Blizzcon 2010 - Classes Q&A
The Classes Q&A will start in a few minutes, hopefully we will see a couple of new information on classes. Live blog by Kody.

Originally Posted by Blizzard Entertainment

General
Q: How do you avoid the slipper slope of designing classes based around roles rather than a unique feel for each class?
A: We try to make the resource systems for the classes feel unique, so even though you do the same thing, picking up a class feels different.

Q: Are we ever going to be able to change our class? I've been playing a Warrior for a long time and have wanted to switch to a Paladin. (insert Paladins are OP QQ)
A: Not really. We don't want to add quests so that when you feel Rogues are doing better than you that you just switch your class to a Rogue. We want the classes to be balanced instead so you feel like sticking with your class.

Q: Racials are a trainwreck right now. Haste vs underwater breathing. Are you ever going to get to the point where we have a consistent useful activated ability, a passive for each, and whatever else? Right now they're all over the board.
A: To be honest, probably not. If you take that troll mage with activated haste into the arena, and you get feared, then you wish "Aw man I wish I was undead again".

So, no, they're not going to be the same. We're mindful of keeping the relative power balance the same though. Like how we changed the worgen 1% damage bonus because it was very powerful as a passive.

Q: Can we give the Alliance goblins and worgen and we get murlocs?
A: Murlocs are special to all of us. We can't give them to anyone.

Tanking
Q: Are you happy with Vengeance right now for tanks? It punishes survival gearing especially.
Gearing for survival vs threat has always been a tradeoff to an extent, block and expertise vs dodge and parry gear. Having to make that tradeoff is interesting, but when Vengeance falls off it does feel crappy.

Vengeance is a rolling average over time, so a few dodges and parries shouldn't hurt you. That said it shouldn't feel mandatory. It's to help tanks feel like they're scaling more with DPS.

With Wrath you had Misdirect and Tricks, and we want that to be more on the tanks shoulders to generate more threat and do decent damage at the same time.

PvP
Q: Why do we have to take PvP talents now to reach the 31 point talent? Like the Shaman talent to take less magic damage?
A: Well isn't that useful in PvE too? I mean if you're not tanking most of the damage will be magic based. So that's really something that helps your healers use less mana.

That's part of the reason we changed things is so you could take these "utility" talents to help your healers, increase survivability, etc.

Well I play a mage, so I shouldn't be taking damage anyway.
Right, in a perfect world something like Combat Res wouldn't be needed either because no one would die. But that isn't the case.

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
As a DK, I've experienced a lot of prejudice as a tank. A lot of people kick me out of the raid. Are you going to make them more viable?
My guild used a DK tank. It had a bad rep because you could start at 55, so people that didn't know what they were doing could get there. And you'd be competing with them. But we think they're viable. We also tried to make the tree fun and unique compared to the other tanks, like with the DK mastery.

How are you going to make sure Runic Empowerment doesn't become overpowered like original sword spec, Windfury, etc.
We don't think it will ever have that kind of balance problem. It mostly is designed to give you extra resources to spend.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Q: Wild Mushrooms, currently it does a lot of damage if you stack 3 on top of each other. It has a small range though, and the targeting makes it a bit hard to stack on them. Are there any plans to change it at all?
A: I don't think players have grasped the best way to use it yet. In beta we see Ferals putting mushrooms where adds spawn, then detonate when they spawn. That's a pretty good use of it.

The gameplay though is that you have to stack them if you want to do good burst damage.

There are two groups of druids on the forums right now. Those complaining about the new tree, and those curious about the change to Nomnomnom.
We introduced a new glyph to let you use the old Tree of Life model. Personally, I loved Nomnomnom, but these guys all told me we had to change it.

But why the change?
It's an internet meme that will be less funny in a year, and will embarrass us in 3 years.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Q: Are Hunters ever going to get a fun "melee" enchant or are we going to be stuck with the same enchants?
A: For now you're going to be stuck, but we're going to be evaluating the scopes to make them more interesting. So if you get that cool proc enchant, it will come through that.

Q: Hunters are the only class in the game with a minimum range. This hurts us a lot in raids. They can stand directly in front of you, they can repeatedly stand in front of you and use a ranged attack, why can't Hunters do the same thing and stack near the boss?
A: It's a theme for the class. Larger hit boxes on bosses cause a problem, and that's something we'd like to address.

