Update - Added the models of Cho'gall (Bastion of Twilight), Atramedes (Blackwing Descent), The Tolvirs (Uldum), Lady Nazjar (Throne of Tides), Humanoid Dragon, Earthen Onager
Update - Classes pages finally added. Talent calculator finally updated. Worst patch day ever, I need a giant hug.
Update - Added official talent trees descriptions to the primary skills list.
Update - Ok things are looking better, added the primary skills for all the classes. Some tooltips might be missing/bugged, we're working on it.

Cataclysm Beta - Build 12479
A new build of the beta is up. This post will be updated multiple times during the night.

A lot of stuff has changed and we'll need a few mins to fix everything before I can post all the content. Definitely a lot of interesting stuff, stay tuned.


Talent Calculator
WoWTal.com has been updated with all the new trees. Lot of stuff is still in dev, be careful. If you can't see the new trees push CTRL + F5 to force the refresh (Also, I know the level cap is 50, quick hack to fix the max amount of points)



Classes
Classes pages are up. I might end up doing diffs of all the changes but seriously ... there are really a LOT of changes because of the talent trees revamp, it's probably easier to just check the pages.



Models
Models of Cho'gall (Bastion of Twilight), Atramedes (Blackwing Descent), The Tolvirs (Uldum), Lady Nazjar (Throne of Tides), Humanoid Dragon, Earthen Onager




Achievements
Originally Posted by Blizzard Entertainment

  • Tripping the Rifts - Destroyed one of each type of elemental rift during the Cataclysm launch event.

Talent Trees "Primary Skills"
These skills are automatically learned when you pick your main talent tree at level 10. Thanks to Maldivia for this one.
Originally Posted by Blizzard Entertainment

Death Knight (Forums / 3.3.5 Talent Calculator)
DK - Blood
A dark guardian who manipulates and corrupts life energy to sustain himself/herself in the face of an enemy onslaught.

DK - Frost
An icy harbinger of doom, channeling runic power and delivering rapid weapon strikes.

DK - Unholy
A master of death and decay, spreading infection and controlling undead minions to do his/her bidding.

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Druid - Restoration
Uses heal-over-time Nature spells to keep allies alive, taking on the form of a tree when the need is most urgent.

Druid - Feral
Takes on the form of a great cat to deal damage with bleeds and bites or a mighty bear to absorb damage and protect allies.

Druid - Balance
Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance.

Hunter (Forums / 3.3.5 Talent Calculator)
Hunter - Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.

Hunter - Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.

Hunter - Beast Mastery
A master of the wild who can tame a wide variety of beasts to assist him/her in combat.

Mage (Forums / 3.3.5 Talent Calculator)
Mage - Arcane
Manipulates arcane energies, playing with the very fabric of time and space.

Mage - Frost
Freezes enemies in their tracks and shatters them with Frost magic.

Mage - Fire
Ignites enemies with balls of fire and the breath of dragons.

Paladin (Forums / 3.3.5 Talent Calculator)
Paladin - Holy
Invokes the power of the Light to protect and to heal.

Paladin - Protection
Uses Holy magic to shield himself / herself and defend allies from attackers.

Paladin - Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Priest - Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.

Priest - Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.

Priest - Holy
A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave.

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Rogue - Combat
A swashbuckler who uses agility and guile to stand toe-to-toe with enemies.

Rogue - Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.

Rogue - Subtlety
A dark stalker who leaps from the shadows to ambush his/her unsuspecting prey.

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Shaman - Elemental
A spellcaster who harnesses the destructive forces of nature and the elements.

Shaman - Restoration
A healer who calls upon ancestral spirits and the cleansing power of water to mend allies? wounds.

Shaman - Enhancement
A totemic warrior who strikes foes with weapons imbued with elemental power.

Warlock (Forums / 3.3.5 Talent Calculator)
Warlock - Destruction
Calls down demonic fire to burn and demolish enemies.

Warlock - Demonology
A warlock who uses both Fire and Shadow magic along with powerful demons.

Warlock - Affliction
A master of Shadow magic who specializes in fear, drains and damage-over-time spells.

Warrior (Forums / 3.3.5 Talent Calculator)
Warrior - Arms
Highly trained for battle with two-handed weapons, uses mobility and overpowering attacks to strike his / her opponents down.

Warrior - Fury
A furious berserker wielding a weapon in each hand, uses a flurry of attacks to carve his / her opponents to pieces.

Warrior - Protection
A stalwart protector that uses a shield to protect himself/herself and his/her allies.


Loading Screens



World Maps



Deepholm available for testing
[blizzquote author=Valnoth source=http://blue.mmo-champion.com/t/25968750006/feedback-deepholm/]Deepholm is ready for testing. Please keep all feedback in this thread.

• Level 82-83
• Breadcrumbs from Stormwind/Orgrimmar.

