Beta Raid Testing Schedule for Oct. 18
Tonight is another session of raid testing! Things are definitely going fast and you can expect new items and a couple of streams on the front page.
Originally Posted by Daelo (Blue Tracker)
More raid testing!

There will be two sessions, an EU session starting at 11AM server time (PDT), and a US timed session at 4PM server time (PDT). We'll open the zones on all Beta realms (including KR!) for both sessions.

The following encounters will be tested:

Chimaeron in Blackwing Descent
Theralion and Valiona in The Bastion of Twilight
Conclave of Wind in Throne of the Four Winds

Blackwing Descent is a raid zone with an entrance located along the side of Blackrock Mountain.
The Bastion of Twilight's entrance is located within Twilight Highlands.
The Throne of the Four Winds entrance is in SW Uldum off the coast.

Since these are the beta realms, this schedule is subject to change at a moment's notice due to bugs and server issues. More raid tests will be occurring over the next few weeks.
Now that the raid testing has started you can expect regular loot updates, here is a list of the items discovered on test realms during yesterday's testing. Item models aren't really implemented yet, no screenshots for the moment!

ilvlTypeSpecSlotItem
359AxeMeleeTwo-HandShalug'doom, the Axe of Unmaking
359CrossbowPhysical DPSRangedFinely-Tuned Throat Needler
359StaffHealTwo-HandDark Mender's Staff
359StaffPhysical DPSTwo-HandMalevolence
359SwordMeleeOne-HandSoul Blade
359WandHealRangedFinkle's Mixer Upper
359WandSpell DPSRangedTheresa's Booklight
359Off-HandSpell DPSOff-handBook of Binding Will
359PlateHealLegsLegguards of the Emerald Brood
359PlateHealShoulderBurden of Mortality
359PlateHealWaistCorehammer's Riveted Girdle
359PlateMeleeFeetMassacre Treads
359PlateMeleeHandsPlated Fists of Provocation
359PlateMeleeShoulderPauldrons of the Great Ettin
359PlateMeleeWristBracers of Impossible Strength
359MailSpellHeadHelm of the Nether Scion
359MailSpellWristChaos Beast Bracers
359MailPhys.DPSHandsProto-Handler's Gauntlets
359MailPhys.DPSWristChimaron Armguards
359LeatherSpellFeetFading Violet Sandals
359LeatherSpellShoulderHide of Chromaggus
359LeatherPhys.DPSFeetStorm Rider's Boots
359LeatherPhys.DPSHandsDouble Attack Handguards
359ClothHealChestRobes of the Burning Acolyte
359ClothHealFeetSlippers of Moving Waters
359ClothHealHandsBrackish Gloves
359ClothSpell DPSFeetMelodious Slippers
359ClothSpell DPSFeetEinhorn's Galoshes
359ClothSpell DPSWristBracers of the Bronze Flight
359NeckSpell SpiritNeckWyrmbreaker's Amulet
359FingerMeleeFingerBile-O-Tron Nut
359TrinketMeleeTrinketFury of Angerforge
359TrinketMeleeTrinketHeart of Rage
359TrinketPhys.DPSTrinketEssence of the Cyclone
359TrinketPhys.DPSTrinketUnheeded Warning


Cataclysm Raid Testing Videos - Omnitron Defense System / Halfus Wyrmbreaker
Videos of yesterday testing are available on Youtube.

Omnitron Defense System





Halfus Wyrmbreaker





Blue Posts
Originally Posted by Blizzard Entertainment
AoE Balance
You're conflating two different problems, both related to AoE.

Problem 1: Mage uses Blizzard every pull. Starts to wonder what that Frostbolt button is for.

Problem 2: Warrior uses Thunder Clap every pull*. Starts to wonder what that Shield Slam button is for.

* - Yes, I know you need to TClap for the debuff, at least on dangerous pulls. But the debuff lasts a long time. There is a big difference between generating threat with Shield Slam / Devastate / Revenge and using Thunder Clap for the debuff and just using Thunder Clap to generate threat.

AoE balance for both dps and tanks (hell, for healers too for that matter) is very delicate. If the numbers are too low, then it's never effective to use them. BC felt like this for much of the duration. If the numbers are too high, then it's always effective to use them, particularly given how easy it is when you don't have to pick out individual targets.

