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WoW Hotfixes - May 8, 2025
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Hunter
    • Survival
      • Fixed an issue where Aspect of the Eagle variants of Raptor Strike and Mongoose Bite were dealing less damage than intended.
      • Fixed an issue where casting Coordinated Assault at greater than 30 yards away could grant Howl of the Pack Leader twice.
      • Fixed an issue where Aspect of the Eagle was not correctly extending the range of Spirit Bond.

Dungeons and Raids
  • Liberation of Undermine
    • Mug’zee
      • Fixed an issue where placing Hot Mess on the stairs of the encounter would cause it to sometimes not reach the arena floor.

Player versus Player
  • Hunter
    • Master's Call now applies its effect to you and your pet when targeting your own pet.
    • Master's Call now correctly applies to you and your pet if you are targeting an enemy.
    • Master's Call now correctly applies to you and your pet if you are targeting nothing.
    • Command Pet will now maintain its overridden spell when entering arenas and other instances.
    • Survival
      • Fixed an issue causing Raptor Strike and Mongoose Bite to not deal damage when cast onto targets in breakable crowd control.
      • Flanking Strike will now correctly fail to cast and not go on cooldown if your pet is rooted or crowd-controlled.

User Interface and Accessibility
  • Players in Random Battleground matches can no longer see the names of opposing members until the match begins.
    • Developers' notes: We have reinforced the measures taken to prevent players from obtaining information about their potential PvP opponents in advance of a battleground. This is applicable to all rated battlegrounds, unrated battlegrounds, rated brawls, and unrated brawls.

Season of Discovery
  • The Abandoned Experiment will no longer play its proc sound effect while you are at maximum stacks.
  • Paladin
    • Leonid Barthalomew now temporarily exchanges the Scarlet Enclave Holy to Shockadin tier set (in addition to the Retribution to Shockadin set exchange). These will be removed from the vendor list on May 20.
    • The Shockadin 6-piece set bonus has been adjusted – Now grants 8% spell power per stack of Holy Power consumed while using a one-handed weapon, and 18% spell power per stack of Holy Power consumed when using a 2-handed weapon (was 15% spell power per stack of Holy Power consumed).
  • Enchanting
    • Access to the New Avalon Mage Tower now requires Enchanting 280 (was 300), matching the requirements of the rest of the puzzle.
This article was originally published in forum thread: WoW Hotfixes - May 8, 2025 started by Lumy View original post
Comments 6 Comments
  1. Cynical Asshole's Avatar
    What is this?! Did they FINALLY fix Master's Call not applying the 4 sec immunity to slows and roots, which was bugged since the release of this expansion?!
  1. inyu's Avatar
    Quote Originally Posted by Cynical Asshole View Post
    What is this?! Did they FINALLY fix Master's Call not applying the 4 sec immunity to slows and roots, which was bugged since the release of this expansion?!
    They finally heard you
  1. Bats's Avatar
    So if it takes them 1 season and a half almost for that bug, I guess they may fix OP barrier bug for arcane mid next season!
  1. deenman's Avatar
    Quote Originally Posted by Cynical Asshole View Post
    What is this?! Did they FINALLY fix Master's Call not applying the 4 sec immunity to slows and roots, which was bugged since the release of this expansion?!
    lol they are stalking you,it was posted like not long after you said it,unless you say it everyday and i didnt notice )
  1. Big Thanks's Avatar
    Now...
    If you could also stop premades on random BGs...that would be nice Blizz :3
  1. Megarichkid's Avatar
    Did research on the bg hotfix.


    This hotfix aims to curb **premade groups** from gaining an unfair advantage in **Random Battlegrounds**. By hiding the names of opposing players until the match begins, Blizzard is preventing players from **scouting enemy teams** beforehand and dodging matches against strong premades.

    Previously, some players used **addons or external tools** to check the enemy roster before the match started, allowing them to **leave the queue** if they saw a well-known premade group. This led to **imbalanced matches** where solo players often faced coordinated teams, making the experience frustrating.

    While this change won’t **eliminate premades entirely**, it does make it harder for them to **avoid fair fights** or manipulate matchmaking. Some players are happy about the fix, while others argue it doesn’t go far enough. What’s your take on it? Do you think Blizzard should do more to separate premades from solo players?



    So basically there will be less premades because they’re not gonna want to risk queueing into other strong teams.

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