Please list the level you started the zone at and the level you ended the zone at. [/blizzquote]
This article was originally published in forum thread: Cataclysm Beta - Build 12379 started by Boubouille View original post
Comments 573 Comments
  1. poxyoxy's Avatar
    Its 41 points to spend at 85 isint it.
    The tress still have the old point limit on them.
  1. Aegos's Avatar
    Hmmmmmmmmm yeah disappointment so far. Doubt it will improve by 400% which it will have to make me enthusiastic. Long talent trees give a sense of complexity, as if that's where your power is coming from, not from your gear. Now with these talent trees, it feels as if your "charachter" is your gear and your mastery rating. Not so cool.
  1. Thomasorosz84's Avatar
    No you can spend 31 to get to the last tree.
  1. Zanardam's Avatar
    need more cheeeeeeeeeeeese!
  1. nosoup4crr's Avatar
    well, right now, plenty of the tiers don't even have 5 available points. I can't imagine this is anything more than a rough draft that blizz had been working on prior to announcement.
  1. tusker's Avatar
    Yes, yes, I know this is beta, and I know most/all trees will change (possibly a ton) by the time of the release, but in their current state, it really seems like you can't mess up your build unless you just purposely put points into the wrong offspec tree.

    I know how many say it'll boil down more to "pure skill" but I can't help but think it's more fun when it's "pure skill" plus customization..
  1. Cyberzombie's Avatar
    Quote Originally Posted by dcemuser View Post
    Pssstt. The talent trees are already up on WoWTal.com now for those who didn't get the memo.

    I realize it is linked in Boub's post, but likely not intentionally because he is obviously still working on it.
    Those are not the most up-to-date, as they're still going off of the 1 talent point per level system, and they're 51 point trees...

    So, no, they're not up yet.
  1. Narshe's Avatar
    Its odd how taking away points and the clutter, which would (should) lead to streamlining everything to make talents feel like actual "choices", doesn't. If they're going to give you great abilities at lower levels, which is good, i think the upper tier of the trees will need more robust options to add actually excitement. Because atm, reducing talents from 5/5 to 3/3 doesn't mean anything whatsoever when you have less talents to spend to begin with.

    (Beta, first pass and all that, I know)
  1. Ogemaniac's Avatar
    Quote Originally Posted by DatNewNew92 View Post
    There's probably a reason why the talent trees aren't up on the official forums yet. They're not polished enough to present.

    Give it time.
    I agree. As it stands, every single PvE Resto or Balance druid will have the exact same spec. There is no real choice at all, as mookins will put the obvious 5 points in resto (the only two talents there that benefit them at all), and otherwise fill out balance except for the crappy Lunar Justice. Likewise, every resto will skip the PvP talents in their tree, and take the obvious three in the balance tree, resulting in 9/0/32.

    At least with respect to PvP, there is some level of choice, usally boiling down to "which, if any, PvE talents do I want to give up in order to snag the PvP talents".

    For this system to work, EVERY talent in a tree has to be useful for that spec in both PvP and PvE. You can't have four "resto" talents that do not benefit a PvE resto druid, or they will *always* be the ones we don't take.

    Some suggestions:

    1: Switch Moonglow and Nature's Grace. The latter is optional. The former is not. As long as Moonglow is below NG, we are forced to take NG essentially regardless of what you offer elsewhere.
    2: At least three of Furor, Perserverance, Nature's Perfection and Fury of the Stormrage need to have some PvE benefit, so that it is a choice between them and Genesis/Moonglow/NG in the balance tree.
  1. Lostkeys's Avatar
    level 10 shadowstep ftw
  1. Yetal's Avatar
    Quote Originally Posted by Aegos View Post
    Hmmmmmmmmm yeah disappointment so far. Doubt it will improve by 400% which it will have to make me enthusiastic. Long talent trees give a sense of complexity, as if that's where your power is coming from, not from your gear. Now with these talent trees, it feels as if your "charachter" is your gear and your mastery rating. Not so cool.
    Except that was part of the problem. The big talent trees offered no REAL complexity because it basically boiled down to "Spend your points exactly like this or you are a huge noob who will do negative DPS", unless you were going for some silly gimmick PvP spec.
  1. Necrotan's Avatar
    I can't get shadowburn any more from destro as a demo lock x.X
  1. NefariousNinja's Avatar
    Haha, Shadow tree is even easier to fill in now.
  1. mochaomhog's Avatar
    I'd like to point out that the talent calculator hasn't been updated to reflect the lower talent points that will be available. As fun as it was to spec a rogue 31/31/14 that won't be how it is live.
  1. Kiro's Avatar
    So much for "eliminating the cookie-cutter builds" Blizzard. These trees are now more defined than ever which will be "thee" spec for your role.

    This applies to PVE and PVP.
  1. Zoros's Avatar
    I can't see the recently anounced talent for Desperate Prayer in WoWtal. I really doubt that this talents are the true ones. If these trees are definitive Blizzard has done an horrible job.
  1. snevets's Avatar
    the mage arcane tree is terrible. you have to spend 3 points in talents that are absolutely worthless for PVE (unless there's another faction champs fight like toc).
  1. Mantús's Avatar
    is it me or are the warlock talent trees are poorly described and they only learn 2 skills ???????
  1. TheBigCheese's Avatar
    I still get the old beta talent calculator when I press the links in the news post. Any secret link to the new 31-point trees?
  1. ComputerNerd's Avatar
    I understood they were looking into spell pushbacks, but having them as a tree specific bonus, and the +hit bonuses there also seems a bit of a letdown.
    Melee do not suffer any sort of pushback, so casters/hunters still suffering from the mechanism is very outdated.

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