We regularly make class balance adjustments based on gameplay data and feedback from players on class performance. The following changes to classes that are over- and under-performing in various areas will arrive alongside the 11.0.7 patch (December 17 in this region):
Classes
Player versus Player
Because the changes above will be implemented at the same time as the 11.0.7 patch, they will appear in the final 11.0.7 patch notes.
Classes
Death Knight
- Unholy
- Apocalypse ghoul damage increased by 30%.
- Rotten Touch now increases the damage of your Scourge Strike against the target by 60% (was 50%).
- Death Coil damage increased by 8%.
- Scourge Strike, Clawing Shadows and Vampiric Strike damage increased by 10%.
- Unholy
Demon Hunter
- Felblade damage increased by 10%.
- The Hunt initial damage increased by 10%.
- Havoc
- Chaos Strike/Annihilation damage increased by 10%.
- Demon’s Bite/Demon Blades damage increased by 10%.
Evoker
- Devastation
- All damage increased by 4%. Does not apply to PvP combat.
- Pyre damage increased by 20%.
- Devastation
Hunter
- Beast Mastery
- Dark Ranger: Bleak Powder damage increased by 40%
- Marksmanship
- Trick Shots damage percentage increased to 75% (was 65%).
- Razor Fragments AOE damage percentage increased to 35% (was 25%).
- Dark Ranger: Black Arrow damage increased by 15%.
- Dark Ranger: Shadow Surge damage increased by 25%.
- Dark Ranger: Bleak Powder damage increased by 65%.
- Beast Mastery
Paladin
- Holy
- Veneration now transfers 225% of damage done into healing (was 200%).
- Saved by the Light absorb amount increased by 15%. Does not affect PvP combat.
- Consecrate damage increased by 30%.
- Lightsmith: Tempered in Battle no longer activates while the paladin is within crowd control.
- Tempered in Battle no longer activates if its target is in Cyclone, Detainment Imprison, or Diamond Ice Freezing Trap.
- Holy
Priest
- Holy
- Flash Heal healing increased by 15%.
- Holy Fire damage increased by 15%.
- Holy
Shaman
- Restoration
- Totemic: Surging Totem mana cost reduced by 25%.
- Restoration
Warlock
- Affliction
- Haunt damage increased by 75%. Not applied to PvP combat.
- Focused Malignancy now causes Malefic Rapture to deal 25% increased damage to targets suffering from Unstable Affliction (was 15%). Not applied to PvP combat.
- Oblivion damage increased 25%.
- Xavius’ Gambit now increases the damage of Unstable Affliction by 20% (was 15%).
- Perpetual Unstability damage increased by 25%.
- Siphon Life now increases Corruption damage by 30% (was 20%).
- Affliction
Player versus Player
Death Knight
- Blood
- Deathbringer: Reaper’s Mark damage increased by 20% in PvP combat.
- Deathbringer: Wave of Souls damage increased by 20% in PvP combat.
- Frost
- Deathbringer: Reaper’s Mark damage increased by 20% in PvP combat.
- Deathbringer: Wave of Souls damage increased by 20% in PvP combat.
- Blood
Druid
- Balance
- Elune’s Chosen: Lunar Calling is now 80% effective in PvP combat (was 62%).
- Restoration
- All healing increased by 5% in PvP combat.
- Balance
Evoker
- Augmentation
- Deep Breath damage reduced by 15%.
- Molten Embers increases damage taken from Black spells by up to 20% (was 40%) in PvP combat
- Augmentation
Mage
- Sunfury: Burden of Power now increases the damage of your next Pyroblast or Arcane Blast by 40% in PvP combat (was 20%).
Monk
- Mistweaver
- Conduit of the Celestials: Celestial Conduit healing increased by 50% in PvP combat.
- Windwalker
- Fists of Fury damage increased by 50% in PvP combat.
- Blackout Kick damage reduced by 15% in PvP combat.
- Touch of Karma now absorbs up to 50% of maximum health in PvP combat (was 80%).
- Shado-Pan: Flurry Strike shadow damage from Wisdom of the Wall increased by 30% in PvP combat.
- Mistweaver
Priest
- Discipline
- Voidweaver: Inner Quietus increases Power Word: Shield’s absorption by 40% in PvP combat (was 20%).
- Discipline
Shaman
- Elemental
- Stormbringer: Tempest damage increased by 15% in PvP combat.
- Restoration
- Riptide healing increased by 15% in PvP Combat**.**
- Healing Surge healing increased by 20% in PvP combat.
- Elemental
Warlock
- Destruction
- Chaos Bolt damage increased by 20% in PvP combat.
- Immolate damage over time increased by 20% in PvP combat.
- Hellcaller: Wither damage over time reduced by 25% in PvP combat.
- Destruction
Warrior
- Arms
- Rend damage increased by 15% in PvP combat.
- Overpower damage increased by 20% in PvP combat.
- Fury
- Mountain Thane: Strength of the Mountain now increases the damage of Rampage and Bloodthirst by 45% in PvP combat (was 30%).
- Arms
Because the changes above will be implemented at the same time as the 11.0.7 patch, they will appear in the final 11.0.7 patch notes.

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