WeakAuras Update: Still No Addon Support Planned for Midnight
Last month, the WeakAuras team announced that they do not expect to release a version for Midnight due to upcoming API restrictions. With Blizzard announcing that Midnight will release on March 2, WeakAuras has issued an update, reaffirming that they still do not plan to support the addon in the upcoming expansion.
Originally Posted by WeakAuras
Now that the Midnight release is announced, we wanted to give an update on our plans for Midnight.

As mentioned earlier, we don't currently plan to release a WeakAuras version for Midnight.

We are discontinuing support primarily because the "secret values" concept, when applied to one's own combat state (i.e. personal buffs, resources and cooldowns) greatly limits a player's power to represent their combat state how they wish. It's to the point that as of the time of this post, it's impractical to replicate the functionality of the builtin Cooldown Manager with an addon.

We've seen some people assert that Blizzard has loosened these restrictions significantly, but sadly the changes they have made don't really pass muster. The changes they have made generally either accommodate simple features (e.g. there exists a method to interpolate between colors using a secret number, which allows coloring unit frames red if they're low hp), are (possibly) temporary concessions in the service of making a functional product in time for Midnight (secondary resources like holy power & stagger are declassified), or were all but impossible to fully hide from an addon (personal spell casts (but not cooldowns!)). None of these indicate any kind of significant walkback in our opinion.

We consider tracking your own combat state the core functionality of WeakAuras. While technically we could release a WeakAuras version without triggers for your own cooldown, buffs, health, primary power etc, a WeakAuras version that only consists of e.g. Reputation and Experience triggers is nearly useless.

It's a purely technical issue, a tool like WeakAuras is fundamentally incompatible with Blizzard's vision for addons.

We've heard feedback that some people would want WeakAuras to exist as a vehicle for distributing mini addons. We sympathize, but frankly the utility of WeakAuras in that role is due to its ubiquity. Without that, we doubt this role has much of a future either.

Since we've seen some people speculating, we'll address a few common misconceptions:

  • No, this has nothing to do with money. Our Patreon monthly income is public, it's around $500. There are a few other income sources, e.g. CurseForge and Wago, but it's not a very significant amount of money for any of us.
  • No, this isn't about hurt egos.
  • No, this isn't related to encounter design.

There are three largely unrelated changes happening simultaneously. The first change disrupts automated assignment auras by limiting addons' ability to send and receive in combat chat messages.

This change alone only impacts chat addons and encounter assignment auras. If that were the extent of the changes, most addons would remain unaffected.

The second change targets Mythic+ by hiding NPC identities, (de)buffs and spell casts for nameplates, which is the core selling point of nameplate addons.

The third change is hiding your own personal combat state from addons. This is the change that affects most addons, like WeakAuras, but also e.g. ElvUI and ConsolePort.

Blizzard has the technology to add restrictions on a per-API basis, per unit and on a per spell basis. They can choose which of those 3 areas they want to restrict independently.

For the third change, Blizzard has given this reason: "Addons should not be able to provide a competitive advantage in combat." This is the root cause of the "addon apocalypse", and it's unrelated to encounter design.

Essentially, it seems Blizzard views rotation helpers and WeakAuras HUDs as so detrimental to class design that they're willing to break a lot of addons to eliminate them. Obviously people can disagree, whether that was a real problem that needed solving and whether it is worth breaking so many addons. In our opinion, Blizzard has poorly communicated these changes, often conflating them and waiting until late in development to reveal their full scope.

It's clearly spelled out not in the communication to players, but in the communication to addon authors, which you can read here.

There was a recent Wowhead post that contains a paraphrased claim: "If WeakAuras existed, this mechanic could not exist".

Hopefully, the explanation above clarifies that WeakAuras could be allowed to still track personal combat states without interfering with encounters, and thus that statement is flawed.

But the author is, in our opinion, also wrong on how the mechanic would work in an unrestricted addon world. The boss's symbols are clearly designed to resemble world marker symbols. Thus the easy solution for that boss is to put down world markers while the boss presents the symbols. And the raider's job, once assigned a symbol, is simply to run to their world marker.

This method is quicker and easier than any assignment WeakAura. Thus, we believe that this mechanic would play out the same way even in today's world.
This article was originally published in forum thread: WeakAuras Update: Still No Addon Support Planned for Midnight started by Lumy View original post
Comments 226 Comments
  1. Ereb's Avatar
    Boo hoo hoo

    Someone will come in and take their spot for non combat stuff who cares
  1. Enrif's Avatar
    the last example is a gross conflation of how much effort goes into "just putting down the world markers" versus a addon doing it passivly for you without any interaction or attention needed.

    Weak Auras and addons like it, have to go. It is sad that non-combat addons are affected too, but there the question might be: why did those addons included combat stuff, if they were just for style?
  1. Puri's Avatar
    Yeah I mean obviously the changes are supposed to remove combat abilities from addons.

    But I also have many non combat weak auras that track paragon chests, track if I have the weekly profession quest or the weekly pinnacle quest, show how many delves/m+ I've done per week and show what chromie time I'm in.

