Azeroth Living: A Look at Housing Rewards
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Knowing what tools you have to decorate your home is one thing but knowing how and where to get your decor is another. Step into our showroom as we open our catalogue on Housing rewards and share more information about what you can expect when seeking to outfit your Azeroth home in style.



Welcome home, Adventurers!

At the end of our previous article, we asked a few questions regarding the source of decorations and how professions fit in. Today, we’re going to answer those questions, talk through our philosophies for Housing rewards, and provide a few more details on the decoration “economy.”

Before starting we wanted to state our usual disclaimer: This is still a work in progress and names and details may change between now and launch, but this is directionally where we’re aiming.

Setting up Our Guiding Principles

We began our discussions by drafting a few guiding principles to inform our design:

  • Progressive Journey – Similar to our Housing pillar of Long-lasting Journey, players should expect the collection of decor to be just that, a journey. The collection of the perfect room and house is something to strive towards, not run to a vendor and complete on day one. Furthermore, this journey should be engaging and possible for most players, regardless of how “hardcore” or not they may be. Put another way, getting any single piece of decor should eventually be possible, but getting everything should be incredibly difficult.
  • Core Gameplay (With Variations) – Similarly, we want to reward decor through a wide variety of our core gameplay in World of Warcraft. We don’t want decor to come from only housing-specific activities (though some will!), but instead meet you where you are, however you choose to enjoy the game, whether that’s solo questing, crafting decor with professions and using the Auction House, running dungeons with your friends, or raiding with your guild.
  • Reverence for the Past – Some of you have been playing for 20 years and we want that time to feel worthwhile. Your past adventures and time spent in Azeroth means your collection will have a leg up and you won’t start from square one when you first purchase a house.

That’s great, but what do these mean in practice?



It’s about the Journey (Not the … Decoration)

The Progressive Journey principle means that the majority of decor types (e.g., chair, bed, shelf, etc.) are considered commodities and are readily available from vendors, other players via the Auction House (spoiler!), questing, and so on. If you want a wooden chair, it’s very easy and inexpensive to acquire.


Next there’s “investment” decor, which are generally more niche items, in either theming, looks, or appeal, which require more time and/or cost investment. Examples could be a sparkling fountain with particle effects or magical books that flap about on their own.

Lastly, there are what we think of as “Trophies.” These are things that require skillful play, cooperation with other players, and/or larger time commitments. Think along the lines of M+ and raid rewards or long-term Achievements. If you’re looking to mount Onyxia’s head on the wall, you’ll have to defeat her and take it!

One of the powerful aspects of decoration is that since it’s cosmetic by nature, placing hard-to-acquire things throughout the game gives players reach-goals that don’t hamper their character development and they’re free to pursue— or not—just like mounts and transmogs. That said, it should be easily possible to kit out your home on day one to strike the vibe you’re looking for without too much effort. Your decor journey should start out awesome and continue to be that all along the way.



Variety Is the Spice of Life

When we first were drafting this article, there was a line that read: “Where can I get decor? Yes.” While pithy, it’s not far from the truth either when it comes to our second principle of Core Gameplay (With Variations).


Decor should come from everywhere and everything! We want you to find decor rewards in all sorts of gameplay, not just a single avenue that you feel forced to interact with over and over. For example, while a specific jade-inlaid bookshelf might come from a particular quest in Pandaria, other bookshelves could come from vendors, professions, or other varied forms of content.



Thanks, Past Self!


Finally, the principle of Reverence for the Past encapsulates a few things:

  • All the time spent in Azeroth is worth something! We’re leveraging legacy reputations, professions, and more. If you’ve achieved something in the past, we want to embrace that time spent. If you raised your reputation to exalted with someone, you’ll be able to purchase their goods right away. If you completed an achievement 10 years ago that rewards a NEW piece of decor today , you’ll be granted that piece of decor on login.
  • Legacy decor should be well-integrated into the appropriate existing content and not feel crowbarred in. For example, using the local systems and currencies of a piece of related content (such as Mechagon’s Junkyard Tinkering) when it makes sense and as it’s available.
  • We’re not going to have the decor equivalent of “transmog runs.” We’re still working through what this means in practice (Is it only available during TImewalking? Is there something more deterministic we can do, etc.), but the thought of someone farming a mount for years across multiple characters every week, finally earning it, and then being told “welp, time to go back and grind for the couch” is rough. We’d like to avoid this.
  • Harkening again back to the Long-lasting Journey pillar, we’re going to continue fleshing out decor from past expansions in future patches and they will be earnable via the appropriate content of their expansion.

One thing we’d like to give you a heads up about here is that we intend to offer decor rewards for past expansion “meta-achievements” (A World Awoken, Back from the Beyond, and A Farewell to Arms are the three currently available). If you think you might be a decor completionist, it’s worth starting these in your downtime!