In both cases, the problems come down to repetition. Most endgame players kill a lot monsters. When every fight feels similar, because you approach it the same way with the same tools, then it's easy for boredom to set in. Ideally, you'd go from say a 5 pull to a 2 pull to a swarm to a single target boss to a 5 pull to a 3 pull to a boss with adds, and so on. But even in that situation, if the pacing is too predictable then you fall back into a pattern and boredom can get in again. (Source)

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy Paladins (I suggest that you read the even longer original post)
I feel like we have done this several times and what many paladins are looking for is not an explanation, but buffs. Nevertheless, I'll take you at your word and try and boil down our design intent.

The Past

The BC and LK design of the Holy paladin was basically to use one or two spells and get a lot of use out of them. This is sort of like the mage dps design, where there aren't a lot of sources of damage, but there are a lot of other factors (cooldowns, procs etc.) that make how you use those spells more interesting. So rather than the paladin having 5 different heals, they pretty much used Flash of Light or Holy Light (depending a little on what gear stats and encounters looked like at the time) but with other spells to boost those heals, such as Beacon of Light and Divine Favor, and then all the paladin support abilities, like the Hands.

Paladins (all three specs really) were designed to be a really passive class, with Protection doing a lot of passive threat generation (e.g. Consecrate) and survivability (e.g. Ardent Defender), Ret doing a lot of passive damage (e.g. Seal damage, Vengeance) and Holy doing a lot of passive healing (e.g. Judgement of Light).

It made paladins play really differently for sure, but it was also kind of boring. Because so much of what the class did was passive, players weren't making a lot of choices. Because they weren't making a lot of choices, there wasn't a huge difference between good and bad paladins except gear. I don't really think any of the specs were as "faceroll" as they often get labeled. However, the deltas between the good and bad player weren't large enough -- great paladins were great and bad paladins were pretty good. Honestly, the group to whom that is the most unfair is the paladin -- you can work and work just for a marginal gain above the guy who just picked up the class.

We made some pretty radical changes to the paladin class for Cataclysm. There is another resource to master. There are opportunities to do the wrong thing. A great paladin will have earned his or her greatness.

The Holy paladin niche, especially in Lich King, was to be the single target healer. In a raid, this almost always meant the tank healer. We designed boss damage to tanks specifically around what Holy paladins could heal. It was okay for paladin healing to be overpowered, because they really weren't competing with anyone for tank healing privileges and we could just make the bosses hit harder. The paladin tree wasn't very sexy though. It came with a lot of passive, boring or downright useless talents. Paladins were at the forefront of our mind when we decided to change talent trees.

Being in the same role all the time also gets boring. Imagine only one melee class (say rogues) had a reliable interrupt, so rogues were always given interrupt duty. Imagine mages had the only form of crowd control -- every encounter that's what the mage would be doing. When the Holy paladin can only heal the tank, then every encounter starts to feel similar to the poor paladin healer. They never have a chance to offer to stick with the second group or to raid heal or to watch the melee. With our attempt to make 10-player raids feel more legit, we wanted to handle the possibility that you might end up with two paladin healers (or perhaps a Disc priest and a paladin healer). We'd prefer you to run with a diverse raid comp, but we understand that isn't always possible.

There are Holy paladins who are used to being overpowered, because frankly that's the way things were for a long time (again, metered by the fact that your niche was very narrow). For them, anything is going to feel like a nerf. Likewise, there were players who were attracted to the class because it was very simple. We heard for years from the paladins who wanted something more to do, so it doesn't surprise us that now that we're delivering on that, some of the paladins who were fine with the status quo are now voicing their displeasure. Overall, we're very happy with the new design. We think it's fun to heal as a paladin. The numbers might not be quite right yet, but that's the kind of thing we're still tweaking. Perhaps two years from now there will be a lot more going in with Holy Power, but we think we have a good framework from which to iterate.

The Future

We think Holy paladins are good at 85. Holy Radiance is a powerful AE heal. Light of Dawn is too, though it's more situational. It really shines in larger raids. (Maybe we should have switched which was the talent and which was the core ability, but we knew Light of Dawn could have a more dramatic graphic effect since it was instant, which we wanted to reserve for the healer.) Paladins have more choices now about how to heal single targets -- they have a similar arsenal as the other healers when choosing between efficiency, speed or throughput. They can choose to avoid healing the Beaconed target or go ahead and heal the Beaconed target, with different results for each. They still have a little bit of self healing with talents light Enlightened Judgements and Protector of the Innocent to try to keep that feel of them healing two targets at once, as well as being sturdy healers, as fits someone wearing plate and carrying a shield. Mana efficiency is something to keep an eye on, but we have a lot of knobs to turn with things like Seal of Insight and Beacon of Light. We recently made a change to make Judging Seal of Insight provide more mana to the paladin. Paladins can heal fine in 5-player dungeons and are doing great in raids so far, though we're about to get a whole lot more data on that.

