Achievements and Rewards Going Away With Midnight Pre-Patch and Expansion Release
With the Midnight Pre-Patch going live on January 20 and the expansion releasing on March 2, it's time to take a final look at all the achievements and rewards that will soon become unavailable.

While Blizzard recently outlined some achievements tied to the pre-patch, there was little mention of Delves, Mythic+ and Horrific Visions. For example, as covered last week, the Let Me Solo Her: Nexus-Princess Ky'veza achievement is likely becoming unavailable with the Midnight pre-patch. The Feats of Strength from Horrific Visions Revisited may also be going away (similar to what happened at the end of Battle for Azeroth), which could be the case since the content was originally advertised on the Battle.net launcher as a limited-time event. Players interested in these rewards should complete any remaining achievements before the pre-patch to be on the safe side.



Manaforge Omega Raid

Name Reward
Ahead of the Curve: Dimensius, the All-Devouring Defeat Dimensius, the All-Devouring in Manaforge Omega on Heroic difficulty or higher, before the release of the next raid tier.
Cutting Edge: Dimensius, the All-Devouring Defeat Dimensius, the All-Devouring in Manaforge Omega on Mythic difficulty, before the release of the next raid tier.

Royal Voidwing - Reward from the quest A Twilight Oath's End




Unbound Star-Eater - Drops from Mythic Dimensius




With the release of the Midnight expansion on March 2, the Royal Voidwing mount will no longer be earnable and the drop chance of the Unbound Star-Eater mount will be significantly decreased.




The War Within Season 3 Mythic+

Name Reward
Flawless Transaction Within a single lockout, defeat all bosses in Tazavesh, the Veiled Market without any player dying on Hard Mode during The War Within Season 3.
Hard Mode: Tazavesh, the Veiled Market Defeat So'leah in Tazavesh, the Veiled Market on Hard Mode during The War Within Season 3.
The War Within Keystone Explorer: Season Three Complete a Mythic+ dungeon within the time limit during The War Within Season Three.
The War Within Keystone Conqueror: Season Three Attain a Mythic+ Rating of at least 1500 during The War Within Season Three.
Title: The Unbound
The War Within Keystone Master: Season Three Attain a Mythic+ Rating of at least 2000 during The War Within Season Three.
The War Within Keystone Hero: Season Three Attain a Mythic+ Rating of at least 2500 during The War Within Season Three.
The War Within Keystone Legend: Season Three Attain a Mythic+ Rating of at least 3000 during The War Within Season Three.
The War Within Season 3: Resilient Keystone 12 Complete all Mythic+ dungeons within the time limit at keystone level 12 during The War Within Season Three.
Keystones will no longer deplete below level 12 during the War Within Season 3.
The Unbound Dungeon Master Complete the following achievements during The War Within Season 3.
Title: Triple Threat
Unbound Hero: The War Within Season Three End The War Within Mythic+ Season 3 with a Mythic+ Rating in the top 0.1% of all players in your region.
Title: The Unbound Hero
Keystone Hero: Ara-Kara, City of Echoes Complete Ara-Kara, City of Echoes at Mythic Level 10 or higher, within the time limit.
Max Level Unlock: Teleport to Ara-Kara, City of Echoes
Keystone Hero: Eco-Dome Al'dani Complete Eco-Dome Al'dani at Mythic Level 10 or higher, within the time limit.
Max Level Unlock: Teleport to Eco-Dome Al'dani
Keystone Hero: Halls of Atonement Complete Halls of Atonement at Mythic Level 10 or higher, within the time limit.
Max Level Unlock: Teleport to Halls of Atonement
Keystone Hero: Operation: Floodgate Complete Operation: Floodgate at Mythic Level 10 or higher, within the time limit.
Max Level Unlock: Teleport to Operation: Floodgate
Keystone Hero: Priory of the Sacred Flame Complete Priory of the Sacred Flame at Mythic Level 10 or higher, within the time limit.
Max Level Unlock: Teleport to Priory of the Sacred Flame
Keystone Hero: The Dawnbreaker Complete The Dawnbreaker at Mythic Level 10 or higher, within the time limit.
Max Level Unlock: Teleport to The Dawnbreaker
Keystone Hero: Tazavesh, the Veiled Market Complete Tazavesh: Streets of Wonder and Tazavesh: So'leah's Gambit at Mythic Level 10 or higher, within the time limit.
Max Level Unlock: Teleport to Tazavesh

