Patch 4.0.1 now on Test Realms
Patch 4.0.1 is now available on test realms (=not beta, the regular test realms). People who aren't in the Cataclysm beta yet can now test most of the Cataclysm features, aside from anything requiring leveling.



This is basically the exact same build as Cataclysm Beta, just without all the Cataclysm-only stuff. Old world changes, new quests, etc ... are NOT AVAILABLE, but will be available on live realms for people without the expansion after it's deployed.

Basically, on the test realms:


  • Classes changes are up, new talent builds, new glyphs (not fully implemented yet), etc ...
  • Revamped old zones are NOT available
  • New graphics (textures, water effects) are NOT available
  • Archaeology is NOT available
  • Guild leveling is NOT available
  • Flying in Azeroth is NOT available
  • New content is NOT available

I think that's enough to answer 95% of the questions about this.


PTR 4.0.1 Patch Notes
Originally Posted by Zarhym (Blue Tracker)
World of Warcraft PTR Patch 4.0.1

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patch...atchnotes.html

General
  • Copied Test Realm characters are not copied with their achievement history in order to better facilitate the character copy process.

Classes: General
  • Many class talents, spells, and abilities have been overhauled, added, or removed.
  • All spell and ability tooltips will now display damage averages rather than minimum and maximum damage potential. This feature is on by default but can be changed via the Display settings under User Interface options.
  • Ammo has been removed from the game.
  • The character levels at which classes gain new spells and abilities have changed.
  • Many item and class stats have been changed or removed.
  • Rage has been normalized.
  • Spells and abilities no longer have multiple ranks and now scale with character level.
  • Talent trees have been altered. All player talent specializations have been reset, allowing for free re-specialization.
    • Each specialization has been reduced to a 31-point talent tree.
    • Players will now get a total of 41 talent points to spend.
    • Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.
    • Once a talent specialization has been chosen, players may only place points in the primary tree until at least 31 points have been spent there.
    • The initial announcement regarding these talent tree changes can be found on our Cataclysm forum: http://forums.worldofwarcraft.com/th...26290449&sid=1



Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • A dedicated tanking tree (Blood) has been implemented.
  • The effects of Blood Presence and Frost Presence have been exchanged.
  • The way in which runes recharge has changed.

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • A new Eclipse mechanic has been added for druids.

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the Call Pet ability.
  • Focus has replaced mana as a new resource.
  • Hunters now start with a pet at level 1.
  • The Stable will now store 20 pets. If a pet is moved into the Stable, its talents are wiped.

Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • There is now a new spell fly-out UI feature for mage portals. Clicking on the Teleport or Portal buttons will expand the list of choices available.

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Paladins now have a new resource bar.

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • There is now a new spell fly-out UI feature for warlock pets. Clicking on this single button will open up the list of available pets to summon.
  • Soul Shards have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.

Items
  • Resilience no longer reduces the chance a player will be critically hit by an opponent.
  • Durability: cloth, leather, and mail now have as many points of durability as plate, making the repair cost on death much closer to equal for all classes.

Professions
  • The glyph system has been updated to now feature three different types of glyphs. Many class glyphs have been added, altered, or moved to different glyph types.

User Interface
  • Spell Alerts have been added to notify players when procs on select spells and abilities occur. A visual notification will display around the character and the activated ability will be highlighted on the action bar.
  • The Arena Teams pane has been improved.
  • The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All Details button on the bottom left. When shown, all character stats will be visible in a window to the right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.
  • The Professions panes now have more filtering and search functionality, as well as buttons to easily link recipes in the chat frame.
  • A Professions screen has been added to the Spellbook to better display the details of a character’s primary and secondary professions.
  • Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
  • New text animations now alert players as they level up, also providing information on when new talents, spells and abilities are available.
  • Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.
  • New Raid frames are now. They can also be used in place of the standard 5-player party interface via the User Interface options.
  • The Spellbook interface has been improved for greater ease-of-use and visual appeal.
  • For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/bo...&forumId=11114
This article was originally published in forum thread: Patch 4.0.1 now on Test Realms started by Boubouille View original post
Comments 265 Comments
  1. mmoc99096aac0d's Avatar
    6 days of waiting time for copying a character... Yay! PTR is back!

    F5 is my friend... F5 is my friend... F5 is my friend...
  1. Bluedevil21's Avatar
    Early bird catches the early worm, both Hunter & DK copied over around 12-hour time-frame. I was getting slow download speeds, turned P2P off and never looked back.
  1. Alayea's Avatar
    Quote Originally Posted by Strafer View Post
    If someone who is playing a Warlock could tell me how much damage the Felgaurd does at Level 10? His melee damage that is.
    I've leveled a goblin warlock through the starter islands recently. The Felguard is absolutely terrible. It has so little health that the max number of hits it can take before dying is three (in my experience), and it doesn't really hit hard enough to justify the quick death. I very much recommend with sticking to the imp until level 20 at the earliest.

