WoW UI Team Responds to Upcoming Addon Restriction Feedback
The World of Warcraft UI Team has shared a message to addon devs in the WoWUIDev discord server, offering clarity on upcoming addon restrictions, the goals behind the changes, and what to expect in future UI updates.
Originally Posted by Warcraft UI Team
Hello to the members of the WoWUIDev Discord server from the WoW Team at Blizzard!

First of all, thank you all for your feedback so far about the upcoming addon changes. We've been reading it all and discussing it internally, and we'll continue to do so. Also, a special thanks to the mods for setting up the addon-restrictions-feedback channel. Consolidating your most important feedback about this project in one place not only makes reading the feedback easier for us but also reduces the likelihood that the feedback will get lost amongst other chat.

Reading through your feedback so far it is clear that there's a lot of confusion about the timing, goals and nature of these changes. While our communication on these changes so far has been intended more for the press and general player base, we also understand that it would greatly benefit you as addon developers to have a little more clarity. We also hope this clarity better informs your feedback going forward. Please understand that this project is in heavy development right now, so we won't be able to give specific technical details just yet (exactly which things will be locked down, etc). We'll be releasing this more detailed information in the future though, well before this project goes live, so stay tuned for those details in the coming months.

Although we haven't finalized a target release date for these changes, what we can say is that we'll be giving many months of advance notice before we flip the switch. We want to allow addon devs as much time as possible to test the changes, report issues and provide feedback. We will be announcing the landing place for these changes well ahead of time and taking steps to maximize the amount of hands-on feedback from addon developers before the changes go live.

Addons provide a huge amount of value to our players, and we have no intention of banning them or anything like that. We are aiming to cause the least amount of collateral damage possible to addons when these changes go live. We know there will be some unintended fallout for addons that are not directly targeted by these changes, but we will be actively taking steps to minimize that damage as much as possible. Your feedback here is vital, since you obviously know best which APIs you currently use and for what purpose.

Likewise, we aim to minimize the impact on accessibility addons as much as possible. Functionality in this space which is no longer possible after these changes are things we will aim to incorporate into our base game.

We have seen speculation that we are primarily targeting RWF guilds with these changes. While it is true that Mythic raiding has become increasingly reliant on addons, that is not the primary goal of this project. We are embarking on this project with the aim of leveling the playing field and making the game more approachable for all players. Currently, addons are able to analyze and "solve" combat and coordination mechanics perfectly, and faster than would be possible for an unassisted human player. While many players will naturally seek out any advantage, this also means that players who don't use these addons are at a huge disadvantage. Many players end up feeling excluded from competitive content unless they install, set up, and maintain a number of addons. This is a significant barrier to entry, and we have heard growing feedback over the years from players who resent feeling like they need addons to play the game properly. This project is about doing everything we can to shrink that gap, by building up the baseline functionality of the default UI, while also reining in the "optimal problem-solving" capabilities of the addon API.

We will also be making substantial changes to how we design our combat and encounters to accompany these addon changes. Removing the ability for addons to "solve" most encounter mechanics means that we can also take a different approach to the design of our encounters going forward. The same goes for certain class mechanics. The goal is to make our class mechanics more approachable and easier to understand without addon solutions. If everything goes to plan, WoW will remain challenging, but the nature of that challenge will be less about managing subtleties of class mechanics and more about collaborating with allies and interacting with encounters.

There are a number of significant additions and updates to our UI that will go along with these changes. We have already announced that we will be adding a built-in damage meter and making improvements to our nameplates, but that is by no means the extent of our planned changes. The goal is for our base UI to provide players with a good portion of the most important combat information addons currently provide. Most of this functionality will ship at the same time as these addon restrictions, if not sooner. Furthermore, this is an ongoing process: we intend to keep this line of communication open after the restrictions are put in place, and we will continue to listen, iterate, and improve our offerings in subsequent patches.
This article was originally published in forum thread: WoW UI Team Responds to Upcoming Addon Restriction Feedback started by Lumy View original post
Comments 119 Comments
  1. Leadfoot352's Avatar
    Inb4 people get mad at this for no reason.
  1. Ereb's Avatar
    Quote Originally Posted by Leadfoot352 View Post
    Inb4 people get mad at this for no reason.
    Ugh I was just about to get mad for no reason, but you already beat me so now I cant
  1. Relapses's Avatar
    Quote Originally Posted by Ereb View Post
    Ugh I was just about to get mad for no reason, but you already beat me so now I cant
    Luckily for you (and unluckily for is), those people are incapable of reading anyway. They'll just regurgitate whatever opinion their favorite streamer has programmed them to say.
  1. Grinning Serpent's Avatar
    Best hope is that they're looking to copy what FFXIV's been doing for a while now. Although that game, amusingly, has its own drama with addons fucking with the world first races. But the beauty of FFXIV's system is that you don't really need addons to tell you what to do or where to do it, since the dev team has put a lot of effort into creating a visual language for the game that you can use to break down mechanics into something understandable.

