A few words on talent tree design
Originally Posted by Ghostcrawler (Blue Tracker)
Rather than derail threads on individual classes or specializations, I thought I would address some common questions or misperceptions in this one thread.

We don't consider "bloat" a bad word. Players typically say that when there are more talents than they can possibly get. That's the whole idea. When you run out of interesting talents, then that's when we think we have a problem.

Related, if we do our jobs right, you are going to run out of dps talents (or healing talents if you're a healer, or mitigation talents if you're a tank). We don't want every talent to feel mandatory since you are prohibited from getting them all. We want you to have choices.

We don't consider every talent that doesn't directly lead to higher dps to be a "PvP talent." Survivability is a big deal in Cataclysm. In that vein, talents that keep you alive (or help healers conserve mana) are indirectly dps talents.

Related, many trees lost a lot of true PvP talents, such as dispel resistance or mechanic duration reductions. These are the kind of talents I describe as "arms races," where you need a counter to the ability someone else is using to try to counter you. We'd rather reel the whole thing in a little and make things like crowd control or dispels as powerful or as weak as they need to be baseline rather than assuming you have talents that make them less powerful.

We are providing some damage talents for healers. For the most part, those are optional talents for leveling, soloing, PvP or times in dungeons or raids when you don't need to heal.

Likewise, we don't assume tanks need to pick up every single dps talent in order to generate sufficient threat. You'll likely need some threat talents, but since you're probably dipping into a dps tree to get some of those, you're going to find way more than you can afford.

In most cases, raid buff talents are cheap and often have selfish bonuses. If they lack a selfish bonus, it's because we consider the talent so compelling that you'd probably want it when solo anyway. We see a lot of "I'll skip that talent, because someone else will bring that buff," but obviously that logic starts to fail when everyone comes to that conclusion. Also make sure you're familiar with how some of the buffs and debuffs have changed for Cataclysm. We are trying to make it even easier to get the big ones, especially for 10-player raids.

We aren't designing PvP vs. PvE trees. Ultimately, we consider a talent specialization to be a stylistic choice. However, given the challenges of nailing both PvP and PvE balance, as a consolation prize it's nice when at least there are no dead trees. If Frost and Arms weren't raiding juggernauts, at least they did have a place in the game in Lich King. But Cataclysm represents an opportunity to try again, so we hope to see Arms and Frost raiding, and Fury and Fire in PvP.

We aren't overhauling every single class. We are changing paladins quite a bit, and the resource systems for hunters and warlocks and Balance druids have changed. I get the sense some of you are waiting for that magical build in which half of your talents have been scrapped in favor of new ones, and in many cases, those changes just aren't coming. That's not to say we're done with any tree.

We haven't been super concerned about numbers yet, and we aren't at all concerned about glyphs yet. It's helpful if you note abilities that seem to have lost a lot of damage compared to live, just so we can make sure it's intentional (as it is for many AE abilities). If you think you won't use some core spell just because it doesn't hit or heal for enough yet, then it's fine to bring that up, but you can also assume that the numbers just aren't quite right on it yet. Of course this also means that you may feel underpowered (or rarely overpowered, though players almost always feel underpowered) compared to someone else. This does not mean you're doomed in Cataclysm or that you need to SCREAM REAL LOUD to make sure the developers don't overlook it. Numbers are much easier to adjust once we're happy with the basic mechanics.

We've gotten a ton of great feedback already, and I want to personally thank you for that. We make changes every day that are the direct result of the feedback we receive, and that certainly includes this forum, the live forums, and many of the great websites out there were players discuss World of Warcraft design.

Quality of Beta Posts on Official Forums
Originally Posted by Ghostcrawler (Blue Tracker)
I hate to go all forum moderator on you guys, but we've seen a recent downward spiral in the quality of some of these threads and posts here on the beta forum.

Story time: I started posting heavily in the Lich King beta forums. It was a great experience and lot of players enjoyed the opportunity to be able to have intelligent conversations directly with the developers. I've heard over and over ever since then what a positive experience that was for a lot of players. It's for that reason that I am going to be fiercely protective of the quality of posts here in the Class Discussion forum.

If you see a locked thread, chances are we thought it crossed the line. If you keep making the kinds of threads that get locked, then you'll be removed from the beta and we will replace you with someone who can provide intelligent feedback. Sorry to sound like a jerk -- I hate making these kinds of posts. But we want participating in the beta to be a positive experience.

Blue Posts
Originally Posted by Blizzard Entertainment

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Shield of Righteousness removed from Beta
We have temporarily disabled Shield of Righteousness.

