So, when is the release of Cataclysm?
Now that Patch 4.0.1 is on PTR, I get a lot of mails asking for a release date and I guess I can answer that without too much risk now.

Keep in mind that Blizzard didn't announce it because the release can still be postponed, but as far as I know the target release date for Cataclysm is the first week of November (that would be November 2, if you like numbers). The first part of the Cataclysm prologue started exactly 8 weeks before that and the next part of the pre-Cataclysm event will probably happen in 2 or 4 weeks depending on their schedule.

You got your answer, and hopefully people won't yell at me if something goes wrong.


Gathering professions now give XP
Originally Posted by Daeleht (Blue Tracker)
This is an intentional change, however the values may not be final. Tradeskill nodes are intended to give you experience when you loot them.

Bastion of Twilight - Twilight Ascendant Council
The last member of the Twilight Ascendant Council had its model updated in the latest build. This encounter definitely looks promising.



Blue Posts
Originally Posted by Blizzard Entertainment

Mimiron's Head/Invincible in 4.0
Ghostcrawler's stated idea to make such things really low drop rates is still a real possibility. Whether or not this change will take effect with patch 4.0.1 is to be determined. (Source)

Flying in Azeroth
Flying in Azeroth will not be possible until your account is upgraded to Cataclysm. Patch 4.0.1 is slated to be released prior to Cataclysm and will not include the changes to the old world or any content exclusive to Cataclysm. This patch will apply many systems, class, and user interface changes. It's very similar in nature to the major patches which preceded the releases of The Burning Crusade and Wrath of the Lich King. (Source)

Raid/Dungeons Content Difficulty
You are correct that a lot of players moan about things being too easy without having seen the content personally. We definitely place less emphasis on their feedback than on people who have actually tried those encounters.

The hardest encounters of LK were harder than anything we've offered before. And honestly, that point isn't often in contention. I think what surprised players is say how far they got in Naxxramas on their very first night, without a lot of planning or gearing, or how they managed to kill 2-3 heroic bosses on their first night of a new heroic wing being opened in Icecrown (though to be honest, fighting a boss for weeks on normal mode first definitely exacerbates that phenomenon).

We'll continue to offer some content for the cutting-edge progression raider. There is an encounter in Bastion of Twilight for them. But we also think true pugs shouldn't be stumbling their way through encounters they've never seen before, at least without a very strong or experienced leader.

To use my own guild as an example, in say the Serpentshrine days, we'd take a few weeks to master a new boss. I could probably count the number of time we got two new bosses on one night. I think a progression rate like that feels better to a lot of players. You spend time in between raid nights discussing what you could do differently on a tough boss, but then celebrate each victory.

A heroic dungeon doesn't need to be quite so brutal, but it still doesn't seem bad if you wipe on a new boss 2-3 times before you figure out a solid stragegy and everything falls into place. A lot of players love that puzzle-solving aspect of the encounters. It lets them exercise their mind, creativity and knowledge of game mechanics. When you can just overpower the boss and ignore the encounter mechanics, then a lot of that is lost. (Source)

Class balance on PTRs
Most likely not. We'll be evaluating the way players are performing in content on the 4.0.1 test realms, but keep in mind the class changes are balanced around level 85 gameplay. It's almost more likely we'd end up taking away the Icecrown Citadel buff (I'm only saying this is a possibility), as in many cases healing, tanking, and damage dealing may stand to benefit a lot from these changes at level 80.

Things will be a little bit interesting since these changes are being applied while players are still actively working through the current Wrath of the Lich King content. Bear with us and provide as much feedback as you can about your experiences with these changes under the current content, but keep in perspective that the new class design is meant to be balanced around the upcoming Cataclysm content. We're more interested in ironing out bugs and polishing the systems than attempting to balance them intricately for level 80 gameplay. (Source)

Using all your healing spells
This is a very common line of argument we see from players, especially healers. It runs something like "I use all my heals. I seem to be a pretty good healer. Therefore only using a few heals makes you a bad healer." It should make you a bad healer (if our numbers are appropriate) but often it does not. Often those 1-2 spells can take you 90% of the way there and the additional heals used my more savvy players only adds 10% or so optimization on top of that. You might have been a better paladin for using all of your toolbox, but the fact is that even very mediocre paladins could heal just fine using only those two buttons. That's not what we are going for. If you're used to using a variety of spells, then this change won't affect you much. (Source)

Making healing more challenging
We see the sentiment expressed often that making healing more challenging might drive players away. That is a risk, but the flip side is that making healing more engaging might attract some players who find it boring today.

