US Maintenance
Originally Posted by Laetzin (Blue Tracker)
Due to unforeseen circumstances, we are extending the maintenance for all realms until 1PM PDT.

Thank you for your patience.

Is Patch 4.0.1 Today?
Probably not, really.

Cataclysm Raid Testing Soon!
Originally Posted by Valnoth (Blue Tracker)
We've been testing raids extensively in-house for months. Beta raid testing will begin very soon. Stay tuned.

And yes, there will be new character templates available and there will be a reset to character copy limit.

[...] Daelo and/or a CM will post a schedule when we are ready.

Guild Member Caps for Cataclysm
Originally Posted by Mumper (Blue Tracker)
We will be introducing a new, hard cap of 600 members in a single guild for Cataclysm. This function will go live with patch 4.0.1 and is already live on the beta and PTR's.

As most of you already know, we have supported a soft cap of 500 members in a guild since World of Warcraft launched. We have allowed guilds to exceed the 500 limit up until now since being in a guild really just amounted to ranks and chat channels. With the advent of the new guild system in Cataclysm we are tracking many more things on each individual player in a guild and in order to support that, we need to limit the amount of members to a reasonable level.

The new cap of 600 members is fully supported in the new guild system and that means that everyone will be visible in the ui and able to contribute to all guild functions like experience and reputation gain. We have pulled a large number of statistics to get to the 600 member cap for guilds and we are happy to say that this value covers more than 99.9% of all the active guilds in World of Warcraft.

The small number of guilds that are over the 600 person cap will be able to keep their guilds intact (and fully supported in the new guild system), but they will not be able to add new members until they fall below the 600 member cap.

Dressing Room Zoom
Cataclysm will add a much-needed feature to the Dressing Room, you can finally zoom in/out with your mousewheel! (Thanks to Twible for his PM)

The real purpose of Goblins revealed in a Cinematic Easter Egg
The cinematic posted a few days ago has an ... interesting easter egg. Can you find it in this picture? (Thanks to Chromatic19 for his PM!)

Honor Jewelcrafter Quartermaster gone in 4.0.1
Apparently, the Jewelcrafter Quartermaster will be removed in 4.0.1. A lot of people have been asking what would be the new price of epic gems with the new honor points, the answer is simple, you can no longer buy them in 4.0.1. The NPC has been recycled as a Weapon Quartermaster.

Blue Posts
Originally Posted by Blizzard Entertainment
New race/classes combo availability
They will be available to everyone shortly before the release of Cataclysm when The Shattering takes place. (Source)

Dance Studio - Blizzard promised me a (dancing) pony!
New dances remain a work in progress and we do not have plans to implement them prior to Cataclysm.

[...] We absolutely wouldn't advertise something in a trailer if we have no intention of including that feature. The trailers are virtually always created more than a year prior to the release of what they're advertising. All of the features are planned -- or work on them has already begun -- but we never know until much closer to the release date what features might have to be shelved to ensure bigger features are polished.

We announced new dances for Wrath of the Lich King and a good deal of work went into them, but we weren't happy with the feature overall as we got closer to release. We decided we would hold off on trying to push it out anyway and focus on bigger projects.

This is the nature of good development, even if it leaves some disappointed. (Source)

New Official Website
The new website is still in development and planned for release prior to the launch of Cataclysm. The new forums will coincide with this release. (Source)

Guild Leveling
Guild features in 4.0.1
The user interface changes for guilds will take place in 4.0.1. The actual guild advancement features will be implemented with Cataclysm itself. (Source)

Guild Mounts reputation requirements
The reputation requirement will be shown on the tooltip once the reward is unlocked via it's corresponding achievement.