Trust Me, I’m a Profession(al)

We’re not going to bury the lede here: decor will be crafted by ALL existing non-gathering primary professions instead of creating a new profession solely dedicated to it. Each profession will be able to craft a few pieces of appropriate decor from each expansion using that expansion’s version of the profession (e.g., to craft something from Mists of Pandaria, you will need the relevant Mists of Pandaria profession at the appropriate level.)


To craft something, players will need not only the required recipe and skill level, but they will also need to gather a new type of decor-crafting specific reagent per-expansion as well as any required reagents from that expansion.

In general, like most profession-made goods, crafted decor can be traded to other players or sold on the Auction House.

Some examples of what some professions will be able to make:

  • Blacksmithing creates decor made primarily of metal.
  • Enchanting creates magical decor like floating books or glowing orbs.
  • Jewelcrafting creates decor like gems and gem-studded objects as well as being the designated stoneworking profession.

Two of the points above should be underscored: Your professions and their levels from past expansions matter and so do some of the reagents from those expansions. You know, just in case you were looking for something else to do between now and the launch of Housing . . .



Some Light Housekeeping

We want to mention a smattering of related but smaller things as well before we wrap things up:

  • Decorations are only placeable if you have enough of them, based on how many you’ve collected. If you want to place four chairs, you’ll need to collect four chairs. Furthermore, collected decorations are shared across your entire Battle.net account, so anything you collect on any character on any of your game accounts is shared across all of them. If you have four fountains and place three of them on the lawn of your Alliance house, your Horde house will have only one available to place.
  • On the flipside, there’s a concept of “unique” decor that you can only place once, no matter how many copies of it you may have. It doesn’t make sense, for example, to place 9 copies of Onyxia’s Head on your wall (despite how many times you may have killed her).
  • You’ll note a mention of “housing-specific” activities earlier. That might be better worded as “neighborhood-specific” activities. . .
  • We’re committed to an ongoing release of new decorations, going both backwards into previous expansions as well as forward with new ones. What do you want to see?



Thanks so much for reading! We have plenty more to cover and as usual, please keep sending your feedback both about rewards as well as what you’re looking forward to hearing more about. We’ll be at PAX East on May 9 for the Warcraft 30th Anniversary celebration. Hopefully, we’ll get to see some of you there!
This article was originally published in forum thread: Azeroth Living: A Look at Housing Rewards started by Lumy View original post
Comments 34 Comments
  1. doledippers's Avatar
    not entirely sold on the idea of needing to collect multiple of a certain item if i want to place it multiple times, but it sounds like the items that will require that are easy to obtain. i say that because they mentioned that they wont have the equivalent of farming a raid boss over and over for a mount when it comes to housing decor.

    i like that theyre working in old professions and sprinkling stuff throughout past expansions via achievements, reps, crafting, vendors, etc right from the getgo. looks good
  1. Nymrohd's Avatar
    "That might be better worded as “neighborhood-specific” activities" fills me with dread. What happens when the neighborhood dies off?
  1. doledippers's Avatar
    Quote Originally Posted by Nymrohd View Post
    "That might be better worded as “neighborhood-specific” activities" fills me with dread. What happens when the neighborhood dies off?
    hopefully they have some sort of system that prevents that, where once someone leaves that slot is re opened for someone else, or the option to merge 2 half empty ones, etc.
  1. Mysterymask's Avatar
    You know as a bit of a "Blizz is going to fuck up Housing and its going to be mostly in the ingame shop" guy I'm kinda glad to be wrong. Now I'm sure a lot of the good stuff is going to require real money but I'm glad they are actually doing the whole "Most of it you can get in game"
  1. Cynical Asshole's Avatar
    Quote Originally Posted by Mysterymask View Post
    You know as a bit of a "Blizz is going to fuck up Housing and its going to be mostly in the ingame shop" guy I'm kinda glad to be wrong. Now I'm sure a lot of the good stuff is going to require real money but I'm glad they are actually doing the whole "Most of it you can get in game"
    How does that help with ending up in a hood with very casual players that are basically never available for anything?

    These hood activities just sound like a pain in the ass. Like choosing a game server by throwing a dart at a list.
  1. deenman's Avatar
    Quote Originally Posted by Mysterymask View Post
    You know as a bit of a "Blizz is going to fuck up Housing and its going to be mostly in the ingame shop" guy I'm kinda glad to be wrong. Now I'm sure a lot of the good stuff is going to require real money but I'm glad they are actually doing the whole "Most of it you can get in game"
    who cares,just use gold,people spend milions of gold on ingame shops for mounts,but a store mount being cheaper in gold is bad because its the store shop instead of an ingame vendor somehow? lol
  1. Nymrohd's Avatar
    Quote Originally Posted by Cynical Asshole View Post
    How does that help with ending up in a hood with very casual players that are basically never available for anything?

