Cataclysm Interface Changes - Part 1
Cataclysm is still in early beta but a lot of interface changes are already implemented in the game. This post is the first of a 3-part preview of the interface changes in Cataclysm, today I will just stick to the general interface.

Spellbook
The Spellbook has been fully revamped, it looks nicer and has a couple of extra features.
  • Professions now have their own tab.
  • All spells and their training level are now displayed in the book.
  • Spells that you can train immediately are now highlighted.


Character Panel
The character panel now display all your stats on the right side, you can minimize tabs that you never use and check all your relevant stats quickly.


Talent Frame
The talent frame has been updated, all 3 trees are now on the same pages and masteries are now supported.


Trainers
Class and Profession trainers have a new interface, I'm not really sure it's more useful than the old one but it's nicer.


PvP Panel
The PvP Panel is still in early beta, it looks slightly nicer and the first signs of rated battlegrounds support are here.


Professions - Filters
Professions finally have built-in filters, nothing fancy but you will finally have a way to sort your huge list of recipes.


Minimap / Multi-tracking
Last but not least, the Minimap now allow you to track multiple things at once! Hurray!



PrintWarcraft - Original Art Posters Now Available
[blizzquote author=Blizzard source=http://www.worldofwarcraft.com/index.xml]PrintWarcraft.com now offers a variety of World of Warcraft artwork as high-quality poster prints. You can choose from favorites including art from past content updates, a Cataclysm piece featuring Deathwing, and more. Also available will be two brand-new posters never before seen --Troll Propaganda and Operation: Gnomeregan. These full size 24” x 36” posters are available at $19.95 and can be ordered now at PrintWarcraft.com[/blizzquote]


Blue posts
Originally Posted by Blizzard Entertainment
Next wave of Beta invitations
We hope to distribute additional invites to the World of Warcraft: Cataclysm beta sometime this week, possibly as soon as late Tuesday or Wednesday. This is only an estimate, though, so the schedule may change and, as a result, invites could be distributed earlier or later than anticipated. Either way, we'll work to keep you as updated as possible. (Source)

World changes in Cataclysm - "Old" zones lost forever
If there's one lesson I've been struggling with a lot recently, it's that rejecting the nature of change can be damaging. Granted, the trials to which I'm referring aren't related to video games, though they still apply universally. Sure, places will change, new questlines will replace many old ones, and Azeroth will never look quite the same again. There are, however, new places of beauty, new adventures to be had, and new struggles to overcome in the wake of change. A brand new player joining us in Cataclysm won't know quite what it was like to level prior to Deathwing's return, but they'll get to experience all of the new wonders of the world, not to mention a design that's become more definitive and polished over the years.

[...] Trust me, I understand the sentiment. We have no current plans though for preserving elsewhere the areas being changed. The story is evolving. To complement this, so is Azeroth as we know it. For current players, there will still be a good sense of familiarity in so many places within the old world. (Source)

Classes
Block Chance
Your block chance won't be 5%. That's too low. It will probably be something like 30%, but we haven't figured out yet where to provide that 30%. It is likely to be a warrior / paladin only thing or even a Prot / Prot passive. (Source)

Max out the Mastery Bonus
Furthermore, there should be no way to max out mastery. It's only just possible to max out things like crit and haste today because of A) overly generous talents, and B) ratings that were never designed for current item levels. We've already built the theoretical Deathwing gear, so we can make sure the numbers are more appropriate. (Source)

Hybrid/Multi-Tree Specs
Whenever a popular hybrid spec comes up, it's usually because of some sneaky build that is broken for PvP by snaking down to pick up key talents in two trees. It's not because the player really wants to play as say two specs -- they are just cherry picking the talents. Since those builds almost always feel broken (as in breaking the rules) we don't want to design around them. (Source)

Abilities in new Talent Trees
They aren't all abilities. Most of the trees have say 4 or so active abilities in addition to the one at level 10. This is pretty consistent with live (an 11, 21, 31, 41 and 51 "clicky" ability).