Both the guild mounts require exalted faction to purchase. (Source)

Guild Experience/Reputation Boost on Beta
The 5x multiplier is currently active for both experience and reputation. Getting stuck around 9k is right around where we expect players to be with the multiplier. The cap on reputation is weekly and will reset Tuesday night at 3am. (Source)

Raids & Dungeons
Mimiron's Head / Invincible in 4.0.1
No changes are being made to raid mounts in patch 4.0.1. (Source)

Realm First achievements - 10/25 Mode
They are available to both 10 and 25 player raids, whoever does it first.

[...] We currently have no plans to change realm first raid kills into separate achievements for 10 / 25 player raids. Our new flexible raid lock system allows players many more choices and opportunities to complete the content in the way that suits them best. Making separate achievements here goes directly against that philosophy.

And just to be clear, these achievements offer no rewards or titles. (Source)

Ability queue system
If I am tanking on live, and I spamming devastate pre-emptively and I see shield slam light up from my proc, I can easily switch over to hitting shield slam and shield slam will go off.

On beta, if I am spamming devastate and I see shield slam light up. I will be locked into devastate if it's within like 1~sec until the GCD is up. I see devastate light up, I try spam to hit shield slam but it will not go off.
We had to change the ability queue system you are describing to fix an exploit that was threatening to become pretty widespread. It is unfortunately one of those cases where a few bad apples ruin things for everyone.

We are working on an improvement where the most recent command will override the previous one. If for example you are spamming Hamstring, and then succeed in snaring someone, you can switch to Mortal Strike which will clear out the Hamstring queue instead of wasting more GCDs on Hamstring. (Source)

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Rune Strike
We changed Rune Strike to: after a dodge or parry or whenever you are in Blood Presence.

We can use RS any time we have 20 RP if we are in blood presence, No cd other then GCD. No need for avoidance to light it up.
Correct. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy Paladin - Beacon of Light / Protector of the Innocent
Beacon isn't going anywhere. We think the Cataclysm implementation is in a good place between never wanting to heal the tank and always wanting to heal the tank.

We changed Protector of the Innocent to make the talent feel less like Divinity not because we were trying to band-aid any real or imagined paladin problems as some of your conspiracy theories suggest.

If, as some of you think, Holy paladin throughput is low, then we'll buff it before it goes live. It will be easier to make direct comparisons between healing specs once more folks (besides us I mean) are testing raids. And by direct comparisons, I don't mean who wins the meters. (Source)

Paladin Tanking and GCD
As you might have surmised, I spent a lot of time in this thread gathering information because we were concerned about player perceptions of the paladin rotation. That conversation in turn spawned additional, less-public conversations and ultimately resulted in our convening a distinguished panel of experts in our secret mountain hideaway for a discussion of paladin tanking mechanics.

While we still have grave concerns about players being able to fill every GCD, we also don't want to change paladin tanking so much that it is unrecognizable for long-term paladins. Therefore, we are going to try Crusader Strike on a 3 second cooldown for Protection only. Hammer of the Righteous will have the same cooldown. This will allow Protection to fill in almost every gap in the rotation and not be waiting so long on every cooldown, which should help the rotation feel more active. It will also allow Inquisition and Shield of the Righteous to sometimes be up at the same time. That change is pretty significant and will no doubt invite all sorts of theorycrafting on the right way to manage Holy Power. We still have additional grave concerns that once paladins can have both Inquisition and Shield of the Righteous up simultaneously that they will feel underpowered and therefore frustrated whenever they lack sufficient Holy Power for 100% uptime on both. We'll just have to see how that feels.

While we still think an off the GCD interrupt isn't an essential tool for a tank, we also don't think it's going to break anything for paladins to have one either. Our eventual solution is to let Vindication's ability to let HoJ interrupt also take HoJ off of the global cooldown. That change will require new tech, so it's not something you're likely to see anytime soon, but you can know that it's in our long term plans. Again, we don't think the interrupt issue is a critical problem that must be solved today. The rotation one in the previous paragraph is a bigger deal.

