Beta (Important!) - New Cataclysm Launcher Coming Soon

Uldum - Screenshots, Tol'vir, and Video
TotalBiscuit released a video of Uldum during the week-end, keep in mind that this zone isn't finished yet and this is just a preview.

It's a pretty good opportunity for me to throw tons of screenshots of Uldum in a news post, the zone definitely had a couple of updates since the last time I posted it and you should discover a couple of interesting things there.

Last but not least, the models of the Tol'virs (Stone-like cat people created by the titans) and the Ramkahens (Descendant of the Tol'vir who lost their "stone" form) are now fully implemented.

Tons of variations exists for these models and you will probably see a lot of them around Uldum.

Arena Tournament Realm Online
Originally Posted by Zarhym (Blue Tracker)
The 2010 World of Warcraft Arena Tournament’s online portion has come to a close, but fear not! The Arena Tournament Realm is coming back online for everyone that participated in the 2010 event! Skirmish mode will be disabled during this time, but players will still be able to create new characters and teams in addition to being able to participate in “rated” matches. Please keep in mind that the online portion of the 2010 World of Warcraft Arena Tournament has come to a close, and that all matches played on the Arena Tournament Realm are not counted toward tournament standings or any prizes.


The 2010 EU Warcraft Invitational: Activities
Originally Posted by Slorkuz (Blue Tracker)
The 2010 European Warcraft Invitational is drawing near, and while you’ll have the chance to watch some of the top players on stage, you might also want to take an occasional break from the thrill of the games and prove yourself in one of our fun activities:

  • Play against fellow goblins to prove you are worthy of becoming a member of the Kezan Trading Company.
  • All your gold are belong to us! Collect as much gold as you can to win the gold rush challenge.
  • You’ve played StarCraft II and think you can take on the universe? Prove it in the StarCraft II tournaments and competitions.

Best of all, the winners will be receiving some great World of Warcraft and StarCraft loot, including mouse pads, posters, t-shirts and WoW: Cataclysm Beta keys.

More information about the 2010 European Warcraft Invitational can be found here:

We’re looking forward to seeing you there!

Blue Posts
Originally Posted by Blizzard Entertainment

Guild wipe last week on beta servers
We had to wipe guilds on the beta server in regards to a number of bugs that were introduced with the new guild advancement system. The wipe also helps us get the most accurate testing we can with the new system.

Sorry for the late notice on this, we will do our best to give warning if we need to do it again. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Protection Paladin (Source)
Here is how Prot paladins are working in our current beta build. You might not see these changes in the next beta build, but in the one after that. Things are still in a high degree of flux however.

Shield of the Righteous -- Now consumes Holy Power to cause damage.

Holy Shield -- Now a passive ability that causes your Shield of the Righteous to provide 5% block per stack of Holy Power consumed. In other words, you never click Holy Shield. You just click Shield of the Righteous and buff yourself.

Hammer of the Righteous -- Now generates Holy Power but shares a cooldown with Crusader Strike. Almost all talents that affect one or the other will affect both. The intention is you use Crusader Strike -> Shield of the Righteous for single target and Hammer of the Righteous -> Shield of the Righteous for multitarget.

Avenger's Shield -- No real change, but it still hits pretty hard. Both CS and HotR can proc Grand Crusader to lower the Avenger's Shield cooldown.

Vindication -- can be caused only by Crusader Strike or Hammer of the Righteous.

Holy Wrath -- With the above changes, we think Prot paladins have enough rotational buttons to hit, so we are downplaying Holy Wrath. Holy Wrath is really intended as a Ret filler spell (for when other attacks are on cooldown). Prot could technically use Holy Wrath, but we aren't providing any talent hooks.

Consecration -- Now on a 10 sec duration with a 30 sec cooldown. The Hallowed Ground talent makes it cheaper and hit harder -- it does not affect duration. Use Consecration when you need it, but you can't spam it. This is consistent with the AE changes we are making to all tanks.

With these changes in mind, Prot will be thinking about buttons such as these:

Single Target: Judgement, Crusader Strike, Shield of the Righteous, Avenger's Shield.
Multi-target: Judgement, Consecration, Hammer of the Righteous, Shield of the Righteous, Avenger's Shield, possibly Exorcism.

None of this includes things like Seals, Inquisition, defensive cooldowns, Word of Glory, etc.