While it has always been a goal to make World of Warcraft approachable to a lot of different kinds of players, including those who found traditional MMOs too hardcore, we'd rather retain players because the gameplay is fun than because the gameplay is easy.

Taking your argument to a probably illogical conclusion, if we made healing even easier, we might get even more players to heal. Is that really good for the game as a whole though? (Source)

Lack of healers in the Dungeon Finder in Cataclysm?
Players played WoW for six years without Dungeon Finder though. Dungeon Finder is awesome, don't get me wrong, and I spent a lot of time personally working on it. But the intent is not to be able farm dungeons as fast as you possibly can.

Healing (and tanking as well) isn't for everyone. It takes the right kind of mindset. I know there are players who want to make healing and tanking super easy in an attempt to adjust the ratios of dps to tanking and healing. There are also some who just want to get rid of the healing role completely.

None of those are our goals though. We want to make healing fun for healers, not make healing so easy that anyone can jump in without any fear of failure.

I remember looking for Scholomance or Shadow Labs pugs for literally 2-3 hours. There is almost no chance of that ever happening again now that we have Dungeon Finder, even if tanking and healing require a little more finesse.

So to answer your question, I think having more healers available at any cost is bad for the game. We want healing to be fun for people who like healing. If that means the mages and rouges have to wait 15 minutes for Dungeon Finder instead of 5 minutes, I think we can live with that. If nothing else, fast Dungeon Finder queues (or ease in finding a raid slot, etc.) remain attractive benefits of tanking and healing. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
70% spell pushback
Hopefully they just make the 70% baseline for everyone with no pushback with earth shield or concentration aura type spells. Spell pushback is one of those things that can really drive you crazy in both PvP and PvE.
We did. We just changed the base pushback resistance so that we didn't have to duplicate the same passive bonus in every tree.

Tanking / Crusader Strike
If CS and HotR are meant to be single/multi-target counterparts, then they should both hit as the same type of damage. Since CS is stuck as physical due to Ret using it, HotR should probably be switched to physical as well. Mana cost of HotR seems lower than it should be, compared to CS.
We want Prot paladins to be able to swap between Shield of the Righteous and Inquisition when going from single-target to AE tanking. One of the mechanics that lets that work is Hammer of the Righteous being improved by Holy damage.

Crusader Strike should win handily against single targets. If it's not doing that yet it's just a numbers adjustment, so you'd be better off testing as if it were the case rather than trying to build a rotation based around something that you know we're likely to change. (Source)

MMO Report
It's time for your monday's MMO Report, Casey is back!



Comics
Teh Gladiators #166 + #167 and Dark Legacy Comics #255 is out. Sometimes a nice smile goes a long way.

This article was originally published in forum thread: Cataclysm Release Date, Gathering XP, Blue Posts started by Boubouille View original post
Comments 187 Comments
  1. Duster505's Avatar
    Quote Originally Posted by ichime View Post
    Ahn'kahet forgotten one for the ballistic ball of death .

    As a healer i now usually use a chronometer to see how much time some dps are able to stay in the big black void zone without noticing it. Well, some managed to stay in it for the full duration, and then blaming me because their hp was doing the yo-yo.
    That's when you want to say "hey no problem, you don't need to thank me for saving your life even if you have such a bad case of tunnel vision that you're not able to see you're inside of a huge black circle dealing continuous damage. I for one prefer that you then spend the whole run to insult me and my family instead on focusing on dpsing, or even surviving for that matter, that's what I live for as a healer."

