Cataclysm Videos - Starting Zones and Blackrock Caverns
Apparently most of you really liked yesterday's videos, let's continue with playthrough videos of the Goblins and Worgens starting zone, followed by a video of the Blackrock Caverns!

Obviously, don't watch that if you don't like spoilers.

Goblin Starting Zone



Worgen Starting Zone



Blackrock Caverns




Blue posts
Originally Posted by Blizzard Entertainment
PvP
Tanking/Protection specs in Arena
We want the Protection specs to have a place in Arena play, but to be frank, it's not our highest priority. Our sense is that most players who chose Protection chose it for tanking.

We don't want Protection dps to be trivial, but we also don't want it to rival that of say mages and rogues even in PvP. A Protection class in PvP should be more about survival and control, not about massive damage. With the added focus on BGs in Cataclysm, the tanking specs will be good at flag defense or flag-carrying, which suits their strengths.

The Vengeance mechanic is a way to help us balance tank damage. It can be as high as it needs to be in PvE, while much lower and most-importantly dispellable in PvP. (Source)

PvP Balance and counter abilities
We think class design in WoW has reached what I often call an arms race in PvP. That is a class gains a snare, then another class gains the ability to break snares, so the first class also gains a root, then the second class gets an ability to break roots, and so it goes. Players tend to ask for abilities or talents that reduce their weaknesses, but when we go there, then someone else's strength isn't a strength any longer.

On the one hand, having abilities and counter abilities adds depth to the fights. You need to be familiar with your defenses and everyone else's as well and need to decide, often in a split-second, when to use an ability or save it.

But on the other hand, it justs adds bulk to the game. Simple outcomes can have depth too.

I say all that as way of preamble, because we are taking a really hard look at a lot of the ubiquitous PvP-survival talents, such as those that reduce mechanic durations, provide pushback resistance, let you take less damage while stunned, etc. Our sense is that because so many of these have become ubiquitous, PvP is balanced around the assumption of those mechanics. Instead of them being some cool or clever power you have to mitigate their effects, they are just the norm. They become not a choice, but mandatory.

It's likely you'll start seeing a lot of these counter mechanics getting phased out. We may not be able to get rid of every one, but we can get rid of a lot of them. Warriors may freak out when they think they will be CC'd permanently, but then they will start to relax when they see everyone is losing those mechanics and we take a hard look at the CCs themselves knowing that the passive and active CC counters are no longer in play. (Source)

Healing and dispells in Cataclysm
For starters, dispels themselves are going to have higher mana and situational costs. I don't anticipate every hot is just going to be automatically removed.

The reduction talents are something we are taking a look at. We don't want healers to have to spend talent points on them, which means either everyone will get the now standard reduction across the board, or we'll just remove them from everyone and balance interrupts around that. (Source)

Healing
Healing in Cataclysm
Prior to LK, healers could run out of mana, and for the most part it worked. They didn't just use their efficient heals, because sometimes their group would die if they did. They didn't just use their big heals though, because they'd run out of mana (and then the group would die).

I think of healing like a cross-continental road race. If you go too slow, you'll lose the race, but if you just floor it the whole itme, you'll run out of fuel a lot and waste time stopping to fill it up again. There is a happy medium somewhere in between. However the encounter specifics push you out of that medium, sometimes asking you to choose big numbers over efficiency and sometimes vice-versa.

I know it sounds like we are picking on healers all the time, but once you can run out of mana again, I think everything will just feel better, your choices about what spell to cast next become more compelling, and the healing game overall will be more engaging. (Source)

Overhealing
I'm not convinced healers will leave tanks at half health on purpose. That wasn't a popular strategy in say Black Temple or Sunwell when mana was more of an issue. You may not be pressured to immediately top off a tank constantly, but leaving a tank purposefully injured in order to prevent overhealing isn't going to be a sound strategy. (Source)

Coordination
I would put hots on people who need healing but aren't likely to die in the next few seconds. I understand there is still a lot of concern about "but he will ninja my heal!" but that is today's world where wasted mana doesn't matter. If you're on challenging content and your healers can't coordinate, then that's something your group will need to resolve. (Source)

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Restoration in Cataclysm
I wouldn't use Healing Touch that much in a 5-player dungeon. It's slow and expensive and heals for a lot, and you really don't want to be overhealing a lot in Cataclysm. Maybe if the tank has been whittled down and you just can't catch up, you could throw it out there. For the most part, I would use Rejuv and Nourish to heal the group and Lifebloom and Nourish to heal the tank, throwing out Swiftmend or Regrowth for emergencies.