    These hood activities just sound like a pain in the ass. Like choosing a game server by throwing a dart at a list.
    I hope whatever they are, they can be completed reasonably easy with 2-3 people. Maybe require 5 to do it fast but still very much doable with just your next door neighbors.
  1. Holdodlig's Avatar
    I wonder why we've got Seat of the Triumvirat in the screens ...
  1. deenman's Avatar
    Quote Originally Posted by Holdodlig View Post
    I wonder why we've got Seat of the Triumvirat in the screens ...
    draenei arhitecture is the coolest.?
  1. bearlolz's Avatar
    lol no thanks runescape did this 20 years ago with construction already
  1. Holdodlig's Avatar
    Quote Originally Posted by deenman View Post
    draenei arhitecture is the coolest.?
    More likely a S3 dungeon
  1. deenman's Avatar
    Quote Originally Posted by Holdodlig View Post
    More likely a S3 dungeon
    s3 is likely the last season,they proly will just use all tww ones
  1. Holdodlig's Avatar
    Quote Originally Posted by deenman View Post
    s3 is likely the last season,they proly will just use all tww ones
    Unlikely. They've made a pool to choose 4 of the dungeons of the current expansion for the next dungeon pool.
  1. Tertullian72's Avatar
    Quote Originally Posted by bearlolz View Post
    lol no thanks runescape did this 20 years ago with construction already
    Ultima Online did it in 1997. It added a lot to the game actually, though it was a chaotic mess like everything else in those first few years (the chaos was a big part of the fun).
  1. Kilpi's Avatar
    Quote Originally Posted by bearlolz View Post
    lol no thanks runescape did this 20 years ago with construction already
    Playing games must be hard if all features some other game has done previously suck. "You shoot guns in this? No thanks, we had that in the 80s already."
  1. Dakhath's Avatar
    Quote Originally Posted by Tertullian72 View Post
    Ultima Online did it in 1997. It added a lot to the game actually, though it was a chaotic mess like everything else in those first few years (the chaos was a big part of the fun).
    Did you even play the game if you didn't kill someone and take their tower key? Peak gameplay right there.
  1. Just Passing through's Avatar
    Honestly, my biggest "problem" with housing is....that I just don't care.

    But I am totally interested how this is going to be received by the community and if forums and social media will explode into "best thing evah"
  1. JSoup's Avatar
    >all non-gathering professions
    Pardon, Blizzard, may I bring your attention to Palia for a moment? They have a neat concept for a décor set that can only be earned in groups. It's a series of seed pods that can be grown into a tea garden set. I could see that working for WoW. Give us another reason to go back to the Queen's garden in Shadowlands, for example.

    Quote Originally Posted by Kilpi View Post
    Playing games must be hard if all features some other game has done previously suck. "You shoot guns in this? No thanks, we had that in the 80s already."
    With your hands??? That's a babies toy!
  1. exochaft's Avatar
    Quote Originally Posted by Nymrohd View Post
    I hope whatever they are, they can be completed reasonably easy with 2-3 people. Maybe require 5 to do it fast but still very much doable with just your next door neighbors.
    The ultimate problem is whether those still playing the game would be social enough to do 'neighborhood stuff.' If they want to have group activities be part of the housing experience (outside of all the dungeon/raid stuff they already plan on having), keeping it something like 2-3 players is best. Also, if 'neighborhood' implies that they have to be from some literal housing neighborhood, that's setting people up for failure potentially... it'd be better if the achievements/quests/whatever could be done with any person regardless of neighborhood. Getting 2-3 random players in group finder to do an activity is certainly feasible, being forced to pick 2-3 players in whatever a 'neighborhood' is could lead to unnecessary friction.

    Considering how vague they're being, 'neighborhood activities' could mean anything at this point, but it wouldn't be the first time Blizz came up with an idea that shoots itself in its own foot when a less restrictive option is available. I can already see the insane scenario where people are vetting people for their 'neighborhoods' like guild recruitments because of 'neighborhood activities' if things are handled improperly.
  1. Ellixen's Avatar
    Quote Originally Posted by exochaft View Post
    The ultimate problem is whether those still playing the game would be social enough to do 'neighborhood stuff.' If they want to have group activities be part of the housing experience (outside of all the dungeon/raid stuff they already plan on having), keeping it something like 2-3 players is best. Also, if 'neighborhood' implies that they have to be from some literal housing neighborhood, that's setting people up for failure potentially... it'd be better if the achievements/quests/whatever could be done with any person regardless of neighborhood. Getting 2-3 random players in group finder to do an activity is certainly feasible, being forced to pick 2-3 players in whatever a 'neighborhood' is could lead to unnecessary friction.

    Considering how vague they're being, 'neighborhood activities' could mean anything at this point, but it wouldn't be the first time Blizz came up with an idea that shoots itself in its own foot when a less restrictive option is available. I can already see the insane scenario where people are vetting people for their 'neighborhoods' like guild recruitments because of 'neighborhood activities' if things are handled improperly.
    If I remember correctly, guilds can form their own neighborhoods so I believe that would negate any sort of public neighborhood vetting. If a guild wants to vet its members for a neighborhood then eh, that's their prerogative.

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