    I haven't played retail since a bit of DF, but I did see that visual clarity for things in DF were much better than they were in older versions of WoW so I think it's clear that Blizzard would like to keep moving in that direction.
  1. iindigo's Avatar
    A future where installed addons are solely at the discretion individual players is a good one. If an addon is “required” what it really means is that the game’s UI or encounter design needs work.

    The built in damage meter is particularly welcome. Those are among some of the most notorious for dragging down game performance. WoW’s single-threaded Lua environment just isn’t suited for all the hoop-jumping addons need to do to get the full picture for things like DPS.
  1. doledippers's Avatar
    their philosophy is good here, but of course it remains to be seen if the solution is actually good. im optimistic about it. if they present their addon alternative , and are met with criticism over it not being up to par , then i hope they are willing to go back to the drawing board or improve things accordingly.
  1. Ashana Darkmoon's Avatar
    Quote Originally Posted by doledippers View Post
    their philosophy is good here, but of course it remains to be seen if the solution is actually good. im optimistic about it. if they present their addon alternative , and are met with criticism over it not being up to par , then i hope they are willing to go back to the drawing board or improve things accordingly.
    Devil will be in the details, as always. But the communication is good
  1. Relapses's Avatar
    Quote Originally Posted by Ashana Darkmoon View Post
    Devil will be in the details, as always. But the communication is good
    I don't know if this qualifies as communication; it's more of communication that they plan to continue communicating. It's the right direction, sure, but I wish they'd address of the more pointed criticism head-on instead of waffling and repeating stuff they've already told us.
  1. kranur's Avatar
    Quote Originally Posted by Relapses View Post
    I don't know if this qualifies as communication; it's more of communication that they plan to continue communicating. It's the right direction, sure, but I wish they'd address of the more pointed criticism head-on instead of waffling and repeating stuff they've already told us.
    It's just confirmation for addon devs that their work won't be killed overnight.
  1. Xath's Avatar
    Quote Originally Posted by iindigo View Post
    A future where installed addons are solely at the discretion individual players is a good one. If an addon is “required” what it really means is that the game’s UI or encounter design needs work.

    The built in damage meter is particularly welcome. Those are among some of the most notorious for dragging down game performance. WoW’s single-threaded Lua environment just isn’t suited for all the hoop-jumping addons need to do to get the full picture for things like DPS.
    They already are at the discretion of the individual player outside very specific raid fights and even those a raid leader can technically do them on their own.
  1. megawholesalerinc's Avatar
    It's good to see the WoW UI team engaging with the community, but there’s definitely a fine line between improving gameplay integrity and limiting user creativity. Addons have long been a way for players to customize their experience, and some restrictions could alienate long-time users. Hopefully, Blizzard continues to take feedback seriously and finds a balanced solution that keeps both the competitive and casual communities satisfied.
  1. Biomega's Avatar
    I mean, it's good to hear from them, but this is just mostly a big nothingburger answer. "We hear you, we don't want to do too much but also don't want to do too little" - yeah, sure, whatever. When have they ever hit the mark on such promises on the first try? We're likely in for a substantial period of experimentation until they get it right, if they ever will. Not like their last attempt with private auras worked out particularly well, did it. That just fell flat on its face. And how well is their base-UI cooldown feature doing, again?

    That's not to say I don't believe they can do it, but it'll be a lot of work and a lot of failure until we get there. And what that will look like is probably nothing even close to what's being outlined by people right now.

    I'm glad they're doing something, and I'm doubly glad they're actively communicating. That's a W. But this is the first step of ten thousand, and little more than that.
  1. JustaWarlock's Avatar
    I agree with their philosophy, however after seeing the cooldown manager I have no faith that they will be able to provide built-in addons that are of acceptable quality. Especially a damage meter with the same level of functionality as details.

