Heroes of the Storm Live Patch Notes - May 15, 2025

Player Housing Event - Gameplay and Interviews
Several influencers attended an event for Player Housing! We'll be recapping new information from the videos below, so check back later today.

MMORPG.com Interview
MMORPG talked to associate director of Midnight, Paul Kubit, and senior UI designer, Kat Dolan. It was one of the more interesting builds shown off:


  • They were able to create a wrestling arena with a fiery entrance ramp flanked by giant Onyxia heads
  • The stage was made with a semicircular Pandaran table, with pyretic accents using large torches phased into it
  • Wooden platforms and a large circular emblem make up the base of the wrestling ring
  • Squared circle with fence objects to make up the ropes
  • Zandalari bookshelves were jammed into the side of the ring to approximate a decorative apron
  • It also features floor mats, crowd guardrails, seating for fans, and an announcer desk
  • It utilizes windows on the ceiling that are tilted towards the ring to create a spotlight effect

Preach and Dratnos Interview
Preach and Dratnos had the chance to talk to Toby Ragaini - Lead Designer on WoW and Design Lead on Housing: Neighborhoods and Jay Hwang - Principal Artist and Design Lead on Housing: Decorations.


  • The team started playing with prototypes early on and using them informed what things that they needed to add or change. They also had played other games with housing such as Wildstar and FFXIV.
  • Neighborhoods are zone sized social spaces. Some new tech was added to make neighborhoods unique, expressed by the players that live there.
  • The team worked to accommodate all sorts of players with differing expectations of how their neighborhood would work.
  • The team wanted to start with the core fantasy for players and expand from there.
  • When new patches come out, the design team will look through the new assets and pick some to add to housing.
  • Garrisons were an isolating experience and the team is determined to not recreate that. Neighborhoods exist to bring people together. There will be reasons to leave, come back, and repeat the cycle.
  • It would be a disaster if players came in, decorated their house, and had no reason to come back to it.
  • Housing won't be standalone, it needs to synergize with the rest of the game.
  • The team talked about uprezing old 2004 assets, but decided against it, allowing players to lean in to the nostalgia if they want (Create a house with only Vanilla assets if you want!)
  • Player shouldn't be forced to go and run old content for rewards and the team is thinking about how that will work. For example, if you have already done a dungeon, maybe there will be a vendor outside that sells the item you would have earned from running the dungeon the first time.
  • The team talked about what would happen if they allowed PvP in the house and players could build their own arenas.
  • The toolset that players will use to build the house is all new technology, it isn't Blizzard just releasing an internal toolset.
  • The team did consider players that want to find a neighborhood with people that have a similar mindset and did work to accommodate that. They want to reach as many players as possible with this feature.
  • The team is going to will have semi pre-fab rooms available for players that don't want to start with a blank slate. It'll have some of the cosmetic things already in place.
  • The team has done a lot of work to make player housing possible, the engine couldn't have handled it a long time ago. Housing is a significant technical feat.
  • The team is still working on finding the best balance when it comes to utility offered in a house. There is no power gain from houses, but there may be some utility gain. They don't want players to be 100% self sufficient in their house.

Buffed.de Article
Buffed has a great article (in German) along with some new pictures!


  • Housing will be integrated into the entire game and almost all content.
  • Your house will let you flex a little bit, displaying trophies.
  • Getting your house involves paying a little bit of gold, doing an into quest, and getting some standard basic items.
  • You can go to cities and buy different furniture for the house, such as Dwarven furniture from Ironforge.
  • You'll be able to revisit old content for furnishings, such as Grizzly Hills for a bearskin rug or Karazhan for some flying books.
  • Professions will craft items for your home and you can specialize in doing so. Special items can be crafted if you have certain achievements.
  • Some professions may get utility items in their house, but the team wants to be careful to avoid giving players too much and ending up like garrisons.
  • There is currently no room limit, but eventually there will be a house level that limits the amount of rooms you can have. Details about leveling your house weren't shared.
  • Placing items in your house pulls them out of a special box, and they really are items. Once you place a table it is no longer in the box, you'll have to go get another one or move the first one.
  • Scaling items is capped to shrink down to 20% of original size or up to 200% of the original size.
  • The team will look into if having portraits of your characters on the walls is technically feasible.
  • Players at the demo built jumping puzzles, mazes with hidden doors, and a hallway of spinning windmill blades.
  • The Dye Tool will let players change the color on assets that have been rebuilt to support it. An object can have multiple parts with different colors, like wood vs metal parts of a box.
  • Buffed mentioned that transmog players would love a dye system as well, with the team giving them a smile and telling them they are aware.
  • Neighborhoods are currently 50-55 houses.
  • If you're unhappy with your neighborhood, you'll may have to abandon your house, move somewhere else, and build a new one.
  • Neighborhoods may have quests, some kind of marketplace, and will have seasonal events for sure.
  • Houses will also have a garden, with a screenshot from the event showing a mount inside a shed.
  • There will be no housing items that you purchase in game and in the shop.
  • Players will only have one house per faction.

