Cataclysm - Glyph Interface Preview
The new interface for Glyphs is finally available and it comes with a couple of very interesting improvements.

  • The biggest change, Glyphs are no longer a consumable item. You learn them and can swap them at any time after that, without having to buy them again.
  • Prime Glyphs slots have been added
  • All Glyphs are now listed, including the one you didn't learn yet.
  • You can search for Glyphs, and filter them.

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Originally Posted by Blizzard Entertainment

Blue Text - Cataclysm Glyphs
Grey Text - Old Glyphs (Wrath of the Lich King)

Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Mana Shield *New* - Reduces the cooldown of your Mana Shield by 2 sec.
  • Conjuring *New* - Reduces the mana cost of your Conjuring spells by 50%.
  • Monkey *New* - Your Polymorph spell turns the target into a monkey instead of a sheep.
  • Pyroblast *New* - Increases the critical strike chance of your Pyroblast spell by 5%.
  • Cone of Cold *New* - Increases the damage of your Cone of Cold spell by 25%.
  • Dragon's Breath *New* - Reduces the cooldown of your Dragon's Breath by 3 sec.

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Backstab - Your Backstab critical strikes grant you 5 energy. (Your Backstab increases the duration of your Rupture effect on the target by 2 sec, up to a maximum of 6 additional sec.)
  • Blade Flurry - Reduces the penalty to energy generation while Blade Flurry is active by 50%. (Reduces the energy cost of Blade Flurry by 100%.)
  • Fan of Knives - Increases the radius of your Fan of Knives ability by 50%. (Increases the damage done by Fan of Knives by 20%.)
  • Garrote - Increases the duration of your Garrote ability's silence effect by 2 sec. (Reduces the duration of your Garrote ability by 3 sec and increases the total damage it deals by 20%.)
  • Revealing Strike *New* - Increases Revealing Strike's bonus effectiveness to your finishing moves by an additional 10%.
  • Gouge - Your Gouge ability no longer requires that the target be facing you. (Reduces the energy cost of Gouge by 15.)
  • Hemorrhage - Your Hemorrhage ability also causes the target to bleed, dealing 40% of the direct strike's damage over 24 sec. (Increases the damage bonus against targets afflicted by Hemorrhage by 40%.)
  • Killing Spree - Increases the bonus to your damage while Killing Spree is active by an additional 10%. (Reduces the cooldown on Killing Spree by 45 sec.)
  • Preparation - Your Preparation ability also instantly resets the cooldown of Kick, Dismantle, and Smoke Bomb. (No longer affects Blade Flurry, but affects Smoke Bomb)
  • Sap - Increases the duration of Sap against non-player targets by 80 sec. (Increases the duration of Sap by 20 sec.)
  • Sinister Strike - Your Sinister Strikes have a 20% chance to add an additional combo point. (50% proc from critical strikes only)
  • Tricks of the Trade - Removes the energy cost of your Tricks of the Trade ability. (The bonus damage and threat redirection granted by your Tricks of the Trade ability lasts an additional 4 sec.)
  • Vanish - Increases the duration of your Vanish effect by 2 sec. (Increases your movement speed by 30% while the Vanish effect is active.)
  • Vendetta *New* - Increases the duration of your Vendetta ability by 20%.

