Puzzling Cartel Chip Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve been closely following your feedback on our recent announcement of the upcoming Turbo Boost event. We understand that while most of the benefits of the event - such as double drop rate on Warbound-Until-Equipped gear from dungeons, or extra upgrade tiers available on all existing items - will be available immediately, the prospect of waiting three additional weeks to purchase select Liberation of Undermine items from Consultant Wrexxle is a frustrating one.

In light of that, we’re changing the structure of the quests for Puzzling Cartel Chips, so that the first week’s quest will now reward 3 Chips, enough to purchase one item immediately. The 6-quest progression will continue as planned after that, allowing each character to earn up to 9 Chips (up from 6) and purchase up to three Liberation of Undermine items.

We also want to take a moment to offer some context on the goals of the Cartel Chip currency, and how they compare to past experiments such as the Dinar system in Shadowlands Season 4, a natural point of comparison for many players.

In Shadowlands and Dragonflight Season 4, there was a very compressed season timetable that rotated through multiple raids, making it extremely unlikely for any player to get a particular raid drop. We introduced the Dinar system as a primary means of acquiring specific chase items that would otherwise be unobtainable for most players. Those seasons also weren’t about progression, but rather “farm from the start,” letting players re-experience familiar content from earlier in the expansion with updated rewards. And of course, they came at the very end of their respective expansion, with a full power reset just on the horizon, and little need to worry about the long-term implications of giving players access to gear with a power level several tiers above their normal rewards.

The middle of The War Within Season 2, however, presents a very different situation. Puzzling Cartel Chips were designed primarily as bad luck protection, allowing players who’ve been chasing specific raid items without success to have a guaranteed path to earning them. They also provide a path for players who have only done the Normal version of the raid to get a few guaranteed Hero items, without undermining a core motivation for the challenge and coordination required in Mythic raid progression. We also need to be mindful of how we will transition into the next season. Giving players who don’t normally engage in high-end content access to Item Level 680+ trinkets would essentially obsolete those slots for Season 3.

We understand that players who don’t raid, or who have no interest in Mythic raiding, are disappointed that they can’t get Myth versions of these desirable items. The Puzzling Cartel Chips system will still allow someone who only does Normal mode of Liberation of Undermine to earn, for example, a House of Cards trinket at Item Level 672 once it is fully upgraded. We hope that will be an exciting prospect for many players.

This event is an experiment on our part, aimed at giving a wide range of players a boost towards achieving their progression, collection, or power goals as we move into the second half of the season. Your feedback is deeply appreciated, and we’ll be listening and watching closely to inform any future plans.

–The WoW Development Team
This article was originally published in forum thread: Puzzling Cartel Chip Update started by Lumy View original post
Comments 63 Comments
  1. Phunkle's Avatar
    Quote Originally Posted by wowuser12 View Post
    It happened during Vanilla, BC and Wrath no problem. Why is 20 people so difficult to get?
    Not difficult per se. But more difficult than 5 man, which was the main point of the post I replied too.
  1. Vampyrr's Avatar
    Quote Originally Posted by Asrialol View Post
    Why do you feel entitled to myth gear as a heroic raider? Why do you even need myth gear?
    Why would someone who has already cleared everything need it? They already beat everything there is to beat. This should be exclusively to help everyone else get further along as a boost.
  1. Eapoe's Avatar
    Quote Originally Posted by Vampyrr View Post
    Why would someone who has already cleared everything need it? They already beat everything there is to beat. This should be exclusively to help everyone else get further along as a boost.
    It’s BLP for people who cleared the content and haven’t gotten specific loot drops. It’s not a hard concept.
    As someone else posted previously, I think they should include these chips for a m+ version, or make them shared if it’s too much BLP loot. While m+ is farmable for heroic track pieces, there’s only 1 chance a week at mythic track, and getting a rare trinket, ring, or weapon, can be very elusive for some players.
  1. Tech614's Avatar
    Quote Originally Posted by LordVargK View Post
    I don't know what you mean by that.
    Not knowing seems to be a common theme with you. Timing higher keys means making pulls more optimal. What does more optimal pulls mean? It means more packs per pull. What does more packs per pull mean? It means more mechanics per pull.
  1. thunterman's Avatar
    Quote Originally Posted by Eapoe View Post
    It’s BLP for people who cleared the content and haven’t gotten specific loot drops. It’s not a hard concept.
    As someone else posted previously, I think they should include these chips for a m+ version, or make them shared if it’s too much BLP loot. While m+ is farmable for heroic track pieces, there’s only 1 chance a week at mythic track, and getting a rare trinket, ring, or weapon, can be very elusive for some players.
    In theory, but when you consider that somone that raids heroic and dabbles in some non-competitive M+ doesn't even have a use for the BLP aspect, the entire system falls apart. The only people that are truly benifiting from this are the Mythic raiders that haven't won the items they want yet, and the boosting community, because boosting is going to skyrocket to allow people to get the Mythic items with chips now.