Preach


  • This wasn't a regular press event, it was small, about getting feedback, and people that mostly played other games with housing were also invited.
  • The inside and outside sizes of your house aren't connected. You can have as many rooms as you want, as long as they are connected.
  • The current item cap for your house is 10,000 items. In the giant house they built for marketing the feature, they haven't gone past 2,000 items.
  • Huge items may take several item slots in the live version of the feature, but in general players shouldn't run into the item cap.
  • The team will an action bar and favorites so if you are using one thing over and over you can bind it to a key.
  • The team is also working on a history mode so you can go through the changes you made.
  • Currently cloning something you built isn't possible.
  • Spotlights to light things, music in different areas and lots of other things are still being worked on.
  • There will be a progression system.

Dratnos


  • There is a hidden buffer between rooms and floors so that if you shove something through the wall, it won't come right out on the other side.
  • There is a limit of how far into the wall you could stick things, but it was pretty generous.
  • Housing will release sometime between the Midnight pre-patch and launch date

SoulSoBreezy


  • Dye are a finite resource and you'll have to get more if you want more.
  • If you have a bunch of chairs and want to dye one of them blue, that chair will retain the blue when you put it back into your housing chest. If you later dye the blue chair red, the blue is gone and you won't get it back.
  • When building, the camera is still tethered to where your character is

Esfand

  • Scrolling through your bag and bank to see things from things you accomplished years ago is nice, but being able to display trophies in your house will be even cooler.
  • There won't be bad and good neighborhoods (financially). The goal is for players to find all plots in a neighborhood desirable and something that appeals to the type of player you are.
  • There might be some neighborhoods that want year round Halloween or Christmas.
  • Your house progression can span years if you want it to.
  • Housing could provide a nice on-ramp for players that aren't currently doing any kind of role-play to dip their toes in it



Taliesin & Evitel

  • You can quickly swap between the racial styles for things like the floors, walls, ceilings, staircases, and more.
  • Rooms are capped at three stories currently
  • There is a Gilnean Problem Solver guillotine that you can click to drop the blade on.
  • There is an interactive Dark Iron Mole Machine
  • There are bookcase doors that you can click to open
  • There are some interactive books that you can click to read
  • There will be a loading screen when you go through your front door
  • The light coming through the windows is static so that you can achieve your desired effects. It won't change with the time of day or weather.
  • There are lots of biomes in a neighborhood. Horde players won't be stuck with just a dusty Durotar, there are some lush areas, coasts, rivers, ponds and more.
  • There will be a variety of plots available. Some will let you be in a more central hub with close neighbors, but some will be further away from the action.
  • There will potentially be a stable for mounts and the ability to place pets outside. There might even be a way to place alts around somewhere, but none of this is confirmed.
  • There will be some kind of seasonal content for neighborhoods.
  • The team is carefully considering how to handle RP servers and neighborhoods.
  • There is a shop button on your house's chest.
  • TBD how you'll enter your neighborhood, but it may be a loading screen. It isn't likely that you'll see your neighborhood from the open world.

This article was originally published in forum thread: Player Housing Press Event - Gameplay and Interviews started by chaud View original post
Comments 71 Comments
  1. Grimalkin of Old's Avatar
    Any TL;DR yet?
  1. saixilein's Avatar
    Quote Originally Posted by Grimalkin of Old View Post
    Any TL;DR yet?
    They've played it and its great
  1. Big Thanks's Avatar
    Quote Originally Posted by saixilein View Post
    They've played it and its great
    I clicked the first Preach one and he said the house can be as huge as you want.
    First floor church inside your house? sure
    Third floor jumping puzzle tower? Sure!

