15.87% [ 19.84% of Spell Power ] Shadowflame damage immediately and an additional [ 237.23% [ 296.54% of Spell Power ] Shadowflame damage over 18 sec.
  • Wither (Destruction) Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing [ 15.87% [ 19.84% of Spell Power ] Shadowflame damage immediately and an additional [ 237.23% [ 296.54% of Spell Power ] Shadowflame damage over 18 sec.
  • Wither Destruction: Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing [ 15.87% [ 19.84% of Spell Power ] Shadowflame damage immediately and an additional [ 237.23% [ 296.54% of Spell Power ] Shadowflame damage over 18 sec.
  • Wither (Affliction, Demonology, Initial) Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing [ 15.87% [ 19.84% of Spell Power ] Shadowflame damage immediately and an additional [ 237.23% [ 296.54% of Spell Power ] Shadowflame damage over 18 sec.
  • Wither (Destruction) Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing [ 15.87% [ 19.84% of Spell Power ] Shadowflame damage immediately and an additional [ 237.23% [ 296.54% of Spell Power ] Shadowflame damage over 18 sec.

Affliction
  • Agony Inflicts increasing agony on the target, causing up to [ 128.7% [ 148% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock - Affliction Spec. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. Instant.
  • Xavian Teachings Corruption is instant cast and instantly deals [ 13.8% [ 17.25% of Spell Power ] damage. Warlock - Affliction Spec. Warlock - Affliction Spec. 40 yd range.

Demonology
  • Grimoire: Felguard Summons a Felguard who attacks the target for 17 sec that deals 45% 125% increased damage. This Felguard will stun and interrupt their target when summoned. Demonology Warlock - Level 45 Talent. Demonology Warlock - Level 45 Talent. 1 Soul Shard. 40 yd range. Instant. 2 min cooldown.
  • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 111.4% [ 139.2% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. Warlock - Demonology Spec. Warlock - Demonology Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.

Destruction
  • Chaos Bolt Unleashes a devastating blast of chaos, dealing a critical strike for [ 524.8% [ 577.3% of Spell Power ] Chaos damage. Damage is further increased by your critical strike chance. Warlock - Destruction Spec. Warlock - Destruction Spec. 2 Soul Shard. 40 yd range. 3 sec cast.
  • Immolate Burns the enemy, causing [ 65.08% [ 81.35% of Spell Power ] Fire damage immediately and an additional [ 244.04% [ 305.06% of Spell Power ] Fire damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. Warlock - Destruction Spec. Warlock - Destruction Spec.