Azure Void Flyer




Scarlet Void Flyer





The War Within Season 3 PvP

Name Reward
Astral Weapons of Conquest Earn 2500 Conquest on this character during The War Within Season 3.
Combatant I: The War Within Season 3 Earn the rank of Combatant I during The War Within Season 3.
Transmog: Cloak
Combatant II: The War Within Season 3 Earn the rank of Combatant II during The War Within Season 3.
Transmog: Legs & Bracers
Challenger I: The War Within Season 3 Earn the rank of Challenger I during The War Within Season 3.
Transmog: Gloves & Boots
Challenger II: The War Within Season 3 Earn the rank of Challenger II during The War Within Season 3.
Transmog: Chest & Belt
Rival I: The War Within Season 3 Earn the rank of Rival I during The War Within Season 3.
Transmog: Helm & Shoulder
Rival II: The War Within Season 3 Earn the rank of Rival II during The War Within Season 3.
Weapon Illusion: Arcane
Duelist: The War Within Season 3 Earn the rank of Duelist during The War Within Season 3.
Elite: The War Within Season 3 Earn the rank of Elite during The War Within Season 3.
Gladiator: The War Within Season 3 Win 50 3v3 games while at Elite rank during The War Within Season 3.
Astral Gladiator: The War Within Season 3 End The War Within Season 3 in the top 0.1% of the 3v3 arena ladder (requires 150 games won in The War Within Season 3).
Character Title: Astral Gladiator
Legend: The War Within Season 3 Win 100 Rated Solo Shuffle rounds while at Elite rank during The War Within Season 3
Reward: Astral Legend's Pennant & Seasonal Character Title
Astral Legend: The War Within Season 3 End The War Within Season 3 in the top 0.1% of the Solo Shuffle ladder (requires 50 games won in The War Within Season 3).
Character Title: Astral Legend
Strategist: The War Within Season 3 Win 25 Rated Battleground Blitz matches while at Elite rank during The War Within Season 3.
Reward: Astral Legend's Pennant & Seasonal Character Title
Astral Marshal: The War Within Season 3 End The War Within PvP Season 3 in the top 0.1% of the Rated Battleground Blitz ladder (requires 50 games won in The War Within Season 3).
Character Title: Astral Marshal
Astral Warlord: The War Within Season 3 End The War Within PvP Season 3 in the top 0.1% of the Rated Battleground Blitz ladder (requires 50 games won in The War Within Season 3).
Character Title: Astral Warlord
Hero of the Alliance: Astral End The War Within Season 3 in the top 0.5% of the rated battleground ladder (requires 50 games won in The War Within Season 3).
Hero of the Horde: Astral End The War Within Season 3 in the top 0.5% of the rated battleground ladder (requires 50 games won in The War Within Season 3).
Battle Mender: The War Within Season 3 Win 50 Solo Shuffle rounds as a Healer at or above Rival I during The War Within Season 3.
Reward: Seasonal Character Title
Solo Shuffle Medic: The War Within Win 100 Solo Shuffle rounds as a Healer at or above Rival I during The War Within.
Battleground Blitz Medic: The War Within Win 50 Battleground Blitz matches as a Healer at or above Rival I during The War Within.

Astral Gladiator's Fel Bat







The War Within Season 3 Delves

Name Reward
Journey's End (Season 3) Complete the Delver's Journey before Season 3 ends.
Let Her Solo Me Get killed by Ky'veza in a delve.
My Stab-Happy Nemesis Defeat Nexus-Princess Ky'veza in her lair before the release of the next season of delves.
Pruning the Princess Defeat Nexus-Princess Ky'veza in her lair on Tier ?? before the release of the next season of delves.
Title: Contract Killer
Let Me Solo Her: Nexus-Princess Ky'veza Defeat Nexus-Princess Ky'veza in her lair on Tier ?? without any other players in your party, before the release of the Midnight Pre-Patch.
War Within Delves: Tier 11 (Season 3) Complete a Tier 11 delve with lives remaining during The War Within Season 3.
Title: High Explorer
With Flying Colors Complete Brann's Delver's Race as the Horde.
Reward: Delver's Dirigible Horde Vs Alliance Colors and Decals Unlocked
With Flying Colors Complete Brann's Delver's Race as the Alliance.
Reward: Delver's Dirigible Horde Vs Alliance Colors and Decals Unlocked