    ---------- Post added 2010-09-12 at 02:54 PM ----------

    Quote Originally Posted by lios View Post
    No, the patch after Cata will introduce those, so 4.01 or 4.1 or however they want to number them, but not 4.0.
    Read phyrix's post again.
  1. Firen's Avatar
    Could someone with a Mac maybe upload the file wow-4.0.0.1828-to-4.0.0.1852-enUS-ptr-tools-patch in the Temp folder? I've been stuck on 33,3MB out of 34MB for over 24 hours now... whilst I've been downloading 12GB of data which i don't know where they went to.
  1. mmoc78f00c5871's Avatar
    this is the most boring PTR of the coolest patch ever..

    imagine how they can ruin it.

    i cba to test this

    even if it serves a purpose. a game is supposed to be fun
  1. deplorable's Avatar
    why are we even testing this on the PTR... (just move it to live, wait 2 weeks switch on 1-60 [available to everyone anyway].. all in to the run up to cata launch)

    we're basically testing what SHOULD have already been well and truly tested in the cata beta (don't they trust those testers).

    just move it to live, if it's on the PTR for longer than a week.. i mean, that'll just be stupid.

    i doubt blizz wants to stress test, there's nothing to stress test (except maybe the launcher)... nothings changed. It's just the UI and new spells (which HAVE already been tested).

    idiotacy. testing what has already been tested and been tested by the blizzard guys.

    it'll be funny if it went live at cata launch, and it all broke.. what? it would be :P
  1. Baldagrim's Avatar
    So...the point of this is...just to check out new class stuff? Hope they let us test newer stuff because once I'm flying in Azeroth, I'm going Archaeology once I hit 85, because I'm a guild tank and they won't like it if I wasn't 85 when they are for we only have so many tanks.
  1. zarbus's Avatar
    Quote Originally Posted by deplorable View Post
    why are we even testing this on the PTR...
    Because they want more feedback?

    Because they want to throw us a bone and give those of us who aren't in beta a chance to play it?

    Why sit there and waste your time and brain power asking such mundane questions?
  1. tricknick76's Avatar
    does anyone know how long they expect to get character copys back up? like should i be refresh spamming the page or is it down for hours at a time?
  1. Alayea's Avatar
    Quote Originally Posted by tricknick76 View Post
    does anyone know how long they expect to get character copys back up? like should i be refresh spamming the page or is it down for hours at a time?
    I have no idea myself, but I can tell you that spamming the refresh button is generally frowned upon.
  1. mmocf7894f6b69's Avatar
    Quote Originally Posted by Kuromikittie View Post
    And people laughed at me when i said nov/dec for release date
    presale active.. start cata 18 november (;
  1. tricknick76's Avatar
    Quote Originally Posted by Alayea View Post
    I have no idea myself, but I can tell you that spamming the refresh button is generally frowned upon.
    well then i was unaware and there must be a ton of people frowning at me haha
    OOPS
  1. Spoiledkid's Avatar
    My napkin math suggests downloading will take about 79 hours with this connection. Not bad.
  1. Strafer's Avatar
    Felguard does not have the http://cata.wowhead.com/spell=30213

    Even though it says level 1. XD
  1. furydeath's Avatar
    Quote Originally Posted by zarbus View Post
    Because they want more feedback?

    Because they want to throw us a bone and give those of us who aren't in beta a chance to play it?

    Why sit there and waste your time and brain power asking such mundane questions?
    Cause there are still TONS of thing's that don't work.
  1. Noomz's Avatar
    I'll never be bloody able to make a premade character.
  1. kopasetic's Avatar
    WTB my character copy already =( 4 days wait time?....
  1. isendims's Avatar
    Quote Originally Posted by tricknick76 View Post
    does anyone know how long they expect to get character copys back up? like should i be refresh spamming the page or is it down for hours at a time?
    Because this feedback is pointless, the most you can test is the launcher, that is it. The stuff your downloading is not anything worth testing. The talents and abilities are made for 85, your only 80 on there.
  1. Azrile's Avatar
    The purpose of this PTR is to test the transition from old azeroth to new azeroth.

    The Beta testers started beta testing with the new world (1-60 zones).

    At some point on the PTR, they are going to start rolling out the pre-cata events where bad things start happening. Then they are going to bring down the PTR and test the transition to the new 1-60 zone. You know, important things like "what the hell will happen to may character if I log out in an area that is suddenly a volcano", "what happens if my hearthstone is set to Camp Tajura which doesn't exist anymore" etc.

    Those things were never tested on the beta servers because the beta servers never had the 'old world'.
  1. Nathiest's Avatar
    Ret got raped with the nerf-bat. However this is just PTR so it’ll prolly get buffed by Wednesday.

    Zealotry should be free.

    Templar Verdict should do a hell a lot more damage, perhaps less while Zealotry is active.

    All Judgment’s need to do more base damage.

    Art of War needs to trigger more often and it needs a secondary option of some kind.

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