The Vortex Pinnacle - Skywall 5-Man Video
TotalBiscuit released a long (28 minutes) video of the new Vortex Pinnacle 5-man instance located in Uldum/Skywall.



Cataclysm Pets - Armadillo and Seagull
2 Companion pets have been added to the game in the latest beta build, the Rutsberg Seagull and the Armadillo. The texture on the armadillo seems to be a little low res but keep in mind that the pet is fairly small.

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Blue Posts
Originally Posted by Blizzard Entertainment

LVL 85 Dungeons too hard?
It's not quite that extreme. The problem currently is that some players are tackling Uldum or Twilight Highlands in level 83 gear, or worse, their LK epics (just had to throw that in there ). You will probably want a good mix of level 84 and 85 gear before doing the level 85 dungeons, and certainly the heroics. Eloderung says that he or she now has a decent mix of dungeon gear so the quest gear issue should be skewing things less. There are still overtuned or undertuned bosses and abilities for us to contend with though. (Source)

6% vs. 10% spellpower in Cataclysm
The 10% spell power isn't offered by a ton of specs (nor are there any other specs that we want to add it to), but the buff makes a really big difference to casters. The 6% buff is there so we could make sure you weren't totally without any kind of buff if you lacked one of the 10% guys. (Source)

Mastery Stat
Well, they are shiny and new and pretty much give you exactly what you want, so that response isn't too surprising. It's good that mastery is attractive and fun. We just don't want non-mastery gear to be viewed as junk the way some classes view some stats on Live. (Source)

Spamming the same spell
Right. It's a skill curve thing. If there is a right time to use something and a big penalty for doing something at the wrong time, then there is a bigger difference between good and less good players. If you can pretty much do something whenever, then there is less to learn about your class, less to perfect and ultimately less reward in investing in understanding the character. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy Light / Flash of Light spamming
We just don't agree that it worked. What generally happened was either the set bonuses, glyphs and librams all aligned to make either Flash of Light the best spell or Holy Light. In rare cases we got lucky and paladins could choose to gear either for a FoL or HL spam, but they were still choosing one spell over the other. They really weren't using a particular spell for a particular job, so the toolbox felt small and they were hitting the same buttons all the time.

I can almost promise you that a Holy paladin in Cataclysm will use Holy Shock, Word of Glory, Flash of Light, Holy Light, Divine Light, Holy Radiance and Light of Dawn on every challenging dungeon or raid run. That sounds a lot more fun than spamming Holy Light with the occasional Holy Shock on cooldown. (Source)

Mana costs
Mana needs to matter more. Ret (and Prot) generally need to be able to hit all of "their" buttons without being resource constrained, but then should only have enough mana to situationally use things like Holy Light, Exorcism or (untalented) Consecrate.

It's fine to cast one Exorcism at range to pull or something, but it's not something we generally want you doing outside of Art of War procs. We're pretty reluctant to put a cooldown back on the spell though. (Source)

AE Healing
We just don't believe the healing situation and the AE healing situation in particular is as dire as many of you are suggesting. We balance the encounters around the class capabilities, so if many groups are struggling on certain ones, those will be adjusted accordingly. We generally don't give classes new abilities because they have trouble on certain fights. If you're finding that you are just constantly behind the curve on every encounter, even the trash, then you are probably doing something wrong (attempting these dungeons undergeared is something we are seeing a lot) or your class has some kind of systemic bug that is affecting all of the healing you do.

Overall, the dungeons probably will end up more challenging than they were in Lich King. Even if we eventually end up with 10 minute chain pulling 5-player dungeons in Deathwing gear, there is no need to start out that way. (Source)

Holy Mastery
Incidentally, we looked at mastery for Holy paladins today and decided we were happy, for now, with the power it offers, so reforge away if you think that makes you more powerful. We might always tweak things in the future. (Source)

Changing Light of Dawn to only use Holy Power
We thought about a similar implementation a lot, but just worried that would make Light of Dawn harder to use. With a long cooldown, you at least can save it until you think you need it. Sitting on 3 Holy Power (and being unable to use Word of Glory during that time) might be brutal. (Source)