    (Yes that really happened....sadly)
    Sadly we might see alot more of these insults in Cata. DPS expects to do nothing but DPS in 5 man dungeons. If someone dies - its always the healer who takes the blame - and harder content (controlled by healing) will lead to more deaths - more healers beeing insulted - and even fewer healers playing the game.
  1. Muckey's Avatar
    My god, these kind of statements are so goddamn annoying...


    We'll continue to offer some content for the cutting-edge progression raider. There is an encounter in Bastion of Twilight for them. But we also think true pugs shouldn't be stumbling their way through encounters they've never seen before, at least without a very strong or experienced leader.

    To use my own guild as an example, in say the Serpentshrine days, we'd take a few weeks to master a new boss. I could probably count the number of time we got two new bosses on one night. I think a progression rate like that feels better to a lot of players. You spend time in between raid nights discussing what you could do differently on a tough boss, but then celebrate each victory.


    So WHAT are you trying to say?! Was it too hard in TBC? Is it too hard now? Is it too easy now? Will we see any change for Cata raids? Are they going to be harder or easier? WHAT?

    This is the thypical politician answer, where you simply just leave the questions unanswered and just STATE fact that is already stated.

    You say: You don't think PUGs should have problems with encounters they have never seen before... Atleast if they DON'T have a good leader? WHAT? Does that even make sense?

    You end up telling us that you prefer raid progress where bosses are conquered on different occations, where guilds have to redo tacts etc in between the raids. Yea, sounds good to me. BUT! You just said that you prefer raids where raids don't should have problems.

    This was the worst and weirdest post I have seen in a long time, glad to get some responce.
  1. mmoc8ace1d40bb's Avatar
    I thought I'd make a simple count-down site:

    cataclysmrelease.com/

    gogo bookmark ;>
  1. Girlyman's Avatar
    November 2, same day as Gran Turismo 5?
    Something has gotta give!
  1. bethofwow's Avatar
    1. The patch 4.0.1 bit saddened me a little. Means we won't get to play the new world a couple of weeks before the release of Cataclysm

    2. Why do people judge the readiness of the game based on the Beta? It's called Beta for a reason, because it is a secondary and inferior version of the actual product. The main goal is to test how the new stuff will look, and they can live with the bugs.
  1. Spoiledkid's Avatar
    Quote Originally Posted by krelios View Post
    We really need a way to add a [Source Needed] or [Rumor] tag to some of these announcements. Any release date that doesn't come from Blizzard is purely speculation. November 2nd seems way too early given the current state of beta and I'm guessing we'll get a real date at BlizzCon next month. My guess would be mid-December.
    You should know that Blizzard will release Cataclysm when Bibi wants it to be released.
  1. Lumocolor's Avatar
    Quote Originally Posted by bethofwow View Post
    2. Why do people judge the readiness of the game based on the Beta? It's called Beta for a reason, because it is a secondary and inferior version of the actual product. The main goal is to test how the new stuff will look, and they can live with the bugs.
    You mean they have some secret version thats actually finished somewhere?

    Beta has 2 zones that don't have any quest rewards and that are only half completed quest wise (only 60-65 quests in the zones while the achievements say complete 1xx quests in said zone). Bugged quests that phase people out where they can't get new quests and can't go back to do the ones in the other phases. Casters and healers going OOM within 20 seconds. Instance bosses that bug and make you have to run and zone out to reset it and hope it's not bugged next pull. And many other issues. If they can fix all that in a month and a half great but i find it hard to believe.
  1. ent0mbed's Avatar
    Quote Originally Posted by Lumocolor View Post
    You mean they have some secret version thats actually finished somewhere?
    Not "finished", but they absolutely have a version of Cata that's not the same as the one on the beta realm. By the time the game is pressed onto DVDs it will be different than the one that beta testers saw last. Of course they saw most of the stuff but with the amount of design being done on this game it isn't possible (or necessary) to keep the beta realm current.

    EDIT: Personally I believe Boubouille's information is probably pretty close if not exact. He provides us *awesome* info constantly and is very rarely wrong. I bet we have a Blizzard announcement within the next week.