We're working on the basic Prot rotations right now, and with Shield of Righteousness in addition to Crusader Strike, Hammer of the Righteous, Consecrate, Avenger's Shield and Holy Wrath, there was just a lot going on. Shield seemed like the least interesting of those abilities -- really Shield and Hammer just seem to be single-target and multitarget versions of the same ability, especially without block scaling. Shield also felt like a duplicate of Shield Slam, which doesn't help in trying to differentiate the two Prot trees. Frankly, we'd rather make Avenger's Shield and Hammer of the Righteous cooler than they are today.

It's too early to call this a permanent change. We still have a lot to consider, such as the damage of Hammer vs. Shield, how different we want the AE vs. single-target Prot attacks to be, and how much Holy Power considerations occupy a Prot paladin.

If we keep Shield of Righteousness, we need to figure out its role relative to Hammer. We don't want it to be just swap one button for another for AE fights, and we don't want you to have to use both on cooldown since we are giving Prot paladins more things to manage in Cataclysm. (Source)

Paladin Gameplay
As far as the paladin changes go, we have made no secret that we haven't happy with the paladin gameplay on live, of all three trees, and the class was headed for a pretty radical redesign. There can be very few sacred cows as part of that process or we're not going to have the design space we need to fix the problems.

The current Cataclysm rotation is far from static and was in fact so frenetic that we had to scale back on some of the random procs and Holy Power generation or paladins were never going to have the bandwidth to do things like position the boss. It was far away the most complex tank rotation, and that's not what we were going for.

We're trying a lot of new ideas and it's going to take some iteration before we're happy with them. The current snapshot you are getting in beta is just a snapshot -- it's whatever the data happened to look like at the time when we made a build. (Source)

Righteous Fury / Threat
We recently made a change, that I suspect you don't have yet, to make Righteous Fury improve all threat and not just Holy threat. It's also possible attacks like Judgement, Crusader Strike and Hammer of the Righteous just don't hit hard enough yet. You lost a lot of passive Strength and damage in the talent trees and we haven't baked all of that back in yet. (Source)
This article was originally published in forum thread: Talent Tree Design, Blue Posts started by Boubouille View original post
Comments 98 Comments
  1. Immamoonkin's Avatar
    About time someone told the beta kids to get over themselves. Tigole did that in Wrath last year, and he wasn't as nice about it as Ghostcrawler is being. I watched him just BAN people just for trying to argue a point with him.
  1. Yuno's Avatar
    Really hope he just bans everyone and call more people for the beta.




    Yes, I don't have beta =/
  1. Raqubor's Avatar
    Am i the only one who's being sick of all this Paladin stuff?
    The whole freakin expansion was about paladins, and now it seems the next one will be about them again...
  1. Lightfist's Avatar
    Quote Originally Posted by Topp View Post
    Protret = ridiculous overpowered facerollfest.
    Protret =/= Prot PVP.
  1. Eversor's Avatar
    Quote Originally Posted by Raqubor View Post
    Am i the only one who's being sick of all this Paladin stuff?
    The whole freakin expansion was about paladins, and now it seems the next one will be about them again...
    Quit your sniveling. Your precious class will also get some love. Paladins are simply in the daily work order for Blizz right now. There are still tons of work required for each and every class, so instead of being so dramatic, be patient.

    Of course, why am I even bothering explaining the obvious...
  1. Ninbyo's Avatar
    I kinda do hope they start kicking the folks that do nothing but QQ and goof off in the beta. The game might be for the better with some people that actually test. When I got in the Wrath beta, I would always send feedback with the in-game tool if I ran into problems, or if I particularly liked the quest. That's really the least you can do as a beta tester imo.
  1. Buzzinjoe's Avatar
    Easy fix to all this dumbass QQ.

    Pick the top 2 guilds from every server and give them beta invites. Since the servers range from mediocre to world class you'll have a good mix of players in there. Good and bad will be covered.

    And the top guilds will all provide much more valuable feedback than any random invitee, since they know their class better than 90% of the population out there and have an easier job adapting to new skills.

    Screw random invites. They worked for vanilla beta when the game was new. Now you want people that know the game.

    Most of the videos I've seen on youtube about the beta make me cringe. 90% of the players in the beta have not a single clue about what they're doing and how to play the class. Most of them use premades of classes they've never played. What's the point? Do that on the PTR where people more qualified to give feedback will take care of it. In the Beta you're expected to play classes you're familiar with.