    I dont believe it is too good to be true
  1. locketto's Avatar
    Quote Originally Posted by Grimalkin of Old View Post
    Any TL;DR yet?
    nothing relevant, no in game footage.

    Some small new info but for the rest is just a building hype thing imho
  1. Illuminance's Avatar
    Holy moly. I almost didn't click any of the videos because of the dumb thumbnails, but I opened Taliesin's and... it looks amazing.

    They confirmed one house per faction which is a letdown. Some players only play one faction with 5-15 characters, and especially on RP servers, there will be strong interest in having a house per character. It also makes me wonder what happens when they add neighborhoods in the future - hopefully we won't have to choose.
  1. Genju's Avatar
    lets see how many raid tiers und dungeons this constant flow of model designing costs.
    The far less visual impressive garison already cost one.

    So many resources for a gimmick feature that has nothing to do with the core gameplay.
  1. SinR's Avatar
    I wonder if anyone they brought in to preview and hands on was like "Ehhh... its OK? I guess???"
  1. Ereb's Avatar
    Quote Originally Posted by Genju View Post
    lets see how many raid tiers und dungeons this constant flow of model designing costs.
    The far less visual impressive garison already cost one.

    So many resources for a gimmick feature that has nothing to do with the core gameplay.
    Yeah they confirmed only 1 raid tier in Midnight cuz of housing...

    Be real dude lmao
  1. SinR's Avatar
    Quote Originally Posted by Genju View Post
    lets see how many raid tiers und dungeons this constant flow of model designing costs.
    The far less visual impressive garison already cost one.

    So many resources for a gimmick feature that has nothing to do with the core gameplay.
    the CORE GAMEPLAY of The Great Chase!

    See Also: Mount Chasing, TMog Chasing, Achievement Chasing
  1. Genju's Avatar
    Quote Originally Posted by SinR View Post
    the CORE GAMEPLAY of The Great Chase!

    See Also: Mount Chasing, TMog Chasing, Achievement Chasing
    Exactly.Core gameplay is shit.
    Working on major cosmetic things on the side does not make it any better. Resources are not endless.
  1. Zardas's Avatar
    Quote Originally Posted by Genju View Post
    Exactly.Core gameplay is shit.
    Working on major cosmetic things on the side does not make it any better. Resources are not endless.
    For a lot (maybe the majority) of players, cosmetics are the core gameplay.
  1. Val the Moofia Boss's Avatar
    When new patches come out, the design team will look through the new assets and pick some to add to housing.
    Hopefully it doesn't take a year to get more housing districts.


    Garrisons were an isolating experience and the team is determined to not recreate that. Neighborhoods exist to bring people together. There will be reasons to leave, come back, and repeat the cycle.
    Garrisons were not the problem. If you go back one expac to MoP, you had lots of lone players standing around in Shrine not talking to each other. Key word: lone players. Retail WoW does not facilitate the natural formation of friendships and guilds that keep people logging in to play together. If you had already gotten bonded, then the garrison in WoD didn't matter because you logged in and went to your guild or server's RP event. Allowing multiple people to inhabit the same housing district won't make people start talking to each other. The gameplay loop needs to be bottom up.


    The team talked about what would happen if they allowed PvP in the house and players could build their own arenas.
    Just need to put a trigger box a little below the environment so if people use a blink or a demonic power and somehow glitch and fall through the floor, they will fall and touch the box and get teleported back up.


    The team did consider players that want to find a neighborhood with people that have a similar mindset and did work to accommodate that. They want to reach as many players as possible with this feature.
    They could do something like having a community finder tab where RPers opt into RP districts, but as we have seen community finder generally is not a good way to find actual live communities. You are better off seeking the group you want to join directly, as they will be better led. More than likely I see RP coalitions like Warcraft Conquest, the Grand Alliance, The Horde Vanguard, etc, just forming their own private neighborhoods and sending out invites to their people who apply.


    Some professions may get utility items in their house, but the team wants to be careful to avoid giving players too much and ending up like garrisons.
    Once again mistaking the problem.


    The team will look into if having portraits of your characters on the walls is technically feasible.
    Just do what FF14 did with their Adventurer Plate and allow players to pose their character model in the painting and apply smudge filters. The settings are stored on the game servers, so the servers don't even need to take a screenshot and send a .jpeg each time someone just enters the house, only their character model pose settings.


