The War Within Season 2 - Undermine Crests Sources and Quality of Life Improvements
The War Within Season 2 launches on March 4, introducing Undermine Crests as the new seasonal currency. In this post, we're taking a quick look at their sources and new quality of life improvements coming in Patch 11.1 Undermine(d).
Originally Posted by MMO-Champion
The War Within Season 2 - Undermine Crest Sources

Weathered Undermine Crest - Used to upgrade Adventurer and Veteran gear in War Within Season 2 up to item levels 623-632. Earned from the following activities:
  • Repeatable Outdoor Events
  • Raid Finder Liberation of Undermine
  • Heroic Season Dungeons
  • Delves (Tiers 1 to 5)

Carved Undermine Crest - Used to upgrade Veteran and Champion gear in War Within Season 2 up to item levels 636-645. Earned from the following activities:
  • Weekly Outdoor Events
  • Normal Liberation of Undermine
  • Mythic Season Dungeons
  • Delves (Tiers 6 and 7)
  • Delver's Bounty (Tiers 4 and 5)

Runed Undermine Crest - Used to upgrade Champion and Hero gear in War Within Season 2 up to item levels 649-658. Earned from the following activities:
  • Heroic Liberation of Undermine
  • Mythic Keystone Dungeons from +2 to +6
  • Delves (Tiers 8 to 11)
  • Delver's Bounty (Tiers 6 and 7)

Gilded Undermine Crest - Used to upgrade Hero and Myth gear in War Within Season 2 up to item levels 662 and above. Earned from the following activities:
  • Mythic Liberation of Undermine
  • Mythic Keystone Dungeons from +7 and up
  • Delve's Gilded Stash (Tier 11)
  • Delver's Bounty (Tier 8 and up)



Gilded Stash - New Source for Gilded Crests
A new Gilded Stash reward has been added for clearing Tier 11 delves with lives remaining. Looting this chest will grant 7 Gilded Undermine Crests, with a weekly cap of 21.



The recommended item level on the PTR is currently set at 658, making it somewhat accessible to characters around ilvl 635 on live realms. With Brann gaining new powers and a tank specialization, most well-geared players should be able to clear high tier Delves with enough patience, by waiting for cooldowns and using them strategically for each pack of mobs.

Delve Tier - Recommended Item Level
  • Tier 1 - 587+ ilvl
  • Tier 2 - 590+ ilvl
  • Tier 3 - 593+ ilvl
  • Tier 4 - 597+ ilvl
  • Tier 5 - 606+ ilvl
  • Tier 6 - 613+ ilvl
  • Tier 7 - 626+ ilvl
  • Tier 8 - 639+ ilvl
  • Tier 9 - 645+ ilvl
  • Tier 10 - 652+ ilvl
  • Tier 11 - 658+ ilvl


Undermine Crests - Quality of Life Improvements
Undermine Crests are getting two quality of life improvements:

  • Undermine Crests now display item quality when hovered over, making them easier to distinguish.
Originally Posted by MMO-Champion



  • A new Season 2 tab now keeps Undermine Crests grouped separately for easier tracking (see the images below for comparison).

This article was originally published in forum thread: The War Within Season 2 - Undermine Crests Sources and Quality of Life Improvements started by Lumy View original post
Comments 30 Comments
  1. cerebro's Avatar
    Haven't played wow in a long time, just popped in to see if anything interesting worth returning too. Holy what in the actual F is that currency? I thought BFA was bad but this is just on another level. Can we just go back to Justice, Valor, Conquest and Honor Points please
  1. Asrialol's Avatar
    Arent Delves difficulty increasing on each level with the patch?
  1. Mysterymask's Avatar
    Quote Originally Posted by cerebro View Post
    Haven't played wow in a long time, just popped in to see if anything interesting worth returning too. Holy what in the actual F is that currency? I thought BFA was bad but this is just on another level. Can we just go back to Justice, Valor, Conquest and Honor Points please
    So think of them like valor ponts back in mists when you can upgrade gear that's legitimately all they are good for you get the level of crests from anything you can get that level of gear and you are able to trade up and down been there since Dragonflight
  1. Lumy's Avatar
    Quote Originally Posted by Asrialol View Post
    Arent Delves difficulty increasing on each level with the patch?
    Delves Tier 4 and higher will receive a difficulty increase with the launch of Season 2
  1. Rageonit's Avatar
    Quote Originally Posted by cerebro View Post
    Haven't played wow in a long time
    It shows.

    Quote Originally Posted by cerebro View Post
    Holy what in the actual F is that currency? I thought BFA was bad but this is just on another level. Can we just go back to Justice, Valor, Conquest and Honor Points please
    No, because this system is superior. I recommend playing the game before making a judgment.
  1. Twdft's Avatar
    Let's hope flight stones are more plentiful...
  1. Nymrohd's Avatar
    Quote Originally Posted by Twdft View Post
    Let's hope flight stones are more plentiful...
    Valorstone farming is so damn annoying
  1. Cæli's Avatar
    Quote Originally Posted by Rageonit View Post
    It shows.