    I wouldn't be surprised if the inbuilt damage meter went all social-contract and hid other players etc.
  1. Sialina's Avatar
    This is a disaster in the making, their track record is very poor. Lets review their "lets make m+ more fun" changes: 5 target cap? Universally panned, I don't think I even heard super pro wow players like it.
    Built in cooldown manager? Very poorly designed
    The change to stops, supposed to make the game easier? Did the opposite, now it requires even more co-ordination.
    Their change in S1 to make tanks require more healing? Resulted in trash with crazy tank busters, and tons of tank players quit. You now also run the risk of a random stun locking the mob out of the tank buster just long enough for your defensive to go down and instantly die without anyone having done anything wrong.

    Bosses having things that addons can warn about could just as well be solved by making their timers random, would that be more fun though? I don't know.
  1. Stickiler's Avatar
    Quote Originally Posted by Sialina View Post
    Built in cooldown manager? Very poorly designed
    I agree with most of your other examples, but the Cooldown Manager has replaced every WeakAura pack I was using to play my three main characters(Mage, DK, Druid).
  1. Lahis's Avatar
    Road to hell is paved with good intentions.

    This will turn into major shitshow regardless of how much Blizzard reassures us. They will never be able to make working UI without AddOns, and banning combat functionality will kill the game for most people.

    - - - Updated - - -

    Quote Originally Posted by doledippers View Post
    their philosophy is good here, but of course it remains to be seen if the solution is actually good. im optimistic about it. if they present their addon alternative , and are met with criticism over it not being up to par , then i hope they are willing to go back to the drawing board or improve things accordingly.
    Their Cooldown Manager already shows they are not up to the task. It is supposed to be a replacement for class wekaauras, but it is nowhere near good enough. They just shipped that shit with zero customizeability and called it a day.
  1. Eapoe's Avatar
    Quote Originally Posted by Lahis View Post
    Road to hell is paved with good intentions.

    This will turn into major shitshow regardless of how much Blizzard reassures us. They will never be able to make working UI without AddOns, and banning combat functionality will kill the game for most people.

    - - - Updated - - -



    Their Cooldown Manager already shows they are not up to the task. It is supposed to be a replacement for class wekaauras, but it is nowhere near good enough. They just shipped that shit with zero customizeability and called it a day.
    Pretty sure their CD manager to replace WAs needed a WA to work properly, or at the least better.
    From what I’ve heard, their UI customization is okay, but still pales in comparison to something like ElvUI.
    The in game wardrobe is okay, but I’ve seen some cool stuff from some other add on that does it better.
    I think that’s why I’m pretty skeptical about Blizz doing this. I can admire the grand design they have their sites set on, but I just think of everything they’ve done, that just doesn’t work or isn’t up to snuff, against things that have been around a while and have a good preset design they could improve on.
  1. Echeyakee's Avatar
    Yes, because their UI rework turned out to be all it was promised. Also lol at "Most of this functionality will ship at the same time as these addon restrictions, if not sooner.". So they are not even planning to test their home solution before restricting you, they are just hoping it will work itself out (read players will get over themselves and just accept the new deal they are given).

    - - - Updated - - -

    Quote Originally Posted by Eapoe View Post
    Pretty sure their CD manager to replace WAs needed a WA to work properly, or at the least better.
    From what I’ve heard, their UI customization is okay, but still pales in comparison to something like ElvUI.
    The in game wardrobe is okay, but I’ve seen some cool stuff from some other add on that does it better.
    I think that’s why I’m pretty skeptical about Blizz doing this. I can admire the grand design they have their sites set on, but I just think of everything they’ve done, that just doesn’t work or isn’t up to snuff, against things that have been around a while and have a good preset design they could improve on.
    That's what scares me. The so called blizzard quality has gotten replaced by blizzard brand of complacency and arrogance. Somehow taking someone's idea and improving it became making a weak attempt at copying it, and then just shipping it as is and never touching it again.
  1. Ghostile's Avatar
    While it is true that Mythic raiding has become increasingly reliant on addons, that is not the primary goal of this project.
    This is.. weird.
    Nothing outside mythic raiding and stupid high keys even remotely necessitates addons and even those can be done without.
    (pvp is its own beast, granted)
  1. Railander's Avatar
    Quote Originally Posted by Leadfoot352 View Post
    Inb4 people get mad at this for no reason.
    not everyone uses addons to squeeze maximum performance.
    i pvp and it's unplayable without an addon to filter all the useless minion plates clogging your screen.

Site Navigation