Midnight Roadmap: Void Assaults, Prop Hunt, Labyrinths & New Game Mode
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Beyond Midnight

We have a few things to share with you beyond the launch of Midnight beginning with a few specific plans and then getting a bit vaguer as we move into the later part of the year.


12.0.5

Shortly after the launch of Midnight, patch 12.0.5 will arrive on the Public Test Realm (PTR). This update finds us in the aftermath of the Season One raids.

Void Assaults


The threat of Xal’atath has yet to be resolved, so we’re going to see Void Assaults begin to appear across the outdoor world. These will bring us new enemies to fight, new reasons to rally to defend Azeroth, and new rewards along the way.

Prop Hunt


On the lighter side, we’ll be adding a prop hunt-inspired event as a small diversion from the battle between the Light and the Void. In this event, you’re going to queue up to join a team of five to face off against another small team of five in a location such as Silvermoon City. One team will use illusion to disguise themselves as innocuous props to hide within the environment. The other team will try to seek them out. You might not defeat the Void and save Azeroth by taking part in this event, but it’s a great way to find a bit of fun in the face of the ever present and growing threat the Void presents.

12.0.7


Our next small update brings a further escalation of Void Assaults and introduces a one boss raid with Sporefall. We’re excited to move away from the idea that raids need to be massive twice a year updates. We want to lean more into the flexibility of matching the content we offer to the ongoing narrative and find opportunities to tell stories of different shapes and sizes.

12.1

This brings us to our first major Midnight content update. It will arrive with a new zone with maximum level content, new raid, and a new season with an updated Mythic+ dungeon Pool, new PvP and Delves rewards, and continued refinements you’d expect from a major content update in World of Warcraft.

The update will also bring with it an overhaul of the Friends system, making it easier to keep up with friends you have and make new friends along the way.

12.1.5


We’re introducing a new content type. To support the passionate community around Delves, we want to add more flexibility and experimentation. For those who love Delve gameplay but want something more than the bite sized experiences that are currently offered, we’re adding a new feature that we’re currently calling Labyrinths.

These are inspired by mega-dungeons. They are large sprawling experiences you can tackle all at once or a bit at a time depending on your own schedule. They will have a different form and reward structure than are currently available in Delves but retain the core elements of exploring and besting foes alongside your Delve companion.

In 12.1.5, we’re also planning another small one boss raid encounter. Unlike the raid in 12. 0.7, which is more of a standalone experience, this raid will be a continuation of the narrative in Midnight. It will serve as a bridge and set the stage for the next major update the following year.

Later in the year, we’ll also have a new stand-alone event from the same wizards who brought you game modes like Plunderstorm or Remix. We’ll share more about this mode later and it will exist alongside the core World of Warcraft game.


This is all accompanied by the steady flow of content that the community is used to seeing such as holiday updates, events like Turbulent Timeways, and much more.
This article was originally published in forum thread: Midnight Content Teased: Void Assaults, Prop Hunt, One-Boss Raids, Labyrinths & More started by Lumy View original post
Comments 7 Comments
  1. Schintus's Avatar
    State of Housing
  1. Grimalkin of Old's Avatar
    We’re excited to move away from the idea that raids need to be massive twice a year updates. We want to lean more into the flexibility of matching the content we offer to the ongoing narrative and find opportunities to tell stories of different shapes and sizes.
    Wait, what?
  1. Ditronus's Avatar
    Quote Originally Posted by HanziePanzie View Post
    This aligns with the direction the game is heading.

    When the lore is wrapped up after the Last Titan - we probably will have a complete different storytelling(never to be the same again as Azeroth is saved forever and for all).

    It might be more like FFIX type of game - where you hangout, collect your 10.000th mount and do some delves. The OG people moved on, deemed too old, Fortnite, Minecraft and Guild Wars people enters the game?

    I feel very uncomfy for first time after 20years.
    Sorry to hear you don't like the direction the game is going. It sucks when a game you enjoy feels like it's headed down the right path. Personally, as someone who has played almost from the literal start (Feb 2004), owns all the CE boxes, played hundreds of thousands of hours, I like the direction the game is going.