    Buffed mentioned that transmog players would love a dye system as well, with the team giving them a smile and telling them they are aware.
    Blizzard has a financial incentive not to release dyes, as keeping people farming over and over and over for recolors is one of the main ways WoW meets their shareholder's subscription quotas.


    If you're unhappy with your neighborhood, you'll may have to abandon your house, move somewhere else, and build a new one.
    Please let us save the position of all of our items so we do not have to waste an exorbitant amount of time trying to place everything again.


    There will be no items that you purchase in game and in the shop.
    It is only a matter of time.


    Quote Originally Posted by PreachGaming View Post
    "Utility killed the world"
    If you compare WoD to the prior expansion, you only saw people out in the world if they were doing their Halfhill farm dailies, and on Timeless Isle. Maybe Isle of Thunder and Isle of Giants when that was new, but again Retail is not about an inhabited world and garrisons did not kill what was already dead.


    Sadly it seems like you cannot seamlessly walk into a house.
  1. Futuredanish's Avatar
    Quote Originally Posted by bobrock1982 View Post
    I stopped following their channel after one time I went to his stream and saw what was happening. He was cursing like a docker at some guy who simply disagreed with him, and then banned the guy. So I asked in the chat literally just this (bear in mind this was the first time I ever went to his stream, and never interacted with him in any way whatsoever): "SO you just ban people for disagreeing with you?".

    OMG the guy fucking exploded into a ball of fury. Banned me instantly, called me a cunt about 20 times within 2 minutes, was raging at me like an insane person. Was a huge fan but after that I tuned out, never watched any of his content ever again.

    Dude's a lunatic, the happy chappy you see on YT is just a mask.
    I think I've seen half of one of their videos once. But just looking at them it's like a gut feeling something is very wrong there.
  1. Dracullus's Avatar
    At least Dratnos and Soul have some dignity and normal video thumbnails.
  1. Just Passing through's Avatar
    Really interested how this will turn out for the community.

    I have participated in so many things that Blizzard implemented...and apparently ppl REALLY want housing. It is probably the first thing in 20 years that I care ZERO about.

    Hope it is eventually not the big "you think you want this...but you really don't want this at all"

    - - - Updated - - -

    Quote Originally Posted by Futuredanish View Post
    I think I've seen half of one of their videos once. But just looking at them it's like a gut feeling something is very wrong there.
    Agreed, can't put my finger on it...but I often get their vids recommended...and just switch them off after a minute or so. Weird vibes from them.
  1. Eupitor's Avatar
    Don't wanna hate, i'm happy for everyone who waited for this, but as long its not 1 house per char i don't really know what to do with the feature
  1. DarkAmbient's Avatar
    Quote Originally Posted by Illuminance View Post
    They confirmed one house per faction which is a letdown. Some players only play one faction with 5-15 characters, and especially on RP servers, there will be strong interest in having a house per character. It also makes me wonder what happens when they add neighborhoods in the future - hopefully we won't have to choose.
    Wait what? Are you saying all characters on one faction have to use the same house? That's fucking terrible.
  1. korijenkins's Avatar
    They could easily create both non-upscaled and upscaled vanilla models for housing.

    They aren't doing it out of laziness, not some desire to provide people with nostalgia opportunities.
  1. Kathranis's Avatar
    Quote Originally Posted by Genju View Post
    lets see how many raid tiers und dungeons this constant flow of model designing costs.
    The far less visual impressive garison already cost one.

    So many resources for a gimmick feature that has nothing to do with the core gameplay.
    They spun up an entirely new team that works exclusively on housing. Also now when they design anything for the world, including raids, they can use those assets for housing, and vice versa.
  1. EntertainmentNihilist's Avatar
    Quote Originally Posted by Dracullus View Post
    At least Dratnos and Soul have some dignity and normal video thumbnails.
    Oh no. How would the world ever recover from the disgusting, evil, vile business practice of silly, exaggerated titles and thumbnails? How will you survive?

    /s obviously.

    I will never understand the hatred for this kind of clickbait. It massively helps the creator get a livelihood at the expense of mildly annoying a few stuffy people.

    Actual lying is bad, but what Taliesin and even Bellular do is harmless. I'm happy for them to keep doing it if allows them and their families to live more comfortable lives.

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