Teleports and Portals
Getting to your class hall either involves teleporting or using a portal in Dalaran.



Class Hall Previews
Some of the class halls have unique features:

  • Demon Hunter - Access to the Hateful Eye pet.
  • Druid - Portals to Duskwood, Feralas, Grizzy Hills, Hinterlands, Moonglade, and Mount Hyjal. They also have Broot and Nightmare Lasher.
  • Mage - Access to an Order Hall talent that provides portals in the Order Hall to all of the Broken Isle zones.
  • Shaman - A version of the Lights Out game with totems, rewarding the Lava Fountain.
  • Warlock - Access to the Hateful Eye pet.
  • Warrior - The Skyhold Arena, allowing you to fight other Warriors that are in the hall.





Class Hall Utility
There are lots of reasons to go to your Class Hall!

  • Spend Artifact Power on new Artifact Traits, respec your Artifact, and change your Artifact's appearance.
  • Research Artifact Knowledge.
  • Research Class Hall Talents.
  • Manage your Champions and missions.
  • Use training dummies.
  • Complete your Class Hall campaign quests.
  • Collect your weekly Mythic+ Dungeon chest loot.
  • Purchase items from your Class Quartermaster, including the Class Hall armor set and item level 740 weapons (100).


Class Hall Armor Sets
Each class has a specific set for sale by their Class Hall quartermaster at 500 per slot. Items are item level 810, except for the shoulders which start at item level 820.


Each piece has a different unlock requirement:
  • Head - Free from a Level 110 Class Hall quest, costs gold if you want another.
  • Shoulder - Earn Exalted with the Nightfallen, item level 820.
  • Chest - Complete your Class Hall campaign
  • Wrist - Recruit 6 Champions for your Class Hall.
  • Gloves - Earn Honored with the Nightfallen.
  • Belt - Earn 100,000 Artifact Power,
  • Legs - Defeat the final boss of all Legion dungeons.
  • Boots - Earn Revered with 2 Broken Isles factions.
  • Item level 810 to 820 Upgrade - Costs 1,000 x Order Resources
  • Item level 820 to 830 Upgrade - Costs 2,000 x Order Resources
  • Item level 830 to 840 Upgrade - Earn Honored with the Nightfallen, costs 4,000 x Order Resources


Order Hall Resources
Order Resources are acquired through questing, and several other one time only sources.

  • The main way to earn Order Hall Resources at Level 110 is completing world quests, including the daily cache.
  • Resources are used for Order Hall Missions, Champion Equipment, Order Hall Armor set upgrades, Order Hall Troops, and a few other things.
  • Artifact Research Notes costs 500 x Order Resources
  • Order Hall Talents - You will need 39,050 x Order Resources over 44 days to research all of the Order Hall talents and more if you want to swap them.
  • Seal of Broken Fate - You will need 1000, 2000, and 4000 Order Resources each week if you want to purchase seals with Order Resources.


Tier 2 Order Hall Talents
Each class has a unique Tier 2 Order Hall talent, with many of them granting a chance to obtain an Artifact appearance.



Order Hall Champions, Troops, and Missions
Legion features an improved version of the missions system from Garrisons in Warlords.

  • You will need to level your Champions from their initial level to Level 110 and then level their quality through earning experience from missions.
  • Champions can have their item level increased with Armor Set items.
  • Depending on your class, you can either get these items through work orders or randomly on a successful mission based on the talent selected. These items can also come from world quests and other sources out in the world.
  • As the quality of a Champion is increased, it opens up equipment slots. You get one slot at Rare and two slots at Epic.
  • Equipment can increase the success chance of missions, reduce the duration, give a bonus bodyguard effect, or a combination of effects. The quality of equipment ranges from Uncommon to Legendary.
  • You will be able to recruit eight champions specific to your class, but only five can be active at once. Reactivating a follower has a gold cost.
  • There are still threats that need to be countered on missions, just like in Garrison missions.
  • Troops can be sent on missions with your champions, but have a limited vitality.
  • You can create troops at the cost of Order Resources with a creation duration based on the troop quality (Lesser, Greater, or Special).
  • Troops have a limited Vitality ranging from 1-3, with one vitality exhausted on completion of each mission (or all exhausted if it is a Lethal mission).
  • Troops usually don't counter threats or have an item level that can outlevel the mission, instead they have a static success percentage increase.
  • Missions have an Order Resource cost.
  • If you can get the success chance of a mission over 100%, there is also a chance that you will win a "bonus roll" and get an additional reward. The chance of this happening is displayed on the UI.
  • Some missions may give you a quest to visit a dungeon or raid, rewarding you with some loot.
  • Missions have a variety of rewards, including Artifact Power, bonus roll seals, gold, Blood of Sargeras, champion equipment, and more!