    If they are not willing to continue support, I assume someone else will step in and just like weak aura replaced power aura some author with a new addon will replace it.
  1. Xath's Avatar
    Quote Originally Posted by Enrif View Post
    the last example is a gross conflation of how much effort goes into "just putting down the world markers" versus a addon doing it passivly for you without any interaction or attention needed.

    Weak Auras and addons like it, have to go. It is sad that non-combat addons are affected too, but there the question might be: why did those addons included combat stuff, if they were just for style?
    Unless they kill opie it's really not of course they might be killing opie I'm unsure as of yet.
  1. Enrif's Avatar
    Quote Originally Posted by Xath View Post
    Unless they kill opie it's really not of course they might be killing opie I'm unsure as of yet.
    this is still a player doing it. Its not automatically done for them
  1. Bladesyphon's Avatar
    " No, this has nothing to do with money. Our Patreon monthly income is public, it's around $500. There are a few other income sources, e.g. CurseForge and Wago, but it's not a very significant amount of money for any of us.
    No, this isn't about hurt egos.
    No, this isn't related to encounter design."

    Of course not sweeties, of course not. That's why you've failed to offer any meaningful feedback to Blizzard, immediatly decided ONE DAY after the Alpha went live that it was "Too much work" to make Weak Auras function, and are now actively ignoring feedback from your *own users* about how they'd like you to continue support, but you "Sympathize" with them, but refuse because it doesn't meet "your vision".

    This is, entirely, about hurt egos because after being told multiple times in the past that WeakAuras were affecting combat design and making it difficult for Blizzard to create designs that are both innovative and challenging while at the same time ensuring that a Weakaura can't solve it, yet developers continued to ignore these pleas, Blizzard is finally taking the hard stance of "No more, it's gone, it's broken."

    Blizzard, frankly, has bent over backwards - far more than they realistically had to - to work with addon developers to find a way for them to coexist in their new ecosystem. WeakAuras, meanwhile, has continued to flail their arms and cry victim, as if Blizzard is actively doing this to target them, and only them, even going so far as to now try to claim that anyone who disagrees with their stance, and instead agrees with Blizzard, is wrong. The Ku'ru encounter's matching symbol mechanic absolutely would be solved by a Weak Aura telling players in big loud voices to "Go to mark", automatically marking the afflicted players with marks, and making the only "Requirement" on the player's end to move to the designated marked spot on the map put their by the Raid Leader.

    That is, by definition, an add-on solving a mechanic that should otherwise require communication and personal accountability. WeakAura's developers continue to live in a reality completely disconnected to the real one, continue to play the victim card when they aren't being a victim at all, and continue to act like petulant little children who refuse to help Blizzard because they aren't getting exactly what they wanted - an unrestricted Add-on Ecosystem where everyone has to rely on *their* system in order to do any form of competitive raiding.

    While it remains to be seen how much the game will change with the combat add-on removal, as well as how much more work Blizzard will need to do in order to ensure that the game remains in a playable, accessible state - one thing can be said for certainty. The removal of WeakAuras in general is better for the longevity of the game, and the removal of developers that have their heads so far up their asses that they are literally making conspiracy theories now as to why Blizzard is making these changes, and honest to god thinking they know the game better than the developers themselves is a net positive for both players, and other add-on developers.

    Simply put - Good riddance to bad rubbish.
  1. Nymrohd's Avatar
    Quote Originally Posted by Puri View Post
    Yeah I mean obviously the changes are supposed to remove combat abilities from addons.

    But I also have many non combat weak auras that track paragon chests, track if I have the weekly profession quest or the weekly pinnacle quest, show how many delves/m+ I've done per week and show what chromie time I'm in.

    If they are not willing to continue support, I assume someone else will step in and just like weak aura replaced power aura some author with a new addon will replace it.
    All these things exist as addons outside WAs already
  1. kranur's Avatar
    What do you mean an update for plans that haven't changed.
  1. BigToast's Avatar
    Don't forget to cancel your patreon for WA.
  1. Release's Avatar
    Quote Originally Posted by Bladesyphon View Post
    " No, this has nothing to do with money. Our Patreon monthly income is public, it's around $500. There are a few other income sources, e.g. CurseForge and Wago, but it's not a very significant amount of money for any of us.
    No, this isn't about hurt egos.
    No, this isn't related to encounter design."

    Of course not sweeties, of course not. That's why you've failed to offer any meaningful feedback to Blizzard, immediatly decided ONE DAY after the Alpha went live that it was "Too much work" to make Weak Auras function, and are now actively ignoring feedback from your *own users* about how they'd like you to continue support, but you "Sympathize" with them, but refuse because it doesn't meet "your vision".

    This is, entirely, about hurt egos because after being told multiple times in the past that WeakAuras were affecting combat design and making it difficult for Blizzard to create designs that are both innovative and challenging while at the same time ensuring that a Weakaura can't solve it, yet developers continued to ignore these pleas, Blizzard is finally taking the hard stance of "No more, it's gone, it's broken."