Well is there something to be done to give us an advantage for that?
You can shoot while moving for one, mages can't do that. Rogues can't really do anything while running from spot a to spot b, but you can. Different classes, different situations.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Q: Can Grand Crusade be changed to proc other effects so it's not worse than Reckoning?
A: We definitely want to tweak it so that it's not weaker than Reckoning, but that is mostly numbers not adding more effects.

Q: Other classes have multiple types of schools, Paladins holy only. And there's nothing to allow you to resist it. Why is that? It makes them feel like a steamroller.
That's why we've changed it over time for Ret to have more physical abilities than holy. We can't really give them another school because they're... holy. As a quick followup, holy doesn't really have as much of an advantage anymore, because we don't really make gear with resists anymore. If you're losing to a paladin it's probably not because of holy damage.

Q: Why did you add Holy Power? Where did it come from to give Paladins combo points?
We decided mana feels good until it runs out. It's dependable over short periods of time then it goes away. The idea was "Oh the mana bar constantly goes down, then it gets filled again." You were playing off of cooldowns, playing whack-a-mole.

Ultimately they needed a real resource. Sort of that build up and then hit really hard kind of deal. It's not really like combo points, you can kind of ignore it where a Rogue can't. It's a new resource though where we'll have to iterate, but we wanted to get away from the cooldown whack-a-mole gameplay for Paladins.

Q: Paladin healing is not as potent at 85 as the others but they have a lot more mana.
A: We've tweaked that a lot and Paladin healing is a lot more potent now at 85.

Q: Holy Power generation is gimped for generation of threat overall. Do you have any plans to give Judgment a guaranteed proc for Holy Power? Or maybe a chance to proc free Holy Power? Do you have any ideas to fix this problem?
A: One trap we want to avoid is that you can keep Inquisition and Holy Shield up at the same time. We don't want you to have both of your "finishers" that buff you up at the same time.

But one problem is warriors are generating too much threat. We fixed that last week.

We changed it so Divine Plea will generate 3 Holy Power when used so you can start with Holy Power on the pull.

Q: Zealotry clashes with Ret's mastery and the Divine Purpose talents. It's sort of reducing how many Crusader Strikes we can generate (wat?). Do you feel it's clashing, or that you'll reevaluate it as a talent?
A: We're looking at it. Some people claim it's not a dps increase at all, but we're confused by that. We might change it so Divine Purpose procs 3 Holy Power while Zealotry is up.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Q: How do you feel about the Shadow Priest mastery balance?
With mastery we're trying to really give each spec that feeling of awesome for their specific style of play. We want to change your gameplay up with mastery. Shadowpriests have been known for being these incredibly bursty casters, in PvE we want you to capture that vibe, that explosion of awesome. We're going to be tweaking the numbers over time to get it right obviously. We want to make sure to control the burst damage potential as much as possible.

Q: Healing through Smite isn't much better than healing from a Shadow Priest. Are you happy with that?
A: Yeah we're happy with it, it isn't compelling on live because healers still have unlimited mana, but it's working well in beta.

Q: As Disc, Power Word: Shield feels too powerful right now. Are you planning to diversify it so I don't have to just spam Power Word: Shield?
This is probably on live? It's a numbers thing, really. In beta you're not supposed to be able to sustain chaining Power Word: Shield. It's not reflected on live currently, which kind of sucks.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Q: Are there plans to add a disparity between the weapons for rogues so that we can have something other than a fast dagger in the offhand?
A: We might be changing rogue mechanics a bit so you don't care quite that much about having a fast offhand. Or we could change weapons a little, but we like having a variety of weapons for rogues to use.

Q: The dps for rogues, Mutilate is great but Combat and Subtlety are way behind right now. Especially Combat, where's that at?
A: Combat needs help. Next beta build, the mastery for Combat is being roughly quadrupled. One of their passive damage spec bonuses will be brought up too. We want it to be up there with Assassination.

The overall intended design of Combat is the macro specialization, paying attention to Bandit's Guile in conjunction with trinkets, etc.