Haste/Crit/Overhealing in Cataclysm
That's an interesting perspective. Typically LK paladins tell us that they like haste because it lets them get a heal out *right now* before a tank dies, but don't like crit because it often overheals. To use a tired cliche, it did feel a lot like Whack-a-mole because you needed to heal ASAP but how hard you healed someone wasn't nearly as important. FoL could often bring someone to full and a HL crit would be tons of overhealing. (I am talking only about the stats in how they affect healing per se, not extra effects like Illumination.) In Cataclysm you won't overheal as much (making the free healing from crits more useful) but you won't be in constant fear of the tank dying in one GCD (making haste less useful). (Source)

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Secondary effect on Heroic Leap
Adding a secondary effect to Heroic Leap, like a Thunder Clap or letting you get out of roots might be a good role for a glyph. We don't like to glyph new high level abilities immediately because then players don't appreciate what the glyph does for them, since they have never used the ability unglyphed. It's something we could consider for a future patch. (Source)
This article was originally published in forum thread: Vortex Pinnacle Video, Companion Pets, Blue Posts, started by Boubouille View original post
Comments 113 Comments
  1. Cirawin's Avatar
    Now don't get me wrong, I really appreciate the video and efforts by this guy, but could he possibly complain about anything else? It's a 5-man dungeon for crying out loud. 5-man dungeons need to be just hard enough to give true casual players a challenge, but should ultimately be puggable. These aren't raids...not every trash pack needs CC and not every boss needs 5 separate mechanics to avoid. For a person who is obviously a dedicated 25-man raider, it seems very silly to run through the first version of a 5-man dungeon in a beta and complain about every little thing.

    5-man dungeons aren't created for the hardcore raider, they are simply a means to an end. For everyone else in this game who are casual and might not even raid, ever, there are 5-man dungeons which possibly give a pretty good challenge. Raiders who go into 5-man's and complain about how easy they are is on the same level as a casual who goes into a raid and complains about how hard it is.
  1. Pownk's Avatar
    moar paladin stuff please

    the blood elf paladins are not yet satisfied!
  1. mmoc44e5154f48's Avatar
    Quote Originally Posted by caervek View Post
    Yay we can now get a flying rat pet lol, It would be funny if they died when you go into a city (they are culled in real life because their classed as vermin)
    In what country do you live? Seagulls aren't vermin or culled where I live.
  1. mmoc6427d98424's Avatar
    I like when Totalbiscuit says that all classes have crowd control. Yeah right what about warriors? o.O
  1. Stixxz's Avatar
    Quote Originally Posted by tobokke View Post
    I like when Totalbiscuit says that all classes have crowd control. Yeah right what about warriors? o.O
    Intimidating shout :P
  1. agelos's Avatar
    Quote Originally Posted by Ikkatsu View Post
    HAhahaha... you're serious?

    Heroic Strike and Heart Strike both use the primary resource.

    Unfortunately, our Rune Dump ability to generate threat is only viable after a Dodge or a Parry.

    So yes, theoretically, Heart Strike is our version of Heroic Strike in that is is ALWAYS available as long as you have resources for it.

    If you want to compare Rune Strike to Heroic Strike, then i can do nowt but laugh.

    So again, would you consider it to be fair that Heroic Strike share a 10 second cooldown with Last Stand? Or Devestate share a 10 second cooldown with Shield Wall?

    Cooldowns that require Runes:
    Rune Tap - Blood Rune (Means we can't use Heart Strike for 10 seconds)
    Vampiric Blood - Blood Rune (Means we can't use Heart Strike for 10 seconds)
    Bone Shield - Unholy Rune (Means we can't use Plague Strike for 10 seconds)

    For example, say there is an encounter that does an ability at random intervals (still announces it, but cannot be tracked by DBM or whatever). I've just used Plague Strike & Heart Strike, then the boss announces he is about to use omgwtfbbq attack. I cannot pop Vampiric Blood or Bone Shield due to using my only available runes for the attacks 3 seconds before hand.