Warrior (Forums)
  • Bloodbath Assault the target in a bloodthirsty craze, dealing [ 232.87% [ 279.45% of Attack Power ] Physical damage and restoring 3% of your health. Generates 8 Rage. Requires Melee Weapon. Melee range. Instant. 4.5 sec cooldown.
  • Bloodthirst Assault the target in a bloodthirsty craze, dealing [ 194.06% [ 232.87% of Attack Power ] Physical damage and restoring 3% of your health. Generates 8 Rage. Requires Melee Weapon. Melee range. Instant. 4.5 sec cooldown.
  • Bloody Rampage Bloodthirst increases the damage of your next Rampage by 10%. Instant. 15%. Instant.
  • Cleave Strikes all enemies in front of you for [ 143.44% [ 172.13% of Attack Power ] Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets. Instant.
  • Cleave Strikes all enemies in front of you for [ 143.44% [ 172.13% of Attack Power ] Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets. Requires Two-Handed Melee Weapon. Melee range. Instant.
  • Crashing Thunder (Fury) Thunder Clap damage increased by 40%, and it generates 5 Rage. 8 Rage.
  • Culling Cyclone Each strike of Bladestorm deals an additional 15% 10% damage evenly split across all targets.
  • Deep Thirst When Raging Blow resets its own cooldown, the damage of your next Bloodthirst is increased by 10% 20%, stacking up to 2 times. Instant.
  • Demolish Unleash a series of precise and powerful strikes against your target, dealing [ 1,187.9% [ 1,254.8% of Attack Power ] damage to it, and [ 742.46% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish. Requires Melee Weapon. Melee range. 2 sec cast (Channeled). 45 sec cooldown.
  • Demolish Unleash a series of precise and powerful strikes against your target, dealing [ 1,187.9% [ 1,254.8% of Attack Power ] damage to it, and [ 742.46% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish. Requires Melee Weapon. 10 yd range. Instant.
  • Demolish Unleash a series of precise and powerful strikes against your target, dealing [ 1,187.9% [ 1,254.8% of Attack Power ] damage to it, and [ 742.46% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish. Requires Melee Weapon. 10 yd range. Instant.
  • Demolish Unleash a series of precise and powerful strikes against your target, dealing [ 1,187.9% [ 1,254.8% of Attack Power ] damage to it, and [ 742.46% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish. Requires Melee Weapon. 10 yd range. Instant.
  • Dreadnaught Overpower causes a seismic wave, dealing [ 30.2% [ 34.73% of Attack Power ] damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets. 100 yd range. Instant.
  • Execute (Normal) Attempts to finish off a foe, causing up to [ 416.9% [ 458.6% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Improved Execute) Attempts to finish off a foe, causing up to [ 416.9% [ 458.6% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Normal) Attempts to finish off a foe, causing up to [ 416.9% [ 458.6% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Improved Execute) Attempts to finish off a foe, causing up to [ 416.9% [ 458.6% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Normal) Attempts to finish off a foe, causing up to [ 416.9% [ 458.6% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Improved Execute) Attempts to finish off a foe, causing up to [ 416.9% [ 458.6% of Attack Power ] Physical damage based on Rage spent.
  • Execute Attempt to finish off a wounded foe, causing [ 413.7% [ 428.1% of Attack Power ] Physical damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Melee range. Instant.
  • Execute (Normal) Attempts to finish off a foe, causing up to [ 416.9% [ 458.6% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Improved Execute) Attempts to finish off a foe, causing up to [ 416.9% [ 458.6% of Attack Power ] Physical damage based on Rage spent.
  • Execute Attempt to finish off a wounded foe, causing [ 413.7% [ 428.1% of Attack Power ] Physical damage. Only usable on enemies that have less than 35% health. Generates 0 Rage. Requires Melee Weapon. 20 Rage. Melee range. Instant. 4.5 sec cooldown.
  • Execute Off-Hand Attempt to finish off a wounded foe, causing [ 413.7% [ 428.1% of Attack Power ] Physical damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Melee range. Instant.
  • Executioner's Precision (Normal) Attempts to finish off a foe, causing up to [ 416.9% [ 458.6% of Attack Power ] Physical damage based on Rage spent.
  • Executioner's Precision (Improved Execute) Attempts to finish off a foe, causing up to [ 416.9% [ 458.6% of Attack Power ] Physical damage based on Rage spent.
  • Ground Current Lightning Strikes also deal [ 23.85% [ 29.81% of Attack Power ] to enemies near their target. Damage reduced beyond 5 targets.
  • Learn Execute Attempt to finish off a wounded foe, causing [ 413.7% [ 428.1% of Attack Power ] Physical damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. 20 Rage. Melee range. Instant. 6 sec cooldown.
  • Lightning Strike (Arms, Fury, Initial) Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing [ 82.68% [ 103.4% of Attack Power ] Nature damage.
  • Lightning Strike (Protection) Damaging enemies with Thunder Clap, Revenge, or Execute has a 25% chance to also strike one with a lightning bolt, dealing [ 82.68% [ 103.4% of Attack Power ] Nature damage.
  • Lightning Strike (Thorim's Might) Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing [ 82.68% [ 103.4% of Attack Power ] Nature damage and generating 5 Rage. 3 Rage.
  • Lightning Strike Ground Current Lightning Strikes also deal [ 23.85% [ 29.81% of Attack Power ] to enemies near their target. Damage reduced beyond 5 targets. 40 yd range. Instant.
  • Lightning Strikes (Arms, Fury, Initial) Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing [ 82.68% [ 103.4% of Attack Power ] Nature damage.
  • Lightning Strikes (Protection) Damaging enemies with Thunder Clap, Revenge, or Execute has a 25% chance to also strike one with a lightning bolt, dealing [ 82.68% [ 103.4% of Attack Power ] Nature damage.
  • Lightning Strikes (Thorim's Might) Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing [ 82.68% [ 103.4% of Attack Power ] Nature damage and generating 5 Rage. 3 Rage.
  • Lightning Strikes Thorim's Might: Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing [ 82.68% [ 103.4% of Attack Power ] Nature damage and generating 5 Rage. 3 Rage.
  • Marked for Execution Your attacks against your primary target have a high chance to overwhelm their defenses and trigger a Slayer's Strike, dealing [ 290% [ 333.5% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 15%. Stacks 3 times. Melee range. Instant.
  • Mortal Strike A vicious strike that deals [ 304.82% [ 396.26% of Attack Power ] Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec. Requires Two-Handed Melee Weapon. 30 Rage. Melee range. Instant. 6 sec cooldown.
  • Mortal Strike A vicious strike that deals [ 304.82% [ 396.26% of Attack Power ] Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec. Requires Two-Handed Melee Weapon. Melee range. Instant.
  • Opportunist (Arms) When Overpower has its cooldown reset by Tactician, your next Overpower deals 25% additional damage and 25% additional critical damage. 20% additional damage and 20% additional critical damage.
  • Opportunist (Fury, Protection, Initial) When Raging Blow resets its own cooldown, your next Raging Blow deals 25% additional damage and 25% additional critical damage. 20% additional damage and 20% additional critical damage.
  • Opportunist Fury, Protection, Initial: When Raging Blow resets its own cooldown, your next Raging Blow deals 25% additional damage and 25% additional critical damage. 20% additional damage and 20% additional critical damage.
  • Opportunist (Arms) When Overpower has its cooldown reset by Tactician, your next Overpower deals 25% additional damage and 25% additional critical damage. 20% additional damage and 20% additional critical damage.
  • Opportunist (Fury, Protection, Initial) When Raging Blow resets its own cooldown, your next Raging Blow deals 25% additional damage and 25% additional critical damage. 20% additional damage and 20% additional critical damage.
  • Overpower (Improved Overpower) Generates [ 17.6% of Attack Power ] Rage. Generates [ 20.3% of Attack Power ] Rage.
  • Overpower (Normal) Overpower the enemy, dealing [ 176.41% [ 202.87% of Attack Power ] Physical damage.
  • Overpower (Martial Prowess) Overpower the enemy, dealing [ 176.41% [ 202.87% of Attack Power ] Physical damage.
  • Overpower (Improved Overpower) Overpower the enemy, dealing [ 176.41% [ 202.87% of Attack Power ] Physical damage. Generates [ 17.6% of Attack Power ] Rage. Generates [ 20.3% of Attack Power ] Rage.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 474.8% [ 522.3% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 474.8% [ 522.3% of Attack Power ] Physical damage and empowering your next Bloodthirst and Raging Blow.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 474.8% [ 522.3% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 474.8% [ 522.3% of Attack Power ] Physical damage and empowering your next Bloodthirst and Raging Blow.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 474.8% [ 522.3% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 474.8% [ 522.3% of Attack Power ] Physical damage and empowering your next Bloodthirst and Raging Blow.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 474.8% [ 522.3% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 474.8% [ 522.3% of Attack Power ] Physical damage and empowering your next Bloodthirst and Raging Blow.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 474.8% [ 522.3% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 474.8% [ 522.3% of Attack Power ] Physical damage and empowering your next Bloodthirst and Raging Blow.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 474.8% [ 522.3% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 474.8% [ 522.3% of Attack Power ] Physical damage and empowering your next Bloodthirst and Raging Blow.
  • Reap the Storm (Arms) Mortal Strike and Cleave have a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for [ 228.38% [ 285.47% of Attack Power ] damage and applying Overwhelmed.
  • Reap the Storm (Fury, Protection, Initial) Bloodthirst has a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for [ 228.38% [ 285.47% of Attack Power ] damage and applying Overwhelmed.
  • Reap the Storm Fury, Protection, Initial: Bloodthirst has a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for [ 228.38% [ 285.47% of Attack Power ] damage and applying Overwhelmed.
  • Reap the Storm (Arms) Mortal Strike and Cleave have a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for [ 228.38% [ 285.47% of Attack Power ] damage and applying Overwhelmed.
  • Reap the Storm (Fury, Protection, Initial) Bloodthirst has a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for [ 228.38% [ 285.47% of Attack Power ] damage and applying Overwhelmed.
  • Slayer's Dominance Your attacks against your primary target have a high chance to overwhelm their defenses and trigger a Slayer's Strike, dealing [ 290% [ 333.5% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 15%. Stacks 3 times. Approximately 7 procs per minute.
  • Slayer's Strike Your attacks against your primary target have a high chance to overwhelm their defenses and trigger a Slayer's Strike, dealing [ 290% [ 333.5% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 15%. Stacks 3 times. Melee range. Instant.
  • Strength of the Mountain (Arms, Fury, Initial) Bloodthirst and Rampage damage increased by 20%. 30%.
  • Sudden Death (Normal) Attempts to finish off a foe, causing up to [ 416.9% [ 458.6% of Attack Power ] Physical damage based on Rage spent.
  • Sudden Death (Improved Execute) Attempts to finish off a foe, causing up to [ 416.9% [ 458.6% of Attack Power ] Physical damage based on Rage spent.
  • Sudden Death (Normal) Attempts to finish off a foe, causing up to [ 416.9% [ 458.6% of Attack Power ] Physical damage based on Rage spent.
  • Sudden Death (Improved Execute) Attempts to finish off a foe, causing up to [ 416.9% [ 458.6% of Attack Power ] Physical damage based on Rage spent.
  • Sudden Death (Normal) Attempts to finish off a foe, causing up to [ 416.9% [ 458.6% of Attack Power ] Physical damage based on Rage spent.
  • Sudden Death (Improved Execute) Attempts to finish off a foe, causing up to [ 416.9% [ 458.6% of Attack Power ] Physical damage based on Rage spent.
  • Sudden Death Attempt to finish off a wounded foe, causing [ 413.7% [ 428.1% of Attack Power ] Physical damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Melee range. Instant.
  • Thorim's Might (Arms, Fury, Initial) Lightning Strikes generate 5 Rage. 3 Rage. Raging Blow and Execute damage increased by 15%. 25%.
  • Thorim's Might (Protection) Lightning Strikes generate 5 Rage. 3 Rage. Revenge and Execute damage increased by 15%. 25%.
  • Thorim's Might Protection: Lightning Strikes generate 5 Rage. 3 Rage. Revenge and Execute damage increased by 15%. 25%.
  • Thunder Blast (Arms, Fury, Initial) Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage and generates 5 Rage. 2 Rage.
  • Thunder Blast (Protection) Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals 40% increased damage as Stormstrike and generates 5 Rage. 2 Rage.
  • Thunder Blast Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals 40% increased damage as Stormstrike and generates 5 Rage. 2 Rage.
  • Thunder Blast (Arms, Fury, Initial) Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage and generates 5 Rage. 2 Rage.
  • Thunder Blast (Protection) Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals 40% increased damage as Stormstrike and generates 5 Rage. 2 Rage.
  • Thunder Blast (Protection) Generates 5 Rage. Generates 2 Rage.
  • Tunneling Each strike of Bladestorm deals an additional 15% 10% damage evenly split across all targets. Instant.

Arms
  • Cleave Strikes all enemies in front of you for [ 143.44% [ 172.13% of Attack Power ] Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets. Requires Two-Handed Melee Weapon. Arms Warrior - Level 40 Talent. Arms Warrior - Level 40 Talent. 20 Rage. Melee range. Instant. 4.5 sec cooldown.
  • Dreadnaught Overpower causes a seismic wave, dealing [ 30.2% [ 34.73% of Attack Power ] damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets. Arms Warrior - Level 50 Talent. Arms Warrior - Level 50 Talent.

Fury
  • Execute Attempt to finish off a wounded foe, causing [ 413.7% [ 428.1% of Attack Power ] Physical damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Warrior - Fury Spec. Warrior - Fury Spec. 20 Rage. Melee range. Instant. 6 sec cooldown.

Racials
Draenei

Highmountain Tauren
  • Rugged Tenacity Reduces damage taken by [ 0.6% [ 0.9% of Stamina ]. Highmountain Tauren Racial. Highmountain Tauren Racial.

Lightforged Draenei
  • Holy Providence Name changed from "Holy Resistance" to "Holy Providence". Reduces Holy damage taken by 1% and increases healing done by 1%. Lightforged Draenei Racial. Lightforged Draenei Racial.
  • Light's Judgment Call down a strike of Holy energy, dealing [ Greater of {300% of Spell Power} or {300% {420% of Spell Power} or {420% of Attack Power * pctD * (1 + 0)} ] Holy damage to enemies within 5 yards after 3 sec 10 yards after 3 sec. Damage reduced beyond 8 targets. Can't be cast in Spirit of Redemption. Lightforged Draenei Racial. Lightforged Draenei Racial. 40 yd range. Instant. 2.5 min cooldown.

Mag'har Orc
  • Ancestral Call Invoke the spirits of your ancestors, granting you a random 0 of one of your two highest secondary stat for 15 sec. Mag'har Orc Racial. Mag'har Orc Racial. Instant. 2 min cooldown.