    TL;DR Random invites are a mistake at this point and premades on the Beta servers are an even bigger mistake.
  1. Alraml's Avatar
    Is "Thank you for participating in the Cataclysm beta" the gtfo line?

    It sounds so deceptively friendly

    Good on Blizzard, the threads aren't constructive criticism, just endless whining
  1. Ebonbane's Avatar
    Quote Originally Posted by Xeikai View Post
    The slow is not good if you are in a heroic you are appropriately geared for. If you tank the mobs where they stand, not to mention CC will be in affect, you will have to separate mobs pull them into cleared territory, cause a pat aggro could possibly mean you wipe. Also, you may need to puill mobs to you to separate them for cc so they don't get broken by splash damage, this is an old tactic used back in vanilla wow.
    The slow was intended to give the group time to get CC in place before the mobs got so close that Concecrate would break the CC. They will either have to stop Concecrate from breakin CC or they will have to reimplement the daze effect. The change itself was made to make Prot\Ret less attractive since the control factor was one of the main reasons to do it. This goes for the attempt at less damage more threat.
  1. mmoc26966749d9's Avatar
    Originally Posted by Blizzard Entertainment
    You lost a lot of passive Strength and damage in the talent trees and we haven't baked all of that back in yet. (Source)
    I never really understood why pala keeps lacking AP scale with armor like the other plates.
  1. mmoc377f35082c's Avatar
    I play a prot paladin as my main and i have been since tbc, i just hope that whatever changes CG has in store for us pallies wont make me appreciate my class less. I dont mind complexity to a certain level that is. But if i have no time to do anything else but to constantly keep playing the chase the button game to maintain aggro.. what fun will that be?

    Oh well, i'm going to be open minded about this whole change as I am one of those pallies out there who is tired of the 3 button win strategy of today. And the nerf of AD was kinda expected.. it's too win as it stands today. too bad though i mean, i kind of like the feeling of being win, lol
  1. Ganimah's Avatar
    So why is it that 1) Blizz still can't balance classes after five years 2) They claim to understand the classes better with each go around and yet make more and more silly decisions only to have to reverse them and do all kinds of stupid stuff leaving a very confused picture. 3) Didn't we see this with Shaman for Vanilla and BC? It just seems like they have no clear focus as to what to do with any hybrid character.

    Honestly, I think they've lost their mojo. They lost a lot of their developers to not only Starcraft II, but Diablo III, and the "secret mmo that no one will play because they won't announce a title or genre". They have to be on their bottom tier of developers, at this point. That's the way this looks. And, to be honest, I expected them to lose a large quotient of their quality, because you can only stretch yourself thin for so long. You can't have all four games be absolutely amazing with competitive (read: up-to-date) graphics engines, amazing story, and scalable difficulty.

    At this rate, I don't think I will be getting the expansion. I'm not interested in seeing a lifeless project, especially after all the shenanigans that have been going on. They've had over 5 years to figure out a consistent vision for each and every class. I don't feel like paying for a 2nd rate game based on haphazard methodology.
  1. Worgoblin's Avatar
    GC laying the smack down! Boot all the stupid whiners from beta IMO, clearly they don't give a shit about testing and giving real feedback.
  1. Second's Avatar
    Quote Originally Posted by Azie View Post
    "I hate to go all forum moderator on you guys, but we've seen a recent downward spiral in the quality of some of these threads and posts here on the beta forum."

    Maybe they should start giving beta keys to experienced / devoted players who are willing to provide feedback / discusson on forums instead of throwing them to random clueless players?
    Also it would be really really appreciated to let continuous subscribers have beta acces as a "reward"...
    Some of my guildies playing on beta realms and its ridicilous what they say on VT what kind of players they meet...
    They really should give beta option to those with certain ach. points / number of 80s / played time / money owned etc etc. Not to those who hit 80 in 30 days played during 2 months of subscription.

    Guess you got my point.
    On the other hand they want diversity of players in beta, generally speaking level of play.
    That does not happen so much with old-school players. Maybe they could provide better feedback but for example Blizz UI is pretty much nonexistant within that sort of players. Newcomers use that a lot.
    Guess you got my point.

    EDIT for clarifying :
    Generally speaking, good feedback is not based upon experience of player. Its about will and compasion, and presenting in decent manner.
    You dont have to be 5-year playing hardcore raiding guy to provide such feedback, but it helps a bit in way you know how things work.
  1. fwc577's Avatar
    Related, many trees lost a lot of true PvP talents, such as dispel resistance or mechanic duration reductions. These are the kind of talents I describe as "arms races," where you need a counter to the ability someone else is using to try to counter you. We'd rather reel the whole thing in a little and make things like crowd control or dispels as powerful or as weak as they need to be baseline rather than assuming you have talents that make them less powerful.