    All Blizzard need to do is give those three abiltiies a Runic Power cost instead, like Icebound Fortitude, and everything will be sorted.

    Blizzard seem to want to make the DPS/PvP side of DKs insanely OP, whilst making the Tank side insanely gimped (compared to other tank classes).
    Dont even bother awnsering to that guy...
  1. Gilian's Avatar
    Quote Originally Posted by Cirawin View Post
    Now don't get me wrong, I really appreciate the video and efforts by this guy, but could he possibly complain about anything else? It's a 5-man dungeon for crying out loud. 5-man dungeons need to be just hard enough to give true casual players a challenge, but should ultimately be puggable. These aren't raids...not every trash pack needs CC and not every boss needs 5 separate mechanics to avoid. For a person who is obviously a dedicated 25-man raider, it seems very silly to run through the first version of a 5-man dungeon in a beta and complain about every little thing.

    5-man dungeons aren't created for the hardcore raider, they are simply a means to an end. For everyone else in this game who are casual and might not even raid, ever, there are 5-man dungeons which possibly give a pretty good challenge. Raiders who go into 5-man's and complain about how easy they are is on the same level as a casual who goes into a raid and complains about how hard it is.

    Sorry but what has being casual or hardcore have anything to do with how hard 5 man dungeons should be? Casual means you play not that much but it doesn't mean you are an idiot who can't cast polymorph. It also doesn't mean that raids are hard for you, there are also casual raiders you know.

    If I were casual, whatever that means, I would want to have hard 5 man dungeons that I can finish within 30 minutes. It means I have a challange and I won't get bored that fast with doing those dungeons. More entertainment for me since I don't raid or barely raid.

    And 5 man dungeons are made for every player also hardcore players or raiders. They need to do those dungeons to obtain gear to raid.

    ---------- Post added 2010-09-07 at 01:44 PM ----------

    Quote Originally Posted by agelos View Post
    Dont even bother awnsering to that guy...
    Why not? Maybe he could formulate his reply a little bit more mature and better but I think he makes a good point.
  1. TotalBiscuit's Avatar
    Quote Originally Posted by Cirawin View Post
    Now don't get me wrong, I really appreciate the video and efforts by this guy, but could he possibly complain about anything else? It's a 5-man dungeon for crying out loud. 5-man dungeons need to be just hard enough to give true casual players a challenge, but should ultimately be puggable. These aren't raids...not every trash pack needs CC and not every boss needs 5 separate mechanics to avoid. For a person who is obviously a dedicated 25-man raider, it seems very silly to run through the first version of a 5-man dungeon in a beta and complain about every little thing.

    5-man dungeons aren't created for the hardcore raider, they are simply a means to an end. For everyone else in this game who are casual and might not even raid, ever, there are 5-man dungeons which possibly give a pretty good challenge. Raiders who go into 5-man's and complain about how easy they are is on the same level as a casual who goes into a raid and complains about how hard it is.
    So I guess you think 5-mans should be boring walkovers that cater to bad players as opposed to interesting, challenging pieces of content that properly prepare you to raid?

    I don't think your philosophy makes any sense. Easy != Casual. A casual player is someone who cannot spend large chunks of regular time in the game, not someone who is bad at the game. It's pretty insulting to the millions of casual players to suggest that the game should be dumbed down to cater to them, since they never asked for that to begin with.

    There are times like this I am thankful that I am in the beta and able to do my duty as a beta tester in providing feedback, as opposed to somebody who would be happy to just say 'this is all fine Blizz, launch it like this' and have another Wrath on our hands.
  1. Ikkatsu's Avatar
    Quote Originally Posted by Gilian View Post
    Why not? Maybe he could formulate his reply a little bit more mature and better but I think he makes a good point.
    What point to make would that be?

    It started wtih "Your class is new, you shouldnt ask to be fixed".

    Then it turned into "My guilds DK MT is fine, l2p".

    All ive done is provide examples of how it is broken compared to classes in the same role. I never said it cannot do the job at ALL, but compared to others its is considerbly broken in terms that survival is down to pot luck under circumstances.
  1. Gurbz's Avatar
    Quote Originally Posted by Ikkatsu View Post
    HAhahaha... you're serious?