Nightborne
  • Arcane Pulse Deals [ Greater of {25% of Spell Power} or {50% {75% of Spell Power} or {150% of Attack Power} ] Arcane damage to nearby enemies and reduces their movement speed by 50%. Lasts 12 80%. Lasts 8 sec. Can't be cast in Spirit of Redemption. Nightborne Racial. Nightborne Racial. Instant. 3 min cooldown. 1 sec global cooldown.

Vulpera
  • Bag of Tricks Pull your chosen trick from the bag and use it on target enemy or ally. Enemies take [ Greater of {180% of Spell Power} or {180% {252% of Spell Power} or {252% of Attack Power * pctD * (1 + 0)} ] damage, and are snared by 80% for 4 sec, while allies are healed for [ Greater of {270% of Spell Power} or {270% {378% of Spell Power} or {378% of Attack Power * pctD * (1 + 0)} ;] and move 20% faster for 4 sec;]. Can't be cast in Spirit of Redemption. Vulpera Racial. Vulpera Racial. 40 yd range. Instant. 1.5 min cooldown.

Zandalari Troll
  • Regeneratin' Regenerate 100% Regenerate 50% of your maximum health over 6 sec, interrupted by direct damage. Zandalari Troll Racial. Zandalari Troll Racial. 6 sec cast (Channeled). 2.5 min cooldown. 3 min cooldown.

Anima Powers
Shaman (Forums)
  • Consumed by Flame Secrets of Living Flame prevents you from accessing Frost magic. Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next Frost Shock to deal 150% 200% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom. Generates 12 Maelstrom. Instant.

