WoW Classic Developer Josh Greenfield went on social media to explain that his reduced online presence is due to a transition from Game Production to the Game Design role. In this long tweet, Josh mentioned that he remains focused on shaping the long term vision for the game while continuing to implement new content, hinting at potential future updates that could expand WoW Classic.
Originally Posted by Aggrend
Greetings WoW Classic Friends,I've had people reach out to me over the past several months asking why I've been so quiet on socials recently. As I've said in the past, this mostly means I'm just busy, but I think I'd like to explain a bit about what I've been busy with and how my position on the WoW Classic team has changed.
As the team has grown and the complexity and number of projects (from SoD to MoP to Anniversary, etc.) of classic has increased, we've needed to look at how our team is structured. This includes making some moves for certain individuals to help them focus their attention where it is most needed. For my part, I've historically occupied an odd spot on the team, working directly with our dev team and WoW team leadership to help plan the things we want to do, helping steer the design direction of our various seasons and game versions, doing some actual design implementation, while also being responsible for large portions of game production for a variety of classic projects. This includes working with partner teams, removing roadblocks, and generally being a jack of all trades behind the scenes.
However, for the past few years I have steadily shifted further and further towards game design and implementation as my primary focus. During Season of Discovery in particular I created a variety of content including a number of class rune discoveries, the Tarnished Undermine Real system, the Shadowy Figure questlines, several of the BWL epic weapon quests, and the Ashbringer legendary questline, to name just a few things I worked on.
As a result, last year I officially changed roles from Game Production to Game Design. I've got my whole focus now dedicated to helping lead the long term vision for content and narrative on the classic team, while continuing to implement new content.
So that's the biggest reason I've been so silent and will probably continue to be relatively quiet for the time being. It wouldn't be very appropriate for me to comment on projects like Anniversary and MoP Classic or answer questions about them due to my now-reduced involvement there.
So that was a lot of words to say "I'm still here, I'm just really busy" but I felt it wouldn't hurt to explain a bit about what I've personally been up to. The team's growth is strictly a good thing, but we have been in an adjustment period. We are still finding our footing with some folks in new roles and new team members getting up to speed, but we are really starting to hit our stride and it's incredibly cool to be a part of.
I'm really excited for you to see what other awesome stuff the team is working on in due time, but for now, I'm going to keep my head down and keep chugging along. Always happy to read the comments you leave, even if I don't have a ton to say in reply just this moment, so please don't hesitate to @ me to say hey.
Happy New Year Everyone!

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