    I see GC say this but I have yet to see them even begin to touch on Stuns, Snares, and CC yet.

    These points in the trees were to counter or reduce these mechanics because classes don't like become useless in PvP because they cannot move or lose control of their character.

    Something needs to be done about the Stuns, Snares, and CC or in Cataclysm you might as well roll classes who have the most control because everyone else is going to be made virtually useless in PvP.

    Shamans and Paladins losing dispel resistance is a huge disadvantage for these classes, they have no reliable escape or gap closers. What's going to stop a rogue from say Bleed kiting a paladin to death now? He will spend 90% of the fight snared unable to do anything because his Hand of Freedom is on cooldown. Shamans are in the same boat, they are looked at as free HKs now, in xpac they are going to end up free HKs with a little more health.

    They aren't the only classes, Warlocks are also going to suffer, right now the only way a Warlock can down any of my toons in PvP is if he is geared enough to be able to kill me during a death coil + Fear if my trinket is on cooldown. PvP as a Warlock in xpansion is going to be hell when they can do almost nothing and will spend the fight CC'd/Snared.

    Warriors are making it fine out of the arms race, as Arms will have Juggernaught, Fury will have Imp Intercept, and Prot will have Warbringer giving them the extra mobility they need to help and negate the snares in PvP.

    Hunters are another class that will suffer from these changes when their partners will have less of an ability to aid them at getting range.


    PvP is going to be really messed up for a while unless they take a hard look at the abilities that caused this "arms race" as they put it, but they seem to lack the understanding that it is something tht will be needed.
  1. Unionoob's Avatar
    Quote Originally Posted by Buzzinjoe View Post
    Easy fix to all this dumbass QQ.

    Pick the top 2 guilds from every server and give them beta invites. Since the servers range from mediocre to world class you'll have a good mix of players in there. Good and bad will be covered.
    sorry don't think 2 best guild from all realms would be best pick. Or it will turn out like any other PTR, Beta when top guilds spend hours on new raid bosses to try them, find out best way to lvl to get world first boss kills, and after bitch how easy content is.


    IMO invites should get new people, random mix from raiders But main prio for the most active and best feedbeck givers on forums. those who are giving best feedback's now on live should get prio to get in and test new expansion. atleast we would know they would do there job not only QQ.
  1. crsh1976's Avatar
    Hopefully they'll sort out the talent trees soon enough; as of now, for the 3 classes I play at lv80, none of the talent trees make sense or are even well laid-out. Being forced to dump points in something useless (ie. a PvP-oriented talent in a PvE-centric spec) because there's really no other option is lame beyond words.

    Yeah I know, they aren't final, but so far I'm not impressed at all.
  1. Druishprince's Avatar
    HURR DURR Blizz serves you right having crap forum posters. 80% of wow players are all trolls and asshats, so it only makes sense the majority of beta receivers don't give a damn about anything except gloating about their beta keys. I can't speak for other realms, but our trade chat has become the new 4chan. And what is Blizzard's solution? Empty threats to said trolls. sorry, but trolls are like tie fighters; they don't fear annihilation, and killing one only spawns three more in its stead.
  1. greyghost's Avatar
    Quote Originally Posted by NefariousNinja View Post
    Originally Posted by Blizzard Entertainment
    If you keep making the kinds of threads that get locked, then you'll be removed from the beta and we will replace you with someone who can provide intelligent feedback.

    I hope that happens.
    A-freaking-men.

    People going "AAAAA NOTHING WORKS WHATS GOING ON THIS IS STUPID" aren't serving the purpose to which they were invited to the Beta. Nothing of value would be lost if they were removed and a new batch of invites were sent out.

    It annoys me to no end when I refresh the Cata forums and I see nothing but "WHY CANT I MAKE WORGEN. (((" even though there are lists stickied in that exact same forum detailing the known bugs of the current build. I mean, most of us here aren't even IN the Beta and we've got a better idea about what's going on with the current glitches and errors than some of those people do. It's ridiculous.

    Yanno, apart from the fact that I also keep seeing Name-and-Shame threads, "lol I ganked u noob" shit as well. I mean, yes, play the game as you normally would to test out stuff, but shit-talking on the forums where game designers are trying to nail down every little bug possible helps nobody.
  1. Rogge's Avatar
    So I was wondering, they doin' any work on paladins during the beta?

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