Azeroth Beautiful: A Look at Housing Interior Design
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Welcome home, Adventurers!

In our previous Housing article, we shared a high-level overview of our plans and philosophies. This time around, we are getting concrete and discussing specifics for decoration systems. It allows us to not only show off some of what’s possible but also to answer some of the common questions and concerns we’ve seen come up from the community.

A couple disclaimers:

  • This article only focuses on interior decoration systems and only in a single room. There’s still plenty to cover beyond the basics of decoration, but that’s for another time.
  • We’re going to show you a lot of work-in-progress assets and UIs as well as using some terms that are not finalized, so please focus more on the functionality and less on the details of just how specific things look or sound just yet.

With that out of the way, let’s talk about decoration in Housing!



Getting Down to the Basics

Decoration has two primary modes, Basic and Advanced, and you can freely toggle between them at any time while decorating with a keypress.

Basic mode allows you to quickly place (or remove) objects and move them around while keeping their movements somewhat constrained to make putting something together quick and easy. It has a number of rules in place to help with this:

  • Decor can be moved around on the ground and will move on top of things as it bumps into them or down to the ground as they reach the edge. This lets you move around and have them interact in the expected way .
  • Decor can be rotated around its “up” axis with rotation snapping to 15 degree increments so objects don’t accidentally unalign with other objects as you rotate them.


Basic movement for object placement. (All UI shown is subject to change.)

  • Decor has collision with other pieces of decor as well as the floor, wall, and ceilings and players are unable to move decor through other things. No losing things in the walls!
  • Decor will align to the floor, wall, or ceiling depending on what sort of decor it is (e.g. a rug will align with the floor, while a painting will align with the wall). If you move it around a corner, it will continue to align properly. This also means decor will snap to the ground if you move it off something.


Basic snap placement on surfaces. (All UI shown is subject to change.)

  • Certain types of smaller decor will “parent” to certain types of larger decor when placed on top of them. This means when you move the larger decor, the smaller decor moves along with it. This allows you to, for example, place books on a bookshelf and then move the whole shelf instead of having to move everything individually.


Example of items being placed on a "parent" object.(All UI shown is subject to change.)

  • Players can show a grid and enable “snapping” which will snap decorations to the points on the grid, helping you keep everything neat and tidy. It will even shrink down when you’re placing something on a smaller surface like a table.


Advanced Interior Design

“But that’s so restrictive!” we hear you saying. Don’t worry, just switch to Advanced mode and feel the true power at your fingertips! Advanced mode effectively turns off a lot of the rules of Basic mode but also offers up additional tools of its own as well.

  • Decor has no collision in Advanced mode. Want to push a chair into the wall? Enjoy!


Advanced Clipping (All UI shown is subject to change.)

  • You can enable gimbals (little 3d controls on objects) which will let you move objects on all three axis, including floating them up into the air without having to jump through hoops.

A gimbal is a pivoted support that permits rotation of an object about an axis.


Advanced Floating (All UI shown is subject to change.)

  • A different gimbal can be used to rotate an object freely on ANY axis as well.


Advanced Rotation (All UI shown is subject to change.)

  • Finally, a third gimbal can scale an object’s size up and down (within some generous limits), making something smaller or giant.


Advanced mode lets you interact and design things with very specific controls to make whatever your heart may desire. Internally using this, employees have taken bushes and made them into garland for their fireplaces, constructed a boat’s prow from a bed, or made paint buckets into small spice racks for their kitchens.


A variety of decor put together in one room.



We’ve been DYEING for Housing

In addition to the decoration modes, we wanted to call out some other functionalities and choices we’ve made, some because they’re cool and worth sharing, and others because they directly answer some of the questions we’ve seen since the first article went up.

For newly created assets (as opposed to legacy ones from existing art), we’re allowing players to dye them a variety of colors, so if you find a chair but wish the upholstery was blue instead of grey, you can make that change. But what if the blue doesn’t match the stain of the wood or color of the metal now? Well, you can fix that as well!


Make your space your own with living color. (All UI shown is subject to change.)



But that’s not all!

It’s not just decorations you use to customize your space, but the wallpaper, ceiling and flooring as well. You can mix and match these to elicit various cultures and vibes or just make up your own. You can take things a step further too and use “partition” objects to build walls where none were before, letting you make rooms with arbitrary interiors.


House Layout from above. (All UI shown is subject to change.)

Speaking of mixing and matching, we saw a lot of questions around what would be allowed in terms of decor. Inside your home, you can decorate however you want, so if you want Blood Elf wallpaper with a stone roof and wooden floor, go for it.


