Developer Interview - Player Housing
PCGamer had the opportunity to interview developers about player housing!

  • There is a huge backlog of requests, which grows longer every time the team does an interview or reads comments
  • The 12.0 prepatch launches January 20 and will bring neighborhood-wide quest Endeavors, the opportunity to earn more housing experience, perks for the neighborhood, and additional decor items.
  • Guild halls may come quickly after the pre-patch, but not with it.
  • A year long housing-specific roadmap is coming closer to launch.
  • You'll eventually be able to allow others to help you to decorate your house
  • The team is also looking at co-ownership of houses
  • Housing will likely add 5-10 levels per major patch
  • The team is happy with making players purchase each individual decor item copy, but are keeping an eye on it.
  • Decor isn't as meaningful if you could just place 1000 of an item.
  • The team is still working on tweaking decor costs and purchase costs for items, as well as making some items that are larger clusters that are less expensive.

Coming Soon - After Pre-Patch or Midnight Launch

Coming Soon (But not as soon)
  • Import and export of rooms, collections of objects and maybe entire houses
  • Higher exterior decor limits
  • Outdoor decor with lighting
  • Mounts and pets you've collected will be allowed to wander your home (TBD on Hunter pets, that is harder)
  • New decor items will also allow you to mimic other cultures and biomes inside and outside your house, including snow
  • Flavor animations for some decor items, where you click and something happens (Ex: A cauldron that would bubble)

Future Ideas
  • More-nuanced neighborhood controls for leaders, such as a permission for guild ranks that would determine whether characters can build a house in the guild neighborhood.
  • Basement levels (Technical limitations prevent it for now)
  • More communal spaces and event support. For example: a lap track, a player-controlled ticketed play on a communal stage, large-scale roleplaying events, or interactive Sleep No More-style interactive narrative houses using interactive objects
  • Future neighborhood areas, either by expanding existing neighborhoods or creating new ones
This article was originally published in forum thread: Developer Interview - Player Housing started by chaud View original post
Comments 40 Comments
  1. Swarzsinne's Avatar
    "Decor isn't as meaningful if you could just place infinite of it." The person that would place an unlimited number of them is probably not going to care about it to begin with. It's just another example of blizzard throwing an unnecessary roadblock in front of people.
  1. Zardas's Avatar
    Quote Originally Posted by chaud View Post
    [*]Decor isn't as meaningful if you could just place 1000 of an item.
    "Meaningful" is a very convenient word to avoid to justify bullshit.
  1. Seiken3's Avatar
    This list makes me very very happy. Especially the Guild Halls. I feel like this has gone under the radar, but suddenly showing up? I'd love to hear more about it! Regardless, we're eating well, guys <3 I can't wait!
  1. HanziePanzie's Avatar
    Quote Originally Posted by Swarzsinne View Post
    "Decor isn't as meaningful if you could just place infinite of it." The person that would place an unlimited number of them is probably not going to care about it to begin with. It's just another example of blizzard throwing an unnecessary roadblock in front of people.
    It means = we don't want to devalue things. Other translation "The more valuable things people gathers, the stronger the FOMO". Other translation could be "We earn money from FOMO - not charity".
  1. Altmer's Avatar
    Night Elf and Blood Elf exteriors
    Once these are available, i will probably use the house system. In the meanwhile, i'm not interested.
  1. Shinchi Migi's Avatar
    I dig the idea of snow if you want for your house. Now the idea I don't like is the mount in your house idea. Now outside that would be cool for sure. Kinda like a stable or something. But I definitely don't want no big ass mount inside my house. Also that would be cool to copy and paste someone's so that your house looks like there's but with a few modifications of your own added to it.
  1. Kiivar86's Avatar
    Wonder how basements aren't workable right now, feel like it shouldn't be that hard. Must be something interesting limiting that.
  1. Redwyrm's Avatar
    New personal loot decor drops (with bad luck protection) from Midnight's first set of raids, with a guaranteed number of items from each boss that scales with raid size.
    Wonder if this will be on a separate loot table. Would suck if you are running a raid for a specific armor/weapon/trinket and end up only getting a decor item and that resets your bad luck counter.
  1. Ithekro's Avatar
    Wonder how basements aren't workable right now, feel like it shouldn't be that hard. Must be something interesting limiting that.
    Wonder if it has something to do with making a pitfall right at the doorway? Enter someone's home, three story drop to your death. Do they care, no. They have feather fall, or are Demon Hunters, Evokers, or Engineers who just glide down.
  1. Hugnomo's Avatar
    I actually have no problem with decor being obtained/purchased individually... The whole longevity/investment of this feature relies on spending time collecting the items you want. If everybody got infinite applications of earned items people would run through it in 2 seconds and then complain it was a waste of resources because they're done with it.
  1. SpaceMistakes's Avatar
    No mention at all of other race/cultures getting exteriors. Sigh.

