Azeroth Beautiful: A Look at Housing Interior Design
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Welcome home, Adventurers!

In our previous Housing article, we shared a high-level overview of our plans and philosophies. This time around, we are getting concrete and discussing specifics for decoration systems. It allows us to not only show off some of what’s possible but also to answer some of the common questions and concerns we’ve seen come up from the community.

A couple disclaimers:

  • This article only focuses on interior decoration systems and only in a single room. There’s still plenty to cover beyond the basics of decoration, but that’s for another time.
  • We’re going to show you a lot of work-in-progress assets and UIs as well as using some terms that are not finalized, so please focus more on the functionality and less on the details of just how specific things look or sound just yet.

With that out of the way, let’s talk about decoration in Housing!



Getting Down to the Basics

Decoration has two primary modes, Basic and Advanced, and you can freely toggle between them at any time while decorating with a keypress.

Basic mode allows you to quickly place (or remove) objects and move them around while keeping their movements somewhat constrained to make putting something together quick and easy. It has a number of rules in place to help with this:

  • Decor can be moved around on the ground and will move on top of things as it bumps into them or down to the ground as they reach the edge. This lets you move around and have them interact in the expected way .
  • Decor can be rotated around its “up” axis with rotation snapping to 15 degree increments so objects don’t accidentally unalign with other objects as you rotate them.


Basic movement for object placement. (All UI shown is subject to change.)

  • Decor has collision with other pieces of decor as well as the floor, wall, and ceilings and players are unable to move decor through other things. No losing things in the walls!
  • Decor will align to the floor, wall, or ceiling depending on what sort of decor it is (e.g. a rug will align with the floor, while a painting will align with the wall). If you move it around a corner, it will continue to align properly. This also means decor will snap to the ground if you move it off something.


Basic snap placement on surfaces. (All UI shown is subject to change.)

  • Certain types of smaller decor will “parent” to certain types of larger decor when placed on top of them. This means when you move the larger decor, the smaller decor moves along with it. This allows you to, for example, place books on a bookshelf and then move the whole shelf instead of having to move everything individually.


Example of items being placed on a "parent" object.(All UI shown is subject to change.)

  • Players can show a grid and enable “snapping” which will snap decorations to the points on the grid, helping you keep everything neat and tidy. It will even shrink down when you’re placing something on a smaller surface like a table.


Advanced Interior Design

“But that’s so restrictive!” we hear you saying. Don’t worry, just switch to Advanced mode and feel the true power at your fingertips! Advanced mode effectively turns off a lot of the rules of Basic mode but also offers up additional tools of its own as well.

  • Decor has no collision in Advanced mode. Want to push a chair into the wall? Enjoy!


Advanced Clipping (All UI shown is subject to change.)

  • You can enable gimbals (little 3d controls on objects) which will let you move objects on all three axis, including floating them up into the air without having to jump through hoops.

A gimbal is a pivoted support that permits rotation of an object about an axis.


Advanced Floating (All UI shown is subject to change.)

  • A different gimbal can be used to rotate an object freely on ANY axis as well.


Advanced Rotation (All UI shown is subject to change.)

  • Finally, a third gimbal can scale an object’s size up and down (within some generous limits), making something smaller or giant.


Advanced mode lets you interact and design things with very specific controls to make whatever your heart may desire. Internally using this, employees have taken bushes and made them into garland for their fireplaces, constructed a boat’s prow from a bed, or made paint buckets into small spice racks for their kitchens.


A variety of decor put together in one room.



We’ve been DYEING for Housing

In addition to the decoration modes, we wanted to call out some other functionalities and choices we’ve made, some because they’re cool and worth sharing, and others because they directly answer some of the questions we’ve seen since the first article went up.

For newly created assets (as opposed to legacy ones from existing art), we’re allowing players to dye them a variety of colors, so if you find a chair but wish the upholstery was blue instead of grey, you can make that change. But what if the blue doesn’t match the stain of the wood or color of the metal now? Well, you can fix that as well!


Make your space your own with living color. (All UI shown is subject to change.)



But that’s not all!

It’s not just decorations you use to customize your space, but the wallpaper, ceiling and flooring as well. You can mix and match these to elicit various cultures and vibes or just make up your own. You can take things a step further too and use “partition” objects to build walls where none were before, letting you make rooms with arbitrary interiors.


House Layout from above. (All UI shown is subject to change.)

Speaking of mixing and matching, we saw a lot of questions around what would be allowed in terms of decor. Inside your home, you can decorate however you want, so if you want Blood Elf wallpaper with a stone roof and wooden floor, go for it.