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Chain Heal - Increases healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%. (Your Chain Heal heals 1 additional target.)
  • Earthliving Weapon - Increases the effectiveness of your Earthliving weapon's periodic healing by 20%. (Increases the chance for your Earthliving weapon to trigger by 5%.)
  • Elemental Mastery - While your Elemental Mastery ability is active, you take 20% less damage from all sources. (Reduces the cooldown of your Elemental Mastery ability by 30 sec.)
  • Fire Nova - Increases the radius of your Fire Nova spell by 5 yards. (Reduces the cooldown of your Fire Nova spell by 3 seconds.)
  • Ghost Wolf - Your Ghost Wolf form grants an additional 10% movement speed.
  • Healing Stream Totem - Your Healing Stream Totem also increases the Fire, Frost, and Nature resistance of party and raid members within 30 yards by 150. (Your Healing Stream Totem heals for an additional 20%.)
  • Hex - Reduces the cooldown of your Hex spell by 15 sec. (Increases the damage your Hex target can take before the Hex effect is removed by 20%.)
  • Lava Burst - Your Lava Burst spell deals 10% more damage. (Your Lava Burst spell gains an additional 10% of your spellpower.)
  • Totemic Recall *New* - Causes your Totemic Recall ability to return an additional 50% of the mana cost of any recalled totems.
  • Lightning Shield - Your Lightning Shield can no longer drop below 3 charges from dealing damage to attackers.
  • Grounding Totem *New* - When your Grounding Totem absorbs a spell, it attempts to reflect that spell on its caster, but the cooldown of your Grounding Totem is increased by 45 sec.
  • Arctic Wolf *New* - Alters the appearance of your Ghost Wolf transformation, causing it to resemble an arctic wolf.
  • Shamanistic Rage *New* - Activating your Shamanistic Rage ability also cleanses you of all dispellable Magic debuffs.
  • Water Shield - Increases the passive mana regeneration of your Water Shield spell by 50%. (Up from 30%)

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Bloodthirst *New* - Increases the damage of Bloodthirst by 10%. (The old Glyph of Bloodthirst is still there, and renamed to Bloody Healing)
  • Heroic Throw *New* - Your Heroic Throw applies a stack of Sunder Armor.
  • Overpower - Increases the damage of Overpower by 10%. (Adds a 100% chance to enable your Overpower when your attacks are parried.)
  • Slam *New* - Increases the critical strike chance of Slam by 5%.
  • Shield Slam - Increases the damage of your Shield Slam by 10%. (Increases your block value by 20% for 10 sec after using your Shield Slam ability.)
  • Raging Blow *New* - Reduces the cooldown of Raging Blow by 1.5 sec.
And because I know that shamans will ask.



Heroic Shadowfang Keep and Heroic Deadmines released with Cataclysm
Blizzard changed its mind about Heroic SFK and Deadmines, they will be shipped with Cataclysm.
Originally Posted by Valnoth (Blue Tracker)
Heroic Shadowfang Keep and Heroic Deadmines WILL be released with Cataclysm. You will not have to wait for a later patch.
This article was originally published in forum thread: Cataclysm Glyphs, Heroic SFK and Deadmines started by Boubouille View original post
Comments 143 Comments
  1. Bluespirit's Avatar
    I love how you can learn all Glyphs, thats really nice.
  1. mmoc0eaf46b245's Avatar
    Quote Originally Posted by ejfimp View Post
    Dunno if anyone have commented on this but the Glyph pics looks just wrong to me. If you look closer, there are Prime Glyphs in what I belive should be the Major Glyph slots. If I'm right, the three big ones are supposed to be either Major/Prime (Feels like those are Prime),the three middle ones should be the other and the little ones Minor obv. Just can't figure out how there can be 4 Primes there, in two Prime and two Major slots. Have I missed something here? o.O
    Now that i look closer you are right, it`s rather confusing...you have some prime glyphs (according to the side filtering) in major AND prime slots
  1. Maneken's Avatar
    This isnt mine picture, its posted by SMOKII mmo-champ member, on paladin part of forum. Ty m8!