    They need to make it open to all, or not do it at all, because the weird inbetween just makes the system defunct.
  1. Tech614's Avatar
    Quote Originally Posted by Eapoe View Post
    It’s BLP for people who cleared the content and haven’t gotten specific loot drops.
    Then why can you buy a gallywix kill and instantly be able to buy it? Bad luck protection cause you didn't get it on one kill? Good to see you're buying the lame excuse they sold you.

    Where is the M+ BLP then? You know how random it is to get a bis trinket from your M+ vault as it's the only source of myth track M+ loot? Oh yea it doesn't exist.

    It's not about BLP at all, stop buying whatever shit they try to shovel into your mouth.
  1. Nymrohd's Avatar
    Quote Originally Posted by Eapoe View Post
    It’s BLP for people who cleared the content and haven’t gotten specific loot drops. It’s not a hard concept.
    As someone else posted previously, I think they should include these chips for a m+ version, or make them shared if it’s too much BLP loot. While m+ is farmable for heroic track pieces, there’s only 1 chance a week at mythic track, and getting a rare trinket, ring, or weapon, can be very elusive for some players.
    It is NOT BLP. You did not have bad luck because you killed something once and did not get the drop you wanted. You'd have bad luck if you were farming something for half the season and not seeing it drop. The system rewards you after a single kill. It telegraphs buying a boost. If it was about bad luck it would be similar to Shadowland Dinars and asking you to get multiple Mythic kills to upgrade your items.

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    Quote Originally Posted by Tech614 View Post
    Then why can you buy a gallywix kill and instantly be able to buy it? Bad luck protection cause you didn't get it on one kill? Good to see you're buying the lame excuse they sold you.

    Where is the M+ BLP then? You know how random it is to get a bis trinket from your M+ vault as it's the only source of myth track M+ loot? Oh yea it doesn't exist.

    It's not about BLP at all, stop buying whatever shit they try to shovel into your mouth.
    And we actually had a proper BLP system with Shadowland Dinars. Those required you to show progression on Mythic raiding to get Mythic items. So it's not like the system is not already available for them to copy. But then it was NEVER about Bad Luck. Even the original was more of a catch up/alternative progression system. Or alternatively, the designers are completely incompetent and don't understand the difference and we are awful people for thinking they are doing this intentionally and lying about their intentions instead of assuming they are incompetent.
  1. Eapoe's Avatar
    Quote Originally Posted by Nymrohd View Post
    It is NOT BLP. You did not have bad luck because you killed something once and did not get the drop you wanted. You'd have bad luck if you were farming something for half the season and not seeing it drop. The system rewards you after a single kill. It telegraphs buying a boost. If it was about bad luck it would be similar to Shadowland Dinars and asking you to get multiple Mythic kills to upgrade your items.

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    And we actually had a proper BLP system with Shadowland Dinars. Those required you to show progression on Mythic raiding to get Mythic items. So it's not like the system is not already available for them to copy. But then it was NEVER about Bad Luck. Even the original was more of a catch up/alternative progression system. Or alternatively, the designers are completely incompetent and don't understand the difference and we are awful people for thinking they are doing this intentionally and lying about their intentions instead of assuming they are incompetent.
    Because it IS BLP. You kill it twenty times and don’t get a drop, it’s BLP. You kill it once and don’t get a drop it’s BLP. It doesn’t matter how many times you kill something in game, be it once or 1one hundred times, it’s still bad luck to not get something you want. It just becomes worse luck the more you go.
    The issue is that you, and players like Tech, is that you confuse players who actually clear week after week after week without getting an elusive item, with the same who also benefit from the system because they buy a kill.