Order Hall Combat Allies
Your Champions can also help you in combat out in the Broken Isles.

  • You can assign one of your active followers to be your Combat Ally for 50 Order Resources, but this will remove them from being able to do missions.
  • The champion may give you an on use ability with a cooldown of several minutes, a proc, or the NPC may actually join you as a bodyguard.


Originally Posted by MMO-Champion
  • Rottgut (Meat Hook) - Summon Rottgut the Abomination, who uses his hook chain to pull a nearby enemy to him and pummel them with massive damage for 20 sec.
  • Koltira Deathweaver (Bodyguard) - Can accompany you as a guardian in the Broken Isles when assigned as a Combat Ally.
  • Highlord Darion Mograine (Dark Stampede) - Summon the Four Horsemen, who charge through your location, trampling and knocking back all enemies in their path.
  • Thassarian (Mark of Thassarian) - Thassarian will occasionally come to your aid, stunning nearby enemies for 3 sec. Nearby enemies are also affected by Mark of Thassarian, which causes 25% of damage taken to heal the attacker.
Originally Posted by MMO-Champion
  • Matron Mother Malevolence (Mother's Caress) - Summon Matron Mother Malevolence at the target destination, who spins in a blur of Fel Blades, dealing great damage to all nearby enemies.
  • Belath Dawnblade (Bodyguard) - Can accompany you as a guardian in the Broken Isles when assigned as a Combat Ally.
  • Shade of Akama (Bodyguard) - Can accompany you as a guardian in the Broken Isles when assigned as a Combat Ally.
  • Akama (Bodyguard) - Can accompany you as a guardian in the Broken Isles when assigned as a Combat Ally.
Originally Posted by MMO-Champion
  • Keeper Remulos (Emerald Charge) - Summon Keeper Remulos to charge to your target destination, leaving behind a trail of emerald fire that heals allies for 5% of their maximum health and damages enemies for (100% of weapon damage) Firestorm damage every sec.
  • Naralex (Nightmarish Visions) - Summon Naralex who petrifies your enemy target, putting them to sleep and increasing their damage taken by 50% for 10 sec.
  • Mylune (Mylune's Melody) - Mylune will occasionally appear and play her forest song, summoning faerie dragons to assist you in combat.
  • Broll Bearmantle (Bodyguard) - Can accompany you as a guardian in the Broken Isles when assigned as a Combat Ally.
Originally Posted by MMO-Champion
  • Hemet Nesingwary (That One's Mine!) - Hemet Nesingwary will sometimes attempt to bag your kill for himself, dealing 40% of an enemy's maximum health.
  • Addie Fizzlebog (Bodyguard) - Can accompany you as a guardian in the Broken Isles when assigned as a Combat Ally.
  • Emmarel Shadewarden (Emmarel's Assault) - Summon Emmarel Shadewarden who rains a volley of arrows on the target area dealing (600% of weapon damage) Physical damage over 6 sec.
  • Rexxar (Bodyguard) - Can accompany you as a guardian in the Broken Isles when assigned as a Combat Ally.
Originally Posted by MMO-Champion
Originally Posted by MMO-Champion
  • Chen Stormstout (Bodyguard) - Can accompany you as a guardian in the Broken Isles when assigned as a Combat Ally.
