Midnight Update: Steady Flight Unleashed
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings, travelers of Azeroth!

We’re happy to share that, with a hotfix that that is now live, Steady Flight in Midnight and The War Within zones will no longer be unlocked by those expansions’ Pathfinder achievements. Any player-character who can use Skyriding can now use Steady Flight, with no additional unlocking required.

Why Require an Unlock in the First Place?

Questing through Azeroth has always had a … complicated relationship with flying. There are countless cases where the ability to fly trivializes a challenge or ruins the pacing of an experience. An example, in the form of a targeted kill quest:
  • Without flight, players fight their way through an enemy stronghold, taking out guards, keeping an eye out for patrols, and generally being heroic until they ultimately reach their target. The experience tests a few different skills, has a satisfying buildup and conclusion, and matches the player’s status as a hero.
  • With flight, the player bypasses all risk, drops right on top of their target’s head, kills the target without any repercussions, and then flies away. Yes, the quest is completed much more efficiently, but the shortcut reduces the challenge, removes elements of gameplay, and robs the player of much of the experience.

That said, players love their mounts, love being efficient, and love seeing the world from above, so flight has stuck around. Different expansions have handled rulesets differently, but we’ve generally sought compromise in the form of: your first time through the game, your flight capabilities are limited, and then after you’ve explored most of the world, your flight capability is less limited.

In the Dragonflight expansion, we introduced Skyriding. Skyriding (then called Dragonriding) was unlocked very early on in the expansion, with a restrictive Vigor economy to manage (remember waiting for Vigor to recharge?) and a complex talent tree to unlock. Steady Flight was restricted until players completed a Pathfinder achievement added during patch 10.2, and that has been the paradigm we’ve followed until now: Skyride while leveling, Steady Flight available later.

Why Change Now?

When Skyriding was introduced, it was only available in the Dragon Isles. It was built and intended for experienced players level 60 and higher – hence the complex Vigor economy and the talent tree. Since then, as we’ve adapted Skyriding to become a more universal way of traversing Azeroth (available in all flyable zones, starting at level 10!), it is no longer appropriate to think of it as an endgame feature. Instead, it’s been retooled to be approachable for new players, with charges rather than Vigor, and fewer opportunities for missteps that result in downtime with no flight capability – it just works.

With these changes in place, the distinction between Skyriding and Steady Flight has diminished greatly so that it no longer really makes sense to distinguish between Skyriding and Steady Flight while leveling.

What Happens Next?

As we mentioned above, we’re unlocking Steady Flight in all Midnight and The War Within zones, via hotfix.

In the future, we will continue to look at how the ability to fly affects our play experiences. Since the release of Midnight, we’ve seen some great discussion about how Midnight “hits different” from a ground mount, and we agree. It’s fun experiencing quests at a less frenetic pace than that which is enabled through flight, and it’s rewarding to engage with the world from the ground level. While we don’t have any plans to restrict flight access meaningfully in the future, we’ll keep these discussions in mind as we continue building WoW. As always, keep the thoughts and ideas coming! Your feedback truly does shape what the game becomes in the future.

In the meantime, mount up (in whichever way you prefer)!
This article was originally published in forum thread: Midnight Update: Steady Flight Unleashed started by Lumy View original post
Comments 31 Comments
  1. SpaceMistakes's Avatar
    Another case of 'makes no sense that it was that way to begin with, but we finally fixed it.'
  1. xskarma's Avatar
    I swear, if Blizz make another Korthia where I am stuck a full patch doing content on a ground mount mid-expansion, I am going to lose it. The only reason it somewhat worked in Undermine is cause the zone was tiny and the mount was the fastest ground mount we have.

    Blizz can't seem to help getting in their own way with flying/not-flying.
  1. NPI's Avatar
    I wish they bring back the end-of-dragonflight flying. That was way better than this one.
  1. Ghostile's Avatar
    Now give us a reason to use ground mounts outside instances
  1. beelgers's Avatar
    On one hand, it does feel like it should have been this way in the first place. Mostly because you can do all the work for Pathfinder... while flying.

    On the other hand, Pathfinder takes like 10 extra minutes, so I don't see why this even mattered or required a lengthy post.
  1. Megarichkid's Avatar
    Quote Originally Posted by beelgers View Post
    On one hand, it does feel like it should have been this way in the first place. Mostly because you can do all the work for Pathfinder... while flying.

    On the other hand, Pathfinder takes like 10 extra minutes, so I don't see why this even mattered or required a lengthy post.

    Because wow players are weird ass cretins. The expansion was literally designed for flying and they started using ground mounts in some sort of bizarre indoctrination that struggle is good complex
  1. javierdsv's Avatar
    Nice change.

    While skyriding is clearly the superior way to travel. Steady flight is an accessibility need for a lot of people. It was so dumb to gate an accessibility option like that.
  1. WowIsDead64's Avatar
    Man. Too late. My TWW leveling experience has already been ruined by clunky half-flying.

    Again. This no flying discussion should be stopped. I've almost completed Undermine. Overall Goblin story is very interesting. But content is ruined by being so cluttered and due to lack of flying to bypass that cluttering. I don't see anything on my minimap. I can't see anything around me. I don't understand, where quest giver is. I don't understand, what I'm supposed to do. I can't see, where quest items are. And I have 21 years of experience in this game. Not even talking about new players.

    You know, constant aggro/combat-fest - isn't about challenge. It's annoying. It's invasive.

    Yeah. I will complete Undermine story for achievement. But then I'm done and will never return to there. It's just waste of content.
  1. Tech614's Avatar
    The gating didn't even make sense like it was some achievement or something. You have to do the campaign anyways to unlock end game activities, that is half of pathfinder and the other half is exploring the 3-4 whole parts of the map the campaign didn't take you to.

