Mythic+ Improvements Coming Next Week in 11.0.7
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In next week’s update, Siren Isle patch 11.0.7, we will make several adjustments to the availability of Gilded Harbinger Crests and to the acquisition of all Crest types through Mythic+ dungeons.

Gilded Crests and Mythic-track gear represent the pinnacle of available gear from a Season, and are meant to be rare, but we have seen feedback that both the availability of these Crests and the costs of crafting top-tier gear fell prohibitive.

Changes

  • Currency rewards from Mythic+ dungeons (Crests, Gold, Valorstones) now scale by keystone level, and completing a keystone outside of the timer now always deducts 4 Crests.

Difficulty Crest Type # Dropped, Timer Beaten # Dropped, Timer Expired
Heroic Weathered 10 n/a
Mythic Carved 10 n/a
+2 Carved 12 8
+3 Carved 14 10
+4 Runed 12 8
+5 Runed 14 10
+6 Runed 16 12
+7 Runed 18 14
+8 Gilded 12 8
+9 Gilded 14 10
+10 Gilded 16 12
+11 Gilded 18 14
+12 Gilded 20 16


  • Number of Gilded Harbinger Crests needed to purchase a Nascent Gilded Harbinger Crest reduced to 60 (was 90).
  • Number of Harbinger Crests needed to purchase trade-up bags reduced to 45 (was 90).
  • Harbinger of the Gilded achievement now requires item level 636 in every slot (was 639).

For players who are functionally finished with their gearing journey, the bar for the Harbinger of the Gilded achievement has been a bit too high, precluding the use of crafted gear and requiring luck to fill every slot. Lowering the threshold from item level 639 to 636 should add a little more flexibility and ensure that players who are completing the hardest content feel they can unlock the final Warband discount.

The changes to Crests awarded from Mythic+ have two main aims:

  • Ideally, challenge and reward should be directly correlated. Until now, players whose primary goal was optimizing Crest income were incentivized to run the lowest difficulty that awarded their desired Crest type, even if they were capable of completing much more challenging content. This had the secondary effect of making it much harder for players just entering the Gilded range to find groups for Mythic 8 keys, because they were often competing for slots with players who really belong in 10s, 12s, or even higher.
  • While it is important for all members of a Mythic+ group to have a shared interest in finishing a dungeon within the timer (rather than just the key-holder), dropping from a reward of 12 Crests down to 5 Crests when the timer was missed felt overly punitive. Currently in patch 11.0.5, for example, a group who fails to beat the timer in a Mythic +7 will receive more Crests for their effort than a group who crushes the timer in a Mythic +4.

We hope that a difference of 4 Crests strikes a better balance of incentivizing group effort, while still feeling rewarding.

Our goal with these changes is to help players who are attempting to push into the upper echelons of content, as well as those who have alts they’re looking to gear up to match the progress of their mains.

Thank you for all the feedback that helped shape these changes, and as always, we’ll be following closely to see how this reward structure plays out in 11.0.7.
This article was originally published in forum thread: Mythic+ Improvements Coming Next Week in 11.0.7 started by Lumy View original post
Comments 21 Comments
  1. doledippers's Avatar
    nice changes
  1. Firebeast's Avatar
    Quote Originally Posted by doledippers View Post
    nice changes
    Time to get rid of M+....they are a toxic cancer
  1. doledippers's Avatar
    Quote Originally Posted by Firebeast View Post
    Time to get rid of M+....they are a toxic cancer
    no thanks! i like m+
  1. Master Guns's Avatar
    Quote Originally Posted by Firebeast View Post
    Time to get rid of M+....they are a toxic cancer
    Absolutely not. You just play with the wrong people. A game mode can't be toxic. People are toxic.
  1. deenman's Avatar
    Quote Originally Posted by Master Guns View Post
    Absolutely not. You just play with the wrong people. A game mode can't be toxic. People are toxic.
    a game mode can be a breeding ground for toxicity if done poorly,and m+ in tww has been trash
  1. Pratt's Avatar
    The whole we listened to feedback thing is such a meme at this point. Blizz had this on the calendar from day 1 waiting for the metrics to hit just right. While I want the sweet sweet gear I'm not sure I can accept feeling like such a sucker.
  1. Alayea's Avatar
    I'm sure glad I traded up on Tuesday reset after the caps were lifted. /s
  1. Rustykeyboard's Avatar
    if the cap was still there i would have needed to do between 60-70 runs in best case scenario. And to do some quick maths with this change i need to do 25% less dungeons. If someone joins mid season or wants to swap to an alt its still bad. This is all placebo buffs unfortunately
  1. Nymrohd's Avatar
    Will these changes stay for S2 or are they actually a buff to gearing speed for the last couple of months of the season and will be reverted once the next season starts?
    The M+ part will likely stay but this
    Number of Gilded Harbinger Crests needed to purchase a Nascent Gilded Harbinger Crest reduced to 60 (was 90).
    Number of Harbinger Crests needed to purchase trade-up bags reduced to 45 (was 90).
    changes gearing quite more significantly; it would allow people who just do delves/normal raiding/low level M+ to progress through Runed crests and into Gilded crests MUCH faster.
  1. Rageonit's Avatar
    Quote Originally Posted by deenman View Post
    a game mode can be a breeding ground for toxicity if done poorly,and m+ in tww has been trash
    It's been great, it encouraged people even more to find groups, which is the proper (and less toxic) way of playing it.
  1. Relapses's Avatar
    These changes have a two-fold increase in QoL for M+.

