Cataclysm Dungeon - Updated Loot List
More loot appeared on beta realms and we now have a good idea of what to expect in level 85 dungeons in normal mode. I'm not an expert in theorycrafting but I'm pretty sure that something like Wild Hammer will make you unequip your Shadowmourne. (Reminder: No screenshots yet, models aren't implemented)

333DaggerMelee DPSOne-HandWindwalker Blade
333DaggerSpellMain HandModgud's Blade
333MaceTankOne-HandMace of Transformed Bone
333MaceMeleeTwo-HandWild Hammer
333Off-HandSpellOff-handBook of Origination
333ShieldTankOff HandBulwark of the Primordial Mound
333StaffHealTwo-HandSoul Releaser
333StaffSpellTwo-HandStaff of Siphoned Essences
333SwordMeleeOne-HandSun Strike
333SwordSpellMain HandBlade of the Burning Sun
333ThrownPhysicalThrownSlashing Thorns
333WandSpell, HealRangedWand of Untainted Power
333PlateTankHandsFingers of Light
333PlateMeleeChestBreastplate of the Risen Land
333PlateTankShoulderEarthshape Pauldrons
333PlateMeleeWaistBelt of the Forgemaster
333PlateTankWristArmguards of Unearthly Light
333PlateHealLegsLegguards of Noon
333PlateHealWristBracers of Umbral Mending
333MailPhysicalFeetRed Scale Boots
333MailPhysicalHeadWildhammer Riding Helm
333MailPhysicalShoulderBloodpetal Mantle
333MailSpell, HealFeetDark Iron Chain Boots
333MailSpell, HealWaistBelt of Petrified Tears
333LeatherPhysicalChestVest of Misshapen Hides
333LeatherPhysicalWaistRed Beam Cord
333LeatherPhysicalWristPoison Fang Bracers
333LeatherSpell, HealChestCursed Skardyn Vest
333LeatherSpell, HealFeetAwakening Footfalls
333LeatherSpell, HealWaistUnderworld Cord
333ClothHealFeetHekatic Slippers
333ClothHealLegsCurse-Tainted Leggings
333ClothHealWristCrimsonborne Bracers
333ClothSpellChestRobes of Rampant Growth
333ClothSpellHeadCrown of Enfeebled Bodies
333ClothSpellLegsLegwraps of Astral Rain
333CloakTankBackShroud of Dark Memories
333CloakHealBackSolar Wind Cloak
333CloakHealBackAzureborne Cloak
333FingerMeleeFingerNova Band
333FingerTankFingerTemple Band
333FingerMeleeFingerUmbriss Band
333FingerMeleeFingerCircle of Bone
333FingerPhysicalFingerRing of Blinding Stars
333FingerPhysicalFingerRing of Dun Algaz
333FingerHealFingerBand of Life Energy
333FingerSpellFingerBand of Rays
333FingerSpellFingerAbandoned Dark Iron Ring
333NeckTankNeckDarkhowl Amulet
333NeckMeleeNeckSeedling Pod
333NeckMeleeNeckMouth of the Earth
333NeckSpellNeckCharm of the Muse
333TrinketTankTrinketThrongus's Finger
333TrinketHealTrinketBlood of Isiset
333TrinketHealTrinketCorrupted Egg Shell
333TrinketMeleeTrinketRight Eye of Rajh
333TrinketMeleeTrinketMark of Khardros
333TrinketPhysicalTrinketLeft Eye of Rajh
333TrinketPhysicalTrinketSkardyn's Grace
333TrinketSpellTrinketAnhuur's Hymnal
333TrinketSpellTrinketGale of Shadows

Blue Posts
Originally Posted by Blizzard Entertainment

The problem with downranking that we hated, and the reason we killed it, wasn't because players were being clever by using cheaper heals when they needed a smaller heal. That's good gameplay and the kind of thing the new model should reward. The part of downranking that was broken, was that the coefficients matter so much more than the base points that you could maintain mana forever by casting a heal that was only slightly less effective. That wasn't gaming the numbers. That was breaking them. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Healing as ... retribution
I said holy gear in a ret spec. And why would the heals be small? In a raid environment, the ret spec could have as much as 2000 more sp than a similarly geared holy paladin because of Sheath of Light and various buffs to AP. This alone would show how little scaling of healing spells the holy tree provides.
We'll look into it and make sure it's not viable. We've certainly had cases in the past where the conversion factors that let Ret not be terrible at healing look really attractive to someone actually wearing healing gear. (Source)

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Heroic Leap
This ability has a lot of history because we tried it once before. For the Cataclysm version, we received a lot of feedback originally that Heroic Leap just didn't distinguish itself enough from Charge etc. any more. This is a world with Juggernaut and Warbringer after all. We discussed that feedback and understood where warriors were coming from, so we redesigned it so that players could choose where they would leap to. We think the current implementation has lot of different uses. No, it can't get you over canyons or up to ledges, but how often will those case legitimately arise? The potential exploits were the ability that unfettered would be enormous, and reducing those is what let us offer Heoic Leap as it is in the first place. It's a useful ability now. We can experiment with visual effect and height and that sort of thing. I understand from reading this thread that there are players who would design a different ability were they in our shoes. That's fine. This is a subjective business. (Source)

Slam is a controversial ability for sure, but we know there are Arms warriors who considered the height of skill of their class to be when they had to line up the Slam swing time in between their Mortal Strikes. It's not for everyone, for sure, but with Improved Slam and Bloodsurge and being able to move, it really isn't asking too much of you. Yeah you'll screw it up sometimes, but it won't be a catastrophic dps loss when you do.