  • Li Li Stormstout (Serpent's Breath) - When you take damage there is a chance Li Li will appear and summon a Cloud Serpent to assist you. The Cloud Serpent heals you and damages all enemies around you.
  • The Monkey King (Bodyguard) - Can accompany you as a guardian in the Broken Isles when assigned as a Combat Ally.
  • Taran Zhu (Way of the Shado-Pan) - Taran Zhu will occasionally perform a sneak attack, stunning all nearby enemies and increasing the damage that they take for 12 seconds.
Originally Posted by MMO-Champion
  • Lady Liadrin (Blood Vanguard) - Summon Lady Liadrin and her Blood Knight Vanguard, who charge through your location, trampling and knocking back all enemies in their path.
  • Vindicator Boros (Bodyguard) - Can accompany you as a guardian in the Broken Isles when assigned as a Combat Ally.
  • Arator the Redeemer (Bodyguard) - Can accompany you as a guardian in the Broken Isles when assigned as a Combat Ally.
  • Lothraxion (Judgment's Gaze) - Summon Lothraxion, who channels a beam of holy light from his eyes. Any enemies caught in the light become judged, and are stunned for 15 seconds. While judged, all damage taken is increased.
Originally Posted by MMO-Champion
  • Zabra Hexx (Bodyguard) - Can accompany you as a guardian in the Broken Isles when assigned as a Combat Ally.
  • Sol (Bodyguard) - Can accompany you as a guardian in the Broken Isles when assigned as a Combat Ally.
  • Alonsus Faol (Alonsus Faol) - When you take damage there is a chance Alonsus Faol will appear and cast Searing Light, healing you and damaging all enemies around you.
  • High Priestess Ishanah (Light of the Naaru) - High Priestess Ishanah casts Light of the Naaru, healing all allies for 75% health and dealing damage to all nearby enemies.
Originally Posted by MMO-Champion
Originally Posted by MMO-Champion
Originally Posted by MMO-Champion
  • Lulubelle Fizzlebang (Six Soul Bag) - Tear a soul out of the bag, granting a random benefit for 30 seconds. Warning - Souls may not like being controlled.
  • Ritssyn Flamescowl (Bodyguard) - Can accompany you as a guardian in the Broken Isles when assigned as a Combat Ally.
  • Calydus (Eternal Banishment) - Summon Calydus who puts your current target into Eternal Banishment, freezing them in place and increasing all damage they take for 15 seconds.
  • Eredar Twins (Eredar Twins) - Summon either Lady Sacrolash for 8 seconds to attack and confuse your target or Grand Warlock Alythess for 15 seconds to increase damage dealt by your Fire and Shadow spells.
Originally Posted by MMO-Champion
  • Thorim (Titan's Wrath) - Summon Thorim who will stun nearby enemies and impart the power of the Titans upon you.
  • Finna Bjornsdottir (Fury of the Vrykul) - Finna Bjornsdottir will come to your aid when facing overwhelming numbers, taunting all nearby enemies and counterattacking them.
  • Dvalen Ironrune (Bodyguard) - Can accompany you as a guardian in the Broken Isles when assigned as a Combat Ally.
  • Hodir (Winds of the North) - Hodir arrives and casts Winds of the North, dealing damage and stunning nearby enemies for 8 sec.