A larger multi-purpose room with more items and decor.



Before we go (outside)

While we’re not really talking about exteriors in this article, it’s worth mentioning that the outside size of your house has no bearing on how big the interior is. If you want a huge mansion outside with just one room inside or a tiny shack on the outside but a dozen rooms inside, you do you.

We’ll share more about the exteriors for your home later though!

There’s so much more to discuss with decorations (“Where do we get stuff?”, “How do I show off my collection of transmogs, pets, and mounts?”, “How do Professions fit in?”, and more) never mind Neighborhoods, and we can’t wait to share more. Please keep sending us your feedback and we’ll keep building, but in the meantime here’s another screenshot a team member made mixing some various styles.


A bedroom with a little extra bling and plenty of books.



We look forward to sharing more with you as we continue to give you more insights on the new Housing system.
This article was originally published in forum thread: Azeroth Beautiful: A Look at Housing Interior Design started by chaud View original post
Comments 153 Comments
  1. Aucald's Avatar
    Quote Originally Posted by HansOlo View Post
    I'm protesting because it will be you who will have to clean up posts like "housing killed the life within." It's going to be the Panda and Garrison talk all over again. The consequence is that money damages and polarizes the community. Fact is - WoW been fine without housing - almost like some trademark.

    We've been there many times, and I don't deal with it very well. I think we need to take care of the community, rather than feeding into some youtube algorithm.

    The feature itself is great, and supposedly, this is already more advanced than many other MMOs. But for me - that doesn't change the riskfactors - and I still don't understand why they would push it now.
    There are always people who are going to complain about things - they'll complain about the lack of content, they'll complain about specific new content, and so on. Been that way since this site's inception and isn't going to change within either of our lifetimes. Player Housing will be the Nth great tragedy that ruined WoW, etc., etc.

    As for why they're "pushing it now" as in for Midnight, I'd imagine it's because the overarching theme of Midnight seems a bit niche and they want to hedge their bets by introducing a popular evergreen feature a lot of people have been clamoring for with broader cross-sectional appeal to the player base. That's my hypothesis, of course, time will tell whether or not it is relevant or true. I don't think Housing has any true "risk factors" so to speak, either. Players are essentially already sort of siloed in their respective capital cities or the hub city du jour, so I don't think people having their own houses ultimately changes much.
  1. Xilurm's Avatar
    Quote Originally Posted by HansOlo View Post
    I'm protesting because it will be you who will have to clean up posts like "housing killed the life within." It's going to be the Panda and Garrison talk all over again. The consequence is that money damages and polarizes the community. Fact is - WoW been fine without housing - almost like some trademark.

    We've been there many times, and I don't deal with it very well. I think we need to take care of the community, rather than feeding into some youtube algorithm.

    The feature itself is great, and supposedly, this is already more advanced than many other MMOs. But for me - that doesn't change the riskfactors - and I still don't understand why they would push it now.
    I'm sorry but, as someone who's been on this site for almost 14 years now, if the choice was between choosing a feature for the game or being able to visit this forum, I'd choose the game, every time.

    This is a third party site, and there's already some toxicity, to a degree. Always has been. WoW itself is way more toxic than this place sometimes anyway. But I'm not gonna go "oh, if they add housing to WoW the forums might get really toxic." No, lmao. I couldn't care less. I'd just keep playing the game and enjoying myself and not visit the forums.

    But that won't happen anyway. The most we'll get is a megathread where people complain about it and everything will be kept in there.
  1. MrLachyG's Avatar
    This thread proves that some people will just never be happy and will always find something to complain about
  1. Mecheon's Avatar
    Quote Originally Posted by HansOlo View Post
    Is that the WoW player who wants it, or some iteration of Final Fantasy bandwagon people? I feel it's fair to differentiate.

    For me, it's my people vs. people I don't appreciate. For MS - it's money vs. more money.