We've seen just a ton of feedback in the past few weeks on lots of different abilities for different classes that essentially comes down to "X is too hard to use." We think overall that WoW's combat is pretty forgiving. We really don't think this is the time where we need to be making everything much harder to screw up. Simple is good. Confusing is bad. But abilities or rotations that are challenging are good for the game to a point. (Source)

MMO Report
Someone stole Casey for the week, but the MMO Report is still around!

Dark Legacy Comics #254 and Teh Gladiators #164 + #165 are out.

This article was originally published in forum thread: Cataclysm Dungeon Loot, Blue Posts, Comics started by Boubouille View original post
Comments 111 Comments
  1. Laca's Avatar
    ICC loot was made for being used in WotLK. Why don't you people want new equipment for the new content? Personally I think it's way more fun to level up when I actually need the rewards...
  1. Viertel's Avatar
    Quote Originally Posted by megiechan View Post
    Like Brittany said MMO Report got it completely wrong about the exp system in FFXIV. You get 8 hours of 100% exp, every hour after that reduces the amount of exp you gain until the percent is 0. No that is not 8 hours straight, the way it is, is that its actually a exp cap. Say there was no restrictions and you can gain say 15k exp in an 8 hour period grind fest, the way you gain exp in FFXIV is say you constantly kill stuff none stop you will see a reduced exp gain since your killing fast getting closer to the cap. If you say kill something every 5 to 10 mins you will get more exp then if you killed none stop. So once you reach the 8 hour exp cap you will start to get a reduced base exp for every hour.

    Now to counter this after the 8 hour exp cap is reached you switch class to something and start lvling, you will gain 30 mins of surplus exp for every hour cap reached on another job. So say you reach the 8 hour exp cap on Lancer then switch to Pugilist and reach the 8 hour exp cap on that you will then receive a 4 hour surplus bonus to Lancer. After that say you switch to Gladiator get to the 8 hour exp cap, you will then have a 4 hour surplus bonus that you can use for either Lancer or Pugilist. The exp cap timer does not tick unless you are in combat, if you are just running around exploring the time does not reduce at all. So the MMO Report is incorrect when it says you only get 15 hours a week of exp, you get 225 hours a week of exp that's 15 hours per class and there are 15 classes. Now SE has stated they have a plan for those who reach the exp cap on all 15 classes within a week but have yet to say what it is.

    So just because you reach the exp cap on 1 class doesn't mean you cant do anything cause you will have 14 other classes to play with.
    Uh, no, that is not how it works at all. Where you people get this "get an hour back after 30 minutes" or "30 minutes back after an hour" bit are completely wrong.

    Square-Enix has decided a baseline of experience you are determined to achieve. That amount is *BASED* on their average amount of experience gained across 8 hours of combat playtime. Once that is achieved, you then progress towards 0% experience based on an additional 7 hours of gameplay. It isn't 15 realtime hours; people that level slowly (aka molasses) will do it in more time, but the normal play that plays one class they like will find themselves with nothing to do within 2 days of the week. The "time" that people report getting back some time to experience is randomly decided when they log off or on after a day -- some people in beta are getting maybe 30 minutes worth of more, some get surplus immediately when they begin trying to experience again.

    Anyone justifying this type of fatigue system is a moron. It is a PUNISHMENT for playing a class that you like. It isn't to "level the playing field between hardcore and casual players" and any idiot seriously believing that lie should contact me as I have a fucking condo on Mars I want to sell you (great view, I swear). The sad thing is, SE FanTards will suck on the company's nutsack and swallow down any bullshit story they're told and believe it. Hint: Instead of giving a boost to casuals to suit their playstyle, they decided to punish everyone. And yeah, the whole Guildeve (questing) system they put into play that they stated the game was to revolve around -- you get 8 quests per 48 hours. Then you go grind. Oh sure, you can basically leech some points and cash from "helping" someone else do their quests after you're finished (basically, leeching a chance at a holiday mount in the old WoW system after your daily run is done), and the SE FanTards are fine with a system that promotes complete douchebaggery.

    The system is nothing more than an utter cockblock to players because SE has zero endgame due to the game being in testing for less than 3 months. Yes, less than 3 months. They KNOW there will be nothing to do, yet they need money, so they decided on this method opposed to saying "Level cap is 15 starting off. We'll raise it by 5 every 2 weeks after that until we reach the intended level of 50."

    But hey, fatigue system aside, it's 2010 and the company can't even program a serious Mouse + Keyboard control scheme. That's the biggest telling of how they'll handle everything else.
  1. homerunhomer's Avatar
    "I'm pretty sure that something like Wild Hammer will make you unequip your Shadowmourne."