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    Quote Originally Posted by thunterman View Post
    In theory, but when you consider that somone that raids heroic and dabbles in some non-competitive M+ doesn't even have a use for the BLP aspect, the entire system falls apart. The only people that are truly benifiting from this are the Mythic raiders that haven't won the items they want yet, and the boosting community, because boosting is going to skyrocket to allow people to get the Mythic items with chips now.

    They need to make it open to all, or not do it at all, because the weird inbetween just makes the system defunct.
    I mean, it’s intent is for the players who raid and haven’t gotten an item they want yet.

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    Quote Originally Posted by Tech614 View Post
    Then why can you buy a gallywix kill and instantly be able to buy it? Bad luck protection cause you didn't get it on one kill? Good to see you're buying the lame excuse they sold you.

    Where is the M+ BLP then? You know how random it is to get a bis trinket from your M+ vault as it's the only source of myth track M+ loot? Oh yea it doesn't exist.

    It's not about BLP at all, stop buying whatever shit they try to shovel into your mouth.
    Did you really stop reading my post after the very first sentence? I mean, of course you did as you would have seen I wrote out they need to include a m+ version of this, or have them apply to both. I mean, I get that some words can cause people to fly into a rage, but good lord try reading an entire post before you fly off the handle and look like an idiot.
  1. Jastall's Avatar
    This feels a lot less like bad luck protection, and a lot more like rewarding boosts. The system doesn't have much of an audience as I see it. A small amount of Mythic players certainly will use it as a way to instantly get Jastor Diamond or Best-in-Slots or whatever, but a lot more will just boost someone to get those items and make tons of gold out of it. And if there's an audience that doesn't need further incentives if you ask me, it's the boosting community.
  1. JoakimB's Avatar
    Quote Originally Posted by Eapoe View Post
    Because it IS BLP. You kill it twenty times and don’t get a drop, it’s BLP. You kill it once and don’t get a drop it’s BLP. It doesn’t matter how many times you kill something
    So you are in a group with 20 people, you kill a boss for the first time and only then you kill it, you will not go back and kill it again. Its a BIS trinket for like 90% of the DPSers. There is only 1 guy that gets it. And you call that bad luck for all the others?

    Thats not bad luck in my world. Rather one, really, lucky, guy than the rest unlucky tbh.

    Ofc it matters how many times you kill it.
  1. Eapoe's Avatar
    Quote Originally Posted by JoakimB View Post
    So you are in a group with 20 people, you kill a boss for the first time and only then you kill it, you will not go back and kill it again. Its a BIS trinket for like 90% of the DPSers. There is only 1 guy that gets it. And you call that bad luck for all the others?

    Thats not bad luck in my world. Rather one, really, lucky, guy than the rest unlucky tbh.

    Ofc it matters how many times you kill it.
    So, for one guy to get something, and be considered really lucky, that would mean the other 19 people would be…what? It’s the opposite of lucky. Yes, unlucky, which equates to having the bad luck of not getting it over someone else.
    The Cartel Chips give those people the ability to get it regardless of it being their 1st kill or their 20th.
    Also, BLP also applies to differing factors. It applies to the solo player who might have killed the boss 1+ times. It applies to guilds who have killed it and might only see 1 drop, if any, to decide who out of 20 gets it.
  1. Tech614's Avatar
    Quote Originally Posted by Eapoe View Post
    So, for one guy to get something, and be considered really lucky, that would mean the other 19 people would be…what? It’s the opposite of lucky. Yes, unlucky, which equates to having the bad luck of not getting it over someone else.
    The Cartel Chips give those people the ability to get it regardless of it being their 1st kill or their 20th.
    Also, BLP also applies to differing factors. It applies to the solo player who might have killed the boss 1+ times. It applies to guilds who have killed it and might only see 1 drop, if any, to decide who out of 20 gets it.
    Please find one blizzard post of them ever claiming 1 kill and then you can get the item is their form of bad luck protection. Until then nobody is going to take your takes serious.

    Blizzard has always implemented bad luck protection as long term deterministic ways to get the things you want. They have never described it as giving you an item for 1 kill rofl.
  1. MrLachyG's Avatar
    Well to give Blizz credit they got the “puzzling” bit of the name correct… I don’t think even they know what they want to do with them right now
  1. Eapoe's Avatar
    Quote Originally Posted by Tech614 View Post
    Please find one blizzard post of them ever claiming 1 kill and then you can get the item is their form of bad luck protection. Until then nobody is going to take your takes serious.