    The first and most important change is that there is no longer a huge incentive to bounce from +10 keys that go south. You effectively get just as many Crests depleting a +10 as you do timing a +8.

    It also pushes players out of +8s back into keys more suitable for their item/skill levels. Players are less likely to get chain passed up on +8s because there will no longer be a near-infinite supply of overgeared characters signing up for them.

    That said, the change to trading up might make +7s a bit too efficient. Still, even though these changes are about a month too late, better late than never.

    Quote Originally Posted by Nymrohd View Post
    Will these changes stay for S2 or are they actually a buff to gearing speed for the last couple of months of the season and will be reverted once the next season starts?
    The M+ part will likely stay but this

    changes gearing quite more significantly; it would allow people who just do delves/normal raiding/low level M+ to progress through Runed crests and into Gilded crests MUCH faster.
    They clarified these changes will carry over to Season 2.
  1. Nymrohd's Avatar
    Quote Originally Posted by Relapses View Post
    They clarified these changes will carry over to Season 2.
    Well that changes things. Crafted weapons should be much more accessible and even delve runners should be able to get Hero 6/6 gear.
    And yeah, getting crests with failed timers and pushing an 11-12 for more crests are both incentivized which will make everything healthier. Two expired 8s giving you an upgrade is also a solid deal for weaker or lower ilvl players.
  1. Kharli's Avatar
    *sigh* and no word on Delves, sad.

    honestly, I expect delves to be the uselss and forgotten child this expansion, oh well. I do hope they change the drop rates in delves at least at the higher levels, getting 2-3 runed crests on a 8+ is just pain

    Quote Originally Posted by Nymrohd View Post
    Well that changes things. Crafted weapons should be much more accessible and even delve runners should be able to get Hero 6/6 gear.
    And yeah, getting crests with failed timers and pushing an 11-12 for more crests are both incentivized which will make everything healthier. Two expired 8s giving you an upgrade is also a solid deal for weaker or lower ilvl players.
    The biggest problem is that again those who run delves are pushed into content they dont want to do in order to get the quicker way to get crests sadly as it's only like 2-3 per delve run
  1. Nymrohd's Avatar
    Quote Originally Posted by Kharli View Post
    *sigh* and no word on Delves, sad.

    honestly, I expect delves to be the uselss and forgotten child this expansion, oh well. I do hope they change the drop rates in delves at least at the higher levels, getting 2-3 runed crests on a 8+ is just pain
    The big think for delves is the vault. That is 45 runed crests per week which soon become gilded crests. That said I do think 9-11 vaults should offer increasing numbers of crests. No gilded ones outside bounties but getting 8 runed crests for a tier 11 would make sense imo
  1. Aggressive's Avatar
    Quote Originally Posted by deenman View Post
    a game mode can be a breeding ground for toxicity if done poorly,and m+ in tww has been trash

    1000% agree. M+ has been such a cess pool of toxicity that I don't even do them. Since being a warlock I have no issues with DPS but I have seen others get trashed on and it makes me sick to see it. So, as of now, I have not even touched M+ in this expansion.
  1. Ashana Darkmoon's Avatar
    Quote Originally Posted by Nymrohd View Post
    The big think for delves is the vault. That is 45 runed crests per week which soon become gilded crests. That said I do think 9-11 vaults should offer increasing numbers of crests. No gilded ones outside bounties but getting 8 runed crests for a tier 11 would make sense imo
    I mostly do m+ so this doesn't impact me much, but I really think after the s1 experiment they need to look into making delves scale higher, even if the difficulty starts spiking quite a bit. After the buffs to Bran and nerfs to delves, they are basically autopilot mode.