We want Wild Growth (and Circle of Healing) to be really good spells, but it's hard to keep them in that niche without them just being used every time they are off cooldown. High mana costs are supposed to make you ask yourself: Am I hitting Wild Growth to heal 2 people just because it's an easy / lazy thing to do?

The limit-one Lifebloom is our attempt to make the spell a really useful tank-healing tool again. It's just too easy to keep an instant spell up on lots of targets, yet this is one case where we don't want the mana cost to be excessive. We also have a mechanic to let a stack of Lifebloom be refreshed by Nourish -- without this mechanic, druids just don't have the GCDs to do much more than keep hots up on tank and avoid any spell with a cast time. But if you could keep stacks on multiple targets so easily, druid would be too powerful at healing.

We know making this change to Lifebloom will have PvP ramifications, but we're also okay with that. We need to shift PvP healing (for everyone) back towards cast time spells. When PvP healing is balanced around heals that can't be interrupted and can be cast on the move, then we have to do crazy things to give your opponents any chance to counter them. Resto druids have had a storied history of being overpowered or underpowered in PvP and we want to avoid these extremes. You'll still be casting hots, but you'll be casting non-hots as well.

It's all early in development though and we haven't done a lot of PvP balance testing yet, so this design will evolve over time. Resto druids have a lot of spells, some of which have very subtle niches. Our initial strategy is to try and find homes for them all, because we like the spells. But if we can't make it work, we'll start cutting some. (Source)

Healing with HoTs only
It's an apt comparison because we see Affliction locks all the time who say "I only want to cast dots. Any time I cast Shadow Bolt, that's an abomination." But we want Affliction casting Shadow Bolt. Casting Shadow Bolt doesn't mean casting nothing but Shadow Bolt. Likewise, we want druids to cast Nourish and Healing Touch and not just keeping Rejuvs on everyone.

Classes can feel different from each other without being so unique that they have nothing in common with each other. If you're going to invest many hours healing on a druid, it's more important to us that what you're doing is dynamic and engaging over the long haul. You'll notice that a lot more than you will how similar or dissimilar you are to the healer standing next to you. (Source)

lol-heals (I like the name!)
The vanilla druid used a single heal for the most part, Healing Touch, so I don't find your analogy apt. What we are trying to do is give druids more heals than ever rather than having the overpowered heals vs. the lol heals. Using more cast-time heals does not mean removing the "hot flavor" of druids, unless your definition is "I only hot." Referring to my previous post, we don't think the game design will work for *any* class that relies so much on a single category of spells. It barely works for mages because they have so many mechanics to support those few spells, but even in that example we are expanding their repertoire. (Source)

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Spamming Power Word: Shield
Pre-shielding when you know big damage is on the way for select targets is fine. Trying to keep shields up on the entire raid is a strategy that we think A) is too good, and B) isn't fun. I think a lot of the players who think it is fun feel that way because it's overpowered, not because it's a really engaging activity. When your decision making consists of cycling through targets and casting PW:S on any target without Weakened Soul, then you aren't really responding to the encounter -- you're acting like a glorified macro. Now maybe some of you will argue that you take a lot more into consideration before executing a pre-heal, but the fact is that Disc priests can be unbelievably effective without doing so. (Source)

Power Word: Shield in Cataclysm
An Icecrown parse for a Disc priest might have PW: Shield (including its glyph) and Divine Aegis at 80% of healing done. Imagine that is more like 50 or 60% of healing done. That's still a lot of power for shields. The remainder would be filled in by spells like Penance, PoM, Heal and Greater Heal. (Source)

Improved Flash Heal
We have a talent, Improved Flash Heal, that does nothing else except buff flash heal. - a spell we won't likely use - Are you going to keep that talent?
I would suspect not. We tried to pump up Flash Heal for Disc before because it was the only cast-time heal that really mattered. In Cataclysm, it is basically an emergency heal, which is something PW:S and Penance already do well. (Source)

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Rockbiter taunt effect
Avoiding a wipe is the responsibility of everyone in the group. If you don't think you'll use the ability, don't use it. Simple as that. You don't even have to spend talent points to get it.