    Blizzard has always implemented bad luck protection as long term deterministic ways to get the things you want. They have never described it as giving you an item for 1 kill rofl.
    I never said they did, nor do I have to. It’s obvious from the fact that right now, unless they modify the acquisition of the items, they become available after the very first kill. If the BLP didn’t count from 1 kill, then Blizz would tie those items being available to a certain amount of kills.
    Blizzards previous BLP systems, as far as the 2 major ones I remember, did start after the first kill. Bonus roll coins: first one is a normal roll, 2nd one starts with a bonus chance of getting an item. Heck, the first bonus roll might have even had a 20% chance tied to it if I remember correctly. Legendary items: 1st thing you do has a chance of giving a legendary, with everything after that increasing the chance for it to drop (at least after Blizz changed the system to do what it was supposed to do). Neither of those were really tied to a specific boss as you could technically game the bonus rolls a bit.
    I also don’t expect, nor care, if you take me seriously as you’ve already shown you don’t bother to fully read or comprehend what’s been written.
  1. Bonegoat's Avatar
    "n light of that, we’re changing the structure of the quests for Puzzling Cartel Chips, so that the first week’s quest will now reward 3 Chips, enough to purchase one item immediately. "
    Basic manipulation psychology 101. Their plan has probably always been to do this but they announce something underwelming first and then pretend like they listened to the players and catered them. So obvious.
  1. thunterman's Avatar
    Quote Originally Posted by Eapoe View Post
    I mean, it’s intent is for the players who raid and haven’t gotten an item they want yet.
    But at this point in the season, players who raid heroic but haven't got Best in Slots, for example, dont need it on heroic. It's a nice early drop from heroic, but replacable. There's scenarios where other trinkets are better when on Myth track than house of cards. Which means there's many people out there who have got a lucky M+ vault that litterally have no use for this system at all.

    They need to allow everyone to work towards Mythic track, or they need to include M+ loot in the pool at myth track. I maintain my stance, if they don't change it, they might aswell have not bothered, because it's a system that's only benifitting the top players. The guys they claim they don't design the game around, yet prove with the vast majority of decisions that they do.
  1. Ratmi's Avatar
    Wish they would just say what it actually is. Protecting mythic raiders. As a delver lfr player I don’t mind the situation I just don’t know why we need these weird gaslight answers like “not making your slot obsolete in s3”

    - - - Updated - - -

    Quote Originally Posted by Bonegoat View Post
    "n light of that, we’re changing the structure of the quests for Puzzling Cartel Chips, so that the first week’s quest will now reward 3 Chips, enough to purchase one item immediately. "
    Basic manipulation psychology 101. Their plan has probably always been to do this but they announce something underwelming first and then pretend like they listened to the players and catered them. So obvious.
    Yup. And the timing is hey a bunch of people are probably going to cancel their subscription. Give them another Skinner box to chase and reup.
  1. tomten's Avatar
    Quote Originally Posted by Nymrohd View Post
    It is NOT BLP. You did not have bad luck because you killed something once and did not get the drop you wanted. You'd have bad luck if you were farming something for half the season and not seeing it drop. The system rewards you after a single kill. It telegraphs buying a boost. If it was about bad luck it would be similar to Shadowland Dinars and asking you to get multiple Mythic kills to upgrade your items.
    It is bad luck protection. Why? Because back when they were actual bad luck protection 3x weekly?
    You could very well get it after your first kill of a boss and you could still get the wrong item lol...
    There is no difference.
  1. Lolites's Avatar
    Quote Originally Posted by Ratmi View Post
    As a delver lfr player I don’t mind the situation
    i mean as lfr player you kinda won the situation, you can buy HC raid pieces for doing lfr
    its heroic raiders who seem to be shafted the most, everyone else gets gear they had to work for free, while they dont get anything better, bcs mythic is on its own...
  1. Ereb's Avatar
    Quote Originally Posted by Lolites View Post
    i mean as lfr player you kinda won the situation, you can buy HC raid pieces for doing lfr
    its heroic raiders who seem to be shafted the most, everyone else gets gear they had to work for free, while they dont get anything better, bcs mythic is on its own...
    Heroic raiders aren't shafted at all? They can get all their loot from LFR lol, it's the mythic raiders who were shafted if anybody was here.

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