    It's a nothingburger and clearly wasn't well thought out to begin with. More like a "must complete campaign to steady fly" than being an actual unlock.
  1. meheez's Avatar
    I have very mixed feelings on flying in Midnight.

    Something like Eversong felt totally trivial and stupid with flying, everything was literally blocked by round trees. No way that zone was intentionally made for flying.

    Voidstorm or Harandar couldnt be traversed without flying, on the other hand.
  1. Humek's Avatar
    Quote Originally Posted by NPI View Post
    I wish they bring back the end-of-dragonflight flying. That was way better than this one.
    Agree. While you can fully flight anywhere, it's cool and *immersive* that your mount is tired and needs to breath.

    But oh well.
  1. WowIsDead64's Avatar
    This is dead horse. No flying immediately turns open world into claustrophobic cave and gameplay is turned into some sort of metroidvania-like "kill unnecessary stuff to move". I just don't like it. I will NEVER accept it. So, if Blizzard want my money - flying should be there. Period. Creating no-flying forever content - is waste of that content.

    It's more or less bearable in temporary form. But. I have rule. I don't want to learn bad skills, cuz longer you learn them - harder it's to get rid of them then. If I have to double-press space to start flying - then it becomes habit. If I have to kill unnecessary stuff just to move - it becomes habit. And I don't need such habits. That's why I usually want to finish this thing ASAP. I want to play as I like to play.
  1. Kathranis's Avatar
    Quote Originally Posted by Megarichkid View Post
    Because wow players are weird ass cretins. The expansion was literally designed for flying and they started using ground mounts in some sort of bizarre indoctrination that struggle is good complex
    I wanted to use my ground mount in Eversong Woods because I wanted to see the updated zones from the ground, the same way I did back in BC. I still used my flying mount to get around quickly and mine after I took in the landscapes.

    The other zones weren't really developed for ground mounts and you can tell, for example mining nodes on rocks that you can only reach with a flying mount.
  1. korijenkins's Avatar
    All they have to do is restrict flying until max level.

    MoP's system was perfect.
  1. Itisamuh's Avatar
    I always have been, and always will be of the strong opinion that flying is one of the worst mistakes they ever made, and that the game would be far better off without it. But as they said, people like their convenience too much to drop it without a riot, so it is obviously not going anywhere. I definitely prefer steady flight for my lazy travel though, since min maxing speed and time means nothing to me, so this is a welcome post.
  1. Aggressive's Avatar
    So basically a long ass post of them saying sorry we put some Bullshit in this expansion that should have never been put in.
  1. WowIsDead64's Avatar
    Quote Originally Posted by korijenkins View Post
    All they have to do is restrict flying until max level.

    MoP's system was perfect.
    And kill leveling content? No thx. It was one of MOP biggest mistakes. As Cata had problems with endgame content due to devs focusing solely on leveling, I had got used to leveling content being the only viable casual content back then. And then BAM. Devs try to take leveling away from me the same way, dungeons had been taken away from me in Cata. It was disaster.

    No flying problem - is double problem. First you have to kill what you don't need to kill just to move. Undermine for example. Most Goblins are civilians. They're aggressive due to being confused. Some of them are neutral and are pulled by AOE accidentally. You have constant feeling, that you don't have to kill them. Killing things for no reason, just because it's shortest way to move? Sounds like genocide. And then you have that navigation puzzles, that turn RPG into metroidvania. There was such quest in second TWW zone. Thx god they're rare now. Cave with lots of passes. Some mob/item in a middle. But once you arrive there, you realize, that it's UNDERGROUND. Therefore you have to check all that passes to find one, that goes there. You think, that it's some sort of "puzzle", that tests your navigation skill? It isn't. There is no other way to solve it, other than: 1) Trial'n'error 2) Going to WowHead. Both are terrible. And requirement to kill mobs just to move - is about punishing you for doing things wrong way. Problem is - as there is no way to solve this puzzle, you're PUNISHED NO MATTER WHAT. Such quests are simply about wasting your time. As whole no flying is about just wasting your time.

    Blizzard think, that there is some sort of fun in such content? There isn't. There is nothing fun in making random wrong choices. This design had come from Diablo. But even rogue-likes and metroidvanias go away from this design, as devs start to understand, that it isn't fun. Portal system in Dead Cells for example. It's not fun to pay completionist tax just for wanting to explore whole map. It's one of that obsoleted game designs from the past, that were used to artificially stretch content. We live in AI era. We no longer need it. Right?

    I don't want to play such content. It isn't for me. In most cases it's ok for no-flyers to play content where flying is enabled. Otherwise xpacks like WotLK wouldn't have 12.5M subs. So game design should be opposite. Normal outdoor content should always have flying enabled. And if some players would want to have it disabled - there should be special location for them. Like ICC, Tol'Barad, etc. But devs should be prepared, that such content would be wasted for players like me, cuz we wouldn't even make a step to there.
  1. Sicarius87's Avatar
    Now make the switch from skyriding to steady flight an insta cast/toggle instead of needing a cast time.
  1. aeuhe4yxzhds's Avatar
    Thank fuck, dragon flying is the worst feature ever, such lazy and lame design

    Quote Originally Posted by Sicarius87 View Post
    Now make the switch from skyriding to steady flight an insta cast/toggle instead of needing a cast time.
    Make it the default one, always
  1. Uvania's Avatar
    Quote Originally Posted by aeuhe4yxzhds View Post
    Thank fuck, dragon flying is the worst feature ever, such lazy and lame design



    Make it the default one, always
    I thought i was the only one actively never using skyriding, so far this expansion has been a total turd when i was forced to rush through the campaign just to get steady flying unlocked asap because the game gets unbearable without it, felt the same in dragonflight.

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