Order Hall Achievements
The Order Hall has achievements for your troops, champions, and missions.

Name Side Points Category
Roster of Champions Collect 8 Class Hall Champions.
5Missions
Champions Rise Raise 8 Class Hall Champions to level 110.
5Missions
Champions of Power Raise 8 Class Hall Champions to item level 850.
5Missions
Training the Troops Recruit 5 troops.
5Missions
Raise an Army Recruit 20 troops.
5Missions
Lead a Legion Recruit 100 troops.
5Missions
Many Missions Complete 10 Class Hall Missions.
5Missions
Quite a Few Missions Complete 50 Class Hall Missions.
5Missions
So Many Missions Complete 100 Class Hall Missions.
5Missions
Many Many Missions, Handle It! Complete 500 Class Hall Missions.
5Missions
There's a Boss In There Complete a Class Hall Mission that rewards a Dungeon Quest.
5Missions
Need Backup Complete a Class Hall Mission that rewards a Raid Quest.
5Missions


Order Hall Talent Research
Initially selecting and switching Order Hall talents has a time and Order Resource cost.
Originally Posted by MMO-Champion
Initial Research Costs

Switching Talent Costs



Order Hall Talents
Talents are similar, but not the same for all of the classes.

Originally Posted by MMO-Champion
  • Death's Boon (Tier 1) - Increases the chance for quest rewards to get a rare or epic Bonus Upgrade from non-repeatable quests.
  • Swarm (Tier 1) - Enables the Swarm ability, which increases the success chance of the first mission you send each day by 10% when a Pack of Ghouls or Geist Swarm is on the mission.
  • Dark Horsemen (Tier 2) - Grants access to the Deathcharger Hitching Post once a day, used to summon a Deathcharger which allows you to perform mounted combat for a short duration.
  • Death's Advance (Tier 2) - Enables the Death's Advance ability for all missions, which increases the success chance for missions with Hazards by 10%.
  • Call of the Grave (Tier 3) - Increases the maximum number of Ghouls, Geists, Knights and Ravagers you can recruit by 1.
  • Brothers in Arms (Tier 3) - Allows you to place work orders for Champion armaments or equipment in exchange for Order Resources.
  • Construct Quarter (Tier 4) - Newly recruited Packs of Ghouls become Geist Swarms, increasing their chance of mission success by 5%.
  • Live by the Sword (Tier 4) - Newly recruited Ebon Knights become Ebon Ravagers. Ebon Ravagers gain a random Specialization and can counter a Boss.
  • Frost Wyrm (Tier 5) - Allows you to place a work order for the Frost Crux, used to call down a Frost Wyrm to instantly complete a World Quest on your map once every 3 days.
  • Reanimation (Tier 5) - Successful missions have a chance to return a Pile of Bits and Bones which can be combined into Abominations. Abominations increase success chance by 15% on missions with either Hazards, Spells or Minions, chosen at random, in addition to: Vile Aberration
    Increases success chance of missions by 30%.
  • Legends from the Grave (Tier 6) - Increase the number of Legendary items you can equip by 1.
Originally Posted by MMO-Champion
  • Well Prepared (Tier 1) - Increases the chance for quest rewards to get a rare or epic Bonus Upgrade from non-repeatable quests.
  • The Hunt (Tier 1) - Enables The Hunt ability, which increases the success chance of the first mission you send each day by 20%.
  • Twisting Nether (Tier 2) - Grants you access to Portal to the Twisting Nether, summoning a mighty demon that you and your allies may defeat for fortifying bonuses and potential treasure.
  • Vengeful Retreat (Tier 2) - Enables the Vengeful Retreat ability for all missions, which increases success chance of missions with Minions by 10%.
  • Training Grounds (Tier 3) - Increases the maximum number of Ashtongue Warriors, Naga Myrmidon, Illidari Adepts and Transformed Illidari Adepts you can recruit by 1.
  • Fel Armaments (Tier 3) - Allows you to place work orders for Champion armaments or equipment in exchange for Order Resources.
  • Naga Myrmidons (Tier 4) - Newly recruited Ashtongue Warriors become Naga Myrmidons increasing their chance of mission success by 5%.
  • Demonic Power (Tier 4) - Newly recruited Illidari Adepts become Transformed Illidari Adepts which gain: Demon Form
    Increases success chance of missions with Minions or Hazards by 15%.