Q: What is the intent behind Bandit's Guile? The damage is kind of low with Rupture so you only really Eviscerate still.
A: The intent is that when you're on a single target for a long time, it's cyclical damage, it rises then stays there for a while, then resets. It's so you can use your trinkets or cooldowns when it's at its peak.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Q: Right now Demon Soul seems like a trinket, and doesn't feel fun, why did you think warlocks needed an ability like that?
A: The design intent for pretty much all the classes, we didn't want to give anyone another "Frostbolt" ability. We wanted to give players stuff that they used in specific situations because of how many keybinds people have already.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Q: Inner Rage, why did it change from a passive to an active?
A: Inner Rage was a solution to the problem of a warrior that generated too much rage. We think it could be useful for protection where you turn it on. If it becomes a problem where warriors won't need it, we can change it. We have to see all the scaling and how it works out with haste, higher gear levels, etc.

This article was originally published in forum thread: Blizzcon 2010 - Classes Q&A started by Boubouille View original post
Comments 68 Comments
  1. scaredandbaked's Avatar
    did i read they numbed warrior threat last week? i feel bad for the new people who start a warrior tank and hit 85. they will be like, this sucks.
  1. Collected's Avatar
    Someone needs to ask about extra character slots.
  1. mmoc72bf0cf9d8's Avatar
    Quote Originally Posted by pilch View Post
    Oh like extra damage on fire dots? Extra damage on bleed dots? Extra frost damage? Extra disease damage? Extra damage in eclipse (that isn't worth shit compared to other stats)? Random wild quiver procs? Extra pet damage? Extra elemental damage? Extra block chance? Extra absorb strength? Random hots on direct heals? Extra poison damage?
    OK you get the point 90% of masteries do NOTHING to gameplay..
    The response was to an actual shadow priest question but of course you're right. For spriests though the only thing mastery changes is it lowers your overall damage output because haste in crit is still vastly superior since mind blast is just a small part of our damage. The way to go with mastery in line with their reasoning would not be as a passive boost to your strongest abilites / worst abilites as they seem to do now but to give procs etc to stuff that really changes the way you play. now it's just a boring gimmick stat. Given how much of the damn stuff theyre putting on the end game gear it's discouraging to say the least for us shadow priests
  1. Duster505's Avatar
    Q: Why did you add Holy Power? Where did it come from to give Paladins combo points?
    We decided mana feels good until it runs out. It's dependable over short periods of time then it goes away. The idea was "Oh the mana bar constantly goes down, then it gets filled again." You were playing off of cooldowns, playing whack-a-mole.
    What a total and utter disgrace of an answer. IT'S NOT PALADINS THAT ARE DESIGNING THE SPEC WITH 30 SEC COOLDOWNS ON HEALING SPELLS !!!!

    Fucking BLIzzard asholes - I almost broke my pc when that ashole said this.
  1. Nathiest's Avatar
    "Some people claim it's not a dps increase at all, but we're confused by that." Really?.. Really? ugh...
  1. deplorable's Avatar
    Q: Zealotry clashes with Ret's mastery and the Divine Purpose talents. It's sort of reducing how many Crusader Strikes we can generate (wat?). Do you feel it's clashing, or that you'll reevaluate it as a talent?

    A: We're looking at it. Some people claim it's not a dps increase at all, but we're confused by that. We might change it so Divine Purpose procs 3 Holy Power while Zealotry is up.


    It's not a DPS increase, because due to the cooldowns and the new shitty (it is) queue system we can't literally use everything we have let alone using zealotry which you need 3 holy power to use, just is useless at the moment in DPS terms. As any retribution paladin will have seen in the new changes (which i like bar Zealotry but i said that in the PTR) is 5-10 seconds into the fight the entire action bar lights up like the christmas tree once the procs start coming in.

    we literally can't get our the DPS fast enough with the current mechanics with Zealotry. If they had combined it with Avenging Wrath then yeah i'd see it.. but it's just ugh, i don't even need to use it for heroics or anything, because holy power wise i'm proc'ing like crazy and can't do enough. just poorly worked out (much like the certain numbers this patch... still can't believe the fix they did with our hammer of righteousness and avenging wrath lol just madness. We can pretty much get 60k+ of damage out with 4 button presses, and 3 of those are the same button, works best with divine shield up and /dance)

    what scares me, my DPS is usually measure on - hammer of righteousness, crusader strike, exorcism and templars verdict a 4th spot. At the moment exorcism feels more like a caster spell than well a paladin "EXORCISM" spell.

    rather than fix the broken retribution (it is, even complaints coming in at level 85), they're hotfixing issues as they come up. We're not the only class having issues along these lines though... as always the warrior is not far behind us (they have major dps issues)
  1. Collected's Avatar
    ahhaha this guy thinks he is a rappa.

