Actions Taken to Curb Griefing by Repeatedly Leaving Groups
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Today, we issued gameplay suspensions to players who intentionally left Mythic+ groups a great many times in The War Within Season 1. The sort of behavior we actioned was either without regard for the experience of their fellow players, or in some cases, even deliberately intending to harm others’ experiences.

This is detrimental to the community of players who strive to do their part in group content the vast majority of the time.

We understand that occasionally, abandoning runs will happen. Players can experience unexpected real life emergencies, internet outages, or the group collectively deciding to quit the run. Today, we suspended players who repeatedly and recklessly disrupted Mythic+ groups.

We will continue to keep an eye on groups in the future, and repeat offenders are subject to escalating penalties.

Thank you!
This article was originally published in forum thread: Actions Taken to Curb Griefing by Repeatedly Leaving Groups started by Lumy View original post
Comments 87 Comments
  1. Hotmail's Avatar
    Weird grammar. I first read that as "Actions taken to Curb Griffin", I thought they were going after my boy Seth MacFarlane
  1. Davaca's Avatar
    Quote Originally Posted by MrLachyG View Post
    so I guess they can tell the difference between players who leave and players who got kicked?
    Seems like it would be irrelevant since the blue post states: "The sort of behavior we actioned was either without regard for the experience of their fellow players, or in some cases, even deliberately intending to harm others’ experiences."

    So, if you get kicked out because you were ruining the run in other ways, that would still be included in this. Otherwise people would start pulling or going AFK until they got kicked instead of leaving in an effort to avoid being banned.
  1. Rageonit's Avatar
    Quote Originally Posted by Daedius View Post
    So were thry temporarily banned, or just blocked from playing M+?
    We don't know, because nobody knows anyone actually being affected by this, but we're going to overreact anyway.
  1. deenman's Avatar
    im sure this system wont be abused at all
  1. LordVargK's Avatar
    Quote Originally Posted by MrLachyG View Post
    so I guess they can tell the difference between players who leave and players who got kicked?
    Yes. Also nobody gets kicked out of m+.

    - - - Updated - - -

    Quote Originally Posted by exochaft View Post
    Eh, yes and no. Sometimes, the thing you are doing severely wrong is being lower ilvl than someone else the group leader just found and kicked (but this would typically be before the run but not always, especially if the partial premade has multiple keys to run); another flavor is being lower ilvl and/or slower but still on track to finish the key, but you get kicked because you're not going fast enough. Sometimes people's demeanor or approach to a key don't align and just rub each other raw, even if everything is going decent enough, and the kicks start flying; seen keys where tanks get kicked for zooming ahead without the group, even though they're successfully soloing the key, just because the other people don't like it. Sometimes people get kicked because they have hit-or-miss internet connections/latency, so with enough lagging or disconnects get them kicked more often than not. I know someone who say something like "This key's group the best ever! Just like Trump!" randomly during the M+ run... and they got kicked quite a few times, funnily enough. And there's a bunch of other scenarios beyond a person just trolling or being legitimately toxic getting kicked.

    Regardless, majority of people with a record of consistent kicks from M+ keys are likely to be the offenders. I hope there's more than one metric used before a kick is done, like said player getting reported for activity that would indicate they deserved the kick... or a history of in-game offenses.
    I have never, ever seen anyone get kicked from m+.
    Since those people still get the loot, kicking players is beyond stupid.

    - - - Updated - - -

    Quote Originally Posted by Velshin View Post
    Finally..wanted that for years now. But the main issue for me personally how can you tell if that player is indeed toxic leaver? Or had some real life issues or simply didnt want to waste his time because of the group being super duper bad and underperforming? Hard to tell tbh
    If this happens more than once a day, that player is a griefer. Simple as that.
  1. Ereb's Avatar
    Quote Originally Posted by prwraith View Post
    You have a strangely high level of faith in blizzard
    Posting in a thread talking about blizz deliberately banning people for leaving, and you wanna take the griefing to the next level? A lot of faith doesn't seem to be needed LOL
  1. stoffe's Avatar
    So if i leave group when timer is out (cuz im there for time keys) im risk getting banned?
  1. Ereb's Avatar
    Quote Originally Posted by stoffe View Post
    So if i leave group when timer is out (cuz im there for time keys) im risk getting banned?
    Unless it's decided by the group to leave when the timer is out, I sure hope so!
  1. Rageonit's Avatar
    Quote Originally Posted by deenman View Post
    im sure this system wont be abused at all
    What system?
  1. Relapses's Avatar
    Quote Originally Posted by Rageonit View Post
    We don't know, because nobody knows anyone actually being affected by this, but we're going to overreact anyway.
    Account actions move up a punishment ladder depending on the severity of the action taken. This action can be as minor as a chat ban or as severe as a full account suspension.

    My guess is that most players guilty of this got chat bans because an account that's chat banned cannot apply to groups nor can it list groups. (If you want to do anything, you need a friend in the group to invite you as the last slot.) It's also a less severe punishment in Blizzard's eyes, though the action will leave the player to graduate to a full account suspension if they continue being actioned for the same problem. I imagine some players might've received suspensions if they had already previously been chat banned (there's cross over between abusive players and the ones who bail on keys) and I even imagine some players were permanently banned as a result but this would be few and far between.
  1. Veelaru's Avatar
    Cut -50 to -100 io for deliberate recurrent quit griefers - that's it.
  1. Relapses's Avatar
    Quote Originally Posted by stoffe View Post
    So if i leave group when timer is out (cuz im there for time keys) im risk getting banned?
    Probably not; but if it's like a weekly 10 and you bail last minute on a key that could limp over the finish line you'd probably get reported (which could lead to an action).