Item Effects
  • (New) Socket a gem into the key. 3 sec cast. Reagents: Inert Peculiar Key, Peculiar Gem.
  • "Ducky Friend" (New) Give your Marmaduke his stuffed ducky toy. 20 yd range. Instant.
  • [DNT] Hold (New) Instant. 30 sec cooldown.
  • [PH] Snapdragon Treat 01 (New) [PH] Feed your snapdragon a treat. They will now take on the Teal color variant when summoned. Instant.
  • [PH] Snapdragon Treat 02 (New) [PH] Feed your snapdragon a treat. They will now take on the Brown color variant when summoned. Instant.
  • [PH] Snapdragon Treat 03 (New) [PH] Feed your snapdragon a treat. They will now take on the Dark color variant when summoned. Instant.
  • [PH] Snapdragon Treat 04 (New) [PH] Feed your snapdragon a treat. They will now take on the Green color variant when summoned. Instant.
  • [PH] Snapdragon Treat 05 (New) [PH] Feed your snapdragon a treat. They will now take on the Blue color variant when summoned. Instant.
  • [PH] Snapdragon Treat 06 (New) [PH] Feed your snapdragon a treat. They will now take on the Purple color variant when summoned. Instant.
  • [PH] Snapdragon Treat 07 (New) [PH] Feed your snapdragon a treat. They will now take on the Red color variant when summoned. Instant.
  • [PH] Snapdragon Treat 08 (New) [PH] Feed your snapdragon a treat. They will now take on the Sandy color variant when summoned. Instant.
  • Add Page (New) Add a page to the Research Journal. Instant.
  • Assembling (New) Combine 5 Thunderous Fragments to create a Thunderous Runekey. 1.5 sec cast. Reagents: Thunderous Fragment x 5.
  • Assembling (New) Combine 3 Turbulent Fragments to create a Turbulent Runekey. 1.5 sec cast. Reagents: Turbulent Fragment x 3.
  • Assembling (New) Combine 7 Torrential Fragments to create a Torrential Runekey. 1.5 sec cast. Reagents: Torrential Fragment x 7.
  • Aura of Zealotry (New)
  • Aura of Zealotry (New) - Passive Aura - Caster AoE - Melee Boost 14 sec cooldown Passively increase movement speed for your allies. Cast to consecrate the ground damaging enemies periodically. While in your consecration, gain enhanced movement speed and melee attacks. 0.5 sec cast. 14 sec cooldown.
  • Aura of Zealotry (New) - Passive Aura - Caster AoE - Melee Boost 18 sec cooldown Passively increase movement speed for your allies. Cast to consecrate the ground damaging enemies periodically. While in your consecration, gain enhanced movement speed and melee attacks. 0.5 sec cast. 18 sec cooldown.
  • Aura of Zealotry (New) - Passive Aura - Caster AoE - Melee Boost 16 sec cooldown Passively increase movement speed for your allies. Cast to consecrate the ground damaging enemies periodically. While in your consecration, gain enhanced movement speed and melee attacks. 0.5 sec cast. 16 sec cooldown.
  • Aura of Zealotry (New) - Passive Aura - Caster AoE - Melee Boost 12 sec cooldown Passively increase movement speed for your allies. Cast to consecrate the ground damaging enemies periodically. While in your consecration, gain enhanced movement speed and melee attacks. 0.5 sec cast. 12 sec cooldown.
  • Bilge Rat Supply Chest (New) Melee range. 1.5 sec cast. Reagents: Bilge Rat Supply Key.
  • Call Galefeather (New) - Ground targeted - Knockback - Persistent effect 20 sec cooldown Call forth Galefeather to knock enemies back with heavy winds for a short duration. Utility. Utility. 60 yd range. Instant. 20 sec cooldown.
  • Call Galefeather (New) - Ground targeted - Knockback - Persistent effect 18 sec cooldown Call forth Galefeather to knock enemies back with heavy winds for a short duration. Utility. Utility. 60 yd range. Instant. 18 sec cooldown.
  • Call Galefeather (New) - Ground targeted - Knockback - Persistent effect 22 sec cooldown Call forth Galefeather to knock enemies back with heavy winds for a short duration. Utility. Utility. 60 yd range. Instant. 22 sec cooldown.
  • Call Galefeather (New) - Ground targeted - Knockback - Persistent effect 16 sec cooldown Call forth Galefeather to knock enemies back with heavy winds for a short duration. Utility. Utility. 60 yd range. Instant. 16 sec cooldown.
  • Celestial Barrage (New) - Line Attack - Hold to charge - Extreme range 16 sec cooldown Call down a barrage of moon beams, damaging enemies. Enemy pirates are revealed to everyone when damaged. Hold to increase range. Offensive. Offensive. 2 sec cast (Channeled). 16 sec cooldown. 1 sec global cooldown.
  • Celestial Barrage (New) - Line Attack - Hold to charge - Extreme range 18 sec cooldown Call down a barrage of moon beams, damaging enemies. Enemy pirates are revealed to everyone when damaged. Hold to increase range. Offensive. Offensive. 2 sec cast (Channeled). 18 sec cooldown. 1 sec global cooldown.
  • Celestial Barrage (New) - Line Attack - Hold to charge - Extreme range 12 sec cooldown Call down a barrage of moon beams, damaging enemies. Enemy pirates are revealed to everyone when damaged. Hold to increase range. Offensive. Offensive. 2 sec cast (Channeled). 12 sec cooldown. 1 sec global cooldown.
  • Celestial Barrage (New) - Line Attack - Hold to charge - Extreme range 14 sec cooldown Call down a barrage of moon beams, damaging enemies. Enemy pirates are revealed to everyone when damaged. Hold to increase range. Offensive. Offensive. 2 sec cast (Channeled). 14 sec cooldown. 1 sec global cooldown.
  • Cobalt Clockwork Attire (New) Collect the appearances of the Cobalt Clockwork Attire armor set. Instant.
  • Combo Attack (New) Show off your swashbuckling prowess, attacking players in a short range in front of you. Instant.
  • Cool Sunset Bracers Cooling sunset spellthreads alter the effects of Woven Dawnweave to become Woven Duskweave Wearing these bracers will alter the effects of Dawnthread Lining and Woven Dawnweave become Duskweave instead. Approximately 1.2 procs per minute.
  • Cracker (New) Instant.
  • Create Spark of Awakening Combine 2 Splintered Spark of Awakening with 0 Flightstones to create a Spark of Awakening. 5 sec cast. Reagents: Splintered Spark of Awakening.
  • Cursed Pirate Skull (New) Your melee attacks have a chance of stirring a nova of blood that deals 0 Shadow damage to 5 enemies within 5 yd of you every sec for 8 sec. Approximately 3 procs per minute.
  • Cyrce's Circlet (New) Approximately 3 procs per minute.
  • Darktide Wavebender's Orb (New) Your ranged spells and abilities have a chance to launch a glob of water at an enemy dealing 0 Frost damage to them and 4 other enemies within 7 yd of them. Approximately 4 procs per minute.
  • Decorative Yard Flamingo (New) Place a Decorative Yard Flamingo to create a relaxing atmosphere anywhere you go. 30 yd range. 2 sec cast.
  • Empowered Time Warp (New) Warp the flow of time, increasing haste by [ 30 + 25% of Spell Power ]% Does not cause any negative effects when the spell ends. 4% of Base Mana. Instant. 5 min cooldown.
  • Ensemble: Sky Witch's Heartfelt Shoulders (New) Collect the appearances of the Sky Witch's Heartfelt Shoulders. Instant.
  • Ensemble: Truly Heartfelt Shoulders (New) Collect the appearances of the Truly Heartfelt Shoulders. Instant.
  • Ensemble: Twilight Witch's Heartfelt Shoulders (New) Collect the appearances of the Twilight Witch's Heartfelt Shoulders. Instant.
  • Experimental Go-Pack (New) Equip the Go-Pack and propel yourself upwards into the air. Usable for repeated jumps only on the Siren Island. 70 yd range. Instant. 10 sec cooldown.
  • Eyes For You Only Tune out non-party members. Instant. Unlimited range. Instant.
  • Fathomdweller's Runed Citrine (New) Grants 1,409 Mastery. In addition, all other Singing Citrine effects are increased based on your total Mastery.
  • First Aid Wrap you Wrap your wounds with protective cloth. First Aid While channeling, heal 0 damage over 8 sec. 15 yd range. Instant.
  • Flickering Torch A weak torch, able to should provide light for a very short time. 10 yd range. 1 sec cast.
  • Fullbelly Rollingpaw (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • G.R.A.V. Glove (New) - Reposition - Recast actions - Slows 18 sec cooldown Tear into the void, placing a void mark. Recast Void Tear to instantly return to the mark, damaging and slowing enemies. Can be cast while casting. Utility. Utility. Instant.
  • Golden Clockwork Attire (New) Collect the appearances of the Golden Clockwork Attire armor set. Instant.
  • Green Clockwork Attire (New) Collect the appearances of the Green Clockwork Attire armor set. Instant.
  • Green Clockwork Contraptions Collection (New) Collect the appearances of the Green Clockwork Contraptions Collection set. Instant.
  • Hearty Ginger-Glazed Fillet Name changed from "Hearty Ginger Glazed Fillet" to "Hearty Ginger-Glazed Fillet".
  • Hold Hallowfall Crate (New) Instant.
  • Hymn of Flame (New) Read the scroll. Instant.
  • Imbue Cloth Begin Trega's ritual in the Super-Heated Superheated Lava Spot. 10 sec cast.
  • Knowledge of Timeways (New) Increases experience gained from killing monsters and completing quests by 5%. Completing Timewalking dungeons increases the effect and refreshes the duration. Upon reaching 4 applications, transforms to Mastery of Timeways, increasing that effect to 30%. Instant.
  • Leave the Storm (New) Retreat and wait for the storm to clear. Usable during a Seafury Tempest on Siren Isle. Instant.
  • Legendary Skipper's Citrine (New) Your spells and abilities have a chance to cast a random Singing Citrine effect at 150% effectiveness. Approximately 4 procs per minute.
  • Luminous Ward (New) Create a Lumous Ward. 10 yd range. 0.5 sec cast. 15 sec cooldown.
  • Lunar Festival Attire (New) Collect the appearances of the Lunar Festival Attire armor set. Instant.
  • Lunar Festival Attire - Pink (New) Collect the appearances of the Lunar Festival Attire armor set. Instant.
  • Lunar Festival Attire - Purple (New) Collect the appearances of the Lunar Festival Attire armor set. Instant.
  • Lunar Festival Attire - Teal (New) Collect the appearances of the Lunar Festival Attire armor set. Instant.
  • Mariner's Hallowed Citrine (New) Your spells and abilities have a chance to bathe an ally in restorative water that jumps to 2 nearby allies, restoring 146,810 health to each of them. Approximately 4 procs per minute.
  • Mindtap Increases your Intellect by 0 for 20 sec. Instant. 1 sec global cooldown. 2 min cooldown.
  • Offensive: Aura of Zealotry (New) Instant.
  • Offensive: Celestial Barrage (New) Instant.
  • Old Salt's Bardic Citrine (New) Your spells and abilities have a chance to whisper a sea shanty to 5 nearby allies, healing them for 123,204 health over 5 sec. Approximately 4 procs per minute.
  • Paint Target (New) Paint a target location, causing a powerful warhead to land there after 1 sec, dealing 500,000 Fire damage to all enemies within 20 yards. Usable in the outdoor areas of Siren Isle. 60 yd range. 2 sec cast. 15 sec cooldown.
  • Refreshment Restores 0 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and increase movement speed by 15% and gain water walking while in Light's Blooming and nearby keyflame areas. Usable in Light's Blooming and nearby keyflame areas. Instant.
  • Refreshment Restores 0 health and 0 mana over 20 sec. Must remain seated while eating. Well Fed If you spend at least 10 seconds eating you will become Well Fed and gain 50 Stamina and 50 Agility for 60 min. Instant.
  • Roaring War-Queen's Citrine (New) Your spells and abilities have a low chance of triggering the Singing Thunder Citrine effects of 4 nearby allies. Whenever an allied player dies, this effect is triggered immediately. Approximately 1.15 procs per minute.
  • Rock Reviver (New) Harness the latent energy of nearby restless pebbles and stones, allowing them to assist you in combat for a short time. Instant. 15 sec cooldown.
  • Runecaster's Stormbound Rune (New) Every 6 sec spent in combat causes the rune to overcharge, striking a nearby enemy with lightning dealing 0 Nature damage. This effect triggers immediately when striking a creature for the first time.
  • Sacred Interpretation (New) Attempting to interpret the power within. 40 yd range. 30 sec cast (Channeled).
  • Seabed Leviathan's Citrine (New) Grants 7,659 Stamina and increases your size slightly. In addition, being above 80% health causes attackers to take 8,839 Frost damage.
  • Show the Light Name changed from "Show The Light" to "Show the Light". Show the Patrol torch, revealing object objects hidden in darkness and inflicting up to 4 nearby enemies with 1 holy damage. Instant. 6 sec cooldown. 1 Holy damage on up to 4 nearby enemies. Instant. 6 sec cooldown.
  • Sonic Scrambler (New) Removes the effects of Siren's Song from current target. 16 yd range. 1 sec cast. 3 sec cooldown.
  • Spiritual Incense (New) Conjures a spiritual link to Maru the Junior Sleuth. Maru can provide hints for some Secrets of Azeroth. 1.5 sec cast.
  • Squall Sailor's Citrine (New) Your spells and abilities have a chance to slice 5 enemies with a rushing seabreeze, dealing 82,244 Nature damage to each of them. Approximately 4 procs per minute.
  • Storm Sewer's Citrine (New) Your spells and abilities have a chance to shield an ally with lightning, absorbing the next 264,193 damage taken for 10 sec. While the shield persists, attackers take 10% of the amount absorbed as Nature damage. Approximately 4 procs per minute.
  • Stormbringer's Runed Citrine (New) Grants 440 of every secondary stat.
  • Storm-Singed Plunder (New) Open to gain Keg Leg's Spoils. 0.1 sec cast.
  • Strengthen Cyrce's Circlet (New) Imbue Cyrce's Circlet with the raw magic of this citrine, increasing its item level. Unlimited range. 3 sec cast.
  • Symbiosis Every 10 sec in combat take 1% of your maximum Health as Nature damage and gain a stack of Symbiosis, granting 0 Versatility for20 for 20 sec stacking up to 5 times. 30 yd range.
  • Teleport With Error Teleports you exactly where you want to go... if you aren't too picky. 1 charge. 5 sec cast. 30 min recharge. 1 charge. 5 sec cast.
  • Thunderlord's Crackling Citrine (New) Your spells and abilities have a chance to zap an enemy dealing 176,129 Nature damage. Approximately 4 procs per minute.
  • Timely Buzzbee (New) Summons and dismisses this mount. 1.5 sec cast.
  • Undersea Overseer's Citrine (New) Your spells and abilities have a chance to drench an enemy in freezing seawater that bounces to [ $462,953X - 1 ] nearby enemies, dealing 97,873 Frost damage to each of them. Approximately 4 procs per minute.
  • Unlock Grumpling (New) Allows you to summon Baby Greenches using the Box of Puntables toy. 3 sec cast.
  • Unlocking (New) Melee range. 1.5 sec cast. Reagents: First Mate Dat-Dat's Key.
  • Utility: Call Galefeather (New) Instant.
  • Utility: Void Tear (New) Instant.
  • Violet Clockwork Attire (New) Collect the appearances of the Violet Clockwork Attire armor set. Instant.
  • Void Tear (New) - Reposition - Recast actions - Slows 14 sec cooldown Tear into the void, placing a void mark. Recast Void Tear to instantly return to the mark, damaging and slowing enemies. Can be cast while casting. Utility. Utility. Instant. 14 sec cooldown. 0.5 sec global cooldown.
  • Void Tear (New) - Reposition - Recast actions - Slows 16 sec cooldown Tear into the void, placing a void mark. Recast Void Tear to instantly return to the mark, damaging and slowing enemies. Can be cast while casting. Utility. Utility. Instant. 16 sec cooldown. 0.5 sec global cooldown.
  • Void Tear (New) - Reposition - Recast actions - Slows 12 sec cooldown Tear into the void, placing a void mark. Recast Void Tear to instantly return to the mark, damaging and slowing enemies. Can be cast while casting. Utility. Utility. Instant. 12 sec cooldown. 0.5 sec global cooldown.
  • Void Tear (New) - Reposition - Recast actions - Slows 18 sec cooldown Tear into the void, placing a void mark. Recast Void Tear to instantly return to the mark, damaging and slowing enemies. Can be cast while casting. Utility. Utility. Instant. 18 sec cooldown. 0.5 sec global cooldown.
  • Warm Sunrise Bracers Warming sunrise spellthreads alter the effects of Woven Duskweave to become Woven Dawnweave Wearing these bracers will alter the effects of Duskthread Lining and Woven Duskweave become Dawnweave instead. Approximately 1.2 procs per minute.
  • Wayward Vrykul's Lantern (New) Casting a major class cooldown imbues you with the ferocity of vrykul spirits, granting 0 Critical Strike for 8 sec. This effect's duration is increased by up to 40 sec based on when you were last imbued.
  • Windsinger's Runed Citrine (New) Grants 1,761 of your highest secondary stat.