    Heroic Strike and Heart Strike both use the primary resource.

    Unfortunately, our Rune Dump ability to generate threat is only viable after a Dodge or a Parry.

    So yes, theoretically, Heart Strike is our version of Heroic Strike in that is is ALWAYS available as long as you have resources for it.

    If you want to compare Rune Strike to Heroic Strike, then i can do nowt but laugh.

    So again, would you consider it to be fair that Heroic Strike share a 10 second cooldown with Last Stand? Or Devestate share a 10 second cooldown with Shield Wall?

    Cooldowns that require Runes:
    Rune Tap - Blood Rune (Means we can't use Heart Strike for 10 seconds)
    Vampiric Blood - Blood Rune (Means we can't use Heart Strike for 10 seconds)
    Bone Shield - Unholy Rune (Means we can't use Plague Strike for 10 seconds)

    For example, say there is an encounter that does an ability at random intervals (still announces it, but cannot be tracked by DBM or whatever). I've just used Plague Strike & Heart Strike, then the boss announces he is about to use omgwtfbbq attack. I cannot pop Vampiric Blood or Bone Shield due to using my only available runes for the attacks 3 seconds before hand.

    All Blizzard need to do is give those three abiltiies a Runic Power cost instead, like Icebound Fortitude, and everything will be sorted.

    Blizzard seem to want to make the DPS/PvP side of DKs insanely OP, whilst making the Tank side insanely gimped (compared to other tank classes).
    Ok but in that situation, as a quality tank who KNOWS said random omgwtfbbqpwn ability is coming...would you not then keep one of your runes available to hit your cooldown so you can survive?

    Plus I highly doubt we will see many such abilities, as it seems that they want your healers running out of mana to be what mainly causes a wipe, not the tank getting gibbed in a GCD or two. There will be some, but not to the extent that WotLK raids had them.

    I am sure this is a major issue for you, but the way you are presenting it is "I should be able to maintain optimal threat generation AND optimal survivability without having to manage my resources, even though I play a resource limited class" It just comes off as really whiny.
  1. mmoc40fcf82155's Avatar
    Prince of Persia rip off
    They even tried to put some spinning obstacles there ( PoP style )
  1. Ishimada's Avatar
    Yes Biscuit 2 of those 3 bosses are quite "boring", they look good but they need one little disturbing ability more.
  1. Hugh's Avatar
    I'm the holiday armadillo!!!
  1. HuntersGemSpirit's Avatar
    This Paladin/Warrior spam is ridiculous. Are Paladins getting some changes? Sure. But Hunters are pretty much getting a COMPLETE overhaul and the only thing we have heard in weeks is "We're removing Volley and Rhumba because we don't like it."

    That's it. No discussion on our mechanics, which way they want the class to go, what color blood elves should dye their hair. Nothing.

    Oh, one of our trees is completely broken and our pets have not even gotten their first pass in terms of mechanics yet. But that's okay, let's answer some questions about what mount looks the best for a Blood Elf Paladin in Cataclysm and which is better, pony tail up or down.
  1. Ikkatsu's Avatar
    Quote Originally Posted by Gurbz View Post
    Ok but in that situation, as a quality tank who KNOWS said random omgwtfbbqpwn ability is coming...would you not then keep one of your runes available to hit your cooldown so you can survive?

    Plus I highly doubt we will see many such abilities, as it seems that they want your healers running out of mana to be what mainly causes a wipe, not the tank getting gibbed in a GCD or two. There will be some, but not to the extent that WotLK raids had them.

    I am sure this is a major issue for you, but the way you are presenting it is "I should be able to maintain optimal threat generation AND optimal survivability without having to manage my resources, even though I play a resource limited class" It just comes off as really whiny.
    I bolded the two points you seem not to grasp. How am i supposed to plan ahead for an ability that is random and not on a timer?

    And i am not saying i should be able to maintain optimal threat and survivability without managing my resources. What i am saying is that we should have equal ability to maintain optimal threat and survivability as other tanks.