The Present

Unfortunately, many of these strengths don't show up at 80. Missing Holy Radiance is huge. Mana isn't much of a problem on live today partially because health pools are still much smaller. There isn't much of a choice about whether to use Holy Light because the comparatively low expense of Flash of Light, coupled with the risk that someone may die at any second makes the decision about which heal to use not too challenging. We haven't seen too much evidence yet that paladins are much poorer tank healers than other classes, though I understand many of you feel that to be the case. (It also doens't help that the popular logging programs and websites aren't showing Holy mastery yet.) If we do decide Holy can't competitively tank heal any longer, then we will buff them. This is tricky though. Too much of a buff and paladins and raid leaders are just going to conclude "Oh, Holy paladin = main tank healer" again. Contrary to what you might suspect, our blue posts reach a very small fraction of even the raiding community. Mana may be a bigger problem at 80 just because we tended in the past to avoid putting regen stats on healing plate, and many paladins are sticking with the old models of stacking spellpower or haste, even when faced with mana problems.

Also contrary to how you might feel, we think we did pretty well with healer balance in Lich King. All 5 healing specs were represented. We think we can erode their niches a little, such that the two druid raid can heal fine, or such that you can put a Holy priest on the tank and a paladin on the raid, without having the healer that nobody will want. We haven't been in a situation where a healer gets sat for a long time. I don't think it will be that way in Cataclysm either.

As a footnote, it's always hard to talk about the "average healer," let alone the "average WoW player." There were paladins struggling for mana before this most recent patch and those who balanced their Flash of Light and Holy Light use. There were probably some who healed the raid and doing an awesome job. We have to look at lots of different players and often talk about you in more general terms than you actually possess. Just because any of the above doesn't apply to you personally doesn't make it an invalid conclusion. Just keep that in mind. (Source)

MMO Report
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Comics
Dark Legacy Comic #260 and Teh Gladiators #176 + #177 are out!

This article was originally published in forum thread: Oct 18 Raid Testing, Loot Update, Raid Videos, Blue Posts started by Boubouille View original post
Comments 92 Comments
  1. Shmazard's Avatar
    screw the beta and the live testing, going to do my own testing when cataclysm is released.
  1. theturn's Avatar
    Quote Originally Posted by littlevamp78 View Post
    But non of that stuff applies to us at 80, I am not playing cata for two more months I am playing LIVE right now.
    who cares about 80. Maybe they should balance 60 and 70 as well. Honestly if you are still banging your head in icc you won't clear it. If icc isn't on farm by now you are never going to clear it.

    Hell i play a druid do you want me to tell you how royally f up my class is. But i don't care. You know why? cause as long as im viable at 85 is all thats important. Nothing you do in icc or anywhere else for the next two months is going to matter.

    ---------- Post added 2010-10-18 at 09:26 PM ----------

    Quote Originally Posted by gimmemore View Post
    OK im going to play your game. So lets compare both spells. Im using the same facts that your using. As you said, Wg heals for 700-1k per sec and has a 10 sec cooldown.Now healing hands heals for 2-3k and has a 30 cooldown. LOL so basically (1k+10ses cd) VS (2-3k vs 30 sec) In terms of HPS, ITS THE SAME since you can cast 3 WG by the time a pally cast 1 healing hands. That also mean that druid will have a slighter edge on fight where you got constant aoe dmg and pally will have an advantage on fight where you have periodic aoe dmg. On the mana issue part, let me tell you that casting healing hands is costly, the pally was oom at the end.

    And while we are at it, let me remind you that WG is a smart heal and got a 30y range, all you gotta do is press the button, and it heals the 5 most injured targets. Thats some very effective (and easy) healing. On the other hand, healing hand got a 20y range and requires good positioning to be effective. Same goes for light of dawn (even more i would say).