    I'd like higher ones to actually force you to use defensives during boss abilities again and interrupt stuff. Maybe make the top level, whatever it is, drop actual heroic gear and 2 gilded crests instead of that being map rng. Compared to raid or m+ gilded rates it would still be tiny and grindy, but it would still be a path for solo players to craft stuff every couple weeks (roughly keeping up with spark acquisition).
  1. Zoura's Avatar
    Quote Originally Posted by Nymrohd View Post
    Will these changes stay for S2 or are they actually a buff to gearing speed for the last couple of months of the season and will be reverted once the next season starts?
    The M+ part will likely stay but this

    changes gearing quite more significantly; it would allow people who just do delves/normal raiding/low level M+ to progress through Runed crests and into Gilded crests MUCH faster.
    They stay ofc. This is the starting point of Season 2 he mentioned in the same post. =)

    - - - Updated - - -

    Quote Originally Posted by Aggressive View Post
    1000% agree. M+ has been such a cess pool of toxicity that I don't even do them. Since being a warlock I have no issues with DPS but I have seen others get trashed on and it makes me sick to see it. So, as of now, I have not even touched M+ in this expansion.
    This is why i run my own keys and i write "Bring good attitude" in the note* - This worked 95% of the time in DF, i have been playing some premades up until recently so havent pugged much yet. But the few keys ive been in has been horribad, people just won't use their interuppt and personals CDs.
  1. Nymrohd's Avatar
    Quote Originally Posted by Ashana Darkmoon View Post
    I mostly do m+ so this doesn't impact me much, but I really think after the s1 experiment they need to look into making delves scale higher, even if the difficulty starts spiking quite a bit. After the buffs to Bran and nerfs to delves, they are basically autopilot mode.

    I'd like higher ones to actually force you to use defensives during boss abilities again and interrupt stuff. Maybe make the top level, whatever it is, drop actual heroic gear and 2 gilded crests instead of that being map rng. Compared to raid or m+ gilded rates it would still be tiny and grindy, but it would still be a path for solo players to craft stuff every couple weeks (roughly keeping up with spark acquisition).
    To be fair, if you only do delves you are going to find it hard to get over 620 ilvl and t11 at that ilvl with a non-tank spec DOES require you to use defensive and interrupt stuff, plus pull carefully. I mean sure, if you are doing that at 630-639 ilvl it will be a walk in the park but then you are a full tier of gear above what was required.
  1. Neotart's Avatar
    Quote Originally Posted by Aggressive View Post
    1000% agree. M+ has been such a cess pool of toxicity that I don't even do them. Since being a warlock I have no issues with DPS but I have seen others get trashed on and it makes me sick to see it. So, as of now, I have not even touched M+ in this expansion.
    i agree, Ive tried healing, Tanking and Dpsing, idk, it just seems off this go around. too many people getting upset over the stupidest things, and God forbid you argue with someone, you will find yourself suspended or silenced ingame.

    And then you have the new anniversary servers, My hunter got suspended 4 days after launch for NOT naming my pet... the suspension was up Dec 10th,(Opened 5 tickets, which we're all scripted auto replies to the point i was told if i open another ticket my account will be further actioned) all of this also locks me out of Cata and Retail...Things are adding up to the point i don't even want to play WoW anymore, i used to look forward to it, now im worried if i upset the wrong person by having a opinion that differs from the masses my account will be perm closed one day, so what's even the point?
  1. Elanore Maroth's Avatar
    These are some great changes, the amount of crests need to upgrade crafted gear felt a bit too much. As a casual and pugger it’s hard for me to get in +8 groups. This makes it more feasible for me to fully upgrade my crafted gear.

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