PCGamer had the opportunity to interview developers about player housing!
- There is a huge backlog of requests, which grows longer every time the team does an interview or reads comments
- The 12.0 prepatch launches January 20 and will bring neighborhood-wide quest Endeavors, the opportunity to earn more housing experience, perks for the neighborhood, and additional decor items.
- Guild halls may come quickly after the pre-patch, but not with it.
- A year long housing-specific roadmap is coming closer to launch.
- You'll eventually be able to allow others to help you to decorate your house
- The team is also looking at co-ownership of houses
- Housing will likely add 5-10 levels per major patch
- The team is happy with making players purchase each individual decor item copy, but are keeping an eye on it.
- Decor isn't as meaningful if you could just place 1000 of an item.
- The team is still working on tweaking decor costs and purchase costs for items, as well as making some items that are larger clusters that are less expensive.
Coming Soon - After Pre-Patch or Midnight Launch
- New personal loot decor drops (with bad luck protection) from Midnight's first set of raids, with a guaranteed number of items from each boss that scales with raid size.
- New renown levels. Extra housing XP earned before those go live will be applied to the new levels.
- Daytime and Nighttime rooms
- Night Elf and Blood Elf exteriors with the pre-patch
- Medium size home exteriors
- More-visible plot boundaries
- Interactive objects, allowing players to hold a glass, a book, or play a game with their Diablo IV expansion pre-order bonus chess set
Coming Soon (But not as soon)
- Import and export of rooms, collections of objects and maybe entire houses
- Higher exterior decor limits
- Outdoor decor with lighting
- Mounts and pets you've collected will be allowed to wander your home (TBD on Hunter pets, that is harder)
- New decor items will also allow you to mimic other cultures and biomes inside and outside your house, including snow
- Flavor animations for some decor items, where you click and something happens (Ex: A cauldron that would bubble)
Future Ideas
- More-nuanced neighborhood controls for leaders, such as a permission for guild ranks that would determine whether characters can build a house in the guild neighborhood.
- Basement levels (Technical limitations prevent it for now)
- More communal spaces and event support. For example: a lap track, a player-controlled ticketed play on a communal stage, large-scale roleplaying events, or interactive Sleep No More-style interactive narrative houses using interactive objects
- Future neighborhood areas, either by expanding existing neighborhoods or creating new ones

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