    Um the hps is actually higher for you for two reasons. 1. WG trails off, and 2. It only hits 5 people. You get to hit all 25 people.....let me do the math.....is 5 still greater than 25?
  1. Duster505's Avatar
    Hope Blizzard watched the movie from the holy pally perspective in that raid movie. What an utter crap of mecanics that light up the screen with + heals every time Radicance is on CD... I mean seriously - Do Blizzard developers not realise when things are so broken that one time they are uber.. .the next they are crap ? In other words... no balance...

    How will this scale with 10 man raids ? ... It WONT ...

    WHat a joke... What a total lack of basic understanding of balancing a game.
  1. theturn's Avatar
    Quote Originally Posted by engrey View Post
    You have had the last two years and three months to play at level 80, now if you mean ICC and are trying to kill Arthas then yes I can see your point. However also given that ICC (Mainly the Frostwing Hall) has been open since February and that gives another eight months to complete the content there should be little excuses. Even with a 30% buff if people are still struggling that is player issue not a mechanic and game issue. However is the fight impossible with the new changes? No, does it make it more difficult to manage? Yes. However people have killed Arthas recently even with 4.0 out, so again even with the changes you can complete all of the content. Though you have had plenty of time to do so before.
    this x10000000
  1. Ryme's Avatar
    Quote Originally Posted by Terrax of the Wind View Post
    Holy hell that raid seems O-SOME!!

    Edit: What in god's green earth was that Holy pally spamming from :27 to :37 (Paragon's vid)?? SO MUCH GREEN NUMBERS!
    Healing Hands I think... looks imba.
  1. Senaelanna's Avatar
    Quote Originally Posted by Snes View Post
    He probably just didn't hit 80 until 3.2 when he started off heroics by running with geared groups as DPS or something, and thus doesn't get it. By no means were wrath heroics difficult when compared to TBC heroics, but they were a gear check for people at the start and did cause some wipes as a result of that.
    Nope, hit 80 about two weeks after wrath released, and heroics were a complete joke. This was in a smatter of Kara gear and some welfare badge gear that was handed out in TBC. I might have had ONE piece of sunwell gear. To put this in perspective, I haven't run a SINGLE(not one) regular mode instance outside of toc5. On any of my toons. That's how much of a joke the game is.

    ---------- Post added 2010-10-18 at 10:06 PM ----------

    Quote Originally Posted by Alayea View Post
    I don't think all that highly of people who use a personal attack to counter someone's differing point of view on a matter.

    Heroics were not "a complete joke" from day one. Perhaps those who were in Sunwell gear didn't have to worry, but we need to remember that that did not constitute a majority number of players. Not even close.

    In my personal experience, I hit 80 while still wearing the majority of my Merciless Gladiator set and loot from Karazhan. I did a few 80 regular dungeons to get some better gear before going into heroics. When I was pugging heroics, I'd usually inspect others' gear because I wanted to see if there'd be any significant issues ahead of time. From what I can recall of those times, most pugs were decently geared for the content we were attempting.

    All that being established, let me tell you that doing lvl 80 heroics was indeed a challenge. The Brann event in HoS was a healing nightmare, kiting Slad'ran was mandatory in GD (and it really sucked if you had no hunter), Mage-Lord Urom's arcane explosion would 1-shot a person most of the time (if standing in the frost didn't kill him/her first), jumping during the Keristrasza fight was required, you had to run out of Loken's lightning nova... You may be the greatest player of all-time, Senaelanna, but in pure statistics you are only a very small number out of the total. That's not how balancing works.
    All I got out of your post is that in fights where you had to, and I know this is shocking for a heroic, but PAY ATTENTION TO THE MECHANICS OF THE FIGHT, you sometimes wiped because a member of your party was retarded and couldn't LoS.
  1. rboa's Avatar
    No Halloween info up yet?

    Maybe you could put things that effect EVERYONE on the front page. The beta testing streams are not interesting.
  1. Dread Pirate Roberts's Avatar
    casey, my love, that's supposed to be a cross between you and Deathwing!
  1. Selendis's Avatar
    lol russian
  1. Babetina415's Avatar
    DBW torn apart many guilds, i think Fury of Angerforge will do the same...
  1. gimmemore's Avatar
    Quote Originally Posted by theturn View Post
    Um the hps is actually higher for you for two reasons. 1. WG trails off, and 2. It only hits 5 people. You get to hit all 25 people.....let me do the math.....is 5 still greater than 25?
    I somewhat agree with you but you tend to generalize a little to much.