    Druids and Warriors cooldowns are completely FREE (minus Frenzied Regeneration for Druids - but i have never known a Druid to EVER be rage starved [i was Feral before rerolling DK]).

    Paladins use mana for theirs i believe, but for a Paladin Tank... mana is pretty much infinate if he knows how to play.

    Im not even asking for ours to be made free, just given a cost (Runic Power instead of Runes) which is more reliable.
  1. Girlyman's Avatar
    Quote Originally Posted by Hugh View Post
    I'm the holiday armadillo!!!
    +1 for the reference.
  1. Cirawin's Avatar
    Quote Originally Posted by TotalBiscuit View Post
    So I guess you think 5-mans should be boring walkovers that cater to bad players as opposed to interesting, challenging pieces of content that properly prepare you to raid?

    I don't think your philosophy makes any sense. Easy != Casual. A casual player is someone who cannot spend large chunks of regular time in the game, not someone who is bad at the game. It's pretty insulting to the millions of casual players to suggest that the game should be dumbed down to cater to them, since they never asked for that to begin with.

    There are times like this I am thankful that I am in the beta and able to do my duty as a beta tester in providing feedback, as opposed to somebody who would be happy to just say 'this is all fine Blizz, launch it like this' and have another Wrath on our hands.
    Defining a casual, especially in WoW, as simply someone who doesn't spend as much time playing is a bit shortsighted. Being casual means you aren't min/max'ing your character, like you do. Sure, if you and your fellow raiding guildmates go into a new 5-man, you find it easy because you know exactly what gear and stats you need to get the absolute most dps and heals. A casual who plays to have fun is more likely to equip "wrong" gear for their class, not gem correctly (or at all), etc. Therefore, these 5-mans are going to be a ton harder for them.

    My point is that 5-man dungeons aren't going to be tuned to give a hardcore min/max'ing 25-man end-game raider a challenge. They never will. So you complaining about every single thing is pretty much pointless, because they will ALWAYS be easy to you, no matter what. If a 5-man dungeon was a hard challenge to you, then god help all the casuals out there (that's a round-a-bout compliment, basically).

    Now, if you made the same complaints about a heroic version being extremely easy in tier 10 content, then I'd be perfectly fine with your complaints. If it were a raid, then preach on brother. But it's a regular 5-man dungeon for crying out loud. For hardcore players such as yourself, you're going to find every single one boring. That's just how it will be.
  1. snowcrash512's Avatar
    Its like this, Blizz did exactly what they said they were going to do, make these 5 levels from 80-85 just like the 10 levels from 70-80, it may be only 5 levels but the difficulty is going to ramp up in those 5 levels just the same as if it were 10. I think people are not realizing that this isnt just another 5 levels tacked on in the same style as the last 80. A single level increase for your char, or gear, is going to be more significant than its numerical value would indicate from prior leveling experiences. The difference between level 84 and 85 is a lot more significant than 79 and 80 was, both for chars and gear.

    We also have the issue of people that have facerolled their way to full epics in less than a month that are mad that they actually have to do something other than spam their AOE button, but thats a whole other story.
  1. swissaccount's Avatar
    glad i'm not the only one to see the paladin bias

    and i remember thinking it was going to end with WOTLK /sigh
  1. crimsonhead's Avatar
    This whole zone reminds me of the Sky City Dungeon in Legend of Zelda: Twilight Princess. Not so much the mobs ofc, but the way the dungeon is constructed as well as the layout with the wind and the gusts. Love the way it looks and had to be one of the most amazing looking zones/dungeons since Tempest Keep or Black Temple.

    Ad far at the over-emphasis on pally and war posts and lack thereof other classes, maybe it's just the way it will be prior to the release of cata. My main is a warlock and while I have been perusing around looking for hot lock news I havent really come up on anything special. Yes I am a member of the warlocks den but its always nice to see certain things on the front page, while I agree other classes are getting an overhaul, the lock changes to Soul Shards are crucial and important and they are changing the way the class that I love functions at its most basic level. Time will tell, all I know is that nothing will be perfect when cata comes out and when it does release, warlocks will be the first to be nerfed per usual.

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