Originally Posted by MMO-Champion
When Garrosh gazed across Pandaria, he saw untapped power. During the course of his campaign, Garrosh has plundered weapons, treasures, and artifacts of the pandaren, the mogu, and the mantid. They are kept in a warehouse deep within his underground base, guarded by a mysterious security system that appears to be of Titan origins.
- Overview - Players must do battle with animated creatures, objects, and spirits in each quadrant of the warehouse before the defense system fully powers up. Defeating these enemies releases trapped Titan Energy to power four manual override levers to deactivate the defense system. Players initially have access to two of the four quadrants of the room, and gain access to additional quadrants by using the manual override levers.
Opening crates throughout the room reveals the entities inside, but opening too many crates at the same time may overwhelm the raid.
- Massive Crate of Goods - These massive crates of goods carry monstrous war-torn creatures. A large amount of Titan Energy powers them, but it may take considerable effort to defeat them.
- Mogu Crate -
- Shao-Tien Elder Council -
- Return to Stone - Drains some of the life essence from players, knocking them back and inflicting 52,500 Shadow damage and forming a stone statue from that essence.
These statues frequently strike the ground, inflicting 165,000 Physical damage and stunning targets in a frontal cone for 2 sec.
These statues remain until killed.
- Strength of the Stone - Increases damage dealt by 20% and an additional 20% for each Stone Statue alive.
- Jun-Wei -
- Shadow Volley - Ushers great power of Shadow origin, inflicting 105,000 Shadow damage to all nearby players.
- Zu Yin -
- Molten Fist - Unleashes his burning fists, slinging orbs of flame at nearby opponents, inflicting 105,000 Fire damage.
- Xiang-Lin -
- Jade Tempest - Combines the immense power of Jade Flame with the destructive force of Thunder, inflicting 105,000 Firestorm damage to all nearby players.
- Kun-Da -
- Fracture - Smashes the ground with his mighty blade. This strike is so powerful that it inflicts 105,000 Nature damage to all nearby players.
- Mantid Crate -
- Mantid Commanders -
- Set to Blow - Throws a pack of highly volatile bombs on the back of players. After 15 sec, these bombs will detonate, inflicting 140,000 Fire damage per remaining stack to all players within 9 yards.
Players may use Throw Bomb to remove one of these bombs, dropping it on the ground at their feet instead. Bombs on the ground will detonate, inflicting 140,000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec.
The explosion from any of these bombs can chain to nearby ground bombs.
- Pheromone Cloud - Inflicts 33,000 Nature damage every second while alive.
- Stout Crate of Goods - These hefty crates of goods carry seasoned enemies. A medium amount of Titan Energy fuels their animation and caution should be taken to defeat them.
- Mogu Crate -
- Modified Anima Golem -
- Matter Scramble - Highlights several locations on the ground which will scramble the locations of players standing inside them. If the Golem attempts to scramble a location with no players, the fabric of space tears, inflicting 210,000 Fire damage to players within 90 yards.
- Crimson Reconstitution - Creates voids of magic around nearby units for 45 sec. Any enemies which remain in the void are healed for 15% of their maximum health every second.
- Crimson Acid - Adds a harsh acid to the Crimson Reconstitution anima pools. Any players which remain in the pool are damaged for 150,000 Fire damage every second.
- Mogu Shadow Ritualist - The soul of a powerful Shao-Tien Archritualist emerges to defend his phylactery. Any damage inflicted to the Archritualist is copied to the phylactery, and defeating either destroys the other.
- Torment - Torments a target with the pain wrought from a thousand years of isolation, inflicting 80,000 Shadow damage immediately and additional Shadow damage every second until dispelled. This damage increases over time.
Each time Torment is dispelled, it jumps to a nearby target, inflicts the initial damage, and resets the damage increase. Torment is removed once the Mogu Shadow Ritualist is defeated.
- Mogu Rune of Power - Etches a rune of power on the ground under nearby units for 45 sec. Any targets which remain on the rune gain increased melee, ranged, and spell haste by 150%.
- Forbidden Magic - Inflicts 63,000 Arcane damage every second while channeling.
- Mantid Crate -
- Zar'thik Amber Priest -
- Mantid Swarm - Rallies additional Zar'thik Mantid to his aid.
- Residue - Applies a thick layer of restorative amber residue to nearby friendly targets, healing them for 105,000 health every 3 sec., divided evenly amongst all targets.
- Set'thik Wind Wielder -
- Windstorm - Creates a torrent of wind that moves around in a spiral. Colliding with the torrent inflicts 175,000 Nature damage. The torrent lasts for 18 sec and increases in speed over time.