    1.Healing hands wont hit 25 people, well not all the time for sure, unless all Cata fight are designed around having the whole raid staying in a 20y radius.But i gotta admit, healing hands have more potential in 25 than in 10 man or heroics.

    2. Again, Wg is a SMART heal while healing hands is not. yeah a pally might heal lets say 20 people (in a 25 raid) but sometimes, 15 of them dont even need a heal. Wg spot the most injured player so in terms of effective (not overhealing) hps, those 2 spells (healing heands vs WG) are pretty powerful and i dont think you can say that one is WAY better than the other (That heal is hitting for 2-3k thats 3x more powerful than the most powerful druid heal..) They are just completely different
  1. Kelfarr's Avatar
    I haven't been completely keeping up with the cata changes since I haven't been playing WoW lately but I thought one of the main things was they were removing stats like AP and Spell power because things like agi and int were going to provide those. How come that caster staff has +19XX spellpower on it?
  1. atimuscalamity's Avatar
    Is it just me or is there no comments about the raid videos hehe,

    anyway regarding one of the previous posts, WOTLK heroics WAS a joke from the start, it was nothing compared to heroic BC dungeons, hell even H Shattered Halls was harder than all WOTLK Heroics, Given Loken was hardest on release cause his lightning nova one shotted people, but it wasn't too have to have the group move together out of it.

    H HoS brann event was a joke, if you found it hard on healing you must've been sleeping behind the keyboard because honestly I remember doing all of this in my ZA/Kara gear with maybe the odd level 75 blue here and there.

    I cleared Naxx10 in level 70 epics and a few blues, given that heroics must've been hella easier. I don't remember any hard heroics, H Gundrak first snake boss, you didn't need to kite him, just dps him and move away when he novas, as for the constrictor snake, you usually had 1 dps assigned to break the healer / other people out, instead of the zergfest it is today due to outgearing content.

    anyway back on my point;
    Watching all the raid videos of the bosses in BETA (Yes beta means they're still getting tuned and fixes) Given that this was a release candidate on beta, i must say the tron defence system looks really engaging (reminds me of the iron council to some extent) but they need to tune up the poison, chain lightning and fire aoe (dmg) or atleast put a stacking debuff on raid members to make it hurt.

    the Wyrmbreaker seems like a simple tank and spank, kill the first drake, sit on bosses ass, move on bonestorm/cleave move while dps, profit ? (unless this fight is meant to be a gear check which it seems like or a dps check)
  1. Alayea's Avatar
    Quote Originally Posted by Senaelanna View Post
    All I got out of your post is that in fights where you had to, and I know this is shocking for a heroic, but PAY ATTENTION TO THE MECHANICS OF THE FIGHT, you sometimes wiped because a member of your party was retarded and couldn't LoS.
    I think the phrase for your response would be "missing the forest for the trees".

    ---------- Post added 2010-10-18 at 04:58 PM ----------

    Quote Originally Posted by Kelfarr View Post
    I haven't been completely keeping up with the cata changes since I haven't been playing WoW lately but I thought one of the main things was they were removing stats like AP and Spell power because things like agi and int were going to provide those. How come that caster staff has +19XX spellpower on it?
    They were taking away attack power and spell power from everything except weapons, so that spell power you saw is supposed to be there.
  1. mmoc24c42d1ec8's Avatar
    I dont get it anymore. Are we supposed to just sit it out, till cata hits, or can we demand a viable game till the expansion hits? I know those changes are good and fun and really a must for the new expansion. But hey, there are not only proplayers out there. There are still some of us, that want to manage having the lk killed. Most guys here will prolly just call peeps as us noobs. Anyway, we want to enjoy the game as well.

    And also as a guy who likes to go pug with the rdf, it's really hard to adjust to those changes made to aoe threat. not that I dont appriciate having mor interesting fights, but those dd's dont. making it harder to tank, while those dd's still keep their aoe goin, isnt the right way to making things more interessting. I love to tank, and I used to during BC, when I first started to tank. Right now, its more like a burden. They are not making it more interessting, they are making it more frustrating with stupi poeple on the group. And thanks to dungoen finder, you cant chose the poeple youre doin dungoens with.

    Whats the whole Idea behind that? making it harder? ok, fine with me. But got those dd's learn it too?