    Also, in regard to Blizzcon... I'm sure Cata will be a topic and probably a fully playable version at the convention (full release version probably). I think SC2 expansion almost certainly. New Diablo 3 class (the last one left to announce I believe). Maybe the Cataclysm cinematic if it's not out by then. I'm still shocked that Cata won't be out before Blizzcon.
  1. Sig's Avatar
    If I had to guess the release date (though probably someone else already guessed it) I'd say the 7th of December. Why? Because in the Gnomer retaking fluff text on Blizz's website, the person talks of a "12.7% chance of a cataclysmic event". 12.7.

    Which is a Tuesday, by the way.

    Just saying.
  1. Alayea's Avatar
    I was hoping Cataclysm would get an October release so players could have some new content to finally play (Ruby Sanctum doesn't count), but I don't like stuff getting rushed either... *sigh* Whatever the official release date turns out to be, I'm betting we'll still be stuck with ICC for another long while. (Is 3.3 already the longest content patch ever?)

    Also, DLC had me laughing pretty good. It reminded me of an episode from "The Adventures of Billy and Mandy" where Mandy gets into a pageant contest and has to smile at the end of her play. The end result is aptly described by the raven(?): "You fool! You've messed with the natural order!" *rofl*
  1. xertoh's Avatar
    Quote Originally Posted by ent0mbed View Post
    Personally I believe Boubouille's information is probably pretty close if not exact. He provides us *awesome* info constantly and is very rarely wrong. I bet we have a Blizzard announcement within the next week.
    I'm inclined to agree with ent0mbed on this one. Boubouille's track record for important information has been amazing, albiet not perfect, but amazing nonetheless. I can understand doubting him, its safer that way, but to flat out say he is wrong is a little too much. I can safely say Boubouille's info is a hell of a lot better than any of our opinions, especially mine. So I suppose that makes this post moot.

    Anyways, November 2nd. *crosses fingers* Cheers.
  1. mmocfd88984128's Avatar
    Quote Originally Posted by xertoh View Post
    I'm inclined to agree with ent0mbed on this one. Boubouille's track record for important information has been amazing, albiet not perfect, but amazing nonetheless. I can understand doubting him, its safer that way, but to flat out say he is wrong is a little too much. I can safely say Boubouille's info is a hell of a lot better than any of our opinions, especially mine. So I suppose that makes this post moot.

    Anyways, November 2nd. *crosses fingers* Cheers.
    Another moot post, but I agree
  1. Hoodi's Avatar
    Quote Originally Posted by xertoh View Post
    I'm inclined to agree with ent0mbed on this one. Boubouille's track record for important information has been amazing, albiet not perfect, but amazing nonetheless. I can understand doubting him, its safer that way, but to flat out say he is wrong is a little too much. I can safely say Boubouille's info is a hell of a lot better than any of our opinions, especially mine. So I suppose that makes this post moot.

    Anyways, November 2nd. *crosses fingers* Cheers.

    This time hes wrong
  1. Gihon's Avatar
    IF (that's a big if) Boub is wrong it'll only be by a matter of weeks - it'll be out by Thanksgiving I'm sure, just in time for the holiday season.
  1. mmoc204baefcb8's Avatar
    > and the next part of the pre-Cataclysm event will probably happen in 2 or 4 weeks depending on their schedule.

    Any Infos on that yet?
    What will happen next?
  1. Bogrim's Avatar
    We want healing to be fun for people who like healing. If that means the mages and rouges have to wait 15 minutes for Dungeon Finder instead of 5 minutes, I think we can live with that.
    The worst crap I've ever heard a Blizzard employee spell out. So faction balance is enough of an issue to literally butcher your lore and feel to the game for an entire expansion, but class role balance and people spending their time PLAYING the game WAITING to play the game isn't?

    I know that the solution isn't to make healers super boring to play, but it doesn't have to be that way either. You could stop being so afraid of healers doing something else than besides healing in the dungeon like say, damage that's not completely pathetic? Like healing spells giving procs that can be used both offensively and defensively, like in the style of what you're doing with the Discipline Priest only without the need to literally choose between damage and healing talents.