Professions
Cooking

Inscription



Strings Changes
Originally Posted by MMO-Champion
  • 11_0_7_KIRINTOR_BOMB (New) - Realign Mana Bomb Matrix
  • ACCOUNT_STORE_CURRENCY_APPROACHING_MAX_TOOLTIP_FORMAT (New) - Approaching max %s
  • ACCOUNT_STORE_CURRENCY_MAX_TOOLTIP_FORMAT (New) - Max %s reached
  • ACCOUNT_STORE_CURRENCY_TOTAL_TOOLTIP_FORMAT (New) - %s / %s
  • ACCOUNT_STORE_NONREFUNDABLE_TOOLTIP (New) - This item is nonrefundable.
  • ACCOUNT_STORE_PAGE_WIDGET_FORMAT (New) - Page %d / %d
  • ACCOUNT_STORE_REFUND_CONFIRMATION_FORMAT (New) - Are you sure you want to refund %s for %s?
  • ACCOUNT_STORE_REFUND_TEXT_FORMAT (New) - Time left to refund: |cffffffff%s|r
  • ACCOUNT_STORE_UNAVAILABLE (New) - Temporarily unavailable. Try again later.
  • BINDING_NAME_WOWLABS_SWAP_OFFENSIVES (New) - Switch Offensive Spell Order
  • BINDING_NAME_WOWLABS_SWAP_UTLITIES (New) - Switch Utility Spell Order
  • CHAT_TAB_NAME (New) - %s Tab
  • CHAT_TAB_RIGHT_CLICK (New) -
  • COMMUNITIES_CROSS_FACTION_BUTTON_TOOLTIP - You can group with this %s player and do many instanced activities together.|n|cffffffffCan do:|r|n-Dungeons (non-queued)|n-Raids (non-queued)|n premade groups)|n-Raids (non-queued)|n-Unrated and-Rated PvP|n-Torghast|n|cffffffffCan't do:|r|n- Outdoor Content
  • CONQUEST_BRACKET_NAME_2V2 (New) - 2v2 Arena
  • CONQUEST_BRACKET_NAME_3V3 (New) - 3v3 Arenas
  • CONQUEST_BRACKET_NAME_BATTLEGROUND_BLITZ (New) - Rated Battleground Blitz
  • CONQUEST_BRACKET_NAME_RBG (New) - Rated Battlegrounds
  • CONQUEST_BRACKET_NAME_SOLO_SHUFFLE (New) - Rated Solo Shuffle
  • CROSS_FACTION_INVITE_TOOLTIP - You can group with this %s player and do many instanced activities together.\n\n|cffffffffCan do:|r\n- Dungeons (non-queued)\n- Raids (non-queued)\n premade groups)\n- Raids (non-queued)\n- Unrated and- Rated PvP\n- Torghast\n\n|cffffffffCan't do:|r\n- Outdoor content
  • CROSS_FACTION_PVP_ERROR - Can't do this in a cross-faction group. You can do rated arenas and rated battlegrounds.
  • CROSS_FACTION_RAID_DUNGEON_FINDER_ERROR - Can't do this in a cross-faction group. You can do non-queued dungeons and raids. raids.
  • CROSS_FACTION_RAID_DUNGEON_FINDER_NOT_ENOUGH_MEMBERS_ERROR (New) - You don't have enough members to queue as a cross-faction group.
  • DELVES_SEASON_PROGRESS (New) - Season progress: |cffffd200%s/%s|r
  • DELVES_SEASON_REWARD_PROGRESS (New) - To next reward: |cffffd200%s|r
  • EMPTY_SOCKET_SINGING_SEA (New) - Singing Sea Socket
  • EMPTY_SOCKET_SINGING_THUNDER (New) - Singing Thunder Socket
  • EMPTY_SOCKET_SINGING_WIND (New) - Singing Wind Socket
  • ERR_ACCOUNT_MONEY_LOCKED (New) - You cannot withdraw or deposit gold from the warband bank currently; please try again later.
  • ERR_CROSS_FACTION_GROUP_JOINED - This is now a cross-faction instance group. You can do these activities together: dungeons and raids (non-queued), Torghast, Rated PvP premade groups), raids (non-queued), Torghast, Unrated and Rated PvP
  • ERR_LFG_NO_CROSS_FACTION_PARTIES_MULTIPLE (New) - Cross-faction groups can't queue for one or more of these instances.
  • ERR_PLUNDERSTORM_CANNOT_QUEUE (New) - You can't queue for Plunderstorm right now.
  • ERR_QUEUED_PLUNDERSTORM (New) - You are now queued for Plunderstorm.
  • ERR_SOCKETING_REQUIRES_SINGING_SEA_GEM (New) - That slot requires a Singing Sea gem.
  • ERR_SOCKETING_REQUIRES_SINGING_THUNDER_GEM (New) - That slot requires a Singing Thunder gem.
  • ERR_SOCKETING_REQUIRES_SINGING_WIND_GEM (New) - That slot requires a Singing Wind gem.
  • ERR_SOCKETING_SINGINGSEA_GEM_ONLY_IN_SINGINGSEASLOT (New) - Singing Sea gems can only be placed in Singing Sea sockets.
  • ERR_SOCKETING_SINGINGTHUNDER_GEM_ONLY_IN_SINGINGTHUNDERSLOT (New) - Singing Thunder gems can only be placed in Singing Thunder sockets.
  • ERR_SOCKETING_SINGINGWIND_GEM_ONLY_IN_SINGINGWINDSLOT (New) - Singing Wind gems can only be placed in Singing Wind sockets.
  • ERR_WOW_LABS_SET_WOW_LABS_AREA_ID_FAILED (New) - Area selection failed.
  • FPS_COUNTER_CPU_BOUND (New) - %.1f CPU Bound
  • FPS_COUNTER_GPU_BOUND (New) - %.1f GPU Bound
  • FRONT_END_LOBBY_PRACTICE (New) - Practice
  • LIFETIME_PLUNDER_TOOLTIP_FORMAT (New) - Lifetime: %s
  • LIMITED_TIME_EVENT - LIMITED TIME|nEVENT TIME EVENT
  • MAJOR_FACTION_BUTTON_TOOLTIP_OPEN_MAP (New) -
  • NAVIGATION_DESTINATION_REACHED_MESSAGE (New) - Reached destination
  • NPEV2_CHAT_BATCH_JOIN_MESSAGE (New) - %u new players have joined in the last %u minutes! Don't forget to ask if you have any questions.
  • PERKS_PROGRAM_SALE_PERCENT (New) - -%d%%
  • PING_TYPE_NOT_THREAT (New) - Look
  • PING_TYPE_THREAT (New) - Threat
  • PLUNDER_DISPLAY_LABEL (New) - Plunder
  • PLUNDERSTORE_ALREADY_OWNED_TOOLTIP (New) - Already owned
  • PLUNDERSTORE_INSUFFICIENT_FUNDS_TOOLTIP (New) - Acquire more Plunder to purchase
  • PLUNDERSTORE_PURCHASE_CONFIRMATION_FORMAT (New) - Are you sure you want to purchase %s for %s?
  • PLUNDERSTORE_REFUND_BUTTON_TEXT (New) - Refund
  • PLUNDERSTORE_REFUNDABLE_TOOLTIP (New) - Click to refund
  • PLUNDERSTORM_CUSTOMIZE_BUTTON_TOOLTIP (New) - Display waypoint to Da'kash Grimledger for customizations
  • PLUNDERSTORM_DROP_MAP_BUTTON_DISABLED_TOOLTIP (New) - Your party leader is choosing a starting area
  • PLUNDERSTORM_DROP_MAP_BUTTON_TOOLTIP (New) - Choose your starting area
  • PLUNDERSTORM_INTERACT_ASSIGN_REMINDER_TEXT (New) - Assign to [%s]
  • PLUNDERSTORM_INTERACT_PICK_UP_REMINDER_TEXT (New) - Pick Up
  • PLUNDERSTORM_INTERACT_SWAP_REMINDER_TEXT (New) - Swap
  • PLUNDERSTORM_INTERACT_UPGRADE_REMINDER_TEXT (New) - Upgrade
  • PLUNDERSTORM_LOGOUT_TEXT (New) - %d seconds until logout for Plunderstorm
  • PLUNDERSTORM_PLUNDER_STORE_TITLE (New) - Plunderstore
  • PLUNDERSTORM_QUEUE_TOOLTIP_ERROR (New) - You can't queue for Plunderstorm while in other queues.
  • POWER_SHREDDER_FUEL (New) - Shredder Fuel
  • PROFESSIONS_BLACKSMITHING_DRAGONFLIGHT_HAMMER_REPAIR (New) - The Master's Hammer can only repair Dragonflight equipment.
  • PROFESSIONS_CRAFTING_CONCENTRATION_CURRENCY_TOOLTIP - Concentration can be used to guarantee higher quality when crafting. Concentration slowly regenerates regenerates 250 points over each day and is partly refunded when a craft triggers your Ingenuity.
  • REPORTING_MINOR_CATEGORY_DISRUPTION (New) - Disruption
  • SPELL_CURIO (New) - Curio
  • SPELL_FAILED_CUSTOM_ERROR_1052 (New) - You have no Blacksteel Cannonballs.
  • SPELL_FAILED_CUSTOM_ERROR_1059 (New) - Full Bags
  • TOOLTIP_VIGNETTE_OBJECTIVE_DEFEAT (New) - - Defeat %s
  • TOOLTIP_VIGNETTE_OBJECTIVE_DEFEAT_SHOW_HEALTH (New) - - Defeat %s (Current Health %d)
  • TRAINING_LOBBY_QUEUE_TITLE (New) - Join Match
  • TUTORIAL_SUPERTRACK_STEP_1 (New) - Focus on a quest by clicking its icon
  • UNIT_POPUP_RIGHT_CLICK (New) -
  • VIGNETTE_HEALTH_REMAINING_TOOLTIP (New) - Current health: %s
  • VISITABLE_URL51 - https://support-qa-%s.stech.blizzard.net/%s/help/home -%s.stech.blizzard.net/%s/help/home
  • WOW_ERROR_501 (New) - An error occurred while restoring your character. Please log in and try again.
  • WOW_LABS_ACCOUNT_STORE (New) - Plunderstore
  • WOW_LABS_CANNOT_ENTER_NON_PLUNDER_QUEUE (New) - You can't enter other queues while in a Plunderstorm queue.
  • WOW_LABS_GO_AGAIN (New) - Go Again!
  • WOW_LABS_JOIN_QUEUE (New) - Join Queue
  • WOW_LABS_LEAVE_QUEUE (New) - Leave Queue
  • WOW_LABS_MATCH_COMPLETE (New) - MATCH COMPLETE
  • WOW_LABS_MATCH_COMPLETE_SUBTITLE (New) - Play again to earn more Plunder!
  • WOW_LABS_MATCH_DETAILS_KILLS (New) - Kills
  • WOW_LABS_MATCH_DETAILS_STANDING (New) - Standing
  • WOW_LABS_MATCH_DETAILS_TOTAL_PLUNDER (New) - Total Plunder
  • WOW_LABS_MATCH_LOST (New) - YOU PLACED #%d
  • WOW_LABS_MATCH_WON (New) - YOU WON!
  • WOW_LABS_PLUNDER_HEADER (New) - Plunder
  • WOW_LABS_PLUNDER_LFG_DESC (New) - Collect Plunder and shop for rewards in the Plunderstore!
  • WOW_LABS_PLUNDERSTORM_CATEGORY (New) - Plunderstorm
  • WOW_LABS_PLUNDERSTORM_FORMED (New) - A lobby has been found for:
  • WOW_LABS_QUEUE_SELECT (New) - Queue Select
  • WOW_LABS_REQUEUE (New) - Go Again!
  • WOW_LABS_RETURN_TO_MATCH_DETAILS (New) - Back to Stats
  • WOW_LABS_START_QUEUE (New) - Start Queue
  • WOWLABS_AREA_MAP_AUTO_SELECT (New) - Auto Select
  • WOWLABS_AREA_MAP_CONFIRM_SELECTION (New) - Confirm Selection
  • WOWLABS_GAME_BASICS_BODY - |cffffffff1.|r Win by being the last one standing. |cffffffff2.|r Kill creatures and enemies to level up and acquire spells. |cffffffff3.|r Upgrade spells by looting more copies of them. |cffffffff4.|r Use your heal ability when low on health.|cffffffff5.|r Spend your Plunder in the Plunderstore to unlock rewards.
  • WOWLABS_MODE_NAV_BUTTON (New) - MODE
  • WOWLABS_NO_GAME_MODES_FOUND (New) - New Game Modes Coming Soon!
  • WOWLABS_PLUNDERSTORE_NAV_LABEL (New) - PLUNDERSTORE