    I've been in a dungoen lately, where everybody just pulled as they wanted to. I was pissed, and even in a boss fight, the pulled when I wasnt even there yet. When I saw that I just sat down next to the boss, and they managed to kill it without even getting anywhere near losing halfe of their live. How am I supposed to teach em, that this is just not ok? hopefully thats different when cata dungoens hit. Right now, its just frustrating, not interesting, not fun, not difficult.

    I think, and I hope they get it, there are other ways to make it all more difficult. With current DPS's mentality its all relaying on tanks and healers.
  1. mmoc30d0346d54's Avatar
    Hey, i wanna thank MMOC for letting my stream be a part of of the front page, i got up to 3000 viewers (on a stream that usually only get 20-30 viewers max).
    However, as many noticed, i got dc like every 15-20m, so it was a bit hard to cope with the large number of viewers at the same time (even on LOW setting on both graphics and bandwidth).

    Anyway, i just registered today to say that you guys make a fantastic work to keeping us informed and up to date with everything I never miss a post ever :P

    And final words, as i said on the stream, I broadcast everyday from the Beta from 16:00 to 20:00 (longer if time permits it), so hope to see you guys more and have a chat

    // Dajova (Wemox @ Vek'nilash)
  1. Kalx's Avatar
    just realized that some of the items, including weapons and trinkets, are BoE. intended?
  1. endless's Avatar
    did anyone else mention or notice that when you click the link the items say cannot be disenchanted?
  1. Kenai's Avatar
    Quote Originally Posted by theturn View Post
    You need to watch the paragon vid. Its a pally healing. Him and the other pally are 4.5% higher than the next closest healer and miles ahead of the rest. He is doing aoe heal that is hitting for 2-3k a sec. NO class can do that. If anything by the look of that vid pally will continue to br the MOST OP healer in game.
    Quote Originally Posted by Waterisbest View Post
    Is it me or paladins are currently far superior healers at 85? Doing twice the amount of healing done by other healers.
    I would be really, really surprised if they didn't nerf Healing Hands to have some DR in it. That's the main reason right now, imo. I can't think of any particular reason they are OP in 5 or 10 mans.

    Quote Originally Posted by littlevamp78 View Post
    But non of that stuff applies to us at 80, I am not playing cata for two more months I am playing LIVE right now.
    Quote Originally Posted by Mazais View Post
    Omg, you srsly dont get the point? ppl arnt QQ about the changes... they are QQ about changes nerfing us to be shit by beeing pallys not beeing shit by playing bad. and as you said its tuned for lvl 85 which i dont give a damn about cuz i cant get there anytime sooner than 7 december... and theres nothing to learn if im not 85... all our skills is tuned for cata...

    And please dont fcking speculate on what is / should be if u dont actualy play a hpaly as main... The changes are great but the numbers they are turning out atm isnt... hell i even love blizzard for letting us do some dmg as holy.. i can now do my quests / dungeons faster with shocks / exsorcism... healing numbers on the other hand makes me wanna cry
    Can you please explain what your "number" problem is? I'm looking at WorldofLogs right now, and while it's not quite the Holy Pally wall it was before, Holy Pally is still a pretty dominant healer in ICC, I don't have time to look at every stat for all 5 healer specs right now, but just going by ICC25, they make up:

    8 of the top 10 on Marrowgar, 10/10 on Heroic.

    10 of 10 on LDW, 4/10 on Heroic.

    9/10 on DBS, 10/10 on Heroic.

    9/10 on Festergut, 10/10 on Heroic.

    7/10 on Rotface, 6/10 on Heroic.

    Just from reading now. Also big on BP Heroic, DW Normal, Sindy normal, and a presence on every ICC fight that is not dominated by 1-2 specs. It's clearly not THAT bad, so you're going to have to explain in a little bit more detail on how you are getting ousted by every healer in meters due to some flaw in the class (rather than personal flaws) if you want some more sympathy. Your old tricks aren't going to work quite like before but from what I have seen (and yes, I play Holy Pally too) nothing is broken, and Holy pally isn't anywhere near useless and has no reason to be sat.
  1. towelliee's Avatar
    I love it when an entire community argues with GC pleaing for a change or for a more consistency...and he just replies with what HE thinks is right. Cause of obviously he has been the one week in and week out raiding ICC and TOGC and Ulduar etc.

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