  • Fel Hammer's Wrath (Tier 5) - Allows you to place a work order for the Empowered Rift Core, used to unleash the wrath of your order to instantly complete a World Quest on your map once every 3 days.
  • Focused War Effort (Tier 5) - Allows you to place a work order for 1 of your 3 weekly Seals of Broken Fate in exchange for Order Resources.
  • Demonic Fate (Tier 6) - Increase the number of Legendary items you can equip by 1.
Originally Posted by MMO-Champion
  • Elune's Favor (Tier 1) - Increases the chance for quest rewards to get a rare or epic Bonus Upgrade from non-repeatable quests.
  • Roots (Tier 1) - Enables the Roots ability, which increases the success chance of the first mission you send each day by 10% if that mission has Minions.
  • Evergreen (Tier 2) - Grants access to two plots of rich soil, allowing you to grow and harvest plants that provide helpful items once every 3 days to use on the Broken Isles.
  • Travel Form (Tier 2) - Enables the Travel Form ability for all missions, reducing mission duration by 100%.
  • Hibernation (Tier 3) - Increases the maximum number of Dreamgrove Treants, Daughters of Cenarius, Druids of the Claw and Keepers of the Grove you can recruit by 1.
  • Reclamation (Tier 3) - Enables a chance on mission success for your Champions to return with Champion armaments or equipment.
  • Laughing Sisters (Tier 4) - Newly recruited Dreamgrove Treants become Daughters of Cenarius, increasing their chance of mission success by 5%.
  • Force of the Forest (Tier 4) - Newly recruited Druids of the Claw become Keepers of the Grove and gain: Wild Growth
    Increases success chance of missions with Minions by 15%.
  • Elune's Chosen (Tier 5) - Allows you to place a work order for 1 of your 3 weekly Seals of Broken Fate in exchange for Order Resources.
  • Ancient of War (Tier 5) - Allows you to recruit an Ancient of War. Ancients of War have a random Druid Specialization and can counter a Boss, in addition to: Strength of the Ancients
    Increases success chance of missions by 30%.
  • Natural Legend (Tier 6) - Increase the number of Legendary items you can equip by 1.
Originally Posted by MMO-Champion
  • Rugged Upgrades (Tier 1) - Increases the chance for quest rewards to get a rare or epic Bonus Upgrade from non-repeatable quests.
  • Long Range (Tier 1) - Enables the Long Range ability, which increases the success chance of the first mission you send each day by 20%.
  • Eagle Ally (Tier 2) - Allows access to the Eagle Flight Network, a number of flight paths scattered across the Broken Isles.
  • Disengage (Tier 2) - Enables the Disengage ability for all missions, which increases success chance of missions with Hazards by 10%.
  • Sturdy Tents (Tier 3) - Increases the maximum number of Archers, Marksmen, Trackers and Pathfinders you can recruit by 1.
  • Fletchery (Tier 3) - Allows you to place work orders for Champion armaments or equipment in exchange for Order Resources.
  • Keen Eye (Tier 4) - Newly recruited Squads of Archers become Unseen Marksmen, increasing their chance of mission success by 5%.
  • Wild Calling (Tier 4) - Newly recruited Bands of Trackers become Pathfinders which gain: Flare
    Increases success chance of missions with Minions by 15%.
  • Unseen Path (Tier 5) - Allows you to place a work order for 1 of your 3 weekly Seals of Broken Fate in exchange for Order Resources.
  • Foraging (Tier 5) - Completing World Quests with a Combat Ally provides Order Resources.
  • Legends of the Wild (Tier 6) - Increase the number of Legendary items you can equip by 1.
Originally Posted by MMO-Champion
  • Arcane Provenance (Tier 1) - Increases the chance for quest rewards to get a rare or epic Bonus Upgrade from non-repeatable quests.
  • Frost Nova (Tier 1) - Enables the Frost Nova ability, which increases the success chance of the first mission you send each day by 10% if that mission has Minions.
  • Teleportation Nexus (Tier 2) - Grants access to the Teleportation Nexus, an array of portals distributed across the Broken Isles, allowing you to quickly move around the world.
  • Blink (Tier 2) - Enables the Blink ability for all missions, reducing mission duration by 100%.