Misc Changes
Originally Posted by MMO-Champion
Character Titles
  • %s the Treasured (New)
  • %s, Witness of the Kirin Tor (New)
  • Ascension Breaker %s - Name changed from "%s Ascension Breaker" to "Ascension Breaker %s".
  • Landlubber %s (New)

Currency Types
Hidden
  • Plunder (New) - Max Quantity: 15000.

Virtual
  • Weekly Limit Test Currency (New) - Currency to test for weekly limit with curve Max Quantity: 100.

War Within
  • Flame-Blessed Iron (New) - Ore infused with mysterious properties after prolonged exposure to the Siren Crystal.

Flight Masters
Khaz Algar (Surface)

Holidays
  • Eastern Kingdoms Cup - The Riders of Azeroth invite dragonriders skyriders to compete in races throughout the Eastern Kingdoms! Talk to Lord Andestrasz in Valdrakken for more information.
  • Kalimdor Cup - The Riders of Azeroth invite dragonriders skyriders to compete in races throughout Kalimdor! Talk to Lord Andestrasz in Valdrakken for more information.
  • Northrend Cup - The Riders of Azeroth invite dragonriders skyriders to compete in races throughout Northrend! Talk to Lord Andestrasz in Valdrakken for more information.
  • Outland Cup - The Riders of Azeroth invite dragonriders skyriders to compete in races throughout Outland! Talk to Lord Andestrasz in Valdrakken for more information.
  • Plunderstorm (New) - Avast, ye mateys! There's a Plunderstorm on the horizon. Grab all the plunder and avoid the deadly storm as you fight to be the last pirate standing.

    Swap yer Plunder at the Plunderstore for booty from Keg Leg's private stash including some newly "acquired" treasures.
  • Unknown (New)

Item Name Descriptions
  • Singing Sea Citrine (New) - Singing Sea Citrine
  • Singing Thunder Citrine (New) - Singing Thunder Citrine
  • Singing Wind Citrine (New) - Singing Wind Citrine
  • Snapdragon Treat (New) - Snapdragon Treat

Keystone Affixes
  • Challenger's Peril - The timer is increased by 90 seconds, but Dying subtracts 15 seconds from time remaining.
  • Xal'atath's Guile - Xal'atath betrays players, revoking her bargains and increasing the health and damage of enemies by 10%.

Mail Templates
  • #634 (New) - Ahoy there! A star member of my crew wanted to make sure this got to you.