The first couple of tiers have mostly simple talents. This is because you just don't have a lot of abilities at level 10, rotations are simple, stuff tends to die fast, and we don't want to overwhelm new players (including experienced players trying a new class). We also have to provide a lot of sub-spec potential in these trees.

Beyond that, things start to get more interesting and you see the talents that do procs or mechanic changes. There are more 1 point talents now, typically those that give raid buffs. (Source)

GCD Locked
We consider being GCD locked a bad thing. It doesn't give you any room in your rotation to say click a potion or respond to a proc or do something out of the ordinary. It leads to tunnel vision. (Source)

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Regrowth
We want Regrowth to feel like the flash heal. It will need to change a little to fit in that model (more up front and less hot perhaps) but it doesn't also need to feel exactly like Flash Heal to do the job. (Source)

Paladin (Forums / 3.3.5 Talent Calculator)
Holy Paladins in Cataclysm
Holy paladins are changing in Cataclysm probably more than you realize. (Source)

Warrior (Forums / 3.3.5 Talent Calculator)
Mortal Strike as Fury/Protection
Correct. It is impossible for Fury or Protection to ever have Mortal Strike. (Source)

Dual-Wield
Only Fury warriors will dual-wield in Cataclysm. The Arms tree is completely built around using a two-handed weapon and the Prot tree is completely built around using a shield. There is no reason to dual-wield in those trees. (Source)

Critical Block
We haven't done much with Critical Block as mastery yet because the level cap on the beta is so low and raid content isn't available to publicly test yet. As we get closer we'll put some better numbers on it. (Source)

Fan Art
A new fan art has been added to the official fan art gallery..

This article was originally published in forum thread: Cataclysm Interface Part 1, Blue Posts started by Boubouille View original post
Comments 151 Comments
  1. Nodja's Avatar
    Quote Originally Posted by Takida View Post
    Will you be able to track both mining nodes and herbs at the same time?
    If so, huray for bot farmers!
    Yes you can (among other things), if hunters keep the tracking system: OMG MINIMAP SPAM. I wonder how they'll handle that.
    Just a little FYI, bots don't need the minimap. They already know where the mine is when it's loaded.
  1. xtki's Avatar
    Quote Originally Posted by Anaxalexi View Post
    I'm liking the new Spellbook changes but I'm wondering if anyone can provide information as to whether you see ALL the spells that are available to you (just grey at lower levels), or only the spells available to your spec?

    IE, a level 1 Warrior will see all spells, but at level 10 the Warrior specs Arms...

    1) Will he still see all the Warrior spells?
    2) Will he just see generic Warrior (all specs) spells?
    3) Will the Fury / Prot Spells "disappear"?
    or
    4) Will the Arms spells just "appear", (and be grey where required)?
    I'm guessing you probably won't see any of the spec specific spells in your spell book until you get to 10 and choose a spec. Then it shows you all the spells you can get for that sepc.
  1. Sonoka's Avatar
    Quote Originally Posted by MikeDaSpike View Post
    Yes you can (among other things), if hunters keep the tracking system: OMG MINIMAP SPAM. I wonder how they'll handle that.
    Just a little FYI, bots don't need the minimap. They already know where the mine is when it's loaded.
    Mining / Herbalism here I come!.. just need to buy a new acc for about $100 >_<
  1. Tanthalus's Avatar
    so they want rgrowth and nourish to do the same job - they allready have a flash heal in teh resto tree , so why add another? regrowth was allright as it was , slightly slower but has the 21 second hot.
  1. WyriHaximus's Avatar
    Love the new character page and the minimap !
  1. Sonoka's Avatar
    Quote Originally Posted by Anaxalexi View Post
    I'm liking the new Spellbook changes but I'm wondering if anyone can provide information as to whether you see ALL the spells that are available to you (just grey at lower levels), or only the spells available to your spec?

    IE, a level 1 Warrior will see all spells, but at level 10 the Warrior specs Arms...