    - - - Updated - - -

    Quote Originally Posted by Kiivar86 View Post
    Wonder how basements aren't workable right now, feel like it shouldn't be that hard. Must be something interesting limiting that.
    Trust me, things that seem like 'they shouldn't be that hard' in game dev are often incredibly tedious to get to work right.
  1. Kyux's Avatar
    Quote Originally Posted by Hugnomo View Post
    I actually have no problem with decor being obtained/purchased individually... The whole longevity/investment of this feature relies on spending time collecting the items you want. If everybody got infinite applications of earned items people would run through it in 2 seconds and then complain it was a waste of resources because they're done with it.
    Exactly this.

    I think it is really necessary to have some friction behind earning decor. I want this to be a lifelong system. If you could place infinite items we'd all be done with housing in a day and complain. This way we can keep chipping away at earning stuff.

    Imho, there should have been more items tied to professions and drops (but it is early access).
  1. Kiivar86's Avatar
    Quote Originally Posted by SpaceMistakes View Post

    Trust me, things that seem like 'they shouldn't be that hard' in game dev are often incredibly tedious to get to work right.
    Yeah that's a fair point. I'm very much a lay person with coding so I can only imagine what it could be like. I took a course in high school and I had a helluva time making a basic snake game, heh.
  1. Kilpi's Avatar
    Quote Originally Posted by SpaceMistakes View Post

    Trust me, things that seem like 'they shouldn't be that hard' in game dev are often incredibly tedious to get to work right.
    Yep. Like doors.
  1. javierdsv's Avatar
    So much time and effort for an useless feature
  1. oldgeezer's Avatar
    Quote Originally Posted by javierdsv View Post
    So much time and effort for an useless feature
    Mate, I hate to tell you this, but the whole game is completely useless. All of it. But let people have their fun, mmkay?
  1. sylenna's Avatar
    if a decor costs 1k.. nethershards or whatever, deduct them when i want to place a decor. refund the cost or put it in the stash when i take it away.

    but don't make me do trips.
  1. Hitei's Avatar
    Quote Originally Posted by Swarzsinne View Post
    "Decor isn't as meaningful if you could just place infinite of it." The person that would place an unlimited number of them is probably not going to care about it to begin with. It's just another example of blizzard throwing an unnecessary roadblock in front of people.
    I am that person and also do care. There are benefits both to creative mode style unlimited systems and to constraints. In addition to giving the individual decor value and being a healthy approach from an economic perspective (and subsequently for the health of things like professions), the decor being individual items also creates interesting design decision moments such as "Well should I use X material for a staircase or Y much cheaper decor? And if I use Y what goes with that slightly different material look for the rest of the room and how will it change the vibe of the overall look?"

    As someone who does art stuff I like and appreciate those moments.

    "Here's an unlimited budget and a whole art supply store, what can you make?" is cool. But "Here's a box of crayons, what can you do with just that?" is also quite enjoyable.
  1. Guyviroth's Avatar
    I hope at some point they'll add racial decor vendors so all the decor of a certain race is just on one vendor. It's a pain in the ass having to fly across multiple different vendors because one sells a bed and table but the other sells the chairs and dressers.
  1. Kyux's Avatar
    Quote Originally Posted by sylenna View Post
    if a decor costs 1k.. nethershards or whatever, deduct them when i want to place a decor. refund the cost or put it in the stash when i take it away.

    but don't make me do trips.
    Hard no.

    This is an RPG. You should go to a person who sells an item and trade with them to purchase it. This game is becoming more and more window-based or instance-based. It's not too much to ask to actually go out into the world. Too much stuff is just done from menus.

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