I'm sure you will be happy to know that most of the server issues we had post migration are now resolved. The most annoying bugs on the site should be gone very shortly now that there is time to work on it.

Cataclysm Screenshots of the Day Compilation
Blizzard released a screenshot of Cataclysm each day for the past 7 weeks and we have more than enough of them to do a compilation of what we saw. Enjoy!


Abyssal Maw

Abyssal Maw

Abyssal Maw

Abyssal Maw

Azshara

Azshara

Blackrock Caverns

Blackrock Caverns

Blackrock Caverns

Blasted Lands (Tainted Scar)

Blasted Lands (Tainted Scar)

Blasted Lands (Tainted Scar)

Blasted Lands (Tainted Scar)

Blasted Lands (Tainted Scar)

Blasted Lands (Tainted Scar)

Blasted Lands (Tainted Scar)

Brill

Deepholm

Desolace

Forsaken Invasion of Gilneas

Gadgetzan

Gilneas

Grim Batol

Grim Batol

Halls of Origination

Halls of Origination

Lost Isles

Lost Isles

Lost Isles

Mount Hyjal

Mount Hyjal

Mulgore (Red Cloud Mesa)

Orgrimmar

Stonetalon Mountains

Stonetalon Mountains

Stonetalon Mountains

Stonetalon Mountains

Stonetalon Mountains

Stormwind (Bank)

Swamp of Sorrows

Thousand Needles Speedbarge

Thousand Needles Speedbarge

Thousand Needles

Thousand Needles Speedbarge

Vashj'ir

Vashj'ir

Vash'jir

Vash'jir

Westfall


Blue posts
Originally Posted by Blizzard Entertainment
Reforging
First, we looked at the recipes for Cataclysm professions and decided we had plenty of content already.

Second, we were concerned about making players feel at all dependent on reforging for income. Reforging is an unusual feature because it's never going to make a best-in-slot item. If we linked it to crafting professions, players would then rightly expect to make some kind of profit off reforging and in turn we might feel pressured to prop it up into a bigger part of the game than we really think it should play.

Third, the idea behind reforging is largely as a convenience feature to players. Forcing them to go to the AH or use trade chat or find a friend or roll an alt to get a specific item reforged would have added at least one more step to a process that is supposed to be pretty quick. Consider that you already have to enchant and gem most end-game pieces of armor. We didn't want reforging to over-complicate that process even more. (Source)

More Badges in 25-Man Cataclysm Raids
We're still messing around with the numbers because we want a system that works not only at launch but once there are multiple raid tiers and perhaps weekly raid quests and the whole nine yards. A very general idea (meaning it could end up being different) is that a group that can clear a 25-player raid can earn all of their points that way, while a 10-player group may need to supplement that income with more Dungeon Finder runs. We also recognize that badges are attractive early in a tier but that they lose their luster once you've earned a few pieces, so they can't be the only incentive. (Source)

25/10 Man Raid Achievements
Will there be a single achievement for killing a boss or will it be divided into 10/25 achievements? It'll really suck if it's the latter and you can't run both weekly.
Single achievement. (Source)

25/10 Man Raid Drops
I think this is one of those cases where it's not going to be possible to please everyone. Setting aside some of the folks in this thread who want to run both 10s and 25s every week to maximize reward potential, most players either prefer 10s and have no use for the 25s or want to run 25s and don't want to feel like they are being inefficient for doing so. In other words, half (I don't know if it's really half, but it makes the sentence easier to read) the community wants an incentive to run 10s and no incentive to run 25s and half the community wants the opposite. On the other hand, we feel like we need to offer both raid sizes in order to make raiding attractive to a broad swath of the community. As a result, I think it's likely that no matter what we do, proponents of each raid size will feel like we're not being fair enough to their side. It's going to be one of those hybrid vs. pure or PvE vs. PvP ongoing debates that never really get resolved because each party wants virtually the opposite of the other. (Source)

Maximum income (gear) per week and shared 10/25 raid ID
We balance around the maximum income possible per week because we know plenty of players will strive to achieve the max per week. The solution in our minds then is to not design a model where you can raid the same content that much. ToC was particularly troublesome because it had four independent lockouts. Yuck. We went to two lockouts for Icecrown based on that experience and are now eager to go down to one. (Source)