  • Arcane Library (Tier 3) - Increases the maximum number of Water Elementals, Arcane Golems, Tirisgarde Apprentices and Kirin Tor Invokers you can recruit by 1.
  • Arcane Armaments (Tier 3) - Allows you to place work orders for Champion armaments or equipment in exchange for Order Resources.
  • Elemental Power (Tier 4) - Newly recruited Water Elementals become Arcane Golems, increasing their chance of mission success by 5%.
  • Higher Learning (Tier 4) - Newly recruited Tirisgarde Apprentices become Kirin Tor Invokers which gain: Presence of Mind
    Increases success chance of missions with Spells by 15%.
  • Might of Dalaran (Tier 5) - Allows you to place a work order for a Focusing Crystal, used to unleash the Might of Dalaran to instantly complete a World Quest on your map once every 3 days.
  • Arcane Divination (Tier 5) - Allows you to place a work order for 1 of your 3 weekly Seals of Broken Fate in exchange for Order Resources.
  • Legends of the Tirisgarde (Tier 6) - Increase the number of Legendary items you can equip by 1.
Originally Posted by MMO-Champion
  • Auspicious Fortune (Tier 1) - Increases the chance for quest rewards to get a rare or epic Bonus Upgrade from non-repeatable quests.
  • Lucky Envelope (Tier 1) - Enables the Lucky Envelope ability, which increases the success chance of the first mission you send each day by 20%.
  • Brewhouse (Tier 2) - Grants you access to the Bubbling Keg inside the Stormstout Inn once a day. Tapping the Bubbling Keg will grant valuable bonuses to assist you while questing in the Broken Isles.
  • Enlightenment (Tier 2) - Newly recruited troops have a chance to be promoted one rank, making them more powerful. Initiates have a chance to become Adepts, and Adepts have a chance to become Masters.
  • Living Quarters (Tier 3) - Increases the maximum number of Ox Initiates, Ox Adepts, Tiger Initiates and Tiger Adepts you can recruit by 1.
  • Pilgrimage (Tier 3) - Enables a chance on mission success for your Champions to return with Champion armaments or equipment.
  • Path of the Ox (Tier 4) - Newly recruited Ox Initiates become Ox Adepts, increasing their chance of mission success by 5%.
  • Path of the Tiger (Tier 4) - Newly recruited Tiger Initiates become Tiger Adepts, which gain: Spinning Crane Kick
    Increases success chance of missions with Minions by 15%.
  • One with Destiny (Tier 5) - Allows you to place a work order for 1 of your 3 weekly Seals of Broken Fate in exchange for Order Resources.
  • Celestial Favor (Tier 5) - Allows you to recruit Celestials. Celestials have a random Monk Specialization and can counter a Boss, in addition to: Echo of the Celestial
    Increases success chance of missions by 30%.
  • Fists of Legend (Tier 6) - Increase the number of Legendary items you can equip by 1.
Originally Posted by MMO-Champion
  • Light's Favor (Tier 1) - Increases the chance for quest rewards to get a rare or epic Bonus Upgrade from non-repeatable quests.
  • Blessing of Kings (Tier 1) - Enables the Blessing of Kings ability, which increases the success chance of the first mission you send each day by 20%.
  • Argent Steed (Tier 2) - Grants access to the Argent Charger Hitching Post once a day, allowing you to summon a Charger which allows you to perform mounted combat for a short duration.
  • Righteous Blessing (Tier 2) - Enables the Righteous Blessing ability for all missions, which increases success chance of missions with Spells by 10%.
  • Argent Call (Tier 3) - Increase the maximum number of Squires, Shieldbearers, Knights and Templar you can recruit by 1.
  • Plowshares to Swords (Tier 3) - Allows you to place work orders for Champion armaments or equipment in exchange for Order Resources.
  • As One (Tier 4) - Newly recruited Squads of Squires become a Shieldbearer Phalanx, increasing their chance of mission success by 5%.
  • Templar of the Silver Hand (Tier 4) - Newly recruited Silver Hand Knights become Silver Hand Templars which gain: Guardians of Kings
    Increases success chance of missions by 15% when accompanied by Squires or Shieldbearers.
  • Grand Crusade (Tier 5) - Allows you to place a work order for the Silver Hand Orders, used to unleash the Vanguard of the Silver Hand to instantly complete a World Quest on your map once every 3 days.