    I think that is what this person is pointing out.
    I mean, I think its Warcraft players because its a scrapped feature from Vanilla. Its one of those things that's shown up in all sorts of lost "Old scrapped Warcraft content" videos along with that old Dragon Isles dungeon, the big nautilus one

    Also I'm going to shock you with this one, but, y'know that Pandaren were a higher requested race, right? Like, y'know all the fanfare that Sethrak get these days? That was basically Pandaren back in the past. Some people complained about Pandaren, but they weren't long-time players of the game who'd been in since the Warcraft 3 days.
  1. WeWillOnlyBeSlower's Avatar
    Quote Originally Posted by ThatBloodElfEnjoyer View Post
    I miss when it was World of WARcraft and not world of dollhouses. Player Housing is such a cope feature that dying games add for it's whale potential. For the sane player it's just unnecessary inventory clutter.
    Was probably developed over many expansions, imagine what they could have done with that time.
  1. Xilurm's Avatar
    Quote Originally Posted by WeWillOnlyBeSlower View Post
    Was probably developed over many expansions, imagine what they could have done with that time.
    Probably nothing else, let's be real.
  1. HansOlo's Avatar
    Quote Originally Posted by Jynxe View Post
    You're either making up stuff, or you have very bad memory, because none of that is true. In fact it can't be true, because Pandaren barely existed before MoP.

    So no, Pandaren were never "higher requested". That's absolute bollocks.

    The highly requested races were more Elves, Ogres, Goblins, and Naga, then Arrakoa and Ethereals since TBC, and Vrykul since WoTLK - alongside more customisations and variations of the existing playable races.

    If anyone wanted a bearfolk race, they asked for Furbolgs. Furbolgs had lore. Pandaren had next to zero lore aside from Chen Stormstout, so there was nothing to latch onto before the MoP announcements. When Pandaren were mentioned at all, they were lumped in with Furbolgs as a variation. Leaks about Pandaren were treated as obviously fake and poor attempts at trolling. Excitement for Pandaren was non-existent compared to other options.

    So when Pandaren were announced, the reaction was shock and confusion at just how much of an ass-pull they were, especially from long-time players who had dozens of other races much higher on their wishlist. Races they'd been told they'd never get because there wasn't enough material for them. Yet there it was, a race that had no lore, with a class that never existed, on a continent that had never been mentioned aside from a throwaway line without context from a fully optional character who most players didn't even know existed. For a significant part of the fanbase, it was confirmation that Blizzard had completely lost the plot, to the point that WoD and Legion were made as a "return to form" to get those players back.

    And to this day, Pandaren remain on the very bottom as on of the least played races, just as their signature class is one of the least played.

    The perceived "popularity" of Pandaren is a small echo chamber.
    Blizzard wants to enter the asian market. Asian market = a lot of money. It's not about you wanting the pandaren race or not. They wouldn't give a F about you.

    Blizzard wants to attract these super confused "WoW players". Those who calls WoW dead few times per month, or playing Final Fantasy - because Asmongold told them so = a lot money. It's not because they "listened" - they don't give a F about you.

    Housing, pandaren and what ever gimmick they do - they do it on BEHALF of the game - not because of you. And so - we will pay the price.
  1. Relapses's Avatar
    Nobody:

    Seriously, not a living soul:

    Some rando on MMO-C: Here's a five paragraph essay about why Pandas suck... posted in a thread about housing.

    This place is fucking wild sometimes.
  1. xanderd's Avatar
    To the panda/housing hate echochamber: QQ moar nubs

    OT: This system is so beyond my expectations. Can't wait.
  1. UnluckyAmateur's Avatar
    Another dungeon or raid that people will blow through in a few hours and forget all about later? Content that lets you make your own fun is always gonna last way longer.
  1. Kyux's Avatar
    I am beyond pumped for this. I play wow solo, I don't raid, and I don't chase gear. I've been playing since 2008 so I have accumulated a ton of stuff. I really want a place to call my own, show off collections, and have something to work towards. I really hope housing causes us to revisit old content, use professions etc. I'm also really impressed by the amount of freedom shown in the videos.

    I also absolutely understand the "shruggers" - people say "eh, not for me". That's awesome. That's how I feel about M+. Really happy it exists for other players, despite me never using it.

    I don't really understand the people hating housing though. Maybe there's a risk of resources being redirected to housing away from content they like? I don't think it dilutes the game at all, as has been suggested. I just struggle to see how an optional, additional feature is a negative. Pet battles never hurt anyone, for example.

    To the people arguing this is feature adding to squeeze subs out of a dying game - hard disagree. Housing is pretty fundamental in RPGs, not just MMOs. Skyrim, Fable, Witcher 3 for example. Repeating dungeons on ever increasing difficulties with seasons? Affixes with no in-game explanation? The Call of Duty-ification of endgame recently is far more of a move away from Warcraft than housing is. THAT is detracting from the game. Imho.
  1. Hitei's Avatar
    Quote Originally Posted by UnluckyAmateur View Post
    Another dungeon or raid that people will blow through in a few hours and forget all about later? Content that lets you make your own fun is always gonna last way longer.
    I mean... in their defense, only if you like that sort of content.