    They'll pry it from my cold dead hands first!

  1. Pantelija's Avatar
    Quote Originally Posted by itsyannick View Post
    i would never unequip shadowmourne for that stupid hammer
    Why ? Because Shadowmourne is legendary and stupid hammer is blue ? >.>
  1. Legendairee's Avatar
    lol new mmo report guy was actually pretty funny
  1. voodoohoodoo's Avatar
    Could someone link some old items with the new system to see how they will be in comparison with the new ones ?
  1. Karmian's Avatar
    only one question: wasn't spellpower supposed to go away?

    Also, I wouldn't unequip a weaponthat provides almost 600 strength (considering Cata sockets) for one that provides like 200. Also despite the ~550 extra white damage it has Strength is far away more beneficial for me and it also covers the difference of white damage between the two weapons. Ow, yes add that dmg proc too.
  1. mrwingtipshoes's Avatar
    Quote Originally Posted by Voltarus View Post
    Those are level 83 weapons, in a level 85 dungeon?
    I hope they'll only upgrade the heroic loot to 85, and let no epics drop
    Why does it matter? ZOMG THE COLOUR OF THE NAME!

    I don't get this preoccupation of "EPIX MUST BE SPECIAL!" Because what? Bigger epeen? I mean really why does it matter? In WotLK The Black Heart a NONE heroic drop is one of the best trinkets before ICC. I've seen tanks get called noobs/scrubs/ect because "zomg its lvl 200!" so now some fantastic stuff is going to be blue and you're going to get "WTT GTFO SCRUB ITS BLUE!"
  1. Calaba's Avatar
    Quote Originally Posted by adamosen View Post
    i guess its going to be:
    lv 83 blues from normal lv 85 instances
    lv 84 blues from heroic lv 85 instances
    lv 85 blues from early lv 85 raids
    and lv 85 epics from patched raids later on.
    Heroics being heroics, all the (good) loot from those will probably be "requires lvl85", and be about as good as entry-level epics. And raids being raids, most loot in those will be epics, but little better than blues.

    But, there will only be about 10 raid boss encounters at launch by the looks of things. Wrath meanwhile had 15 bosses in Naxx, and then 3 more in the form of OS, Maly and VoA. Most of those were faceroll. What's more, there were 2 sets of lock-out timers for 10 and 25, which there won't be this time. Anyway, the point is that there'll probably be less loot per week this time. So the loot from 5-man hc's will be more important.

    Based on the professions and current loot lists: (subject to change, etc)
    Current BiS gear lvl : 260 - 284
    lvl 80 greens/ blues: 298 - 308
    lvl 81 : 316
    lvl 82 : 325
    lvl 83 : 333
    lvl 84 : 342?
    lvl 85(hc) : greens - 339 , blues - 339 - 359, 359 entry-level epics.
  1. Nathiest's Avatar
    Heroic Leap should be a Rogue ability not a Warriors.
  1. Squishypants's Avatar
    I farmed Halls of Origination many times yesterday with some guildies and we found several more items not in the database. Here's one that I looted:

    Definitely replaces anything you can get in current live content. =D
  1. Tanfastic's Avatar
    Quote Originally Posted by itsyannick View Post
    i would never unequip shadowmourne for that stupid hammer
    Sadly most people will be saying this once they get this hammer :/

    I'm sick of hammers! NEEDS MOAR AXES AND SWORDS!
  1. Sismofytten's Avatar
    just as i thought the mmo report host couldn't get any more annoying...
  1. Nymrohd's Avatar
    I'm curious, I've seen the tables about the crafted items and at least the cloth ones seem fairly cheap to make. Any tailors on the beta? Wouldn't you easily have 339+ blues from crafting by the time you hit 85 with a bit of volatile farming?
  1. Nangz's Avatar
    Lawl that mmo-report.

    Casey and that guy should double team the MMO-report.

    Was an amusing change.
  1. wiIdi's Avatar
    I thought they want to make loot more interesting because they didn't, everything is just hight item lvl with big stats, thats it, sad.
  1. Duronos's Avatar
    "A bible story"

    Love how he faked nearly falling asleep lol.
  1. Rogge's Avatar
    Quote Originally Posted by Nathiest View Post
    Heroic Leap should be a Rogue ability not a Warriors.
    It's called shadowstep. It's been in the game for a while now.
  1. Beachcomber's Avatar
    I am increasingly disturbed by the profane manner that MMO Report is presenting MMO "News". It is perverted, twisted, and a few other adjectives that I'd rather not mention.

    Bobouille, do you actually watch this? The latest episode is the worst yet. I think that will be the last one that I look at for a while.

    I'm not a Puritan or anything, but every...single...sentence is some kind of joke in extremely poor taste.
  1. azrielen's Avatar
    Oh good I just read through the comments and saw that this list was indeed incomplete. The lack of healing Pally offhands and plate (except for those few pieces) was making me sad. Please let our shield not be ugly and match our armor for once.

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