    1) Will he still see all the Warrior spells?
    2) Will he just see generic Warrior (all specs) spells?
    3) Will the Fury / Prot Spells "disappear"?
    or
    4) Will the Arms spells just "appear", (and be grey where required)?
    He will see all spells that are none-talent-tree restricted, so if he chose arms, shield block and last stand would be grey'd out. Assuming those are still learned IN the prot talent tree.
  1. Garam's Avatar
    Quote Originally Posted by Roangut View Post
    I wonder what hunters can track? if they can track everything at once or still one at a time? nodes and POI too?
    I hope so, but I doubt it. That'd be too OP for our own good.
  1. Gak32's Avatar
    Sooooo glad to finally see a better way of sorting for professions! It's been needed for a while now. Also really excited about being able to go to my spellbook and see what level I will learn a certain ability instead of needing to go to my trainer and look through everything/go to a fan site and look it up.

    Eagerly awaiting a look at the new talent changes though, so I can make up my mind whether or not I like them =/
  1. Coldkil's Avatar
    nice changes, anyway i want to play it and see the sparkles myself :P
  1. Cernunnos's Avatar
    Quote Originally Posted by Garam View Post
    I hope so, but I doubt it. That'd be too OP for our own good.
    Friend has a hunter on the beta. Yes, hunters can track everything at once. The damage buff doesn't stack, if that's what your getting at. You don't get +5% for dragonkin, plus an additional 5% for tracking beasts if you are also tracking beasts. You just get 5% because you're tracking.
  1. Garam's Avatar
    Quote Originally Posted by Cernunnos View Post
    Friend has a hunter on the beta. Yes, hunters can track everything at once. The damage buff doesn't stack, if that's what your getting at. You don't get +5% for dragonkin, plus an additional 5% for tracking beasts if you are also tracking beasts. You just get 5% because you're tracking.
    Do we still get the +stealth detection buff from using Detect Hidden as well?
  1. Mistral's Avatar
    Quote Originally Posted by Tanthalus View Post
    so they want rgrowth and nourish to do the same job - they allready have a flash heal in teh resto tree , so why add another? regrowth was allright as it was , slightly slower but has the 21 second hot.
    I think regrowth should be the "fast heal" and nourish the "heal" equivalent for druids. If yes than it's a little bit odd, because regrowth is all but not "fast" in the moment, isn't it?
  1. writhe666's Avatar
    Well, these are much needed UI improvements... I wish they'd do something different with the character frame and the stats off to the side, I really don't want to scroll to see all my talents...

    Also, yay for new wave of beta invites this week.
  1. Sonoka's Avatar
    Quote Originally Posted by writhe666 View Post
    Well, these are much needed UI improvements... I wish they'd do something different with the character frame and the stats off to the side, I really don't want to scroll to see all my talents...

    Also, yay for new wave of beta invites this week.
    You can minimize stat windows.. so if you are a mage, you probably don't want to see melee stats - close it, nor do you want to see ranged statsa - close it. Cuz I think you can show spell stats + base stats + defense~ without scrolling.
  1. psycon's Avatar
    Like the new changes!
  1. Calsong's Avatar
    The polished look of these changes excites me!
  1. Leszy's Avatar
    "We've already built the theoretical Deathwing gear, so we can make sure the numbers are more appropriate."

    So they confirm DW will be the end boss... I was so hoping (another) Old God.
  1. Tanthalus's Avatar
    Quote Originally Posted by Mistral View Post
    I think regrowth should be the "fast heal" and nourish the "heal" equivalent for druids. If yes than it's a little bit odd, because regrowth is all but not "fast" in the moment, isn't it?
    my regrowth isnt all that slow , with ng proc its on a 1.1s cast vs 0.9 for nourish - its the mana cost which hurts since its 29% of base mana vs 18% for nourish thats 5 nourish mana wise for 3 regrowth and fully talented and glyphed then nourish is `flashing` for alot more
  1. Critterbot's Avatar
    Whooooooooo!!! No more forgetting to put on Sense Undead. d===(^.^)z
  1. Sulf's Avatar
    Quote Originally Posted by Leszy View Post
    "We've already built the theoretical Deathwing gear, so we can make sure the numbers are more appropriate."

    So they confirm DW will be the end boss... I was so hoping (another) Old God.
    old god will be in the middle somewhere.

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