- Rage of the Empress - Rallies nearby friendly targets, increasing all damage dealt by 50%, divided evenly amongst all targets.
- Lightweight Crate of Goods - These small crates of goods carry front-line enemy forces. A small amount of Titan Energy fuels their creation and can be defeated with fewer players.
- Mogu Crate -
- Animated Stone Mogu -
- Harden Flesh - Hardens the flesh of targets over 10 sec, inflicting 14,000 Physical damage every second and slowing by 15%. This effect stacks.
- Earthen Shard - Summons a shard of earthen material, striking a target for 45,500 Nature damage.
- Burial Urn -
- Spark of Life - Creates a Spark of Life, which periodically pulses an electrically charged cloud, inflicting 175,000 Nature damage to enemies within 4 yards.
Defeating the Spark of Life invokes a Nova, immediately inflicting 105,000 Nature damage to enemies within 8 yards.
- Quilen Guardians -
- Carnivorous Bite - Each Quilen Guardian may bite a target, inflicting 24,500 Physical damage every 2 sec. for 18 sec. This effect stacks.
- Mantid Crate -
- Sri'thik Bombardier -
- Gusting Bomb - Slides a bomb towards a distant target, inflicting 140,000 Nature damage to enemies within 5 yards of that target. This fast-moving bomb leaves behind a trail of wind, inflicting 105,000 Nature damage every second for 25 sec.
- Throw Explosives - Tosses specialized bombs that immediately explode for 59,500 Physical damage to targets within 2 yards.
- Amber-Encased Kunchong -
- Encapsulated Pheromones - Periodically expels a trail of Encapsulated Pheromones in the direction of nearby foes, inflicting 70,000 Fire damage every second to enemies standing in the Encapsulated Pheromone pool.
- Kor'thik Warcaller -
- Enrage - Periodically enrages, increasing damage dealt by 225% but decreasing movement speed. While enraged, attacks have a chance to shatter the armor of his target, decreasing their armor by 25% for 60 sec. This effect stacks.
- Crate of Pandaren Relics - These small crates of goods carry rare artifacts of Pandaren origin. Titan Energy does not fuel their animation, instead they are guarded by powerful Pandaren spirits.
- Ancient Brewmaster Spirit - Upon reaching low health, the Ancient Brewmaster Spirit allows players to consume the weapon's blessing.
- Keg Toss - Hurls a keg at a distant target, inflicting 105,000 Nature damage to enemies within 5 yards and slowing targets hit by 50% for 15 sec.
- Breath of Fire - Bellows out a channel of fire for 6 sec, inflicting 175,000 Fire damage. If the target is afflicted with Keg Toss, they are additionally disoriented and take 35,000 Fire damage every second for 6 sec.
- Blade of the Hundred Steps - Imbues all players of the tank role in the current quadrant of this warehouse with a boon.
Attacks have a chance to call down a bolt of lightning, inflicting 331,000 Nature damage to enemies within 4 yards and stun them for 1.5 sec. This effect bypasses a creature's immunity to stuns and has a 15-second cooldown.
- Wise Mistweaver Spirit - Upon reaching low health, the Wise Mistweaver Spirit allows players to consume the weapon's blessing.
- Eminence - When the Monk deals damage, she will heal equal to 165% of the damage dealt.
- Gusting Crane Kick - The Wise Mistweaver Spirit spins rapidly in a circle, drawing in players within 40 yards and inflicting 84,000 Physical damage to targets within 10 yards every second for 4 sec.
- Staff of Resonating Water - Imbues all players of the healer role in the current quadrant of this warehouse with a boon.
Heals have a chance to create a wave of force that contains 80,000 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown.
The wave also damages enemies for 164,000 Nature damage.
After 2 sec or once all healing energy has been consumed, the wave dissipates.
- Nameless Windwalker Spirit - Upon reaching low health, the Nameless Windwalker Spirit allows players to consume the weapon's blessing.
- Path of Blossoms - Charges a distant target, leaving behind a trail of fiery blossoms which on contact, inflict 122,500 Fire damage to enemies within 3 yards. These blossoms linger for 30 sec.
Casts Mass Paralysis upon reaching the distant target's location, stunning any remaining targets within 3 yards for 6 sec.
- Claw of Burning Anger - Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon.
Attacks have a chance to damage a target for 59,000 Fire damage. This effect has a 5-second cooldown.
- Unstable Spark - In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 350,000 Nature damage to all nearby enemies.
- Lift Hook - Players may use crate lifting hooks to travel from the warehouse subfloor to the main platform throughout the fight.