[...] Some of you guys are coming from the angle that players should take responsibility for not playing more than they want to. I agree with that of course, but I also think the game design should not be something that puts that kind of pressure on you. We don't want to make a game full of traps or temptations that you should have to resist. It's more fun, I think, if what the game asks of you is reasonable. Killing the same boss twice or four times (as in ToC) or an unlimited number of times (as in the "no loot" model) doesn't seem reasonable. Neither does having to play Alterac Valley hundreds of times in a weekend to get a prestigious PvP rank. Neither does having to grind for consumables for hours every week before raid night. All of those things are theoretically "features" that players could have shown some common sense and opted out of, but realistically they were just boneheaded design decisions that we needed to fix. (Source)

10-Man Difficulty
Remember that in LK the 10s were specifically designed to be easier (with a couple of exceptions where we messed up) and many players ran them with the loot they earned from their 25s, further exacerbating the problem. Given the complexities of some encounters, realistically it's probably not possible for every single battle to be of exactly the same difficulty in both 10 and 25, but we have a lot of room to bring them closer together. (Source)

A message to Blizzard about the Public Beta and the NDA Lift

This article was originally published in forum thread: Cataclysm Screenshots, Blue posts started by Boubouille View original post
Comments 131 Comments
  1. dabawes's Avatar
    Quote Originally Posted by Lumocolor View Post
    Yes, i play to be the best i can be. I also carry a score card when i play golf. I do everything in life to be as good as i can, even if i'm bad at something i try to get better.
    I don't think you could be more right with this quote and the current situation with 10/25 man raids. This isn't like vanilla WoW where boss strategies were hard to come by and people couldn't find threads and threads of how to play their class. Getting gear is a joke with the current badge system and finding 24 "good" players to sit down and raid ICC isn't as difficult as people make it seem. Watch a vid, farm badge gear, get it done. Easy as that. With this current change, why will I want to run 25 man's when I get everything else from 10 mans with less coordination, less dps, less skill, and most importantly, less bragging rights? For a few extra badges for gear that's completely irrelevant because everyone else and their grandma's can get the same thing? Having better gear shows others that you are good. Otherwise, everyone will be walking in tier whatever because content is so easy.
  1. Xenith12's Avatar
    25man guilds that matter will still be alive come Cataclysm. All the guilds that are carrying 5 or more people will die, why does that even matter? 25 will be much more productive, and if you are talking about switching to a 10man guild than you probably should because you have people not carrying their weight in 25Man raids. Ghostcrawler even said in his interview that guilds aiming for world/server firsts will be aiming to stick with 25man raids. 10man hard modes will be available for the skilled the players that want to raid 10mans, so they can get equal loot without having to facepalm themselves with the force of a category 5 tornado when morons wipe raids in 25mans. 25man guilds will probably dwindle in numbers, but the ones that stay alive are the only ones that matter. If you really want the loot, the e-peen and or if you just like raiding 25mans you will take the time to find players that are skilled, that you get along with and have fun raiding with. 25mans will provide more loot, at a quicker pace, thus making progression easier. 25mans will reduce wasting loot that nobody needs due to the large loot tables and low amount of drops in 10mans. The casuals are happy, the hardcore players that want to the best are happy, the hardcore players with aching backs from carrying bad players are happy. I don't see what is wrong.
  1. mmoc32fbbf5879's Avatar
    Quote Originally Posted by Malthurius View Post
    And yes, there is still gear reasons to do 25-mans. More badges = more gear. More gear drops per-person = more chances to get the weapon you want. And not everyone has that much gold or that many badges, and if you're going to use your own situations to defend your side, you're a little bit self-centered imo.
    Well i remember those sweet 4 months of naxx farming and shitloads of badges i had, i really didnt need any gear from them.

    25 mans will result faster gear up - yes, but you will sit there for 6 months without nowhere to progress so wheres the rush?
  1. Ghrog74's Avatar
    Quote Originally Posted by LeperHerring View Post
    There will not be greater rewards, Blizzard have stated that explicitly. Everything is (supposedly) the same: difficulty, bosses, instances, achievement, drops, drops per player, etc. etc.
    Whoah whoah whoah there kemosabe...