    Reposting here so that other ppl which mainly browse news which didnt had chance to see paladin glyphs.
  1. Buzzinjoe's Avatar
    Quote Originally Posted by phai View Post
    D: How do we make our money now as scribe? :/
    The same way you have during the entire expansion. Vellum, Darkmoon decks, starter epics and the occasional glyph. Glyphs are a scribe's lowest income. I have no idea what you're all whining about.
  1. joshmiller83's Avatar
    Quote Originally Posted by Aranellis View Post
    Now that i look closer you are right, it`s rather confusing...you have some prime glyphs (according to the side filtering) in major AND prime slots
    Yeah I noticed this right away. So another broken Blizzard System? Or maybe since its a mage maybe its broke anyway?
  1. Rizzix's Avatar
    Deadmines and Shadowfang Keep heroics at launch and almost all content is done and ready for testing, minus the four old world zones? A pleasant surprise if I do say so myself, one would have to wonder the change of heart on that, could it be they are in head of development and we might actually see it sooner than I expected? I guess we will find out.
  1. 420rogue's Avatar
    I think i would rather wait on heroic DM and SFK and get a quicker release date.
  1. Gallahadd's Avatar
    Heroic Shadowfang Keep and Heroic Deadmines WILL be released with Cataclysm. You will not have to wait for a later patch.

    FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCCCCCCCKKKKKKKKKKKKKKKKKKKKKK YYYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHH!!!!!!

    BRING ON THE TRUMPETS!! err...I mean Cataclysm :P
  1. fenixblade's Avatar
    Some people may be a little confused on this, but...

    Inscription requires a LOT of constant maintenance and supervision to make a profit over the auction house on a near populated server.
    You can't simply post your glyphs once a day and expect to make a profit.

    With the new feature of Cataclysm which allows Glyphs to be removed and re-applied at will, you will become a one time customer instead of a repeat customer. The chances of a casual Scribe (myself) making a profit on you just dwindled out the window since I can assume you're only coming to shop once. The person who constantly keeps their glyphs at the lowest price on the AH will make the profit, thus the one who spends the most time on the AH.

    At least with the current model, and with Jewelcrafting/etc, you have a chance to make a profit on the customer more than one time, since they constantly get new gear/respec.

    This change will really hurt profit margins on a Scribe.
  1. skyydragonn's Avatar
    Did the developers simply not stop and think about the inscription profession when they implemented those changes to Glyphs?
    Granted i do not have a character with Inscription, I never saw it as profitable to begin with but with the upcoming changes It sounds to me that Inscription will be a throw away profession, use it to get the starter tomes/offhands and then drop it once you no longer need it. Allowing players to "learn" inscriptions is going to cuase the prices to skyrocket early in the expansions lifespan and drop off sharply as most people have all the inscriptions they need for thier class. I've yet to see any indication that the profession will be worth keeping beyond that point.
  1. mtawney1313's Avatar
    Quote Originally Posted by Raqubor View Post
    Lovely interface, nice glyphs overall, although i see the rogue whine about the killing spree glyph... 2min CD for KS is very frustrating.
    New talent in combat

    Restless Blades - Your damaging finishing moves reduce the cooldown of your Adrenaline Rush, Killing Spree, and Sprint abilities by [1/2] sec per combo point.
  1. mmoc08cc0ab8a0's Avatar
    Quote Originally Posted by Buzzinjoe View Post
    The same way you have during the entire expansion. Vellum, Darkmoon decks, starter epics and the occasional glyph. Glyphs are a scribe's lowest income. I have no idea what you're all whining about.
    Mind you, I'm not complaining as less people having inscription: more business for me. But I make around 1000g with an investment of less than 50 gold with glyphs and Auction House addons. Make 1000g with an investment of 200 with JC (but to be fair it's a lot quicker). Darkmoon Cards currently have an almost even investment-return ratio (considering the chances of a Nobles Card vs a Prisms card). Vellums and starter epics I honestly never ventured into the market.
    But currently yes, mass marketing of Glyphs is one of the most remunerative markets.
  1. Dermot's Avatar
    All these people complaining about inscription profits after these changes obviously haven't read about all the other additions to the profession. If anything your life will be easier because you won't have to monitor your auctions so much.
  1. Linksil's Avatar
    Quote Originally Posted by Buzzinjoe View Post
    The same way you have during the entire expansion. Vellum, Darkmoon decks, starter epics and the occasional glyph. Glyphs are a scribe's lowest income. I have no idea what you're all whining about.
    Maybe it's different on your server... but on all 3 of the ones I've been on.
    Vellum sales: none or not even worth the cost vs herbs.
    Darkmoon Decks: Were okay for a bit, but the only people that buy them for the last year have been people working on insane. Also the randomness of the cards made profit way too low.
    Epics: Well free epics and badges removed this totally. Wasn't even worth it to DE it before either unless needed that one last shard for enchanting.
    Glyph: This is were the money was/is. Yes you have to log in every hour or so and check for undercuts (usally 3-4 different people on each server do this) But you make a lot more then any other source of income. I only posted twice yesterday and I made 1k. 1k in like 10 mins of work.

