Cataclysm Classic: Face the Heat in the Firelands Raid
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Calling defenders of Azeroth to brave the inferno and push back against Ragnaros and his wayward loyalists.


This is the last stop for Druid, Mage, Priest, Shaman, or Warlock in their quest to build the legendary staff Dragonwrath, Tarecgosa's Rest, a weapon of unsurpassed quality that requires a spectacular effort to construct. Like the Shadowmourne questline in Wrath of the Lich King Classic, adjustments have been made to make Dragonwrath, Tarecgosa's Rest, faster to acquire on both 10 and 25-player raid sizes.



Feel the Burn in the Firelands Raid[/color][/b][/size]

Firelands is a 10- or 25-player, 7-boss raid and has two difficulty modes—Normal and Heroic.

  • Normal: 378–384
  • Heroic: 391–397

Without warning, Ragnaros's armies surged toward Mount Hyjal, intent on burning the World Tree of Nordrassil. In the ensuing conflict, many brave heroes perished. By their noble sacrifices, the impossible was achieved—the Guardians of Hyjal pushed Ragnaros's minions back into the Firelands.


The battle to protect Hyjal still rages inside Ragnaros's smoldering realm. As territory is gained and Azeroth's champions edge closer to the Firelands' inner sanctums, a monumental task lies ahead.

A Band of Bosses to Beat

Entrenched around Ragnaros's lair—Sulfuron Keep—are his most loyal servants, including the Druids of the Flame. Should Ragnaros succeed in destroying Nordrassil, Azeroth will suffer a blow from which it may never recover.

The Rage of the Firelands content update offers courageous champions an opportunity to storm into this Elemental Plane to turn the tide in the Firelands, where six unique bosses stand between you and the reinvigorated Ragnaros.


Beth'tilac, The Red Widow
Her fiery webs reach far overhead, daring her adversaries to face their fears of spiders and heights. Take hold of her webs, climb into her domain, and find a way to thwart her evil designs.



Lord Rhyolith
Heroes face a difficult challenge: attack this massive magma giant's bulk while forcing him to move against his will among volcanic eruptions that ultimately spell his doom. Or yours if you're not careful.



Alysrazor
Are you ready to fly the fiery skies? Take a leap of faith when you catch her singed feathers and use them to soar above the fiery inferno or become engulfed in fierce flames at the whim of this swift firehawk.



Shannox
The ferocious flamewakers of this Elemental Plane are terrifying enough, but Shannox has brought additional defense. Find a way to deal with this mighty hunter and his blazing pets before he burns you to a crisp.



Baleroc, The Gatekeeper
Baleroc stands before the gate to Sulfuron Keep amidst a river of combustion that serves as the Sulfuron moat. Bring down this towering elemental monstrosity and charge into Ragnaros's blistering domain.



Majordomo Staghelm, Archdruid of the Flame
Ragnaros's latest chief lieutenant stands before the door to his master's chamber in Sulfuron Keep. Majordomo Staghelm's treasonous efforts will all come to a head before the very seat of his new master.


Defeat his guardians, and a memorable battle with the enraged Ragnaros awaits you in his chamber. Ragnaros's Normal and Heroic modes offer two completely different encounters for raiders to conquer.


Fiery Loot for the Brave

Tantalizing rewards await those who brave the heat and defeat the lords of the Firelands, including:




Are you prepared to face the flames in Rage of the Firelands?
This article was originally published in forum thread: Cataclysm Classic: Face the Heat in the Firelands Raid started by Lumy View original post
Comments 16 Comments
  1. Uvania's Avatar
    Are you prepared to face the flames in Rage of the Firelands?

    No, i still remember doing it back in original cataclysm and i've done it several times as a timewalking raid on retail.
  1. Low Hanging Fruit's Avatar
    Quote Originally Posted by Uvania View Post
    Are you prepared to face the flames in Rage of the Firelands?

    No, i still remember doing it back in original cataclysm and i've done it several times as a timewalking raid on retail.
    Very ordinal. I bet everyone is just like.. that guy is actually amazing.
  1. Goat7's Avatar
    Does anyone actually play this dog poo?

    Nobody in my Classic SoD guild or Retail does, we all pretty much hated Cata. /shrug
  1. Chromell's Avatar
    Quote Originally Posted by Goat7 View Post
    Does anyone actually play this dog poo?