    Blizzard hasnt said that at all, in fact they very clearly stated that 25 Mans will drop more loot per person than 10 mans allowing 25 man raids to gear up at a faster pace.
  1. winzi's Avatar
    Quote Originally Posted by TheDesertDragon View Post
    I heard that 1/10 players making a mistake has a larger impact on your raiding team than 1/25 players making the same mistake, because losing ~1/5th of your total DPS as opposed to ~1/15 is completely equivalent. (Same argument goes for healers. For tanks it doesn't matter - you'll wipe either way)

    Confirm/deny?
    Can be both. The dps requirement for each player is not as high in 10man as it is in 25man due to bosses have such a vast difference in hp. Also it's a lesser chance that accidents caused by spreading happening due to fewer players spreading over the same area as in 25. Also the general damage you raid members take from abilities are lower in 10man as well so they are able to make more minor mistakes before a death might happen.

    The kind of class & spec of the player that dies also have in impact. Say a feral druid die in both a 10man and a 25man. In 10man maybe 3 melee gets affected by that from the loss of the lotp buff, while in 25man maybe 7 melee gets affected by it. But in 25man you might have a warrior in a spec that can cover the same buff, so it really depends on raid setups as well.

    There are lots of more scenarios you can compare what the loss actually means for your raid. You can't just look at it from a black/white perspective of 1/5 of your dps or a 10% of your raid is lost because someone dies in a 10man compared to like 1/15 of the dps or a 4% of your raid in 25man.

    All in all I still think that balancing 10man to be just as challenging as 25man is not possible because there are to many factors in play.
  1. Ghrog74's Avatar
    Quote Originally Posted by Lumocolor View Post
    Will people stop saying that??

    It's right there in blue on black

    Originally Posted by Blizzard Entertainment
    Amount of gear in 10/25-Man Raids
    The amount of gear in the 25 person raids will be roughly equivalent on per-person basis to the 10 person raids.
    That doesn't mean more, it means it will be the same.

    ---------- Post added 06-17-2010 at 12:41 AM ----------



    Yes, i play to be the best i can be. I also carry a score card when i play golf. I do everything in life to be as good as i can, even if i'm bad at something i try to get better.

    We'll see where the game ends up in 6 months when the expansion comes out, they've already changed most of the things they talked about at blizzcon last year, so there is still plenty of time for them to hopefully make more changes.
    If you follow the thread a bit further and do some research you will find that a few pages later that Bornakk admitted that the current plan as he was hearing it was that 25 man raids would get a little more loot (6 items off of each boss in 25's and 2 in 10's is what he referenced) so he contradicted his own statement later on in the very same thread.
  1. winzi's Avatar
    Quote Originally Posted by Malthurius View Post
    And yes, there is still gear reasons to do 25-mans. More badges = more gear. More gear drops per-person = more chances to get the weapon you want. And not everyone has that much gold or that many badges, and if you're going to use your own situations to defend your side, you're a little bit self-centered imo.
    Yes, more gear drops per-person does give a higher chance in seeing the item you want drop that's for sure. But at the same time the competition for that item is higher as well because there are probably more players in the raid that want that said item as well.

    Look at most guild runs from the beginning of ICC for example. You knew what items you wanted due to the PTR revealing the loot tables, those BiS items. As a result you had half of all the drops disenchanted because the stats on them, or the worthless procs made them subpar from what could potentially drop so no one wanted to spend dkp on a bad item. Especially with the weapons, most of them were even downgrades to items from the previous instance due to the lack of stats replaced by useless procs.
    There will always be BiS items no matter what Blizzard decides to do. Even with reforging there will still be that 1 item that will stand out from the rest making it BiS.
    Reforging will just add that one more step to achieve it, a bit more time before people figure out which item that will be after a reforge.
  1. mmoc8b94713eb4's Avatar
    I heard that 1/10 players making a mistake has a larger impact on your raiding team than 1/25 players making the same mistake, because losing ~1/5th of your total DPS as opposed to ~1/15 is completely equivalent.
    OMG. Start thinking befpore you post, please.

    The probability of players "failing" ist also 2,5 times higher in 25-man raids than in 10-mans. And if 2 or 3 players fail there, the "percentage" is the same as 1 player failing in 10-mans.
  1. Generic Forum Troll's Avatar
    I made that Garfield strip on my account Sirsimeon, but I was banned like little less than a week ago =\
    I feel honored though =D
  1. johnsmith182's Avatar
    Sweet Garfield strip.
  1. kozzamuu's Avatar
    Gief :3

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