    It's the PvP argument. A new BG is "content that lets you make your own fun" that arguably "lasts way longer" than any quest zone or dungeon or raid, or whatever. But if you don't care about PvP, then it isn't content. If you don't care about house-building or interior decoration games, then it isn't lasting longer at all, because it's nothing to begin with.
  1. Mecheon's Avatar
    Quote Originally Posted by Jynxe View Post
    You're either making up stuff, or you have very bad memory, because none of that is true. In fact it can't be true, because Pandaren barely existed before MoP.

    So no, Pandaren were never "higher requested". That's absolute bollocks.

    The highly requested races were more Elves, Ogres, Goblins, and Naga, then Arrakoa and Ethereals since TBC, and Vrykul since WoTLK - alongside more customisations and variations of the existing playable races.

    If anyone wanted a bearfolk race, they asked for Furbolgs. Furbolgs had lore. Pandaren had next to zero lore aside from Chen Stormstout, so there was nothing to latch onto before the MoP announcements. When Pandaren were mentioned at all, they were lumped in with Furbolgs as a variation. Leaks about Pandaren were treated as obviously fake and poor attempts at trolling. Excitement for Pandaren was non-existent compared to other options.

    So when Pandaren were announced, the reaction was shock and confusion at just how much of an ass-pull they were, especially from long-time players who had dozens of other races much higher on their wishlist. Races they'd been told they'd never get because there wasn't enough material for them. Yet there it was, a race that had no lore, with a class that never existed, on a continent that had never been mentioned aside from a throwaway line without context from a fully optional character who most players didn't even know existed. For a significant part of the fanbase, it was confirmation that Blizzard had completely lost the plot, to the point that WoD and Legion were made as a "return to form" to get those players back.

    And to this day, Pandaren remain on the very bottom as on of the least played races, just as their signature class is one of the least played.

    The perceived "popularity" of Pandaren is a small echo chamber.
    What are you on about? Pandaren were absolutely highly requested and going to Pandaria was one of the things we wanted to do. Did you just forget how many "Pandaren are the next race" fakes came out in the pre TBC days? I mean you're right on elves being popular but ogres were absolutely not more popular than pandaren. Not having much lore wasn't an issue as their whole thing was set up as a mystery, and people were interested to discover it. Plus, y'know, the cool Samwise art, the reason Pandaren exist

    No one ever gave a fuck about furbolgs, don't even kid yourself, and acting like furbolgs had superior lore? Come the hell on. Furbolgs got the "Well, I guess Alliance has to get something" option to balance off any Horde options, and are you seriously saying the Vanilla era Furbolg lore of "Yeah they've been in the forest for a while and kept getting corrupted and they like Ursoc and Ursol" was out-doing the at the time Pandaria lore of "They were friends with the ancient Night Elf empire and live on a mysterious continent, sometimes a few rare ones of them travel around and Chen helped out Rexxar"? Acting like Furbolgs had so much lore to them is laughable

    I think we had very different reactions because I remember them being cautiously optimistic, especially after 'oh god its been months of Dragon Soul' and Cata being Cata. And acting like Pandaria is an asspull when Legion took the well established Broken Isles and added whole previously non-existent tauren, night elf and vrykul civilisations is laughable. Plus, well, look at the end up reception. MoP is considered one of the best expansions in the game's history (especially if you played warlock at the time) while WoD and Cata sure aren't
  1. Kyux's Avatar
    Quote Originally Posted by Mecheon View Post
    What are you on about? Pandaren were absolutely highly requested and going to Pandaria was one of the things we wanted to do. Did you just forget how many "Pandaren are the next race" fakes came out in the pre TBC days? I mean you're right on elves being popular but ogres were absolutely not more popular than pandaren. Not having much lore wasn't an issue as their whole thing was set up as a mystery, and people were interested to discover it. Plus, y'know, the cool Samwise art, the reason Pandaren exist

    No one ever gave a fuck about furbolgs, don't even kid yourself, and acting like furbolgs had superior lore? Come the hell on. Furbolgs got the "Well, I guess Alliance has to get something" option to balance off any Horde options, and are you seriously saying the Vanilla era Furbolg lore of "Yeah they've been in the forest for a while and kept getting corrupted and they like Ursoc and Ursol" was out-doing the at the time Pandaria lore of "They were friends with the ancient Night Elf empire and live on a mysterious continent, sometimes a few rare ones of them travel around and Chen helped out Rexxar"? Acting like Furbolgs had so much lore to them is laughable