    JC is kinda the same way, the more you watch it, the more you'll make... but it's def making more money vs my inscription.
  1. Zaerix's Avatar
    Quote Originally Posted by Maneken View Post
    This isnt mine picture, its posted by SMOKII mmo-champ member, on paladin part of forum. Ty m8!
    Reposting here so that other ppl which mainly browse news which didnt had chance to see paladin glyphs.
    Thanks for the glyphs. Is it just me or do most of the glyphs seem... unchanged.

    Exorcism, Holy Shock, Judgement, Seal of Insight, Beacon of Light, Cleansing, Consecration, Divinity, Focused Shield, Avenging Wrath, Hammer of Justice, Hammer of Wrath, Seal of Truth, Turn Evil, and every Minor Glyph seem very similar or the same to the Glyphs for these spells/their respective counterparts on live. I hope they do consider revising some, otherwise Paladins will probably be using a similar glyph set up as they are on live.

    Edit: Also, obviously Templar's Verdict is a placeholder value, but does it actually increase damage by that much in beta? Would be crazy if it did.
  1. Ikkatsu's Avatar
    Quote Originally Posted by skyydragonn View Post
    Did the developers simply not stop and think about the inscription profession when they implemented those changes to Glyphs?
    Granted i do not have a character with Inscription, I never saw it as profitable to begin with but with the upcoming changes It sounds to me that Inscription will be a throw away profession, use it to get the starter tomes/offhands and then drop it once you no longer need it. Allowing players to "learn" inscriptions is going to cuase the prices to skyrocket early in the expansions lifespan and drop off sharply as most people have all the inscriptions they need for thier class. I've yet to see any indication that the profession will be worth keeping beyond that point.
    Did you simply not stop and think about all the other changes to the inscription profession before you made this post?

    Reclamation will be the new way for people with Inscription to make money.
  1. quiz's Avatar
    Good to hear we can rush into hc Deadmines .
  1. Spotnick's Avatar
    They could easily add extra value to Inscription by make craftable librams, sygils, totems and all the ranged items that are buyable with emblems right now.

    I know for a fact that even if I do have inscription, it was less of a hassle to buy the glyph in the AH than to make it myself on my scribe alt... so good riddance really.

    Obviously, scribes will make tons of money at the start with trinkets/new glyphs/etc... just like it was the case with WOTLK...

    So time to stack ink.

    ---------- Post added 2010-09-02 at 04:58 PM ----------

    Quote Originally Posted by Maneken View Post
    This isnt mine picture, its posted by SMOKII mmo-champ member, on paladin part of forum. Ty m8!

    Reposting here so that other ppl which mainly browse news which didnt had chance to see paladin glyphs.
    Hey, they removed the only OP minor glyph of the game.. Sense Undead.. QQ lol.
  1. Wiimage's Avatar
    Lol double negative, "Reduces the cooldown of your Mana Shield by -2 sec."
  1. DrgnDancer's Avatar
    Quote Originally Posted by Spotnick View Post

    So time to stack ink.
    Meh, probably not. Those early money makers you're talking about will probably use whatever the new ink is. Selling a level 80 off-hand made with Ink of Sea isn't likely to help you much, it's the new 85 off-hand made with Molten Ink (or whatever) that will give you a nice early boost in cash.

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