Delver's Mana-Skimmer Schematic: Hyperdrive






The War Within Season 3 Gear System

Name Reward
The War Within Season 3: Voidborne Victor Accomplished one of the following feats during Season Three of The War Within on your current character:
Item Reward: Crystallized Ethereal Voidsplinter
Weathered of the Ethereal Outgrow the use of Weathered Ethereal Crests during The War Within Season 3.
Character Unlock: Trade Weathered for Carved Ethereal Crests
Carved of the Ethereal Outgrow the use of Carved Ethereal Crests during The War Within Season 3.
Character Unlock: Trade Carved for Runed Ethereal Crests
Runed of the Ethereal Outgrow the use of Runed Ethereal Crests during The War Within Season 3.
Character Unlock: Trade Runed for Gilded Ethereal Crests
Gilded of the Ethereal Obtain an average item level of 720 during The War Within Season 3.


Horrific Visions Revisited

Name Reward
Mad World Complete all objectives in the Revisited Horrific Visions of Stormwind and Orgrimmar in a single visit while not in a party and with any 5 Faceless Masks active.
Title: The Faceless One
Through the Looking Glass Complete all objectives in the Revisited Horrific Visions of Stormwind and Orgrimmar in a single visit while not in a party and with all 8 Faceless Masks active.
Title: The Mad


Legion Remix

Name Reward
Bringing Order to the Isles Complete all Order Hall Campaigns with Timerunner Characters.
Greater Bronze Cache
Putting the Finite in Infinite Discovered the limitations of infinite power. How did you even manage to do that?
It All Makes Sense Now Collect all 12 pamphlets from doomsayers during the Legion pre-launch events.
Cloudy With a Chance of Infernals Logged in during the end of Legion: Remix.
Keystone Hero: Halls of Valor Complete Halls of Valor at Mythic Level 20 or higher, within the time limit.
Max Level Unlock: Teleport to Halls of Valor
Keystone Hero: Neltharion's Lair Complete Neltharion's Lair at Mythic Level 20 or higher, within the time limit.
Max Level Unlock: Teleport to Neltharion's Lair
Keystone Hero: Court of Stars Complete Court of Stars at Mythic Level 20 or higher, within the time limit.
Max Level Unlock: Teleport to Court of Stars
Keystone Hero: Black Rook Hold Complete Black Rook Hold at Mythic Level 20 or higher, within the time limit.
Max Level Unlock: Teleport to Black Rook Hold
Keystone Hero: Darkheart Thicket Complete Darkheart Thicket at Mythic Level 20 or higher, within the time limit.
Max Level Unlock: Teleport to Darkheart Thicket
Keystone Hero: Return to Karazhan Complete Return to Karazhan: Lower and Return to Karazhan: Upper at Mythic Level 20 or higher, within the time limit.
Max Level Unlock: Teleport to Karazhan



This article was originally published in forum thread: Achievements and Rewards Going Away With Midnight Pre-Patch and Expansion Release started by Lumy View original post
Comments 37 Comments
  1. Soeroah's Avatar
    It'll be exceptionally annoying if they remove anything tied to HV:R given there's never been any indication in the achievement text that they're time-limited.
  1. Lumy's Avatar
    Quote Originally Posted by Soeroah View Post
    It'll be exceptionally annoying if they remove anything tied to HV:R given there's never been any indication in the achievement text that they're time-limited.
    There's no indication in the achievement description, but they are in the same category as the original Mad World achievement. The event was advertised as time-limited, so hopefully we get a clarification soon.
  1. Soeroah's Avatar
    Quote Originally Posted by Lumy View Post
    There's no indication in the achievement description, but they are in the same category as the original Mad World achievement. The event was advertised as time-limited, so hopefully we get a clarification soon.
    It better be pretty soon, I haven't even set foot in the new visions
  1. Magicon's Avatar
    Maybe i will do some HV-R after I am done with legion remix before january 20th.. but not gonna work for everything else, as I have other things happening in life
  1. sylenna's Avatar
    Quote Originally Posted by Soeroah View Post
    It better be pretty soon, I haven't even set foot in the new visions
    went in there blind, thought some muscle memory might kick in. did not. hadn't bothered since then..
  1. Soeroah's Avatar
    Quote Originally Posted by sylenna View Post
    went in there blind, thought some muscle memory might kick in. did not. hadn't bothered since then..
    I just didn't have time between the other three far more FOMO events that were popping off at the same time as Horrific Visions and now I need to focus on remix if I wanna finish my goals in time, so I'm only gonna have a couple weeks at best for horrific visions if they suddenly announce there's missable stuff :/
  1. GUZ's Avatar
    Let me solo her is the first one that i actually just quit because the fight is so terribly designed im not wasting my time. Half the time it kills you even tho you looked right at the ninjas
  1. ADman319's Avatar
    Just to clarify, AOTC and CE for Manaforge Omega will be available till March 2nd? or Will they be gone Jan 20th?
  1. Lumy's Avatar
    Quote Originally Posted by ADman319 View Post
    Just to clarify, AOTC and CE for Manaforge Omega will be available till March 2nd? or Will they be gone Jan 20th?
    Those two achievements will be gone on January 20th.
  1. EntertainmentNihilist's Avatar
    Absolutely screw FOMO, it encourages people to play when they don't actually feel like playing. Not for enjoyment (the purpose of a game), but for in-game rewards that you'll regret not having later.

