Cataclysm Interface Changes - Part 1
Cataclysm is still in early beta but a lot of interface changes are already implemented in the game. This post is the first of a 3-part preview of the interface changes in Cataclysm, today I will just stick to the general interface.

The Spellbook has been fully revamped, it looks nicer and has a couple of extra features.
  • Professions now have their own tab.
  • All spells and their training level are now displayed in the book.
  • Spells that you can train immediately are now highlighted.

Character Panel
The character panel now display all your stats on the right side, you can minimize tabs that you never use and check all your relevant stats quickly.

Talent Frame
The talent frame has been updated, all 3 trees are now on the same pages and masteries are now supported.

Class and Profession trainers have a new interface, I'm not really sure it's more useful than the old one but it's nicer.

PvP Panel
The PvP Panel is still in early beta, it looks slightly nicer and the first signs of rated battlegrounds support are here.

Professions - Filters
Professions finally have built-in filters, nothing fancy but you will finally have a way to sort your huge list of recipes.

Minimap / Multi-tracking
Last but not least, the Minimap now allow you to track multiple things at once! Hurray!

PrintWarcraft - Original Art Posters Now Available
[blizzquote author=Blizzard source=] now offers a variety of World of Warcraft artwork as high-quality poster prints. You can choose from favorites including art from past content updates, a Cataclysm piece featuring Deathwing, and more. Also available will be two brand-new posters never before seen --Troll Propaganda and Operation: Gnomeregan. These full size 24” x 36” posters are available at $19.95 and can be ordered now at[/blizzquote]

Blue posts
Originally Posted by Blizzard Entertainment
Next wave of Beta invitations
We hope to distribute additional invites to the World of Warcraft: Cataclysm beta sometime this week, possibly as soon as late Tuesday or Wednesday. This is only an estimate, though, so the schedule may change and, as a result, invites could be distributed earlier or later than anticipated. Either way, we'll work to keep you as updated as possible. (Source)

World changes in Cataclysm - "Old" zones lost forever
If there's one lesson I've been struggling with a lot recently, it's that rejecting the nature of change can be damaging. Granted, the trials to which I'm referring aren't related to video games, though they still apply universally. Sure, places will change, new questlines will replace many old ones, and Azeroth will never look quite the same again. There are, however, new places of beauty, new adventures to be had, and new struggles to overcome in the wake of change. A brand new player joining us in Cataclysm won't know quite what it was like to level prior to Deathwing's return, but they'll get to experience all of the new wonders of the world, not to mention a design that's become more definitive and polished over the years.

[...] Trust me, I understand the sentiment. We have no current plans though for preserving elsewhere the areas being changed. The story is evolving. To complement this, so is Azeroth as we know it. For current players, there will still be a good sense of familiarity in so many places within the old world. (Source)

Block Chance
Your block chance won't be 5%. That's too low. It will probably be something like 30%, but we haven't figured out yet where to provide that 30%. It is likely to be a warrior / paladin only thing or even a Prot / Prot passive. (Source)

Max out the Mastery Bonus
Furthermore, there should be no way to max out mastery. It's only just possible to max out things like crit and haste today because of A) overly generous talents, and B) ratings that were never designed for current item levels. We've already built the theoretical Deathwing gear, so we can make sure the numbers are more appropriate. (Source)

Hybrid/Multi-Tree Specs
Whenever a popular hybrid spec comes up, it's usually because of some sneaky build that is broken for PvP by snaking down to pick up key talents in two trees. It's not because the player really wants to play as say two specs -- they are just cherry picking the talents. Since those builds almost always feel broken (as in breaking the rules) we don't want to design around them. (Source)

Abilities in new Talent Trees
They aren't all abilities. Most of the trees have say 4 or so active abilities in addition to the one at level 10. This is pretty consistent with live (an 11, 21, 31, 41 and 51 "clicky" ability).

The first couple of tiers have mostly simple talents. This is because you just don't have a lot of abilities at level 10, rotations are simple, stuff tends to die fast, and we don't want to overwhelm new players (including experienced players trying a new class). We also have to provide a lot of sub-spec potential in these trees.