Map Areas
Khaz Algar (Surface)
  • Isle of Dorn > Oztan Isle (New)

Siren Isle
  • Siren Isle - Name changed from "Abandoned Mines" to "Siren Isle". Pet battle levels: 25-25.
  • Siren Isle > Bilge Rat Corsair (New)
  • Siren Isle > Deadfin Mire (New)
  • Siren Isle > Flotsam Shoal (New)
  • Siren Isle > Ghoststone Diggings (New)
  • Siren Isle > Hozen's Paw (New)
  • Siren Isle > Jetsam Drift (New)
  • Siren Isle > Pridetalon Hotsprings (New)
  • Siren Isle > Rotting Hole (New)
  • Siren Isle > Shuddering Hollow (New)
  • Siren Isle > Spirit Scarred Cave (New)
  • Siren Isle > Stormtide Dregs (New)
  • Siren Isle > Tempest's Crest (New)
  • Siren Isle > The Drain (New)
  • Siren Isle > The Drowned Lair (New)
  • Siren Isle > The Forgotten Vault (New)
  • Siren Isle > The Sacred Hollow (New)
  • The Great Sea (New) - Music: Zone_80_TheGreatSea. Underwater music: ZONE_80_TheGreatSea_WarCampaign. Pet battle levels: 25-25.

Map Difficulties
  • Auchindoun - Timewalking (New) - Max players: 5.
  • Bilge Rat Corsair A (New) - Max players: 5.
  • Bilge Rat Corsair B (New) - Max players: 5.
  • Bilge Rat Corsair C (New) - Max players: 5.
  • Black Rook Hold - Timewalking (New) - Max players: 5.
  • Blackrock Caverns - Timewalking (New) - Max players: 5.
  • Bloodmaul Slag Mines - Timewalking (New) - Max players: 5.
  • Court of Stars - Timewalking (New) - Max players: 5.
  • Darkheart Thicket - Timewalking (New) - Max players: 5.
  • End Time - Timewalking (New) - Max players: 5.
  • Eye of Azshara - Timewalking (New) - Max players: 5.
  • Gate of the Setting Sun - Timewalking (New) - Max players: 5.
  • Grimrail Depot - Timewalking (New) - Max players: 5.
  • Lost City of the Tol'vir - Timewalking (New) - Max players: 5.
  • Mogu'shan Palace - Timewalking (New) - Max players: 5.
  • Neltharion's Lair - Timewalking (New) - Max players: 5.
  • Scholomance - Timewalking (New) - Max players: 5.
  • Shado-Pan Monastery - Timewalking (New) - Max players: 5.
  • Shadowmoon Burial Grounds - Timewalking (New) - Max players: 5.
  • Siren Isle - Name changed from "Unknown map" to "Siren Isle".
  • Skyreach - Timewalking (New) - Max players: 5.
  • Stormstout Brewery - Timewalking (New) - Max players: 5.
  • Temple of the Jade Serpent - Timewalking (New) - Max players: 5.
  • The Dauntless (New) - Max players: 5.
  • The Everbloom - Timewalking (New) - Max players: 5.
  • The Stonecore - Timewalking (New) - Max players: 5.
  • The Vortex Pinnacle - Timewalking (New) - Max players: 5.
  • Throne of the Tides - Timewalking (New) - Max players: 5.
  • Vault of the Wardens - Timewalking (New) - Max players: 5.

Maps
The War Within
  • Bilge Rat Corsair A (New) - Directory: 2821. Type: Normal.
  • Bilge Rat Corsair B (New) - Directory: 2822. Type: Normal.
  • Bilge Rat Corsair C (New) - Directory: 2823. Type: Normal.
  • Siren Isle (New) - Directory: AbandonedMines. Type: Normal. PvP Objective: "Test - Islands - Un'gol Ruins".
  • The Dauntless (New) - Directory: 2829. Type: Normal.

Mounts
Aquatic Mounts
  • Savage Alabaster Battle Turtle (New) - Aquatic Mount. Savage Alabaster Battle Turtle. "Wisdom through out the ages has led to a well-known saying, "Nothing can outrun a cannon."" Source: Trading Post
  • Silver Tidestallion - Aquatic Mount. Silver Tidestallion. "This tidestallion and its silvery scales were drawn to the glint of plunder in your pocket." Source: Faction: Keg Leg's Crew Renown: 10 Special Event: Plunderstorm

Flying Mounts

Ground Mounts
  • Hateforged Blazecycle - Ground Mount. Hateforged Blazecycle. "This sweet deathcyle let's lets you go on your very own burning rubber crusade!" Source: Promotion
  • Jani's Trashpile (New) - Ground Mount. Jani's Trashpile. "One mon's trash be another mon's loa! Hek hek hek..." Source: Achievement: A Farewell to Arms Category: Expansion Features
  • Plunderlord's Midnight Crocolisk - Ground Mount. Plunderlord's Midnight Crocolisk. Source: Trading Post "Any captain worth their salt knows to have a trustworthy navi-gator." Source: Special Event: Plunderstorm
  • Prismatic Snapdragon (New) - Ground Mount. [PH] Multi-color Snapdragon. "Chameleonic creatures can oftentimes adapt their cells to match the color of the outside world. This snapdragon adopted this ability, but only to match the contents of their stomach; taking the phrase 'you are what you eat' to a whole new level." Source: Zone: Siren Isle Quest: [PH]
  • Trader's Gilded Brutosaur (New) - Ground Mount. Trader's Gilded Brutosaur. "Morten and Killia never realized how much their new trading partnership across faction lines would pay off. That is until the day they were able to purchase this fine creature to aid them in their travels. And of course do it in gilded style."

Skyriding Mounts
  • [PH] (New) - Skyriding Mount. [PH].
  • Chaos-Forged Dreadwing (New) - Skyriding Mount. Chaos-Forged Dreadwing. "Born and raised during a time of great chaos, this mount has survived hardships known by few."
  • Chaos-Forged Gryphon (New) - Skyriding Mount. Chaos-Forged Gryphon. "Born and raised during a time of great chaos, this mount has survived hardships known by few."
  • Chaos-Forged Hippogryph (New) - Skyriding Mount. Chaos-Forged Hippogryph. "Born and raised during a time of great chaos, this mount has survived hardships known by few."
  • Chaos-Forged Wind Rider (New) - Skyriding Mount. Chaos-Forged Wind Rider. "Born and raised during a time of great chaos, this mount has survived hardships known by few."
  • Coral-Stalker Waveray - Skyriding Mount. Coral-Stalker Waveray. "This species of ray seems to have evolved to stalk its prey amidst the brightly colored corals of the seas." Source: Trading Post Promotion
  • Love Witch's Sweeper (New) - Skyriding Mount. Love Witch's Sweeper. "The original design of the feeling-fueled magic broom series "Motion By Emotion", this ride is sure to get you there in a swiffy!" Source: World Event: Love is in the Air Drop: Apothecary Hummel
  • Lunar Launcher (New) - Skyriding Mount. Lunar Launcher. "It's always a festival when you are on the Lunar Launcher." Source: Vendor: Lunar Festival
  • Royal Seafeather - Skyriding Mount. Royal Seafeather. "The sharp beaks of these parrots are capable of breaking open large nuts with ease." Source: Faction: Keg Leg's Crew Renown: 20 Special Event: Plunderstorm
  • Shadow of Doubt (New) - Skyriding Mount. Shadow of Doubt. "Manifesting after Xal'atath's disappearance, this shadow's very existence begs the question: Were her schemes truly thwarted? Or have we just played deeper into her hands?" Source: Achievement: You Xal Not Pass Category: Exploration
  • Sky Witch's Sweeper (New) - Skyriding Mount. Sky Witch's Sweeper. Source: Trading Post
  • The Breaker's Song (New) - Skyriding Mount. The Breaker's Song. "'Tis a rare moment in history when a sailor carves the very monster that left 'em stranded to die upon the bow of their ship. Our lot is a blasphemous and piddly bunch. To think one of us might have the humility to honor such a creature is damn near mad." Source: Zone: Siren Isle Achievement: Isle Remember You
  • Thrayir, Eyes of the Siren (New) - Skyriding Mount. Thrayir, Eyes of the Siren. "In a fit of rage and despair, Thrayir conjured a storm that would ravage the land and annihilate Cyrce's enemies. After nearly ten thousand years, the seafury tempest continues to roil as an echo of his power." Source: Zone: Siren Isle
  • Timely Buzzbee (New) - Skyriding Mount. Timely Buzzbee. "Buzzing through the time punctual as ever, these Buzzbees harvest the errant sands of time and return them safely to the Timeways." Source: Achievement: Master of the Turbulent Timeways II Category: Timewalking
  • Twilight Witch's Sweeper (New) - Skyriding Mount. Twilight Witch's Sweeper. Source: Trading Post
  • X-53 Touring Rocket - Skyriding Mount. X-53 Touring Rocket. "Riding a giant cylinder filled with highly explosive goblin rocket fuel all by yourself is just crazy...so bring a friend." Source: Recruit-a-Friend Trading Post

Unknown Types
  • [PH] red surfboard (New) - Unknown Type. [PH] red surfboard. "[PH]" Source: Zone: Siren Isle Vendor: Soweezi
  • Hooktalon (New) - Unknown Type. Hooktalon. "Hooktalon once sailed with the Bloodsail Buccaneers, and later with the Blackwater Raiders, but he left to see what plunder he could find beyond the high seas." Source: Special Event: Plunderstorm
  • Polly Roger - Unknown Type. Polly Roger. "The scourge of the slightly-northeastern seas, giant parrots like Polly can live for up to 2000 years. What a wonderful curse on your next of kin." Source: Faction: Keg Leg's Crew Renown: 39 Special Event: Plunderstorm
  • Wondrous Wavewhisker - Unknown Type. Wonderous Wavewhisker Wondrous Wavewhisker. "They say one of these magical fish is born when a fisherfolk dreams of the one that got away... and grows bigger with each retelling of the tale." Source: In-Game Shop

Scenarios
Auchindoun
  • 01: Auchindoun (New) - Root out the corruption within Auchindoun.