    No, because this system is superior. I recommend playing the game before making a judgment.
    Why not mix those two systems :
    -Replace all crests or "stones" by a single badge currency (like in TBC), have a short and clear tooltip info saying what it does
    -Keep the 0/8 upgrades, the better the gear, the more currency you need, the harder the content, the more currency you earn
    -Replace all tracked gear usually epic by common/uncommon/rare/epic colors just like detailed in the post, with varying ilvl

    Something like that, no need to add countless new sub-sub-sub types of items and dozens of currencies

    There needs to be some strict limits on complexity, because now it just feels like employees coming and going, and just piling whatever makes sense for the day, without ever looking back, which creates a literal mess of a game (this is true not just for gearing)

    The reality might be different but playing the game it really feels like there's a lack of strong lead observing the game long term that knows when to say no.
  1. Calibar's Avatar
    Quote Originally Posted by Cæli View Post
    Why not mix those two systems :
    -Replace all crests or "stones" by a single badge currency (like in TBC), have a short and clear tooltip info saying what it does
    -Keep the 0/8 upgrades, the better the gear, the more currency you need, the harder the content, the more currency you earn
    -Replace all tracked gear usually epic by common/uncommon/rare/epic colors just like detailed in the post, with varying ilvl

    Something like that, no need to add countless new sub-sub-sub types of items and dozens of currencies

    There needs to be some strict limits on complexity, because now it just feels like employees coming and going, and just piling whatever makes sense for the day, without ever looking back, which creates a literal mess of a game (this is true not just for gearing)

    The reality might be different but playing the game it really feels like there's a lack of strong lead observing the game long term that knows when to say no.
    Totally agree. Let's make epics epic again.
  1. Rageonit's Avatar
    Quote Originally Posted by Cæli View Post
    Why not mix those two systems :
    -Replace all crests or "stones" by a single badge currency (like in TBC), have a short and clear tooltip info saying what it does
    -Keep the 0/8 upgrades, the better the gear, the more currency you need, the harder the content, the more currency you earn
    -Replace all tracked gear usually epic by common/uncommon/rare/epic colors just like detailed in the post, with varying ilvl
    I'm afraid I'm unable to answer the "why not mix" question (as the answer would be something in the realms of: because), but we have different "tiers" of currency, because they don't want you to grind easier content to upgrade your gear; they want you to do more difficult content (attempt Mythic raids or higher levels of M+).
  1. Shinchi Migi's Avatar
    Quote Originally Posted by cerebro View Post
    Holy what in the actual F is that currency? I thought BFA was bad but this is just on another level. Can we just go back to Justice, Valor, Conquest and Honor Points please

    Trust me when you play the game it won't make a difference. The currency is still screwed and convoluted. But then again that is Blizzard, these days, in a nutshell. They like to make things complicated then after a expansion or two of people bitching about it then they change it. And it still might not be no better.
  1. Raidoser's Avatar
    Quote Originally Posted by Rageonit View Post
    I'm afraid I'm unable to answer the "why not mix" question (as the answer would be something in the realms of: because), but we have different "tiers" of currency, because they don't want you to grind easier content to upgrade your gear; they want you to do more difficult content (attempt Mythic raids or higher levels of M+).
    Or you could just make it so that if someone want to upgrade their gear to a certain level they need to need to accomplish content at that gear level (it would be account wide too).

    Example : let's say you have ilvl 150 and want to improve your gear over that if you don't do content tied to that level of power (Delves, M+, Raid) you won't be able to upgrade your gear past ilvl 150 using the pve currency.

    Doing that would make the currency tab cleaner and if you truly want the gear and are too bad for it you can still pay for a boost.
    By the way the fact that boosting is supported now in wow (a lot of player will mock you because you don't boost to speedrun the game) make all arguments to protect the "value" of loot moot, in wow it's not unusual to see bad players who don't even know what an interrupt is with Mythic gear level, so people farming lower content to upgrade their gear wouldn't change much in the grand scheme of things.
  1. Wowforlife79's Avatar
    We have way to many currencies . Plz blizz just make 1 currency for pvp, 1 for pve done. Why do I need to acquire 4 different new currencies each season!?!?!? Its bonkers how convoluted and bloated this currency system is.
  1. Ielenia's Avatar
    Quote Originally Posted by Cæli View Post
    Why not mix those two systems :
    -Replace all crests or "stones" by a single badge currency (like in TBC), have a short and clear tooltip info saying what it does
    Because that would have a bad domino effect in high m+ key population. Many do 8-10 keys to get Gilded crests, but if we go back to "valor" or single currency, we go back to how it was prior to Dragonflight where it would be more efficient to just spam lower keys instead of doing high keys to get your currency.
  1. Relapses's Avatar
    The system isn't that complicated and makes perfect sense when you're out in the world engaging with it. The vertical nature of WoW's progression system is what necessitates the multiple currencies.
  1. Mysterymask's Avatar
    Quote Originally Posted by Wowforlife79 View Post
    We have way to many currencies . Plz blizz just make 1 currency for pvp, 1 for pve done. Why do I need to acquire 4 different new currencies each season!?!?!? Its bonkers how convoluted and bloated this currency system is.
    I mean you don't
    depending on what level you play probably 2 of those currencies mean absolutely NOTHING to you