  • Holy Purpose (Tier 5) - Allows you to place a work order for 1 of your 3 weekly Seals of Broken Fate in exchange for Order Resources.
  • Legends of the Righteous (Tier 6) - Increase the number of Legendary items you can equip by 1.
Originally Posted by MMO-Champion
  • Divine Fate (Tier 1) - Increases the chance for quest rewards to get a rare or epic Bonus Upgrade from non-repeatable quests.
  • Daily Prayers (Tier 1) - Enables the Daily Prayers ability, which increases the success chance of the first mission you send each day by 20%.
  • Altars of Blessing (Tier 2) - Grants you permission to access either the Light Well or the Shadow Well once a day. Praying to either of these Altars will grant valuable bonuses to assist you while questing in the Broken Isles.
  • Pain Suppression (Tier 2) - Enables the Pain Suppression ability for all missions, granting a chance for a random troop to not take 1 vitality damage.
  • Communal Living (Tier 3) - Increases the maximum number of Acolytes, Paragons, Zealots and Dark Zealots you can recruit by 1.
  • Armaments of Light (Tier 3) - Allows you to place work orders for Champion armaments or equipment in exchange for Order Resources.
  • Inquisition (Tier 4) - Newly recruited Acolytes become Paragons, increasing their chance of mission success by 5%.
  • Shadow Heresy (Tier 4) - Newly recruited Zealots become Dark Zealots, which gain: Soul Reapers
    Increases success chance of missions with Minions by 15%.
  • Blessed Seals (Tier 5) - Allows you to place a work order for 1 of your 3 weekly Seals of Broken Fate in exchange for Order Resources.
  • Tithe (Tier 5) - Completing World Quests with a Combat Ally provides Order Resources.
  • Armed by Faith (Tier 6) - Increase the number of Legendary items you can equip by 1.
Originally Posted by MMO-Champion
  • Lucky Streak (Tier 1) - Increases the chance for quest rewards to get a rare or epic Bonus Upgrade from non-repeatable quests.
  • Sneak Attack (Tier 1) - Enables the Sneak Attack ability, which increases the success chance of the first mission you send each day by 20%.
  • The Vault (Tier 2) - Grants a chance for Champions on successful missions to return with a Vault Ticket. Vault Tickets grant you permission to loot a random reward from the Uncrowned Vault once a week, containing riches beyond your wildest dreams.
  • Assassination (Tier 2) - Enables the Assassination ability for all missions, which increases success chance of missions with Minions by 10%.
  • Prizefights (Tier 3) - Increases the maximum number of Bandits, Thieves, Pirates and Duelists you can recruit by 1.
  • Weapons Smuggler (Tier 3) - Allows you to place work orders for Champion armaments or equipment in exchange for Order Resources.
  • Defiant Legacy (Tier 4) - Newly recruited Bandits become Defias Thieves, which have: Pick Pocket
    Increases success chance of missions by 20%.
    Chance to return from a successful mission with an item of value.
  • Crimson Sails (Tier 4) - Newly recruited Pirates become Uncrowned Duelists, which gain: En Garde
    Increases success chance of missions with Minions by 15%.
  • Plunder (Tier 5) - Allows you to place a work order for 1 of your 3 weekly Seals of Broken Fate in exchange for Order Resources.
  • Under the Table (Tier 5) - Completing World Quests with a Combat Ally provides Order Resources.
  • Armed to the Teeth (Tier 6) - Increase the number of Legendary items you can equip by 1.
Originally Posted by MMO-Champion
  • The Spirit's Call (Tier 1) - Increases the chance for quest rewards to get a rare or epic Bonus Upgrade from non-repeatable quests.
  • Bloodlust (Tier 1) - Enables the Bloodlust ability, which increases the success chance of the first mission you send each day by 20%.
  • Elemental Binding (Tier 2) - Grants access to the Lords of Fire, Earth, Wind and Water. Each day a random Lord will appear in your Order Hall who can provide you with a powerful combat bonus.
  • Reincarnation (Tier 2) - Enables the Reincarnation ability for all missions, granting a 50% chance on mission success to recover an expired Troop with 50 Vitality.
  • Training Grounds (Tier 3) - Increases the maximum number of Lesser and Greater Elementals, Earthcallers and Geomancers you can recruit by 1.