    The only "benefit" is:

    1. To the company over the consumer, which is bad.
    2. So people who get off on it can brag about having unobtainable items. Toxic human behavior that shouldn't ever be encouraged.
  1. Franknol's Avatar
    Karazhan gives a portal? Also, what about the Brawler's Guild?
  1. exochaft's Avatar
    Quote Originally Posted by EntertainmentNihilist View Post
    Absolutely screw FOMO, it encourages people to play when they don't actually feel like playing. Not for enjoyment (the purpose of a game), but for in-game rewards that you'll regret not having later.

    The only "benefit" is:

    1. To the company over the consumer, which is bad.
    2. So people who get off on it can brag about having unobtainable items. Toxic human behavior that shouldn't ever be encouraged.
    The problem is the concept of FOMO is so nebulous that even people in this forum probably wouldn't come to a consensus on hard rules to define FOMO. It's one of those concepts that most people feel out, where they'll view a situation and say "Yup, that definitely feels like FOMO to me!" and another person will say "We had more than enough time to do it, it's fine if the system/rewards get sunset." Only time you get agreements is on the fringe edges, where everyone will agree something is FOMO or not. The point is that quite often it's subjective.

    With respect to the second the second point, people having something they consider special after putting in the time and effort to obtain it is not toxic. If people start making unjustified actions/comments about people who don't have them, like "You don't have X mount, so you're trash!"... yeah, that'd probably be considered toxic by most people. Again, the concept of what's considered toxic probably doesn't get a consensus out of people beyond fringe cases, but it's likely more clear-cut than defining FOMO.

    Part of the culture of MMOs (and games in general) is that people like to customize their own characters as a method of setting themselves apart from everyone else. It's not just things like having rare mounts or pets, it's also things like xmog or housing. Beyond just setting people apart, it can also entice people to try out content or strive for something in-game. While not empirically necessary to games to be successful, allowing players to separate themselves and stand out from others is rarely a bad thing. Some people like a certain aesthetic and xmog around it, some people like to collect rare things (achievements/pets/mounts/etc.), and so forth. Furthermore, not everyone values everything equally... which is why changing the status quo (such as making hard-to-obtain items suddenly trivial and easy to obtain) can be upsetting and drive people from the game.

    Now... with respect to your first point, if Blizz is intentionally designing and balancing the game in the attempt to exploit players via FOMO, that would be a problem. However, good luck getting them to straight-up admit they're doing it. Do I think Blizz designs/balances events and in-game activities with the intent of leveraging FOMO to get players into the game purely for making their metrics look good? Absolutely. Do I think they do this for everything in the game? Absolutely not. Quite often FOMO just gets thrown out when Blizz changes something that an individual doesn't like, regardless if Blizz gave them a reasonable amount of time to do/obtain it or not.

    In the end, it usually comes down to trust: do you trust Blizz is doing something in good faith, or do you think Blizz is being shady/malicious about something? Personally, my trust in Blizz not doing something considered immoral when it comes to their design of the game (such as implementing FOMO to exploit players) isn't as high as it used to be. However, I don't think these changes listed in the OP really classify as FOMO considering the amount of time allowed to acquire them.
  1. RobertMugabe's Avatar
    Well the Kyveza mount skin is probably staying as the other skins have simply become low drop chances. So that isn't FOMO.

    Honestly they should just do this type of stuff with the AOTC and the M+ mounts as well. Keep them in the game, but make them rare rewards. The achievements already exist as the participation reward, don't need to lock out people out of cool mounts, just because they didn't play during a specific time.