    ---------- Post added 2010-10-23 at 10:07 PM ----------

    w00t account bound mounts in the future. finally.

    ---------- Post added 2010-10-23 at 10:08 PM ----------

    Oh another feature they wanted to put into Cataclysm but it's now "at some point". Growing into quite a big list of features.
  1. lookerr's Avatar
    guess mages must be perfect since there are no posted questions

    WTF???
  1. Scot's Avatar
    Anyone else notice the number of complete bullshit/sarcastic answers that in no way answer the question being asked?

    I guess I don't really understand the minimum range answer for hunters either... Is he referring to auto shot while moving? Afaik any range class is free to cast instants while moving.
  1. Vaeryn's Avatar
    Quote Originally Posted by Snes View Post
    This. People are bitching at the biggest event of the year for WoW instead of asking questions on different possibilities for the future of classes like "any plans to add an "X" type of move or let this melee class equip polearms?"

    The whiniest MMO community shows up to their own event and whines, who would have thought. Just disappointing that people find it in themselves to bitch at the expense of other people's opportunities to as legitimate questions.
    And how do you expect them to answer all that? Read GS. He tries hard to be a politician when commenting on very specific aspects of the game and after couple months... half of what he says appears to be a complete bu****it despite his tries. Imagine them talking about some crazy ideas people deliver to them in questions. We have cata coming in a month and people are interested in their classes. People are realistic and don't expect blizzard to think about rocketjumps as "X" type moves for paladins with cata at the door.
  1. lunaspike's Avatar
    Quote Originally Posted by ChaosWolf View Post
    Okay then, since you apparently know more than the game's creators, how would YOU respond?

    Well he is right

    Well is there something to be done to give us an advantage for that?
    You can shoot while moving for one, mages can't do that. Rogues can't really do anything while running from spot a to spot b, but you can. Different classes, different situations.
    Ice lance and scorch would both like to say hi. Did he honestly just compare a melee class to a ranged dps class. Sure rogues can't do much, they aren't in melee range. Guess what, most melee can't do melee damage while not in melee range? Do you see a pattern?

    I don't think these people actually know what is going on in their game.
  1. kolixela's Avatar
    Quote Originally Posted by Scot View Post
    Anyone else notice the number of complete bullshit/sarcastic answers that in no way answer the question being asked?

    I guess I don't really understand the minimum range answer for hunters either... Is he referring to auto shot while moving? Afaik any range class is free to cast instants while moving.
    Hey there, honestly I am glad after reading this thread to see that no one is really bashing the question. I'd be a little upset (lol) since it was me that asked it.

    I think what GC was referencing was the fact that at 83 we get aspect of the fox, allowing us to autoshot and (I think) steady shot while moving.

    This takes us out of aspect of the hawk losing us both the added AP and the focus regen of the shot.

    My question wasn't really answered, I asked the followup because honestly it's not a class feature, it's a limitation and it's an antiquated one that serves no purpose. It's arbitrary and limiting and the hunter gains NO benefit to balance the limitation.

    I asked if they could explain WHY it still exists and was told it's a class uniqueness thing.
    I asked what benefit was given (or would be given) to balance out the negative it inflicts and was told that we can shoot while moving and we have things to get out of melee, neither which pertained to my question. He also mentioned being hit in the face which would make sense in PVP but I specifically referenced PVE raiding and fights like Lord Marrowgar... If Marrowgar is TARGETING me I'm dead, range or not. I don't see how distance to target makes any difference if I am shooting him in the back. No more so than a warlock casting a shadow bolt or a mage casting scorch

    ---------- Post added 2010-10-24 at 07:32 AM ----------

    Quote Originally Posted by lunaspike View Post
    Well he is right



    Ice lance and scorch would both like to say hi. Did he honestly just compare a melee class to a ranged dps class. Sure rogues can't do much, they aren't in melee range. Guess what, most melee can't do melee damage while not in melee range? Do you see a pattern?