  • Ancestral Gift (Tier 3) - Enables a chance on mission success for your Champions to return with Champion armaments or equipment.
  • Elemental Knowledge (Tier 4) - Newly recruited Lesser Elementals become Greater Elementals, increasing their chance of mission success by 5%.
  • Whispers of the Earth (Tier 4) - Newly recruited Circles of Earthcallers become Earthen Ring Geomancers, which gain: Magma Storm
    Increases success chance of missions with Minions by 15%.
  • Spirit Walk (Tier 5) - Allows you to place a work order for 1 of your 3 weekly Seals of Broken Fate in exchange for Order Resources.
  • Rise! (Tier 5) - Allows you to recruit Ascendants. Ascendants increase success chance by 15% on missions with either Hazards, Spells or Minions, chosen at random, in addition to: Ascendant's Fury
    Increases success chance of missions by 30%.
  • Ancestral Legends (Tier 6) - Increase the number of Legendary items you can equip by 1.
Originally Posted by MMO-Champion
  • Dark Bargain (Tier 1) - Increases the chance for quest rewards to get a rare or epic Bonus Upgrade from non-repeatable quests.
  • Summon Doomguard (Tier 1) - Enables the Summon Doomguard ability, which increases the success chance of the first mission you send each day by 20%.
  • Demonic Offering (Tier 2) - Grants you access to Ritual of Doom, allowing you and four compatriots to summon mighty demons in search of empowering magics and demonic treasures.
  • Ritual of Summoning (Tier 2) - Enables the Ritual of Summoning ability for all missions, reducing mission duration by 100%.
  • Training Grounds (Tier 3) - Increases the maximum number of Imps, Wild Imps, Acolytes and Invokers you can recruit by 1.
  • Shadow Pact (Tier 3) - Allows you to place work orders for Champion armaments or equipment in exchange for Order Resources.
  • Grimoire of Servitude (Tier 4) - Newly recruited Packs of Imps become Swarms of Wild Imps, which have: Demonic Pact
    Increases success chance of missions by 15% when accompanied by other Imps.
  • Dark Mastery (Tier 4) - Newly recruited Black Harvest Acolytes become Black Harvest Invokers, which gain: Rain of Fel Fire
    Increases success chance of missions with Minions by 15%.
  • Unleash Infernal (Tier 5) - Allows you to place a work order for a Demonic Phylactery, used to unleash an Infernal to instantly complete a World Quest on your map once every 3 days.
  • Grim Harvest (Tier 5) - Completing World Quests with a Combat Ally provides Order Resources.
  • Legends of the Fel (Tier 6) - Increase the number of Legendary items you can equip by 1.
Originally Posted by MMO-Champion
  • Odyn's Favor (Tier 1) - Increases the chance for quest rewards to get a rare or epic Bonus Upgrade from non-repeatable quests.
  • Rallying Cry (Tier 1) - Enables the Rallying Cry ability, which increases the success chance of the first mission you send each day by 5% per troop Vitality.
  • For Honor and Glory (Tier 2) - Grants you the ability to see the Skyhold Chest of Riches within the perilous Circle of Glory. Compete with your fellow Warriors for the chance to loot its riches once a week.
  • Forced March (Tier 2) - Enables the Forced March ability for all missions, reducing mission duration by 100%.
  • Abundant Valor (Tier 3) - Increases the maximum number of Valarjar Aspirants, Stormforged Valarjar, Shieldmaiden Warbands and Valkyra Shieldmaidens you can recruit by 1.
  • Heavenly Forge (Tier 3) - Allows you to place work orders for Champion armaments or equipment in exchange for Order Resources.
  • Trial by Fire (Tier 4) - Newly recruited Valajar Aspirants become Stormforged Valarjar, increasing their chance of mission success by 5%.
  • Ascension (Tier 4) - Newly recruited Shieldmaiden Warbands become Valkyra Shieldmaidens, which gain: Flight of the Valkyra
    Increases success chance of missions with Hazards by 15%.
  • Val'kyr Call (Tier 5) - Allows you to place a work order for the Horn of War, used to unleash a Vanguard of Val'kyr to instantly complete a World Quest on your map once every 3 days.
  • Spoils of War (Tier 5) - Completing World Quests with a Combat Ally provides Order Resources.
  • Legends of Ragnarok (Tier 6) - Increase the number of Legendary items you can equip by 1.

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