Raid Tuning Incoming - April 7
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With scheduled weekly maintenance tomorrow, we’ll make the following adjustments to several raid encounters.

Dungeons and Raids
  • March on Quel’danas
    • Belo’ren, Child of Al’ar
      • Belo’ren’s stage one health reduced by 10% on Mythic difficulty.
      • Infused Quills now targets fewer players over the course of the encounter on Mythic difficulty.
      • Ember Rebirth’s damaging effect has been greatly reduced on Mythic difficulty.
      • Guardian’s Edict now empowers Belo’ren’s damage by 20% on all difficulties.
      • Light Dive and Void Dive damage greatly reduced on all difficulties.
      • Light Echo and Void Echo damage reduced on Heroic and Mythic difficulty.
  • The Dreamrift
    • Chimaerus the Undreamt God Swarming Shade health reduced up to 35% in stage one in non-Mythic difficulties, for smaller raid sizes.
    • Haunting Essence health reduced up to 29% in stage one in non-Mythic difficulties, for smaller raid sizes.
    • Colossal Horror health reduced up to 10% in Stage One in non-Mythic difficulties, for smaller raid sizes.
  • The Voidspire
    • Vaelgor and Ezzorak
      • Reduced the number of players needed to fully reduce Gloom’s power by 1 on Heroic and Normal difficulties.
      • Reduced Voidorb health by up to 10% as group sizes decrease from 30-player to 10-player.
    • Lightblinded Vanguard
      • Trampled damage reduced by 50%.
    • Crown of the Cosmos
      • Demiar, Morium, and Vorelus health reduced by up to 14% in non-Mythic difficulties, for smaller raid sizes.
      • Alleria and Rift Simulacrum health reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.
      • Null Corona healing absorb reduced by up to 24% in non-Mythic difficulties, for smaller raid sizes.
      • Void Expulsion damage reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.
      • Cosmic Barrier damage absorb reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.
      • Gravity Collapse damage reduced by up to 12% in non-Mythic difficulties, for smaller raid sizes.
This article was originally published in forum thread: Raid Tuning Incoming - April 7 started by Lumy View original post
Comments 2 Comments
  1. Samuraijake's Avatar
    what counts as "smaller" raid sizes?
  1. Wowforlife79's Avatar
    Quote Originally Posted by Samuraijake View Post
    what counts as "smaller" raid sizes?
    Usually 10-15 ppl I believe

Site Navigation