    I'm so tired of everything coming down to "Baaaw if we make healers fun to play in dungeons it'll ruin Pee vee pee!" and the alternate being directly admitting to purposely make players have queues to run a dungeon like a bloody theme park. Admit making DPS wait 15 minutes because you can't entertain healers some more, please.
  1. Reclaim's Avatar
    So depending on the amount of exp you gain from gathering nodes; Does that mean that the dudes serious on server first 85s will be running 2 gathering profs?

    Hmm.
  1. peaman's Avatar
    I think Nov 2nd sounds about right, they will try not to release it too close to christmas and thanksgiving, cause after all blizzard are people too ( i think), don't think we'll hear it officialy until the first week or October
  1. mmoc3b091e0ba3's Avatar
    Quote Originally Posted by Bogrim View Post
    The worst crap I've ever heard a Blizzard employee spell out. So faction balance is enough of an issue to literally butcher your lore and feel to the game for an entire expansion, but class role balance and people spending their time PLAYING the game WAITING to play the game isn't?

    I know that the solution isn't to make healers super boring to play, but it doesn't have to be that way either. You could stop being so afraid of healers doing something else than besides healing in the dungeon like say, damage that's not completely pathetic? Like healing spells giving procs that can be used both offensively and defensively, like in the style of what you're doing with the Discipline Priest only without the need to literally choose between damage and healing talents.

    I'm so tired of everything coming down to "Baaaw if we make healers fun to play in dungeons it'll ruin Pee vee pee!" and the alternate being directly admitting to purposely make players have queues to run a dungeon like a bloody theme park. Admit making DPS wait 15 minutes because you can't entertain healers some more, please.
    First of all, they are increasing the damage healers can do. You can't really make healers do as good dps as the real dpsers though as then there would be no point in rolling pure dps classes.

    Secondly, they DID admit they can't really make healing more entertaining for the masses without making it too easy. It just is not possible to cater to both the group who can't heal properly and need to be held by the hand and those who can heal properly and enjoy healing when it's challenging. Those are just too contradictory groups.

    It'd be really silly if healing was suddenly made so god damn easy that any kind of a retard could come and keep the group alive without any effort. Atleast now it requires a person who is genuinely interested in such.
  1. Bogrim's Avatar
    Quote Originally Posted by GayGirlie View Post
    First of all, they are increasing the damage healers can do. You can't really make healers do as good dps as the real dpsers though as then there would be no point in rolling pure dps classes.
    That's not really the problem either, is it. We're looking at the core of it at this moment - when players get better, and not just in terms of gear, then healing becomes mind-numbingly easier. Everyone looks back at TBC as "the real heroics" where some instances were still challenging long into the end of the expansion - except for the healer's challenge, which *always* lessened when the players did their job right. And at the same time you see healers complaining about those mistakes, complaining about DPS not watching out for avoidable damage and tanks not being properly geared, because it makes their job harder and not always doable. You can't just narrow it down to "there would be no point if healers could-" or "it wouldn't work if healing was too easy-".

    Quote Originally Posted by GayGirlie View Post
    Secondly, they DID admit they can't really make healing more entertaining for the masses without making it too easy. It just is not possible to cater to both the group who can't heal properly and need to be held by the hand and those who can heal properly and enjoy healing when it's challenging. Those are just too contradictory groups.
    If only there was some way to specialize the classes like say, points you could spend making choices for how your class should excel to satisfy players of different tastes. Talent specs have become incredibly static and lack their original purpose for a very long time. Now that talents are being revamped, now is the time to expand the concept and allow more flexibility in the player's choices other than "Should I go for Cauterize or Blazing Speed for survival".

    They said they'd get rid of static talents, but going down the talent trees I still see plenty of them. Talents which could have been replaced with actual choices to how you want to play your healer. Here's a suggestion for a talent of such nature; "When you overheal a target, you have a percentage chance to empower your next Smite spell enough to make it worth casting." Whoops, suddenly topping people off in a boring run would still let the healer take some interest in running the dungeon.

    Alternatively, you can give the healer choices like Paladins are getting with Holy Power. Make them spend their resources, and allow it to be turned into damage if there's not a need for healing at the present moment.

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