Black Rook Hold
  • 04: Black Rook Hold (New) - Defeated the bosses of Black Rook Hold

Blackrock Caverns
  • 01: Blackrock Caverns (New) - Defeat the bosses of Blackrock Caverns.
  • 02: Bonus Objective (New) - Defeat Beauty.

Bloodmaul Slag Mines
  • 01: Bloodmaul Slag Mines (New) - Defeat the Bloodmaul slavers operating the Slag Mines.

Court of Stars
  • 01: Court of Stars (New) - Infiltrate the Court of Stars and confront Grand Magistrix Elisande.

Darkheart Thicket
  • 01: Darkheart Thicket (New) - Defeat the forces of Xavius at the base of Shaladrassil.

End Time
  • 01: Defeat Echoes (New) - Defeat all of the Echoes in End Time.
  • 02: Defeat Murozond (New) - Defeat Murozond in End Time.

Eye of Azshara
  • 01: Eye of Azshara (New) - Enter the Eye of Azshara and stop the Wrath of Azshara from being unleashed upon the Broken Isles.

Gate of the Setting Sun
  • 01: Gate of the Setting Sun (New) - Defeat the bosses of Gate of the Setting Sun.

Grimrail Depot
  • 01: Grimrail Depot (New) - Fight your way through the Depot to board the Grimrail.
  • 02: The Grimrail (New)

Lost City of the Tol'vir
  • 01: Lost City of the Tol'vir (New) - Defeat the bosses of the Lost City of the Tol'vir

Mogu'shan Palace
  • 01: Mogu'shan Palace (New) - Defeat the bosses of Mogu'shan Palace.

Neltharion's Lair
  • 01: Neltharion's Lair (New) - Defeat Dargrul's legions and recover the Hammer of Khaz'goroth before Highmountain is destroyed.

Ratts' Revenge
  • 01: Find Ratts (New) - Explore Ratts' lair for clues.

Scholomance
  • 01: Scholomance (New) - The key to lifting the curse of this place rests in the final death of Darkmaster Gandling.

Shado-Pan Monastery
  • 01: Shado-Pan Monastery (New) - Defeat the bosses of Shado-Pan Monastery.

Shadowmoon Burial Grounds
  • 01: Shadowmoon Burial Grounds (New) - Defeat the bosses of the Shadowmoon Burial Grounds

Skyreach
  • 01: Skyreach (New) - Defeat the Adherents of Rukhmar atop Skyreach.

Stormstout Brewery
  • 01: Stormstout Brewery (New) - Defeat the bosses of Stormstout Brewery.

Stratholme - Service Entrance
  • 01: Disable the Ziggurats (New) - Destroy the Ash'ari Crystals to disable the ziggurats and gain access to the Slaughterhouse.
  • 02: The Slaughterhouse (New) - Defeat the abominations guarding the Slaughterhouse.
  • 03: Ramstein the Gorger (New) - Defeat Ramstein the Gorger.
  • 04: Lord Aurius Rivendare (New) - Defeat the Black Guard Sentries and proceed into Lord Aurius Rivendare's domain.
  • 05: Magistrate Barthilas defeated (New) - Defeat Magistrate Barthilas.

Temple of the Jade Serpent
  • 01: Temple of the Jade Serpent (New) - Defeat the bosses within the Temple of the Jade Serpent.

The Everbloom
  • 01: The Everbloom (New) - Investigate the overgrown Kirin Tor outpost.
  • 02: Bonus Objective (New) - Defeat Xeri'tek

The Stonecore
  • 01: The Stonecore (New) - Defeat the bosses of The Stonecore

The Vortex Pinnacle
  • 01: The Vortex Pinnacle (New) - Defeat the bosses of The Vortex Pinnacle

Throne of the Tides
  • 01: Throne of the Tides (New) - Defeat the bosses of Throne of the Tides.
  • 02: Bonus Objective (New) - Rescue Erunak Stonespeaker from Mindbender Ghur'sha.

Vault of the Wardens
  • 01: Vault of the Wardens (New) - Search the Vault of the Wardens for Cordana Felsong and defeat her.
This article was originally published in forum thread: Patch 11.0.7 PTR - Build 57361 started by chaud View original post
Comments 15 Comments
  1. TristanTaylor's Avatar
    "Cross-faction groups can now queue for dungeons. Dungeons will require a fully premade group and party members who leave will not be replaced."

    Slowly marching towards the right move.
  1. deenman's Avatar
    its nice they are buffing racials,but i was hoping we could get some scaling on stuff like orcs blood fury,a fixed ammount feels like we are playing vanila ,should scale with ilvl or be a %
  1. Schwert's Avatar
    Cross-faction battlegrounds?
    Way to kill the point of them.

    Unless this puts everybody on the leader's faction with mercenary mode, then that's cool af, but no string changes means they probably just ruined the OG soul of the whole feature.
  1. doodle90's Avatar
    Quote Originally Posted by Schwert View Post
    Cross-faction battlegrounds?
    Way to kill the point of them.

    Unless this puts everybody on the leader's faction with mercenary mode, then that's cool af, but no string changes means they probably just ruined the OG soul of the whole feature.
    The feature is to play pvp.
  1. sensei-'s Avatar
    New Void Elf rift is so good. 35 yard extra blink that u can send pre-emptively. Fantastic for raids, for movement, and probably PvP.
  1. Doffen's Avatar
    I dont have Entropic Embrace anymore on the PTR :P
  1. deenman's Avatar
    Quote Originally Posted by Schwert View Post
    Cross-faction battlegrounds?
    Way to kill the point of them.

    Unless this puts everybody on the leader's faction with mercenary mode, then that's cool af, but no string changes means they probably just ruined the OG soul of the whole feature.
    just RP in your head that they are traitors lol
  1. Velshin's Avatar
    Tbh Blood elves need their racials to be buffed. The nerf of Arcane Torrent being no longer aoe silence+gaining mana and resource...still hurt the race
  1. Swarzsinne's Avatar
    Quote Originally Posted by Schwert View Post
    Cross-faction battlegrounds?
    Way to kill the point of them.

    Unless this puts everybody on the leader's faction with mercenary mode, then that's cool af, but no string changes means they probably just ruined the OG soul of the whole feature.
    They are now WoW's version of civil war reenactments.
  1. Foolicious's Avatar
    Orluna the Kyrian Path of Ascension armor vendor now allows any class to buy her Discordant cosmetics, regardless of armor type.
    Finally! Did it once, but really had no motivation to do the whole thing four times. Also saves you like 50k anima or so which is great. Maybe they can do the same for the nightfae building vendors?
    And just maybe make the necrolord set less pain to complete? Or is this too much to ask at once? :/
  1. Rafalga's Avatar
    So this patch has the new island right? Like mechagon? Is there gonna be a mega dungeon as well?
  1. Eapoe's Avatar
    Quote Originally Posted by Rafalga View Post
    So this patch has the new island right? Like mechagon? Is there gonna be a mega dungeon as well?
    Minor patch, so probably not.
  1. Daedius's Avatar
    Quote Originally Posted by Rafalga View Post
    So this patch has the new island right? Like mechagon? Is there gonna be a mega dungeon as well?
    It's a filler patch for collectibles.
  1. Nize's Avatar
    Quote Originally Posted by Rafalga View Post
    So this patch has the new island right? Like mechagon? Is there gonna be a mega dungeon as well?
    Less Mechagon, more Forbidden Reach
  1. mmocfd1b0ab5a3's Avatar
    "Darkflight now stacks its speed bonus with other movement increasing effects."

    Blizzard made this change before and nerfed it because it was somehow OP in Arena/BGs to capture flags etc.
    Whats the reasoning for this constant buff/nerf cycle for this racial. Wont people abuse it same way and they have to nerf it yet again for 100th time.

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