A larger multi-purpose room with more items and decor.



Before we go (outside)

While we’re not really talking about exteriors in this article, it’s worth mentioning that the outside size of your house has no bearing on how big the interior is. If you want a huge mansion outside with just one room inside or a tiny shack on the outside but a dozen rooms inside, you do you.

We’ll share more about the exteriors for your home later though!

There’s so much more to discuss with decorations (“Where do we get stuff?”, “How do I show off my collection of transmogs, pets, and mounts?”, “How do Professions fit in?”, and more) never mind Neighborhoods, and we can’t wait to share more. Please keep sending us your feedback and we’ll keep building, but in the meantime here’s another screenshot a team member made mixing some various styles.


A bedroom with a little extra bling and plenty of books.



We look forward to sharing more with you as we continue to give you more insights on the new Housing system.
This article was originally published in forum thread: Azeroth Beautiful: A Look at Housing Interior Design started by chaud View original post
Comments 152 Comments
  1. Zardas's Avatar
    We are so back
  1. Sentynel's Avatar
    I still don't get who the target audience is? Because based on this, if I want to play Sims, I'd go and play Sims.
  1. Kilpi's Avatar
    Looks extremely promising. Seems they might actually pull it off.
  1. Zardas's Avatar
    Quote Originally Posted by Sentynel View Post
    I still don't get who the target audience is? Because based on this, if I want to play Sims, I'd go and play Sims.
    Do you get the point of tmog ? Because it fits pretty much the same bill.
  1. Kilpi's Avatar
    Quote Originally Posted by Sentynel View Post
    I still don't get who the target audience is? Because based on this, if I want to play Sims, I'd go and play Sims.
    Then go play Sims or ignore the feature. What's so hard about that?
  1. Timester's Avatar
    So basically Fallout 4 Housing.
  1. Nerph-'s Avatar
    Not for me but I'm glad the masses that have been wanting housing for so long will be getting something that looks pretty decent.

    Never understood the appeal for it though.
  1. Hellfury's Avatar
    Too claustrofobic its clearly a instance not that I would guess otherwise, but windows being a bright yellow doesnt help.

    Its just another avenue for more collect stuff and sell stuff
  1. Railander's Avatar
    i'm personally not going to use this feature, but i'm happy for people that will.
  1. Huntaer's Avatar
    Quote Originally Posted by Sentynel View Post
    I still don't get who the target audience is? Because based on this, if I want to play Sims, I'd go and play Sims.
    i guess not you, lmao
  1. Soeroah's Avatar
    Quote Originally Posted by Sentynel View Post
    I still don't get who the target audience is? Because based on this, if I want to play Sims, I'd go and play Sims.
    People who want player housing in WoW. That's the target audience.
  1. doledippers's Avatar
    this looks genuinely amazing ngl, i was a little hesitant about how much youd be able to truly customize things. but this is basically perfect. move things in all dimensions + rotate, on any surface, and u can even dye them.

    one of the screenshots of the top down view shows that u can have multiple floors and up to 10 different rooms. damn!
  1. RobertMugabe's Avatar
    It's kinda funny. I built a game from a tutorial in Unreal Engine once in basically a day (and I am literally a noob at this) which was basically the same thing as this house designer (like you can also clearly see the house is its entire own instance too)... and yet Blizzard is gonna hype up and promote this feature for months as if its such a ground breaking thing, worth buying the next expansions for.

    Either way, I am still excited to finally see this. It's just that we waited so long... for this?
  1. MauroDiogo's Avatar
    I find it very interesting that a lot of the items shown are Christmas themed. Which probably means we'll be playing Midnight before Christmas like I've been thinking!
  1. Xheoul's Avatar
    Quote Originally Posted by RobertMugabe View Post
    It's kinda funny. I built a game from a tutorial in Unreal Engine once in basically a day (and I am literally a noob at this) which was basically the same thing as this house designer (like you can also clearly see the house is its entire own instance too)... and yet Blizzard is gonna hype up and promote this feature for months as if its such a ground breaking thing, worth buying the next expansions for.

    Either way, I am still excited to finally see this. It's just that we waited so long... for this?
    It's kinda funny you think building something with tools like Unreal that are meant to be accessible is in any way shape or form comparable to building this in a completely different engine with thousands upon thousands of strings of code. Seeing as you claim to be a noob, It'd be good for you to read up on what the differences between your project and the massive hellhole that is the coding for WoW are.