    For years it felt like the game was designed around chasing item level. New patch? Here's a new raid and an item level boost to world quests and dungeons. You were in a hamster wheel chasing a higher number that would also become obsolete in several months. A new expansion was the only interesting time to play because some new features would be added alongside major class updates. But the game would soon slide back into the same pattern, and once I got the gear and achievements there isn't anything else to do or look forward to.

    I like the focus on evergreen content, more ways to play, more ways to progress your account other than getting your main's gear score/ilv higher. I want them to invest their resources into content that makes the game permanently better, instead of a temporary layer of borrowed power or a back or the box gimmick they will toss aside when the patch or expansion is over.

    My first days in WoW will be some of the best memories I ever have, but that's not because the game was wholly better back then, but mainly because it was a novel experience at a time when there weren't a lot of other entertainment options. I will always keep coming back to WoW, especially with their new evergreen philosophy. And I hope the story will get better as it has been rough for a long while. Either way, I hope you can find something you enjoy as I understand the feelings you can have when someone at the helm of your game is steering it in a direction you don't like, which is something I've felt for years in WoW.
  1. Bozzoltank's Avatar
    Quote Originally Posted by Grimalkin of Old View Post
    Wait, what?
    What they said is pretty clear, no? We're still getting proper raids, as confirmed by Ion when speaking about 12.1.0, but they're sprinkling these shorter raids in between main content patches to tie together stories that they feel need to be tackled in a raid.
  1. meroes's Avatar
    Quote Originally Posted by Ditronus View Post
    Sorry to hear you don't like the direction the game is going. It sucks when a game you enjoy feels like it's headed down the right path. Personally, as someone who has played almost from the literal start (Feb 2004), owns all the CE boxes, played hundreds of thousands of hours, I like the direction the game is going.

    For years it felt like the game was designed around chasing item level. New patch? Here's a new raid and an item level boost to world quests and dungeons. You were in a hamster wheel chasing a higher number that would also become obsolete in several months. A new expansion was the only interesting time to play because some new features would be added alongside major class updates. But the game would soon slide back into the same pattern, and once I got the gear and achievements there isn't anything else to do or look forward to.

    I like the focus on evergreen content, more ways to play, more ways to progress your account other than getting your main's gear score/ilv higher. I want them to invest their resources into content that makes the game permanently better, instead of a temporary layer of borrowed power or a back or the box gimmick they will toss aside when the patch or expansion is over.

    My first days in WoW will be some of the best memories I ever have, but that's not because the game was wholly better back then, but mainly because it was a novel experience at a time when there weren't a lot of other entertainment options. I will always keep coming back to WoW, especially with their new evergreen philosophy. And I hope the story will get better as it has been rough for a long while. Either way, I hope you can find something you enjoy as I understand the feelings you can have when someone at the helm of your game is steering it in a direction you don't like, which is something I've felt for years in WoW.
    Hundreds of thousands of hours. So you’ve played 24/7 for 21 years? Glad to see Ion is hiring chatbots to try to push Midnight.
  1. Ielenia's Avatar
    Quote Originally Posted by meroes View Post
    Hundreds of thousands of hours. So you’ve played 24/7 for 21 years? Glad to see Ion is hiring chatbots to try to push Midnight.
    Taking hyperbole literally does not help your case here, just FYI.
  1. Relapses's Avatar
    Quote Originally Posted by meroes View Post
    Hundreds of thousands of hours. So you’ve played 24/7 for 21 years? Glad to see Ion is hiring chatbots to try to push Midnight.
    He likely meant hundreds or thousands of hours. Come on, dude.

    Moreover, that's not a chatbot. It's a guy whose only other post was in 2017, who decided to take time to express genuine empathy for the type of people who do nothing but shitpost negativity about WoW 24/7. There are tons of lurkers on this site who rarely engage in conversations precisely because of comments like this.

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