Hunters and demons have pets that are designed to tank. That doesn't mean they are a tanking class. Shaman will tank on rare occasions, just as warlocks and hunters are sometimes called upon to tank. That doesn't mean they will be able to choose the tank role in Dungeon Finder or will be very effective trying to be the MT for a group. As far as tanking classes go, there are four: warrior, paladin, druid and death knight. (Source)

Warrior (Forums / 3.3.5 Talent Calculator)
Titan's Grip ...
The budget of Titan's Grip or the fact that it's passive don't bother us at all. It's still an interesting talent in that it has a pretty big impact on how you play. If you doubt that, consider instead how it would feel if the talent gave you a damage bonus when using two one-handed axes rather than using two two-handed weapons. Everything from the swing speed to the stat budget is what makes the talent feel like it's breaking the rules. (Source)

... and Single-Minded Fury
I don't think Single-Minded Fury needs to be exactly as powerful as Titan's Grip at every gear level and in every situation. It needs to be balanced at very high or best-in-slot gear levels, or it will just get ignored. But at lower levels, I'm not convinced it will be a problem. Say it is proven that Titan's Grip wins hands-down at the pre-heroic dungeon level. Now a warrior runs a level 85 dungeon and a blue one-handed Strength weapon drops that is a big upgrade over his quest green two-handed weapon. Even though Titan's Grip is theoretically stronger with equal gear, he doesn't have equal gear. He has a one-handed upgrade.

We might have to keep tweaking one talent or the other to keep them in rough parity, but those are relatively easy knobs to adjust. (Source)

Comics
Dark Legacy Comic #245 and Teh Gladiators #146 + 147 are out!

This article was originally published in forum thread: Cataclysm Videos, Blue Posts, Comics started by Boubouille View original post
Comments 133 Comments
  1. TotalBiscuit's Avatar
    Quote Originally Posted by ElAmigo View Post
    absolutely one of the worst people i have ever seen play WoW. my little brothers seem to be better than him and that's saying something
    Bwahaha, nice hyperbole. Try using the LFG system, you'll see people infinitely worse than me everytime you push that Queue button. But trust WoW players to focus more on some warped perception of playstyle than the actual content :P

    Glad everyone is enjoying the videos
  1. breath's Avatar
    The idea to have Titan's grip and Single minded fury it's not that good imho. Numbers will say that one will be better, no matter the tweaking. So anyway we will be forced to choose one instead the other. Also will be really hard gear wise, if you have one good one hand you will be forced to find another, than you will get a better 2hand and you will need another one...it's like spreading the search to 4 weapons instead of 2. I would really prefer to have only one of this talents.
  1. Blur4stuff's Avatar
    Thanks for the vids TB. Next best thing to actually being in beta.

    You're probably already doing Worgen 2, so I'll put in my vote for a flyover of the new Desolace.
  1. Vasz's Avatar
    Quote Originally Posted by Torethyr View Post
    40 minutes (sped up) to show the first 6 levels of Goblin leveling? Dang. I get 6 levels in like 15 minutes in the BE starting zone.
    Erm, gratz?!

    I dont think the dev team spent months and hundreds/thousands of man hours on new starter zones, just so people can finish it in 15 minutes.
  1. LuckySeven's Avatar
    Totalbiscuit is very funny indeed. Keep his vids coming, please.
  1. Donald Hellscream's Avatar
    oh god why the core puppies why blizzard!? anyway nice instance.. though i have a feeling lfd is gonna be a major pain in the ass since many who started after tbc probably arent used to bother ccing stuff in a five man and just aoe shit and then die to say 5 aquamancers in throne of tides using tidal wave at the same time (16k dmg each) i think they will be nerfed unfortunatly because someone is bound to complain about having to cc instead of just aoeing everything down.
  1. Butterbumps's Avatar
    I'm sure someone with a rudimentary sense of direction and a vague grasp of questing efficiency could blow through the goblin starting zone much faster.

    It probably wouldn't make for a very entertaining video, though.
  1. DarkKnight388's Avatar
    Gotta love TB .
    But... I have just one problem with all these videos and info that is 'leaking' out of the beta testing, namely that I want to play WoW again. And that is after not having played for several months now (and not regretting quitting a single moment).
    Damn, Blizzard, you are going to get me to buy Cataclysm, aren't you?!
  1. WaitingforSWTOR's Avatar
    Are all the Worgen human form bold mfers?