    Only do world stuff? Only the White and Green matter
    Only Do Delves? Green and Blue AND MAYBE purple if your dedicated matter
    Only do Normal Raids? Only Green and Blue matter
    Only do Heroic Raids Only Blue and Purple matter
    Only do Mythics? Only Purple matters

    and the best part is you usually are SWIMMING in these if you are constantly doing the content

    Like honestly this is a thing that seems way more complicated on paper than it actually is.

    - - - Updated - - -

    Quote Originally Posted by Raidoser View Post
    By the way the fact that boosting is supported now in wow (a lot of player will mock you because you don't boost to speedrun the game) make all arguments to protect the "value" of loot moot, in wow it's not unusual to see bad players who don't even know what an interrupt is with Mythic gear level, so people farming lower content to upgrade their gear wouldn't change much in the grand scheme of things.
    I'm sorry but like...please point to the "Lot of players mock you for not boosting" cause like if that's like a legit thing I've NEVER seen that.
  1. Cæli's Avatar
    Quote Originally Posted by Ielenia View Post
    Because that would have a bad domino effect in high m+ key population. Many do 8-10 keys to get Gilded crests, but if we go back to "valor" or single currency, we go back to how it was prior to Dragonflight where it would be more efficient to just spam lower keys instead of doing high keys to get your currency.
    Not if the earnings from mythic and requirements for mythic gear is so high that doing easier content is essentially a waste of time (the same way you would not farm the starting zones to farm gold for a wow token); attempting mythic for months would be much more efficient than spamming easier difficulty
  1. Ielenia's Avatar
    Quote Originally Posted by Cæli View Post
    Not if the earnings from mythic and requirements for mythic gear is so high that doing easier content is essentially a waste of time (the same way you would not farm the starting zones to farm gold for a wow token); attempting mythic for months would be much more efficient than spamming easier difficulty
    People instead spam old raids for money, instead.

    Anyways, it still wouldn't work, because to chain-spam +2/+3s you just need a group of four lightly geared characters with you, to repeatedly clear low keys with efficient speed, with a next to zero chance of failure. Doing higher keys you'd need everyone around you to be well geared and know what they're doing, and even then there's still the chance of failure, AND those clears would also take much longer than they would on those +2/+3s.

    The currency the way it is fine. It urges you to engage with harder content if you want higher rewards, instead of just spamming low keys to get maximum rewards. You want to upgrade your "hero 4/6" item? Well, you need to do keys +8 or above or mythic raids, instead of spamming low keys while listening to your favorite podcast in the background.
  1. shanthi's Avatar
    I think the tiered system of upgrade currencies are fine, but I think they should just come up with evergreen names for the four tiers and use the same four for every tier and expansion (for as long as they keep this system). It doesn't matter that much, but it might help with the optics for new players (or players looking in, wondering whether to return) thinking that there's four "new" currencies every tier, when there really aren't.

    Also, I'd probably drop the X-stones currency, personally. The crests are the real roadblock/cost, and that would make them more analogous to the old justice/valor points or the various emblems.
  1. Ielenia's Avatar
    Quote Originally Posted by shanthi View Post
    I think the tiered system of upgrade currencies are fine, but I think they should just come up with evergreen names for the four tiers and use the same four for every tier and expansion (for as long as they keep this system). It doesn't matter that much, but it might help with the optics for new players (or players looking in, wondering whether to return) thinking that there's four "new" currencies every tier, when there really aren't.
    Also, they kind of do have an "evergreen system" for naming the crests. The first part of the name refers to the quality of the crest, based on their respective expansion (whelpling/wyrm/drake/aspect for Dragonflight, and weathered/carved/runed/gilded for TWW) and that naming lasts the entire expansion, then we have the second name which refers to the seasons within an expansion, such as harbinger/Undermine for TWW.

    Also, I'd probably drop the X-stones currency, personally. The crests are the real roadblock/cost, and that would make them more analogous to the old justice/valor points or the various emblems.
    Actually, I've been 'roadblocked' by the stones a couple times on my main character when I stopped doing WQs on a consistent basis when upgrading my gear, and have been roadblocked several times on alts.

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