    Nobody in my Classic SoD guild or Retail does, we all pretty much hated Cata. /shrug
    Ironically, Cata brought (in my opinion) the best addition/change to the game that didn't live long enough: the equivalence between heroic 10M and 25M. My one wish is for 10M Mythic to exist again and to be on par with 20M in terms of rewards.
  1. Ardourdan's Avatar
    I'd love to know the numbers on Cata Classic because I cannot for the life of me think of one reason why people would want to play it.
  1. Lahis's Avatar
    Quote Originally Posted by Ardourdan View Post
    I'd love to know the numbers on Cata Classic because I cannot for the life of me think of one reason why people would want to play it.
    There is a reason why they are speedrunning through Cata classic.
  1. Uvania's Avatar
    Quote Originally Posted by Lahis View Post
    There is a reason why they are speedrunning through Cata classic.
    Yeah, Cata has horrible class design, feels old and clunky in a modern retailish enviroment... its not untill MoP the numbers and madness starts.

    Quote Originally Posted by Chromell View Post
    Ironically, Cata brought (in my opinion) the best addition/change to the game that didn't live long enough: the equivalence between heroic 10M and 25M. My one wish is for 10M Mythic to exist again and to be on par with 20M in terms of rewards.
    Yeah i played exclusively 10 HC entire Cata and we even managed to get Spine 10 HC down after like 400 attempts, we had a roster of 13-15 very skilled players and we were a tight-knit community of like 30 different people including a few retired/socials, for example the core of the guild consisted of eight irl friends and i had two of my best friends in the guild, we were a 95% swedish guild (we had like 1 norwegian dude) and met up a few times a year for a beer and a burgers/pizza

    Quote Originally Posted by Ardourdan View Post
    I'd love to know the numbers on Cata Classic because I cannot for the life of me think of one reason why people would want to play it.
    There is no reason at all, its just old dudes trying to get raids done in like 10 mins while their kids/wife yelling at them to leave the computer
  1. khazmodan's Avatar
    Quote Originally Posted by Uvania View Post
    Yeah, Cata has horrible class design, feels old and clunky in a modern retailish enviroment... its not untill MoP the numbers and madness starts.



    Yeah i played exclusively 10 HC entire Cata and we even managed to get Spine 10 HC down after like 400 attempts, we had a roster of 13-15 very skilled players and we were a tight-knit community of like 30 different people including a few retired/socials, for example the core of the guild consisted of eight irl friends and i had two of my best friends in the guild, we were a 95% swedish guild (we had like 1 norwegian dude) and met up a few times a year for a beer and a burgers/pizza



    There is no reason at all, its just old dudes trying to get raids done in like 10 mins while their kids/wife yelling at them to leave the computer
    Just mentioning Spine brings back ptsd because of LFR, Saturday afternoon was like a nightmare when I was just trying to get an upgrade and trolls would sabotage it. That is the first time I started losing interest in WoW and realized that maybe the developers no longer care enough about the player experience.
  1. Mendzia's Avatar
    Quote Originally Posted by Ardourdan View Post
    I'd love to know the numbers on Cata Classic because I cannot for the life of me think of one reason why people would want to play it.
    https://ironforge.pro/population/classic/overall/
  1. Kodakie's Avatar
    They're speeding through these classics pretty quickly. At some point will they be launching Retail Classic alongside Retail?
  1. Tupolew519's Avatar
    Sometimes it feels like old times.
  1. SinR's Avatar
    My little Dad guild did 12/13H before FL Launched, didn't bother with Ascendant Council since nothing of value drops from them. We're looking forward to working on Firelands.

    But, all in all, Cataclysm IS the Mists of Pandaria Waiting Room.
  1. kamuimac's Avatar
    closer and cloaser to DS when i will go back to classic cata

    lets hope for sod tbc next year too

    - - - Updated - - -

    Quote Originally Posted by SinR View Post
    My little Dad guild did 12/13H before FL Launched, didn't bother with Ascendant Council since nothing of value drops from them. We're looking forward to working on Firelands.

    But, all in all, Cataclysm IS the Mists of Pandaria Waiting Room.
    why would you want to play mists classic after mop remix ? kinda pointless
  1. micwini's Avatar
    I love hurricane trailers. I was panicking when there wasn't one last week with patch launch. Glad it is finally here!
    Hope he keeps doing them.
  1. exochaft's Avatar
    Quote Originally Posted by Chromell View Post
    Ironically, Cata brought (in my opinion) the best addition/change to the game that didn't live long enough: the equivalence between heroic 10M and 25M. My one wish is for 10M Mythic to exist again and to be on par with 20M in terms of rewards.
    While I'd love for them to do that, there's more reasons for them not to do that at this point... wasn't always the case, but they'd enter 'sunken cost' mode nowadays if they tried to change it.