I have to add the standard no promises clause to all of the above, because I have learned that I need to do that. (Source)

I'm sorry I disagree with people here, but I don't like bieng GCD locked, its not fun, its not a test of skill, its a test of your ability to get your rotation into muscle memory and alternate CS with other abilities. I see no reason that cast random doesn't fill in the second half of our rotation as it stands...
We agree, Llowelyn. Our hope is that the changes I described above still provide some gaps without crossing the line into too many unpredictable gaps, which is it how it felt for a lot of paladins. I do have concerns that several months from now we're going to see "Stop making me use Judgement! I don't have the GCDs to use it, and I CAN'T delay Crusader Strike, or I am missing out on Holy Power generation and my threat goes to pot!" (Source)

We like Inquisition as an ability for Protection. It means that all your Holy Power doesn't automatically go to Shield of the Righteous. You might sometimes be able to have both layered now. That was a concern we had, but it also may prove interesting as long as one isn't always the right choice and as long as paladins don't start complaining when they don't have enough Holy Power generation to always power both. (Source)

Hammer of the Righteous/Crusader Strike Cooldown
Crusader Strike - 3 sec cooldown. Hammer of the Righteous - 3 sec cooldown. Cooldown shared for both. (Source)

Hammer of the Righteous scaling
We realized that the AE portion of Hammer of the Righteous didn't scale with Vengeance. While it's true that Prot paladins gain some spell power, they get it from Strength, not the attack power provided by Vengeance. We changed Hammer to scale with attack power, which should mean it hits harder with Vengeance. That will provide some of the damage boost you are looking for. (Source)
This article was originally published in forum thread: Raid Testing, Guild Cap, Goblin Easter Egg, Blue Posts started by Boubouille View original post
Comments 177 Comments
  1. Scifix's Avatar
    Gief patch nao if it comes out next week, ima be pissed since thats when the local gathering ENDS <.<
  1. lunaspike's Avatar
    Quote Originally Posted by Infinitus View Post
    Finally, the awful ptr and beta rune strike is changed, now we only need runic corruption moved to tier 1 and we can actually tank in a viable way again.
    You have GOT to be kidding me. The most OP tank on ptr, and from what I've seen in vidoes and talk on the beta too is QQing. Wow, just fcking wow.
  1. Argroth's Avatar
    Quote Originally Posted by Jokerjesus View Post
    Your a ranting fool, you want dances or do you want expansions with important content that will keep you engaged? They don't have that many people working on the game, its not fucking NASA they don't have thousands of people working on a project.
    You're an ignorant fool. Blizzard had plenty of time to squeeze out this minor feature, that was for all intents and purposes promised, BEFORE Cataclysm went into full production. Blizzard is a massive software company, they arn't working with 20 people either, moron. They seemed to be able to divert or hire a few people to make that money-grubbing pet store, they should have been able to pull off at least a simple rescale of other races skeletons and fix a few skeleton rip problems so other dances could be available to other races. You whine and complain that they are producing cataclysm but they are fumbling the ball on that too for how many problems people claim are on the PTR and how long it took them to set a late release date. Blizzard failed to "keep me engaged" when I canceled my account months ago because of how stale and boring their game was waiting for cataclysm (after ICC they pissed out little nothings to keep fools paying while they string them along)

    Stop defending a company that doesn't want or need your little fanboy back-up, there's no way a simple "dance studio" could be so hard that it has been in production so long that a complete expansion would come out before it. Stop cowering behind blizzards inept excuses while worshiping them and grow a pair and call them out on doing a terrible job on at least something.
  1. Leowyld's Avatar
    The patch was either this week or next (we're on release build). Not this week, so the 12th is all but confirmed (all but *officially* confirmed, that is).
  1. cerbdog's Avatar
    Really excited about the guild revamps!
  1. darkpanda's Avatar
    Quote Originally Posted by Fleae View Post
    Whats the easter Egg? I can't find it :S
    Word 'Fail' from the wooden parts

    How can someone possibly discover something like that from that from that video
  1. lunaspike's Avatar
    Quote Originally Posted by Raqubor View Post
    Wow deplorable, did i offend you in any way? I would bet on it you play a paladin.
    All i want is a little more focus on the other classes also!

