Mini blue posts update while we wait for the beta realms to go online.

Level Cap is now 85
Originally Posted by Valnoth (Blue Tracker)
Twilight Highlands and Uldum are now open and ready for testing. You will need to do both zones to reach max level. It should also be noted that neither zone is 100% complete. Please refer to the quest forum for feedback:

Zul'gurub gone as a raid in Cataclysm
Originally Posted by Valnoth (Blue Tracker)
Zul'Gurub is gone as a raid instance come Cataclysm.

Streaming Launcher Improvements
Originally Posted by Lylirra (Blue Tracker)
We recently released a new Cataclysm beta launcher that allows you to stream game data while you play. We've received a lot of feedback from you regarding this new feature, and that feedback has allowed us to improve the player experience significantly.

In the next beta patch, you'll receive a new Cataclysm beta launcher that includes several updates to in-game streaming. Here's a quick preview of some of the upcoming changes:

  • Improved three-stage progress bar
  • Download speed improvements
  • Detailed peer-to-peer connection information
  • Bandwidth detection, which will improve the play experience of those with low bandwidth
  • New UI with a Cataclysm-inspired theme
  • Many bug fixes

We encourage you to continue posting your feedback about the streaming launcher, as we're constantly looking for ways to get you into the game faster and more smoothly.

Thank you!

Blue Posts
Originally Posted by Blizzard Entertainment

Dungeons testing
All dungeons should be available for testing. (Source)

[Feedback] Twilight Highlands
Twilight Highlands is ready for testing. It is not yet fully implemented, so you will run into stopping points. Please keep all feedback in this thread.

• Level 84-85 (though for this push of the beta minimum level for quests has been set to 83. Enjoy getting pounded!)
• Breadcrumbs from Stormwind and Orgrimmar (speak to Varian/Garrosh to begin) (Source)

[Feedback] Uldum
Uldum is ready for testing. It is not yet fully implemented, so you will run into stopping points. Please keep all feedback in this thread.

• Level 83-84
• Breadcrumbs from Deepholm (Reliquary and Explorers' League NPCs in Temple of Earth).
• Quests start in southwestern Tanaris at the caravan. (Source)

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Attacks Scaling
Most of these attack still scale from weapon damage. We just changed them from say 200% weapon damage to 100% weapon damage with a higher attack power component. We want weapon damage to matter, but not quite as much as it does on live.

As an example, Chimera Shot now says: "An instant shot that causes weapon damage plus N, refreshing your Serpent Sting and triggering an effect depending on the venom on the target...". (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Seal of Insight
Seal of Insight will improve your mana regen and self healing. It will give you a little of each if you only Judge and give you more (but not a broken amount) if you're ever in a position where you can melee the target. There is also a glyph to improve your healing while Insight is active. I'll concede that running a Seal is probably more important for a Ret or perhaps even Prot paladin than a Holy paladin, but there's still no reason not to do so. (Source)

Seal of Justice / Righteousness
Seal of Righteousness and Seal of Justice didn't merge. Seal of Righteousness is unchanged. We just added a little damage to Seal of Justice so that paladins didn't have to give up all Seal damage (and talents etc. that affect them) in order to get the Justice effect. (Source)

Selfless Healer change
We buffed it to 50/100% more healing when used on others (up from 30/60%). These numbers are unlikely to be final. (Source)

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Thunderstorm removed from Elemental Reach
It buffed Thunderstorm from 10 to 12 yards, which is pretty hard to even notice. (Source)

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
New Life Tap
Life Tap scaling with spellpower was proving hard to balance. We buffed Drain Life as well, so you should be able to Life Tap once and then Drain Life your way back up. (Source)
This article was originally published in forum thread: Beta Level Cap, Zul'gurub Raid Gone, Blue Posts started by Boubouille View original post
Comments 124 Comments
  1. bigdad09260's Avatar
    There aint no ZG anymore, shame on you Blizzard!!!
  1. Ambreya's Avatar
    Quote Originally Posted by Snakeeye View Post
    Not everyone can solo farm the mount bosses either. Rogues can barely do it on the raptor boss, and soloing him requires the rogue to go out of the way by getting Lifeward enchants on both weapons, using a lot of buffs (food, potions, etc.) and tanking trinkets (Corroded Skeleton Key).

    Kind of sucks bringing someone else along in that sense since it would only be fair then to let them roll on the mounts too.
    TBH, what a close friend and I are doing, is she brings her hunter*her main*, while i bring my crappy *Uld* geared DK tank *my alt*, we snake around doing the raptor, tiger and summonable fish boss *for the Polymorph Tome: Turtle*....if any of the mounts drop while she's on her hunter, she gets them automatically. Than we switch. She hops on her DK tank, I hop on my mage, and we do it again, if the mounts drop on that run, they are automatically mine that way we're not fighting on rolls. Something to think about
  1. Philosophia's Avatar
    Nomore tiger mount farming! :S
  1. Kardi's Avatar
    soo sad

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