    - - - Updated - - -

    Quote Originally Posted by GUZ View Post
    Let me solo her is the first one that i actually just quit because the fight is so terribly designed im not wasting my time. Half the time it kills you even tho you looked right at the ninjas
    Should be almost trivial in Midnight, but you'll probably have to kill her like a hundred times to receive the mount afterwards. Still, that's probably worth it over doing it now if you don't enjoy it.
  1. WowIsDead64's Avatar
    FOMO must die. Content, players have paid for, shouldn't be taken away from them. "Being born in wrong year" discrimination shouldn't exist.
  1. KOUNTERPARTS's Avatar
    Quote Originally Posted by WowIsDead64 View Post
    FOMO must die. Content, players have paid for, shouldn't be taken away from them. "Being born in wrong year" discrimination shouldn't exist.
    It is completely reasonable to have incentives, such as complete this content between a certain time frame when its difficulty is intended to be difficult and receive a special award. Every single person who plays retail WoW has the same opportunity and chance to receive these rewards. Nobody is excluding players like yourself.

    Players like yourself exclude themselves on purpose... and then complain they don't have options. Please save your breath.

    Content, players have paid for, shouldn't be taken away from them.
    If you paid for this content, why did you not play this content? How in the fuck are you complaining that you bought a McRib from McDonalds, refused to eat it, then complain when they announce it's going to be taken off the menu soon?

    Also, how the fuck does "born in the wrong year" discrimination when everybody who played the game since season 3 launched are all born in different years?

    Do you just like using buzz words? How often are you going to parade yourself around the forums as the high-and-mighty ex-WoW player throwing around buzz words?

    There is only 1 thing that "must die" (as you put it) and it's this victim mentality you've been flooding MMO-C with for years. Please... move on.
  1. loras's Avatar
    Quote Originally Posted by WowIsDead64 View Post
    FOMO must die. Content, players have paid for, shouldn't be taken away from them. "Being born in wrong year" discrimination shouldn't exist.
    Agreed, but Remix is a good start.
  1. Ereb's Avatar
    Quote Originally Posted by EntertainmentNihilist View Post
    Absolutely screw FOMO, it encourages people to play when they don't actually feel like playing. Not for enjoyment (the purpose of a game), but for in-game rewards that you'll regret not having later.

    The only "benefit" is:

    1. To the company over the consumer, which is bad.
    2. So people who get off on it can brag about having unobtainable items. Toxic human behavior that shouldn't ever be encouraged.
    You've had like 5 months to get these achievements stop blaming your shortcomings on the "fomo boogeyman". Also fyi the game has literally been like this for over two decades
  1. EntertainmentNihilist's Avatar
    Quote Originally Posted by Ereb View Post
    You've had like 5 months to get these achievements stop blaming your shortcomings on the "fomo boogeyman". Also fyi the game has literally been like this for over two decades
    It's always been a bad aspect of the game.

    - - - Updated - - -

    Quote Originally Posted by exochaft View Post
    The problem is the concept of FOMO is so nebulous that even people in this forum probably wouldn't come to a consensus on hard rules to define FOMO. It's one of those concepts that most people feel out, where they'll view a situation and say "Yup, that definitely feels like FOMO to me!" and another person will say "We had more than enough time to do it, it's fine if the system/rewards get sunset." Only time you get agreements is on the fringe edges, where everyone will agree something is FOMO or not. The point is that quite often it's subjective.

    With respect to the second the second point, people having something they consider special after putting in the time and effort to obtain it is not toxic. If people start making unjustified actions/comments about people who don't have them, like "You don't have X mount, so you're trash!"... yeah, that'd probably be considered toxic by most people. Again, the concept of what's considered toxic probably doesn't get a consensus out of people beyond fringe cases, but it's likely more clear-cut than defining FOMO.

    Part of the culture of MMOs (and games in general) is that people like to customize their own characters as a method of setting themselves apart from everyone else. It's not just things like having rare mounts or pets, it's also things like xmog or housing. Beyond just setting people apart, it can also entice people to try out content or strive for something in-game. While not empirically necessary to games to be successful, allowing players to separate themselves and stand out from others is rarely a bad thing. Some people like a certain aesthetic and xmog around it, some people like to collect rare things (achievements/pets/mounts/etc.), and so forth. Furthermore, not everyone values everything equally... which is why changing the status quo (such as making hard-to-obtain items suddenly trivial and easy to obtain) can be upsetting and drive people from the game.