    And then you go personal on every level, first calling me an idiot, than asking me not to breed. Wow, can you get any lower than that? I was overreacting also, but you just crossed the line. As soon as i find the report function I'm reporting you.
    You must be a complete idiot. Is this really the mental level that most wow players are at? A little more focus on other classes? How about the focus on fixing the classes they have broken. O.k., let me put this in small words. That is probably all you understand anyway.

    If whatever class you play, probably a rogue/mage/priest, suddenly got completely redone you would want some explanation. Now, in the case of paladins they gave us that, then said "hey, everything works good". Well they lied, big time. Not everything worked good, hell many things didn't work right at all. Imagine if as a mage (thinking this guy is a mage for the whole 2 button class) they suddenly made it so that your am had a chance to proc off your ab which has a chance to proc off of your fireball, or frostbolt. It's very similar to that now. Not only have they completely redone our class in talents, but they have gutted our abilities, added in a new resource, reduced our tanking major mitigation, changed how we deal damage, healing is way way different. There is no other class that has even close to this many changes. On top of that paladins make up a large portion of the player base.

    To the people that want to call them face roll, you are also idiots. Every single class can be thought of as faceroll by someone.

    If you want a direct way this affects you, fine. Paladins switch to dps, since that is what blizz obviously wants us to do. Then your queues get longer, because a big portion of tanks are paladins. When they all quit tanking and roll dps. Guess what happens? That's right, your queue times triple. See how it affects you now. Well now add in how many healers aren't going to be healing, maybe they will reroll priest. If they are smart they will. If not, they dps.
  1. evonath's Avatar
    Luna's right. The sky is indeed falling.

    Let's get real for a second here. I play a protection paladin (going on 3 years now) and I copied over to the PTR. My first dungeon was a horrible mess, but each one to follow got significantly better. After about 10 dungeons, I joined an ICC 10 (no premade toons) and the only threat issue I ran into was the DK who was still using Blood Presence. My survivability was fine - though the healers were having issues in general.

    Was/is it clunky? Yes. It's very different from what it is on Live. Are there "issues"? Sure, minor ones. There's nothing 'broken' about the class. Get over the fact that you don't know how to accept change.

    The sky is falling.
  1. Thessalor's Avatar
    No 4.0.1 this week.
  1. Lemons's Avatar
    Wow...after seeing that picture of the worgen head close up like that I gotta say that is one well-textured model. It's amazing how good that looks in comparison to well...anything in vanilla.
  1. zarael2's Avatar
    A Solution for guilds over the 600-cap:
    (1) the 600-cap will not go into effect for a least 1 week when 4.0.1 may go live
    (2) there is no requirement to get below the 600-cap, only that once 4.0.1 goes live your guild can not add new members
    (3) announce to your guild that they have 1 week to create all the alternates they think they will need before 4.0.1 goes into effect
    (4) create a sister guild for new level 1 cataclysm alternates
    (5) wait for Blizzard to fix the '600-cap bug', which they have to since your guild will be much larger than 600

    IMHO, the fact that Blizzard is not requiring large guilds to get under the 600-cap would imply that Blizzard is able to support these large guilds, but does not want them to grow larger.
  1. Benggaul's Avatar
    Quote Originally Posted by linadianna View Post
    Creating chat channels does not work. Especially with a guild like Taint, where the nature of our community is no secret, trolls would abound in said channel and then the purpose of it would be defeated. Even if it was password protected, passwords get out. We've dealt with this issue a lot. We do, however utilize a mod that connects the different guild's chat channels into one big one. Still, this doesn't solve the problem of what to do when we've got 8 subguilds that are filling up with alts which are all on different levels of guild achievement. This was a bomb that was dropped on us, and with over five thousand members, and not being able to see all of those members in our guild pane as it is, moving people to appropriate guilds in a timely manner is going to be a nightmare.
    Passwords get out if people let them get out, yes. But then, there's really no guarantees that everyone admitted to your guild is a sterling gem of an individual either. You can gkick those individuals, of course, and you can change the password of the channel on a regular basis if need be.