    I also found my Worgen´s name : Menatworg (dont know if its been around)


    And im SOOO loving goblin female dance (Beyonce´s "Single ladies")Ill try to name my female gobb something fitting

    -Pillowbiter (or Pillowfeast)
    -Pajamaparty
    -Screwkiss
    -Stickscrewer
    -Hottube

    List goes on
  1. mmoc9d3f59c8f6's Avatar
    Finally!
    I totally agree with the disc priest section.
    My priest is my alt, but every raid I do with her they force me to go discipline which I really hate.
    It's fun in pvp, but it's the most boring spec I've ever played in a raid. Shield everyone and use PoM when available, flash heal and penance if people go low. /yawn

    My guild doesn't seem to like it, but I much much prefer holy.
    I love how versatile I am, these aren't my words, but I highly agree with them.
    I'm 2nd best in everything, I'm not a tank healer, but I have a lot of spells I can use to do so (RS p3, heroics and ToGC 10 for example, but your mileage may vary). Same goes for raid healing, spikey damage on random players is taken care of completly differently from high pulse AoE damage, and I have multiple ways to handle AoE. I can be resto druidish and blanket the raid with renew, or use PoM/CoH/PoH.. or a combination, while still having surge of light procs.

    That's fun and although my experience with other classes isn't to great, I find holy priests one of the, if not the most fun class/spec there is.
  1. AK_47's Avatar
    Quote Originally Posted by Kathranis View Post
    It's not an ogre, it's a hobgoblin. And no, it hasn't been removed. Why would it be?
    Cause if you did watch the goblin video , the racial is no longer there ...

    PS: Correcting that it's an Hobgoblin even though I did say it myself is kind of useless. I also used the word Ogre for people who didn't no the term yet to be sure they'll understand easily.
  1. jantimirlol's Avatar
    Quote Originally Posted by AK_47 View Post
    Since it's more appropriate , I'll re-post it here:

    Anybody knows if the Goblin racial to summon an Ogre banker "Pack Hobgoblin" has been removed ?
    the final goblin quest send u to talk to garrosh he "teaches" it.
  1. Second's Avatar
    I like the videos, really nice ones. Keep them comming.
  1. ItachiZaku's Avatar
    Quote Originally Posted by skyesfury View Post
    Originally Posted by Ghostcrawler
    Shaman intended to tank in Cata?
    Shaman won't be a tanking class. The Rockbiter effect is for very situational uses, such as say an Enhancement shaman who wants to try and rescue a healer in a 5-player dungeon who has aggro.
    Direct quote from Ghostcrawler.
    Finally Shaman can stop this ridiculous crusade to be a tanking class. I love the Shaman class, it's fun, diverse, versatile and flexible. It's an extremely well rounded (though perhaps not entirely balanced /hug) class.
    I got asked to tank a dozen times while leveling through pat Zul'Farrak. I've even tanked through half of HHoL when the tank DC'd and the rest of the group was "GO!" so I was like... ok. It wasn't even feral spirit spamming. Didn't feel bad for ninjaing the tanking shield from Heroic Gunshop.
  1. Vasz's Avatar
    I have to admit, im not looking forward to the hunter changes after watching the worgen starter zone. The focus regen looks really bad.
  1. Calaba's Avatar
    Seems they're planning extended (24 hours) maintenance on quite a few EU realms. Anyone know what this is about?
  1. Will's Avatar
    I will allow you off the island for...

    A BAZILLION MACAROONS! ahah!
  1. Guinn's Avatar
    BRC looks fun for a starter, cant wait
  1. Revan Bane's Avatar
    Thank you for these TotalBiscuit (I keep saying Halibut still :P), they're funny as hell and I appreciate the information. Keep them coming, you sir are my second favourite troll. The dungeons look awesome and I do hope they do not nerf them, I would not enjoy an expansion filled with same boring AoE trash and tank and spank the boss encounters.
  1. Kosic's Avatar
    I liked the look of the BlackRock Caverns, looks quite fun. Hopefully alot more instances will need tatics to their boss kills, instead of pure nuking.

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