    - - - Updated - - -

    Quote Originally Posted by Veelaru View Post
    Cut -50 to -100 io for deliberate recurrent quit griefers - that's it.
    Bad idea. This would lead players to hold groups hostage and force other players to bail first so they don't lose IO themselves.
  1. LanToaster's Avatar
    Quote Originally Posted by Velshin View Post
    Finally..wanted that for years now. But the main issue for me personally how can you tell if that player is indeed toxic leaver? Or had some real life issues or simply didnt want to waste his time because of the group being super duper bad and underperforming? Hard to tell tbh
    For Example:
    If you leave, over the course of a week, 15 out of 20 runs, its statisticly very unlikely that everytime something came up, or all the groups are that bad.

    Quote Originally Posted by Tech614 View Post
    It's not from reports though- it's from excessively leaving M+ groups.
    To be Fair, its not stated if they took those from Reports, or from their own Statistic. I´m hoping for the Latter though.
    Though I think they should´ve clarified it in that case that Reports for that are Pointless and they track it themselves.


    Quote Originally Posted by Relapses View Post
    I'd imagine it's just as easy to track people who disconnect then never come back.
    Whenever we could do without the person who "Suddenly DCed", we did, and left him in the Group, and gave a "Welcome Back" when he came back online 15 minutes later. I imagine, if they Alt+F4 out of the game, and they come back into the Group, its kinda embarrising.

    - - - Updated - - -

    Quote Originally Posted by LordVargK View Post
    I have never, ever seen anyone get kicked from m+.
    Since those people still get the loot, kicking players is beyond stupid.
    I have, though we also didnt finish the key and restarted. But sometimes you want to send a Message.
    Person in Question was flaming around for dying to shit he could´ve interrupted or avoid and pulling extra Packs.
  1. deenman's Avatar
    Quote Originally Posted by Rageonit View Post
    What system?
    reporting system,or do you think blizzard hired terminators to go find random leavers?
  1. Veelaru's Avatar
    Quote Originally Posted by Relapses View Post

    Bad idea. This would lead players to hold groups hostage and force other players to bail first so they don't lose IO themselves.
    Then add some in-game counter of the times the person has quit, so that you can see not only their best runs, io, and ilvl but also how often they tend to grief. There will be some room for exploitation and still some "F"s pressed for people with bad connection, yet leaving the issue as it is would be a bad option.
  1. Rageonit's Avatar
    Quote Originally Posted by deenman View Post
    reporting system,or do you think blizzard hired terminators to go find random leavers?
    You think this kind of system requires any human input whatsoever...?

    How difficult do you think is it to create a tool that would monitor who leaves a key mid run, store that data and than compare it to a total number of runs a particular character does, and that compare it to some kind of a median? Blizzard already revealed they have tools to monitor all raid activity: number of pulls, number of wipes to a particular mechanic etc. etc. Quite hard to imagine they are unable to create similar tools for dungeons. If anything, they already have them in place for years.
  1. Lochton's Avatar
    Quote Originally Posted by MrLachyG View Post
    so I guess they can tell the difference between players who leave and players who got kicked?
    That most likely can with their system metrics.

    - - - Updated - - -

    Quote Originally Posted by Lumy View Post
    Actions Taken to Curb Griefing by Repeatedly Leaving Groups
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Today, we issued gameplay suspensions to players who intentionally left Mythic+ groups a great many times in The War Within Season 1. The sort of behavior we actioned was either without regard for the experience of their fellow players, or in some cases, even deliberately intending to harm others’ experiences.

    This is detrimental to the community of players who strive to do their part in group content the vast majority of the time.

    We understand that occasionally, abandoning runs will happen. Players can experience unexpected real life emergencies, internet outages, or the group collectively deciding to quit the run. Today, we suspended players who repeatedly and recklessly disrupted Mythic+ groups.

    We will continue to keep an eye on groups in the future, and repeat offenders are subject to escalating penalties.

    Thank you!
    Awesome news!

    Hopefully there is a bountiful salt mine from all this.
  1. Rageonit's Avatar
    Quote Originally Posted by Lochton View Post
    That most likely can with their system metrics.
    Pretty sure they know every small detail: time of leaving, number of deaths on the counter, not to mention basic things like key level, which is very relevant to your "leaver stat". For instance, people who push high keys leave A LOT more keys than "standard" players, since 1) it's strictly about timing, so often one full wipe means an instant disband; 2) failure rate is higher. Yet we don't see high level pushers getting banned.
  1. deplorable's Avatar
    i'm just having images of a poor guy in Ukraine, who finally has a stable internet connection and blizzard bans him.
  1. Lochton's Avatar
    Quote Originally Posted by Rageonit View Post
    Pretty sure they know every small detail: time of leaving, number of deaths on the counter, not to mention basic things like key level, which is very relevant to your "leaver stat". For instance, people who push high keys leave A LOT more keys than "standard" players, since 1) it's strictly about timing, so often one full wipe means an instant disband; 2) failure rate is higher. Yet we don't see high level pushers getting banned.
    Well. We haven't heard who has been banned, though?

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