    It IS groundbreaking. If YOU don't care for it, then that's a different story and that's okay too.
  1. SpaceMistakes's Avatar
    Holy shit, that's actually pretty damn awesome.

    I've been cynical as f--- about this (ridiculous that it took 21 years to get houses for our characters) but those videos have sold me on it.

    - - - Updated - - -

    Quote Originally Posted by MauroDiogo View Post
    I find it very interesting that a lot of the items shown are Christmas themed. Which probably means we'll be playing Midnight before Christmas like I've been thinking!
    It sure sounded like we'd get housing before the end of the year, so you're likely right!

    - - - Updated - - -

    Quote Originally Posted by Xheoul View Post
    It's kinda funny you think building something with tools like Unreal that are meant to be accessible is in any way shape or form comparable to building this in a completely different engine with thousands upon thousands of strings of code. Seeing as you claim to be a noob, It'd be good for you to read up on what the differences between your project and the massive hellhole that is the coding for WoW are.

    It IS groundbreaking. If YOU don't care for it, then that's a different story and that's okay too.
    Couldn't agree more. Adding something this complex and (seemingly) polished to WoW at this point is nothing short of a coding miracle.
  1. RobertMugabe's Avatar
    Quote Originally Posted by Xheoul View Post
    It's kinda funny you think building something with tools like Unreal that are meant to be accessible is in any way shape or form comparable to building this in a completely different engine with thousands upon thousands of strings of code. Seeing as you claim to be a noob, It'd be good for you to read up on what the differences between your project and the massive hellhole that is the coding for WoW are.

    It IS groundbreaking. If YOU don't care for it, then that's a different story and that's okay too.
    Stop pretending like you know what you're talking about.
  1. Throren's Avatar
    Copying what I posted in the wow general forums

    For the people who “dont get” housing

    When it comes to new features being added to the game, if some people want all new content to be focused SOLELY on combat and chasing bigger DPS numbers, go play PoE or some sort of endless dungeon crawler.

    It’s World of Warcraft not Dungeons of Warcraft.

    Housing is for people who care about the setting the world, the RPG part of MMORPG, living a fantasy life in this fantastical world, knowing that part of this fantasy world is yours that you get to decorate with your accomplishments, to roleplay a character that has a home on Azeroth and getting to physically make a home for your character in the game.

    It’s for people that want an immersive experience and feel like their characters are really part of this world and not just pixels moving through a static unchanging facade.

    If the feature doesn’t appeal to you that’s fine, you don’t have to interact with it at all, but for the people that imply that because its not something you care about, it is dumb and shouldn’t be added is both very small minded, selfish and frankly rude. Likewise there are just as many if not MORE people who probably don’t care about things you might like, that doesn’t mean those things shouldn’t be added either.

    Honestly adding player housing is way more important to the longevity of the game than adding extra dungeons or raids. Dungeons for a lot of people are one and done and even less people even touch raids. (Last time I saw someone crunch the numbers online, only 10% of active players participate in raids in any form, including LFR)



    Now as for what was shown in the article itself

    The fact that you can - change the texture of walls, floors and ceilings, scale furniture up and down to any size, clip furniture into each other and walls, rotate and tilt on every axis, being able to dye furniture, but going so far as to let players not just move window but change the entire layout of the house, including wall placement etc - already makes it the MOST comprehensive housing decorating system out of all the major MMO's that have housing - by a wide margin

    The only place where the housing system falters (for now at least) is going with the very biome and race restricted neighborhood system (Please blizz I want a home on a snowy mountain)
  1. LordVargK's Avatar
    Looks cool. I will never use it though, as I don't care for housing at all.

    I'm wondering though: Is this the system the devs use for decorating houses?
  1. SpaceMistakes's Avatar
    Quote Originally Posted by RobertMugabe View Post
    Stop pretending like you know what you're talking about.
    "I don't know shit about game development, how could anyone else possibly know about it?"

    - - - Updated - - -

    Quote Originally Posted by Timester View Post
    So basically Fallout 4 Housing.
    Just from the videos, I can safely assure you that this is already way less janky than Fallout 4's settlement feature.

    - - - Updated - - -

    Quote Originally Posted by Sentynel View Post
    I still don't get who the target audience is? Because based on this, if I want to play Sims, I'd go and play Sims.
    You do realize that life doesn't begin and end with what you'd like, yeah?

    Nobody cares if you don't 'gEt' it. Housing is the most commonly requested/demanded feature in the history of the game, going back as far as vanilla. So maybe, I dunno, it's for those people? If you don't like it/don't care, don't engage with it.

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