Beyond that, things start to get more interesting and you see the talents that do procs or mechanic changes. There are more 1 point talents now, typically those that give raid buffs. (Source)

GCD Locked
We consider being GCD locked a bad thing. It doesn't give you any room in your rotation to say click a potion or respond to a proc or do something out of the ordinary. It leads to tunnel vision. (Source)

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
We want Regrowth to feel like the flash heal. It will need to change a little to fit in that model (more up front and less hot perhaps) but it doesn't also need to feel exactly like Flash Heal to do the job. (Source)

Paladin (Forums / 3.3.5 Talent Calculator)
Holy Paladins in Cataclysm
Holy paladins are changing in Cataclysm probably more than you realize. (Source)

Warrior (Forums / 3.3.5 Talent Calculator)
Mortal Strike as Fury/Protection
Correct. It is impossible for Fury or Protection to ever have Mortal Strike. (Source)

Only Fury warriors will dual-wield in Cataclysm. The Arms tree is completely built around using a two-handed weapon and the Prot tree is completely built around using a shield. There is no reason to dual-wield in those trees. (Source)

Critical Block
We haven't done much with Critical Block as mastery yet because the level cap on the beta is so low and raid content isn't available to publicly test yet. As we get closer we'll put some better numbers on it. (Source)

Fan Art
A new fan art has been added to the official fan art gallery..

This article was originally published in forum thread: Cataclysm Interface Part 1, Blue Posts started by Boubouille View original post
Comments 151 Comments
  1. MortalWombat's Avatar
    From what I have seen from the videos Elephants it takes up the middle left side of your screen. Leaving plenty of room.
  1. Cyberzombie's Avatar
    Quote Originally Posted by Alayea View Post
    Spellbook UI: I'm loving it! The profession tab as it currently stands is rather meh.

    Character & Talent tree: Yay!

    Tracking: Really hoping this goes live, as I am tired of flying over herbs while fishing.

    Class & Profession Trainers: Sorry, they don't look "nicer"; I prefer compactness.

    PvP: Haven't seriously played PvP since TBC, so no opinion here.

    Profession filters: I'm keeping my fingers crossed here that this doesn't live without some changes because judging from the preview alone, it looks too bloated (aka taking up too much space).

    By the way, is anyone else scratching their heads over the blue post regarding Regrowth? It sounds a bit circular to me. :/
    All I know is that I love your icon...FFT is my favorite game of all time, and that artist is so unique!

    ---------- Post added 2010-07-13 at 10:12 PM ----------

    Quote Originally Posted by Ikkatsu View Post
    So Zul'jin was a prequal to WoTLK?

    Yeah... didn't think so.

    It is still entirely possible for there to be another LORE boss AFTER Deathwing (just like Kil'Jaeden after Illidan).
    Zul'jin was not the prequel to WotLK, but it certainly had absolutely nothing to do with BC lore itself. It was a stand-alone "filler" as you put it.

    Seriously, you guys are thick.
  1. GarGar's Avatar
    The moonkin talent build in that screenshot hurts my brain...
  1. Belize's Avatar
    Does that mean we can track herb/fish/mining :O omg no ways
  1. kyoharu's Avatar
    Quote Originally Posted by zomgi View Post
    everytime I scroll down to W, always freaking warrior crap
    Yeah sucks =( Hardly been any Mage stuff either.
  1. Alayea's Avatar
    Quote Originally Posted by kyoharu View Post
    Yeah sucks =( Hardly been any Mage stuff either.
    I don't believe I've seen any shaman posts recently. It makes me feel sad because I really want to know how Blizzard specifically is going to deal with mana for enhancement, but one could suppose that no news is good news...
  1. Donmc's Avatar
    Only new thing I see w/ Professions is the ability to add multiple filters. The rest are already in game.
  1. lotus1197's Avatar
    on the talent page where it shows "Eclipse 20.04" that an eclipse damage bonus or what?
  1. StarControl's Avatar
    Quote Originally Posted by Sonoka View Post
    Mining / Herbalism here I come!.. just need to buy a new acc for about $100 >_<
    Can anyone in beta indeed confirm that herb and mining tracking works at the same time ?

    All I see is the other tracking in the pic (banks/trainers/crap/etc.)

    I'd like to be sure before I drop a fullly levelled profession and spend hours picking herbs )

  1. Powerogue's Avatar
    combat rogues are "swashbucklers"? i want to sound more roguey. we're more like ninjas than pirates blizzard!
  1. Vempriex's Avatar
    Very nice revamping of cata interface.

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