So with Vindication off of Holy Wrath, is it intended that Prot Paladins are the only tank without an AoE Physical Damage debuff, or will similar changes be made to the Warrior/Druid/DK mechanics?
Hammer of the Righteous will be AoE enough. It hits many targets. It may not be as widespread as Demo Shout on a pull like a jillion Onyxia Whelps, but we don't really expect you to debuff pulls of that size.

Let me just clarify something - Hammer of the Righteous will generate 1 Holy Power per cast, or 1 Holy Power per target hit?

One per cast. Otherwise we think paladins might want to always be hitting multiple targets, like "Let me tank the boss and one of the adds or my Holy Power generation will be low."

Is Holy Wrath going to have the same model it currently has? As a split damage ability?
Yeah, we like the split damage because it lets Ret (and Prot if needed) use it in most situations.

Also will 3 stacks of holy power when using shield of the righteousness roughly equal the amount of threat it did before it got removed or is it changed?
It will be a hard-hitting button, especially with 3 stacks. I'd guess your highest damage ability.

World of Warcraft Calendar Wallpapers
The official World of Warcraft Wallpapers section has been updated with 2 new wallpapers.

This article was originally published in forum thread: Uldum, Tol'vir and Ramkahen, Blue Posts started by Boubouille View original post
Comments 125 Comments
  1. S@thi's Avatar
    Interesting update on the beta launcher.
    I wonder how this works out.
    Alot of people are having download policies so I wonder which amount of data this time needs to be downloaded.
    Last time I installed the beta + patches it was around 25 GB.
    Also curious about how SOON is SOON
  1. Longhair's Avatar
    Odd they put a Thanksgiving theme screenshot on their page. However, I'm a little worried how incomplete that zone looks.
  1. Dragonb's Avatar
    Egypthian theme <3
  1. The Last DJ's Avatar
    My god those models look amazing. My inner furry and fanartist just had a conniption and is rolling around on the floor foaming at the mouth. And while my husband raged a bit at the heavy-handedness of the Alexandria-Egyptian theme with Uldum, I'm absolutely loving it (something about Stargate and blah blah blah, I dunno, my eyes glazed over about five minutes into it).
  1. Boloney's Avatar
    the big carrier with the drill on the front of it was a star wars reference to the little pygmies that sold the droids
  1. Keristrasza's Avatar
    Quote Originally Posted by Monxerot View Post
    Hater post be hatin
    2.Furries FURRIES EVERYWHERE...and they ruin everything :c First the worgen which most likely if not already will spawn several pages of "delightful pron" and now these...Tolvir sphynxlooking...THINGS uggh...enough already >_<
    1. Tol'vir have always been mentioned as far as I can remember, and were always a cat like race of people just never seen.
    2. Go look at Zul'Gurub
    3. Go look at Zul'Aman
    4. Worgen were in game already (Werewolf Not furry)
    5. Tauren.

    Why must trolls revert to furry the second anything appears to walk like a human but have fur? My god you would think you are playing a fantasy world or something where creatures beyond humanoid might exist ... oh wait. =_= I don't like them but I'm not screaming it every time a new race of any form crops up with fur.

    ... I wish blizzard would start banning people who scream furry be it in game or the forums (as well as MMO champion). Their apparent fur phobia is getting to be obnoxious.
  1. Xe4ro's Avatar
    Quote Originally Posted by walexia View Post
    kinda reminds me of serious sam
    my first thought was Unreal Tournament , they had a Boming Run map and some Other maps in this style
  1. Bludstorm's Avatar
    So I guess the To'Vir and Ramkahen are going to be the Oracles and Wolvar of Cata.
  1. Kaedalmael's Avatar
    Quote Originally Posted by Golden Yak View Post
    And 99% of them are just saying that to get people riled up. Congrats, you've fallen for it. Anyone who actually does it isn't going to be any more noticeable than the legions of morons who do dumb crap in game already.

    You know what? I guarantee that you are, in fact, the only WoW player who is angry that traditional horror monsters are in your fantasy game. I guarantee it.

    This has to be the dumbest thing ever. You don't want horror monsters in the game? I guess you skipped Wrath then, since it was mostly zombie, vampires, and Frankenstein monsters.