    The logistics of splitting up a guild of that size may be staggering, yes, but the option is there and you're getting at least some warning to start preparing for it. Another option is to start a second guild with volunteers from the "parent" guild to welcome new members into the fold. Remember, guilds with members over the cap won't be stripped of those members or ability to earn the guild perks...they just can't recruit new members into that same guild until it's back under the cap. You won't be losing any old friends due to the change. You just can't welcome in even more new friends until you've made some sort of arrangement. Hardly a death blow.
  1. Grimshady's Avatar
    Guild Cap = 600?

  1. fangless's Avatar
    Quote Originally Posted by Hanoumatoi View Post
    FWIW, you can definitely shoot down the other faction's infra-green planes, and if you do so, you get a buff that makes reference to dog-fighting (I don't recall the name atm). Of course, you're on a rail, so you could say that makes it not dog-fighting, but bomber gunners didn't control the flight of the plane either *shrug*.

    As for people going "why do you need that many people in your guild?", they want that many. More importantly, it's limited based on characters, not members, so if people in your guild had an average of 4 alts, you'd max out at 120 people, which is not a very large number at all.
    120 unique players is not a lot? Really?
    What exactly are you going to do with 120 people in a guild?

    Just sit in trade chat, cause that's basically the same thing.
  1. Sterb's Avatar
    Quote Originally Posted by Benggaul View Post
    Passwords get out if people let them get out, yes. But then, there's really no guarantees that everyone admitted to your guild is a sterling gem of an individual either. You can gkick those individuals, of course, and you can change the password of the channel on a regular basis if need be.
    Yup, because rolling out new passwords to 5000 members every couple hours wouldn't be totally obnoxious. Get real.
  1. anotherhunter's Avatar
    people keep saying theres a fan, i see a nuclear warning symbol. their true purpose!
  1. Seph666's Avatar
    US Maintenance
    Originally Posted by Laetzin (Source)
    Due to unforeseen circumstances, we are extending the maintenance for all realms until 1PM PDT.

    Thank you for your patience.

    Maybe its not so unforseen and is a suprise patch release?
  1. pewpewpew's Avatar
    And yes, there will be new character templates available and there will be a reset to character copy limit.
  1. Zoma's Avatar
    Players: All three specs for paladin are completely faceroll!
    Blizzard: Okay, Paladins are broken, and to fix this we are going to have to completely redesign them. We're going to had a Holy Power mechanic, try to take away their GCD lock so they can use their utilities, and some more stuff. Of course, this means it will take a lot of changes and number balancing and some trial-and-error on the ability cooldowns. We will keep you updated on the changes.
    Players: OMG, Blizzard must love paladins! Every blue post mentions them!
    Blizzard: ...

    There was only one way to avoid having paladins as the most mentioned class in the blue posts, and that was to leave them as they were in WotLK. You wanted them to change? They changed. A lot. Deal with it. You want your class to get more blue posts? Tell Blizzard you play a broken facerolling class that is the constant butt of most Trade chat jokes.
  1. mtawney1313's Avatar

    To the people that want to call them face roll, you are also idiots. Every single class can be thought of as faceroll by someone.

    The whole point of changing paladins was because they WERE too easy to play (Hence the big reason there are so many of them). The readers here have long understood that the class changes need some tweaking, but the sheer level of QQ about the class has gone way out of proportion and has taken up a majority of the class changes in the last two months.

    I would rather have massive changes and overhauls than be class like rogue which has barely changed at all.

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