    Blizzard, frankly, has bent over backwards - far more than they realistically had to - to work with addon developers to find a way for them to coexist in their new ecosystem. WeakAuras, meanwhile, has continued to flail their arms and cry victim, as if Blizzard is actively doing this to target them, and only them, even going so far as to now try to claim that anyone who disagrees with their stance, and instead agrees with Blizzard, is wrong. The Ku'ru encounter's matching symbol mechanic absolutely would be solved by a Weak Aura telling players in big loud voices to "Go to mark", automatically marking the afflicted players with marks, and making the only "Requirement" on the player's end to move to the designated marked spot on the map put their by the Raid Leader.

    That is, by definition, an add-on solving a mechanic that should otherwise require communication and personal accountability. WeakAura's developers continue to live in a reality completely disconnected to the real one, continue to play the victim card when they aren't being a victim at all, and continue to act like petulant little children who refuse to help Blizzard because they aren't getting exactly what they wanted - an unrestricted Add-on Ecosystem where everyone has to rely on *their* system in order to do any form of competitive raiding.

    While it remains to be seen how much the game will change with the combat add-on removal, as well as how much more work Blizzard will need to do in order to ensure that the game remains in a playable, accessible state - one thing can be said for certainty. The removal of WeakAuras in general is better for the longevity of the game, and the removal of developers that have their heads so far up their asses that they are literally making conspiracy theories now as to why Blizzard is making these changes, and honest to god thinking they know the game better than the developers themselves is a net positive for both players, and other add-on developers.

    Simply put - Good riddance to bad rubbish.
    Agree with all this. The addon bullshit actively put me off returning to WoW and raiding generally even though it's something I used to enjoy. It's just too much and impedes the enjoyment of the game in a competitive environment.

    They also don't mention the professional weak auras guys who work for Liquid etc during the world firsts whom probably earn quite alot of money. I get they are butthurt but I think overall the majority support their removal.
  1. Samuraijake's Avatar
    How will people kill Fractilus now?
  1. Futuredanish's Avatar
    Wow should be split into servers where people can use addons and servers where they cannot. That way the anti-addon people can finally have their "pure" utopia and normal wow players can play as usual.
  1. Ereb's Avatar
    Quote Originally Posted by BigToast View Post
    Don't forget to cancel your patreon for WA.
    Huge thumbs up to this post

    - - - Updated - - -

    Quote Originally Posted by Samuraijake View Post
    How will people kill Fractilus now?
    By using their eye balls? It's such a brain dead easy concept of "don't stack 6 walls in any row"
  1. Stickiler's Avatar
    Quote Originally Posted by Ereb View Post
    By using their eye balls? It's such a brain dead easy concept of "don't stack 6 walls in any row"
    Tbf the issue with fract is specifically the Mythic mechanic, where there are three different wall types, and breaking too many of a given type will wipe the raid guaranteed. Imo it's still solvable, but it would easily double or triple the number of attempts required for the boss for your average team.
  1. Relapses's Avatar
    Quote Originally Posted by Stickiler View Post
    Tbf the issue with fract is specifically the Mythic mechanic, where there are three different wall types, and breaking too many of a given type will wipe the raid guaranteed. Imo it's still solvable, but it would easily double or triple the number of attempts required for the boss for your average team.
    The answer here is obvious: Don't make Fractilus. I imagine once the prepatch hits they'll just make the encounter piss easy.

    Now, why they decided to put Fract in the raid right before they decided to nuke WAs from orbit is anybody's guess. Blizzard is a very silly company sometimes.

    - - - Updated - - -

    Quote Originally Posted by Futuredanish View Post
    Wow should be split into servers where people can use addons and servers where they cannot. That way the anti-addon people can finally have their "pure" utopia and normal wow players can play as usual.
    I mean, technically this will happen with Classic lol
  1. Babblet's Avatar
    Bye, Felicia. I won’t miss WA's never-ending parade of half-broken M+/raid packs that need a fresh download every single content drop. And the supposed “loss” of WA-powered UI customization? Please. I’ll adapt just fine. Not even remotely worried. Also, why is this news?
  1. Relapses's Avatar
    Quote Originally Posted by Enrif View Post
    the last example is a gross conflation of how much effort goes into "just putting down the world markers" versus a addon doing it passivly for you without any interaction or attention needed.
    You really can't just load a WA to place a world marker. You can use a WA to make it easier to place the marker, but you still ultimately have to place the marker in the world yourself. I think they're just salty that a wowhead article writer is trying to dance on the grave of WAs by falsely claiming that a WA would solve a mechanic when the reality is that the way this mechanic will be solved in Midnight is the same way it'd be solved today (without a WA).
  1. ONCHEhap's Avatar
    Quote Originally Posted by Samuraijake View Post
    How will people kill Fractilus now?
    By communicating with each other
  1. Palapop's Avatar
    Quote Originally Posted by Ereb View Post
    Huge thumbs up to this post

    - - - Updated - - -



    By using their eye balls? It's such a brain dead easy concept of "don't stack 6 walls in any row"


    tell me you never did mythic Fractilus without telling me your never did mythic Fractilus xD

    - - - Updated - - -

    Quote Originally Posted by ONCHEhap View Post
    By communicating with each other

    read above.
  1. THEORACLE64's Avatar
    No one mourns the wicked.

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