Patch 3.3.5 - Ruby Sanctum Availability
And here comes the end of any "OH GOD US WILL GET ALL THE FIRST KILLS" drama. It was fun while it lasted.
[blizzquote author=Zarhym source=]Due to the fact that we will be delaying the release of patch 3.3.5 in Europe, Korea and Taiwan in order to ensure the patch process in all regions is as smooth as possible, the Ruby Sanctum will not immediately be available on North American realms upon the release of the patch. Once patch 3.3.5 has been released in North America and we are confident about a time when we can open up Ruby Sanctum, we will provide an update here on the forums.

Facebook/Twitter TCG Loot Code Giveaway was nice enough to throw a couple of TCG loot codes my way to give them away on Twitter and Facebook!

How does it work?
It's easy, just become a Fan of MMO-Champion on Facebook and/or Follow me on Twitter! Winners will be picked randomly at 08:00PM PST and the code will be sent to the winning Twitter/Facebook account shortly after.

This is just a small test run to see if I can do that often because this kind of contest seems easier to manage on social networking sites than on the site or the forums. More interesting codes are already in the way depending on how things go. Good luck!

Thanks to for the shiny loot codes.

Patch 3.3.5 - Vote Kick Change
Blizzard finally found a good use to the tracking stats added with Patch 3.3.3 a few months ago.
[blizzquote author=Zarhym source=]We have found that most players using the Dungeon Finder don’t use the Vote Kick feature or abandon groups very often. For these players, we are removing the cooldown on voting to kick players from a dungeon party. In contrast, those players who tend to kick players or abandon groups more frequently will notice that the Vote Kick feature maintains its cooldown. The goal here is to make sure players who are generally patient can make use of the Vote Kick feature when they really need it, without giving a more powerful tool to those who try to kick others or abandon dungeon groups very frequently.

This functionality will adjust itself as a player’s behavior while using the Dungeon Finder changes. [/blizzquote]

BlizzCon Tickets on Sale Tomorrow
[blizzquote author=Nebu source=]Just in case Wednesday, June 2 isn't circled on your calendar, here's a quick reminder that BlizzCon tickets will be going on sale tomorrow at 7 p.m. Pacific Time -- keep your eye on the ticket sales page tomorrow for the chance to get yours. If you are unable to purchase tickets tomorrow, a second batch will go on sale June 5 at 10 a.m. Pacific time. And for those unable to attend the show, in-depth coverage of BlizzCon will also be offered by DIRECTV as a Pay Per View event, available both via satellite and a multi-channel Internet stream.

BlizzCon 2010 will take place October 22 and 23 at the Anaheim Convention Center, and tickets cost $150 USD each. For further information, check out the official BlizzCon site.

Click here to go to the BlizzCon 2010 ticket sales page. [/blizzquote]

Blue posts
Originally Posted by Blizzard Entertainment
Haste buffs
It's extremely likely that the 3% global haste buff category is being removed completely, and Improved Moonkin Aura will offer the 5% spell haste buff, along with however it is distributed for Shadow Priests, and Shaman,
Yes, we are reclassifying all of the haste buffs as spell haste buffs or melee attack speed buffs. (Source)

Masteries / Passive Tree Bonuses
The passive talent tree bonuses are intended to let you get better at your intended spec just by spending points in the tree. We felt like talents had gotten to a place where they had lost some of their original goal for allowing player customization. So many talent points were considered mandatory just to make your character functional that there were very few actual choices you could make.

(We call the passive talent tree bonuses "passive talent tree bonuses" to differentiate them from the mastery stat on gear, which affects only the third talent tree bonus. We came to that distinction late and are honestly a little sloppy about the nomenclature to this day, so "mastery" sometimes gets used interchangeably as the talent tree passives themselves and as the stat on gear that affects the third of those passives.)

In Cataclysm we have an opportunity to get a lot of those passive talents out of the talent trees. At the same time, we do need to allow for a distinction between say the higher damage and lower survivability of a Fury warrior compared to a Protection warrior. If individual talents shoulder too much of that burden, then the talents aren't much of a choice. Instead, we give you passive bonuses just for spending points in the tree. Protection warriors care most about reducing damage and maintaining threat, so those are the first two passive talent bonuses. The third one we wanted to feel specific to the Prot warrior tree, so that one is going to relate to blocking with a shield.

Another way to think about it is that each talent in the Protection tree also says "and reduces incoming damage by X, increases damage done by Y when tanking, and increases block effectiveness by Z."

I wouldn't say that we intended for all of these passives to be super sexy. It's more accurate to say that we use them to allow the talents themselves to be more exciting and ideally game-changing and a little less "kitchen sinky."

If I'm 51/20/0, and someone else is 51/0/20, we both get the same talent bonuses from blood, but do I get frost passives while he gets unholy passives?
In your example, both DKs would get the maximum passive bonus possible from Blood and nothing else. You are only ever one tree. The points you spend in another tree will help out because those talents accomplish something, but you don't get bonuses for them. You are either a Blood, Frost or Unholy DK. (Source)

Mandatory Talents
There will still be mandatory talents. We're not really trying to make a talent like Sword and Board optional. We expect most Prot warriors of appropriate level will grab it. Related, we doubt we'll see an end to cookie-cutter specs. As long as the recommended Prot tree says "You must get Sword and Board" then that's essentially a cookie-cutter.

We would like to accomplish a couple of goals though.

1) For more casual players (i.e. the ones not posting in this forum), we want there to be less difference in power between an optimal and sub-optimal spec. It's okay if the optimal one is still better, but not so much better. Casual players should feel fine just spending points with a small amount of consideration and not feeling like step one is to go to the Internet to find the right build. The passive bonuses help with that.

2) For those players that do take optimization very seriously (and I'm assuming most of you are in that category), we just want to see more cookie-cutter builds that say things like "spend the last 5-10 points wherever you want." If those points would give you survivability or a massive threat bonus or even utility that's hard to live without (say Warbringer for a Prot warrior), then you're not really spending the points where you want. But we think there is room to have some of those choices that don't really exist now. (Source)

Mage (Forums / Talent Calculator)
Molten Armor in Cataclysm
Molten Armor won't be boosting Spirit. Spirit is really a healer stat in Cataclysm and mages and warlocks shouldn't really look for it on their gear. (Source)

Warlock (Forums / Talent Calculator)
Soulstones / Warlock Utility
We do want to make Soulstones a more reliable battle rez in Cataclysm. We are also looking at the general package of group buffs and debuffs brought by the warlock class as a whole and the respective specs. There will still be an occasional (very occasional) role for a warlock to "tank" as a caster or to use a demon to tank something. With crowd control mattering more in 5-player dungeons, there will also be more opportunities to Banish or Seduce. (Source)

Warrior (Forums / Talent Calculator)
Active / Passive Masteries Bonus
It's not really PvP related. We are trying a couple of things. First, we just need to get a feel for what kind of mastery bonuses are the most fun. Very active ones might be fun (because you're doing something) or very passive ones might be fun (because then the bonus is never wasted). Likewise, Arms already has a lot going on in the way of procs to manage, so having yet another thing to pay attention to may be overwhelming. Fury on the other hand falls into a little more predictable rotation so having the Enrages be a bigger deal may not be an undue burden. (Source)

New World of Warcraft Fan Wallpaper
A very nice Fan Wallpaper has been added to the official site

This article was originally published in forum thread: Ruby Sanctum Availability, TCG Loot Giveaway, 3.3.5 Vote Kick started by Boubouille View original post

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