    Flex raiding kind of proved that the whole 10 vs 25 raid size debate over which was 'harder' or 'more difficult' always came down to the individual fights and what your roster was strong/weak against. For a 10man raid, you have less ability to diversify your group (or less ability to stack strong classes/abilities) and one death is generally way more impactful; For a 25man raid, you'd have less space to work with in finite sized rooms and maintaing a roster was harder. There's way more pros and cons to each size, but the point was that each size of raid had its own share of difficulties. In the end, it was usually the individual encounters that defined which raid size was actually harder, as some were worse as a 10man raid while others were worse as a 25man raid. I did both size raids during Cataclysm, and I always had moments of "Wow, this fight was way harder/easier in the other raid size!"

    Now why wouldn't they change things up in current WoW to 10/20 mythic? First one is obvious, and has been a source of many problems with WoW: they're too stubborn/prideful to make such a change... think of how many issues with WoW that were left to fester for loooong periods of time because Blizz kept saying things were fine but eventually caved months or even years later. Another issue is that with how much Blizz overtunes mythic content, tuning each raid twice is harder; while some things can be just tuned by cutting things in half, not everything is as simple as that. Another issue is that Blizz's stance of "we don't support the RWF, but we really do <wink wink>" would cause issues by having two modes on mythic; I think the community could sort itself out and ultimately wouldn't care, but Blizz tends to insert themselves in to regulate players in the oddest of situations when not needed (applies to a ton of things actually). In a similar vein, Blizz wants to maintain the 'larger raid size' as they feel that's what players want; yes, you could make it a choice, but I don't think Blizz really wants that when it comes to mythic.

    There's a bunch of issues that are also tied together with how the game is designed and implemented, so they kind of get harder to see directly. For example, splitting the mythic raid community between raid sizes (10man would probably end up being more popular if the ilvl drops were the same as 20man... would probably canabalize most of them, as there would be much less of a reason to deal with 20man), class tuning/scaling issues (some classes get much stronger/weaker in smaller groups, and Blizz loooooves to micromanage scaling of classes because of how tightly tuned they try to keep things), scaling of difficulty and gear drops/ilvl in other content, and a whole bunch of other issues that pop up that would make a huge posts if I went on typing.

    To put it succinctly, 20man mythic raiding is Blizz's sacred cow: it is their pinnacle, and anything that touches or impugns it is deemed bad or sacrilegious. Many aspects of the game are tuned and designed around 20man mythic raiding, not the other way around. Adding in 10man mythic would not only add more work for them, but it would require a huge change in the status quo that would potentially draw even more players away from 20man raiding. It may sound a little silly, but it would make it seem like Blizz was wrong with what they were doing... personally I think they've been wrong about it in many ways, but as I mentioned earlier Blizz is very stubborn and full of hubris about certain things (think of how bloody long it took to get cross-realm raiding across the board or classic WoW).

    At this point, I think it would be easier to just axe mythic raiding completely and just go back to normal/heroic raids. You could certainly make heroic raids a little harder, but that doesn't need to go hard or even happen at all. Keep them all flex, and you're good to go. I know some people would say "why not make mythic flex?", and the reason you can't is because of how high tuned it is... even I think it'd be a nightmare to try to tune that, but that just goes to show how tightly tuned (or overtuned) the mythic fights can be. The amount of difficulty you'd have to reduce mythic raids to make them flex viable would basically make them slightly harder heroic raids, so at that point just axe mythic and get rid of a ton of other problems with just that change.
  1. Chromell's Avatar
    Quote Originally Posted by exochaft View Post
    /snip
    Yeah, I'm aware of the plethora of reasons they have not to make Mythic 10M. They were pretty eloquent back in the day mentioning tuning, resources and the whole "epic feeling" of a larger group. I know my complaint will fall on deaf years, the thing is it's just incredibly frustrating knowing and remembering how that felt back then. The iteration of Heroic 10M (before Mythic) was the most fun I've ever had raiding, realizing it's never coming back just leaves the bitterest taste in your mouth.

    - - - Updated - - -

    Quote Originally Posted by Uvania View Post
    Yeah i played exclusively 10 HC entire Cata and we even managed to get Spine 10 HC down after like 400 attempts, we had a roster of 13-15 very skilled players and we were a tight-knit community of like 30 different people including a few retired/socials, for example the core of the guild consisted of eight irl friends and i had two of my best friends in the guild, we were a 95% swedish guild (we had like 1 norwegian dude) and met up a few times a year for a beer and a burgers/pizza
    I understand. My fondest memories of raiding come from MoP when we had a small guild of friends and managed to tackle the hardest content :')

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