    I think we had very different reactions because I remember them being cautiously optimistic, especially after 'oh god its been months of Dragon Soul' and Cata being Cata. And acting like Pandaria is an asspull when Legion took the well established Broken Isles and added whole previously non-existent tauren, night elf and vrykul civilisations is laughable. Plus, well, look at the end up reception. MoP is considered one of the best expansions in the game's history (especially if you played warlock at the time) while WoD and Cata sure aren't
    I have to agree here, sadly. I remember the pre-MoP days. Pandaren were definitely requested and there were rumours everywhere. I say this as someone who has always wanted a Furbolg race. It was always been my #1 requested race. I didn't want Pandaren. But the dominant discourse was 110% about pandaren. Sorry @Jynxe
  1. Illuminance's Avatar
    Man, I don't know where some of you are coming from. Since we're already sidetracked...

    At least from everything I remember, Jynxe and HansOlo are correct. I was in the audience at Blizzcon 2011 and the reaction was more shock than anything else. Up until that announcement, Pandaren were minor side-characters in WC3 and had been featured as an April Fool's joke on Blizzard's website. If I remember correctly, Metzen cited Samwise Didier's art as the inspiration, but I believe it was a business-driven decision to increase revenue from the Chinese market.

    Nobody else remembers the accusations of "Kung-Fu Panda"? They weren't exactly taken seriously.

    The Chinese themed music blaring in the trailer was as discordant as anything I've heard coming from WoW. I remember sitting in the convention center in utter disbelief. This followed Burning Legion, Arthas/Lich King, and Deathwing expansions. It didn't make sense at all to pick Pandaren, of all things, as the next theme. It still doesn't make sense, even though I don't have a particular dislike of the content or expansion.

    Pandaren are the third least-played race according to icyveins, next to the abomination that is Mechagnomes, and Earthen who were also a questionable addition. I don't believe you can argue that Pandaren are a highly sought after playable race when the numbers are that low, in addition to the relative success of newer races who were never really discussed at all. Personally, Furbolgs would have been a more attractive option -- they had presence, lore, and even a reputation track in vanilla -- but aside from them, there were and are still better options than pandas.

    ---

    On topic, it's about time WoW finally implemented housing. I've been talking about it with my friends for 20.5 years. It's shameful, really, that it's taken this long. Essentially every other major (and many minor) MMOs have player housing, and it's sometimes among their most successful features.
  1. Wewlad's Avatar
    Makes sense in Retail whereas it definitely would have hurt WoW earlier on.
  1. Xilurm's Avatar
    Well I certainly won't forget the Q&A during the Blizzcon when MoP was revealed. Some people were actually pissed. Was cringe to watch.
  1. Daniri's Avatar
    Quote Originally Posted by Illuminance View Post
    Man, I don't know where some of you are coming from. Since we're already sidetracked...

    At least from everything I remember, Jynxe and HansOlo are correct. I was in the audience at Blizzcon 2011 and the reaction was more shock than anything else.
    This audience?
  1. allegrian's Avatar
    The only thing I kinda dislike is the fact that the inside of the house will be an instance and not part of the open world, as the article says that you can make the inside bigger than the outside.
  1. Illuminance's Avatar
    Quote Originally Posted by Daniri View Post
    Of course people cheered after flying to Anaheim, being amped up for a WoW expansion announcement, hyped up by Metzen, and the trailer including the three previous expansions. It would have to have been egregious beyond imagination for the convention hall to be silent in that moment. That doesn't change the fact that many people there were shocked. Do you think what you're hearing is 90% of the audience? 50%? Go back a little earlier in the opening ceremony and you'd think that the crowd must be full of Alliance during Metzen's call-outs, until you hear the Horde crowd cheering at probably 4x the volume (and I say this as an Alliance main). Cheering doesn't give a precise indication of presence or sentiment.

    Quote Originally Posted by allegrian View Post
    The only thing I kinda dislike is the fact that the inside of the house will be an instance and not part of the open world, as the article says that you can make the inside bigger than the outside.
    I'm not sure how this is going to work -- if they are going to use phasing or if it will be a full on loading screen instance. I'm sure that will be covered by a new blog announcement. I agree, though, based on the early previews, with some consequences such as not being able to see the exterior while you're inside. The window they placed just glowed yellow and had no view of the outdoors. It might make it feel a little claustrophobic inside.

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