    Now... with respect to your first point, if Blizz is intentionally designing and balancing the game in the attempt to exploit players via FOMO, that would be a problem. However, good luck getting them to straight-up admit they're doing it. Do I think Blizz designs/balances events and in-game activities with the intent of leveraging FOMO to get players into the game purely for making their metrics look good? Absolutely. Do I think they do this for everything in the game? Absolutely not. Quite often FOMO just gets thrown out when Blizz changes something that an individual doesn't like, regardless if Blizz gave them a reasonable amount of time to do/obtain it or not.

    In the end, it usually comes down to trust: do you trust Blizz is doing something in good faith, or do you think Blizz is being shady/malicious about something? Personally, my trust in Blizz not doing something considered immoral when it comes to their design of the game (such as implementing FOMO to exploit players) isn't as high as it used to be. However, I don't think these changes listed in the OP really classify as FOMO considering the amount of time allowed to acquire them.
    If it's dependent on having things that others don't have, it is toxic. Even the idea of "I worked hard so I deserve to have more than you" is toxic imo. Trying to have more than others do is a very gross, primitive part of human nature.

    - - - Updated - - -

    Quote Originally Posted by KOUNTERPARTS View Post
    It is completely reasonable to have incentives, such as complete this content between a certain time frame when its difficulty is intended to be difficult and receive a special award. Every single person who plays retail WoW has the same opportunity and chance to receive these rewards. Nobody is excluding players like yourself.

    Players like yourself exclude themselves on purpose... and then complain they don't have options. Please save your breath.



    If you paid for this content, why did you not play this content? How in the fuck are you complaining that you bought a McRib from McDonalds, refused to eat it, then complain when they announce it's going to be taken off the menu soon?

    Also, how the fuck does "born in the wrong year" discrimination when everybody who played the game since season 3 launched are all born in different years?

    Do you just like using buzz words? How often are you going to parade yourself around the forums as the high-and-mighty ex-WoW player throwing around buzz words?

    There is only 1 thing that "must die" (as you put it) and it's this victim mentality you've been flooding MMO-C with for years. Please... move on.
    Idk, almost like people have periods of time where they want to play the game and periods of time where they don't - and excluding them from rewards because they happened not to play at a particular time is dumb.

    Personally, a number of rewards have severely annoyed me personally in this way. They essentially force me to play when I really feel like doing something else because I want to have a particular reward for when I do feel like playing. It would be much better if I could just go back and get it when I feel like it.

    You can have your achievements as your special merit badge to show you "did it when it was hard". Making cool cosmetics time-sensitive to get is predatory and/or toxic.
  1. Eapoe's Avatar
    Quote Originally Posted by EntertainmentNihilist View Post
    It's always been a bad aspect of the game.

    - - - Updated - - -



    If it's dependent on having things that others don't have, it is toxic. Even the idea of "I worked hard so I deserve to have more than you" is toxic imo. Trying to have more than others do is a very gross, primitive part of human nature.

    - - - Updated - - -



    Idk, almost like people have periods of time where they want to play the game and periods of time where they don't - and excluding them from rewards because they happened not to play at a particular time is dumb.

    Personally, a number of rewards have severely annoyed me personally in this way. They essentially force me to play when I really feel like doing something else because I want to have a particular reward for when I do feel like playing. It would be much better if I could just go back and get it when I feel like it.

    You can have your achievements as your special merit badge to show you "did it when it was hard". Making cool cosmetics time-sensitive to get is predatory and/or toxic.
    Not all of WoW’s rewards work that way. Also, plenty of things in life have limited time things when it comes to rewards and participation. WoW happens to be one of those.
  1. Ereb's Avatar
    Quote Originally Posted by EntertainmentNihilist View Post
    It's always been a bad aspect of the game.
    Having incentives to actually play your game is arguable at best, but I wouldn't necc argue that it's bad on it's merits alone. Again you have had months and months and months to achieve anything you wanted during this season, and nobody was surprised about anything regarding what goes away and what doesn't. Like it or not, there is nobody to blame, but yourself if you are feeling "left out" in any sense of the word over these 1/2 year long tiers and not partaking in anything you perceive you should've.

    And again it's literally always been like this so complaining in 2026 about it seems pointless at best.

Site Navigation