    Agreed, WoW has actually always had a pretty strong horror/fantasy element to it: Lovecraftian Old Gods in vanilla, the first Naxxramas in vainilla, demonic possessions and invasions in BC, Lovecraftian old god again in Wrath, Naxxramas again, everything to do with the Lich King and his whole army of undead... I think that guy may be playing the wrong game, Golden Yak.
  1. Falling's Avatar
    If anyone here started to wonder if there is actually something behind that big door leading into that big mountain in Uldum, then check this.
    Nothing at all
  1. Dorfus's Avatar
    As an avid Pally I think blizzard are really swing-and-miss with us right now...still, things may turn out interesting.

    atleast we're still faceroll /rofl
  1. TobiasX's Avatar
    Quote Originally Posted by Golden Yak View Post
    This has to be the dumbest thing ever. You don't want horror monsters in the game? I guess you skipped Wrath then, since it was mostly zombie, vampires, and Frankenstein monsters.
    It's actually better than that. How long have The Forsaken been a playable race? We've been able to play as Zombies since vanilla.
  1. Jasper's Avatar
    I find this zone somewhat "un-WoW".
    It doesn't really look like it's from a WoW-game.
    The graphics are nice so,I hope that the rest of WoW will look somewhat like this.
    Can't wait to get the game
  1. Vorador's Avatar
    Am I the only one worried about the hind-leg toes on those Tol'vir? Why the hell are they so long? They're freakish and un-cat-like...
  1. Zaerix's Avatar
    I'm not really looking forward to the Paladin changes at this point... I like the Shield of the Righteous change but most others I don't think will be particularly helpful, especially the Consecration cooldown.

    At this point it feels like Blizzard is putting all paladin tank abilities on a dart board, a bunch of different ideas on how to change them on another, and throwing wildly.
  1. Horben1's Avatar
    I'm confused.

    Crusader Strike deals 100% weapon damage every four seconds.

    Hammer of the Righteous deals 300% weapon damage to its primary target every eight seconds. All talents that affect one, affect either. A 5% increase to crusader strike would therefore cause it to strike for 105% weapon damage, while hammer of the righteous would hit for 315% weapon damage.

    Therefore, assuming no talents, hammer of the righteous strikes its primary target the equivalent of 150% weapon damage every four seconds.

    Why, then, if they are to share a cooldown, would crusader strike ever be used in place of hammer of the righteous?
  1. Panoramixe's Avatar
    Quote Originally Posted by Horben1 View Post
    Why, then, if they are to share a cooldown, would crusader strike ever be used in place of hammer of the righteous?
    Numbers, they're not finished. (You're going to love this.) It's still beta!
    Seriously they're still working on the ideas behind paladin rotations, why do you expect them to have finished the details already?
  1. Bucky Mclachlan's Avatar
    Quote Originally Posted by Lightfist View Post
    The fields were pretty even in Cataclysm.

    My guild's other main tank is a warrior tank. He is disgusted with people like you. He's damn near embarrassed to play a Warrior now because all their buffs have made them pants-on-head retarded easy (not that any tank rotation is hard). Now, I wouldn't mind this so much, except that I still see people complaining about it!

    Not tank rotation is hard. Haven't been for quite some time. Warriors aren't different. You aren't special snowflakes. You aren't a unique and irreplaceable gem of a class.

    But, whatever. You keep on laying out 14k revenge crits in ICC and telling yourself that you're the victim of the mean ol' OP Paladin tanks.
    I'm pretty fucking sure that Cataclysm is still in beta, and not anywhere near complete. But if you were referring to WOTLK, no the tanking classes were not even. Honestly, just shut the fuck up moron you don't know what you're talking about.

    By the way your tank sounds like he needs to be slapped.

    The kind of gap you're describing that existed between so called "SKILL" and being a good warrior tank is actually called "CLUNKY GAME MECHANICS" and it's got alot to do with why it's so fucking hard to find a tank for anything especially one that is not a druid, paladin or dk.

    ---------- Post added 2010-08-04 at 02:25 AM ----------

    So I guess the To'Vir and Ramkahen are going to be the Oracles and Wolvar of Cata.
    Wrong. The Ramkahen are to the To'Vir what the Dwarves are to the Earthen, and they are the only faction you'll be gaining reputation with in Uldum.
  1. deepred's Avatar
    In case anyone's wondering, the two new August wallpapers are both taken from Howling Fjord locations - Valgarde Keep and the Midwall Lift respectively. Funny how leisure activities take place in such outlandish scapes.
  1. Glub's Avatar
    Uldum is amazing! It reminds me so much of Diablo 2 (ah, the memories...)

    As for the Tol'vir... instead of playing one, I actually would prefer *mounting* one. Woot!

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