    I don't think these people actually know what is going on in their game.
    Ice Lance, Scorch, Every instant cast DoT, Shamans new spell

    Hunters can cast their instant attacks while moving, can't auto shot or steady shot without aspect of the fox and that's a dps loss.

    *sigh* I just hope maybe they will reconsider the melee limitation of hunters at some point
  1. Boozor's Avatar
    Q: Why do we have to take PvP talents now to reach the 31 point talent? Like the Shaman talent to take less magic damage?

    What? This guy obviously doesn't play a Shaman.....
  1. Senaelanna's Avatar
    Quote Originally Posted by kolixela View Post
    Hey there, honestly I am glad after reading this thread to see that no one is really bashing the question. I'd be a little upset (lol) since it was me that asked it.

    I think what GC was referencing was the fact that at 83 we get aspect of the fox, allowing us to autoshot and (I think) steady shot while moving.

    This takes us out of aspect of the hawk losing us both the added AP and the focus regen of the shot.

    My question wasn't really answered, I asked the followup because honestly it's not a class feature, it's a limitation and it's an antiquated one that serves no purpose. It's arbitrary and limiting and the hunter gains NO benefit to balance the limitation.

    I asked if they could explain WHY it still exists and was told it's a class uniqueness thing.
    I asked what benefit was given (or would be given) to balance out the negative it inflicts and was told that we can shoot while moving and we have things to get out of melee, neither which pertained to my question. He also mentioned being hit in the face which would make sense in PVP but I specifically referenced PVE raiding and fights like Lord Marrowgar... If Marrowgar is TARGETING me I'm dead, range or not. I don't see how distance to target makes any difference if I am shooting him in the back. No more so than a warlock casting a shadow bolt or a mage casting scorch

    ---------- Post added 2010-10-24 at 07:32 AM ----------



    Ice Lance, Scorch, Every instant cast DoT, Shamans new spell

    Hunters can cast their instant attacks while moving, can't auto shot or steady shot without aspect of the fox and that's a dps loss.

    *sigh* I just hope maybe they will reconsider the melee limitation of hunters at some point
    All I'm hearing is hunter tears, you kids need your deadzone back so that good hunters don't absolutely faceroll every class as is. Ridiculous damage coupled with a ton of ezmode abilities.
  1. kolixela's Avatar
    Quote Originally Posted by Senaelanna View Post
    All I'm hearing is hunter tears, you kids need your deadzone back so that good hunters don't absolutely faceroll every class as is. Ridiculous damage coupled with a ton of ezmode abilities.
    So we should keep a useless and antiquated mechanic that negatively impacts the class design itself because without it people can't beat hunters in PVP?

    If your losing to hunters in PVP I highly doubt that small change is going to have any effect on it.
  1. War30's Avatar
    Heres a question no one asked.

    When are we going to see a new class? Its been 6 years and we only seen 1 new class which was deathknights.

    Also why didnt they make Worgen and Goblins a neutral race?

    Are we going to see tauka skins when we create taurens?

    Are we going to play as the Walrus Race from Northrend?

    Why can't we command our elementals like hunters do with pets?

    When are we going to see combo abilities used? ex: A mage, warlock and priest can combine there attacks for a awesome powerful one. This can also apply to dps, tanks healers etc.

    Why cant we customize our capes with our guild name and logo?

    What about tattoos?
  1. Baelzibub's Avatar
    Quote Originally Posted by Bastige View Post
    Minimum range for a hunter has got to be dumbest idea theoretically in the whole game. I can shoot you easier if you were closer to me than if you were farther away... Way to avoid common sense. And don't act like you're "giving" us the ability to shoot while moving. Back to theory. A person with a gun can shoot while moving, captain obvious.
    Minimum range for a hunter makes perfect sense, you cant use a 'real' (x)bow in melee range, you'd need at least a few inches of traveltime on an arrow or bolt or there'd be no momentum in the projectile.
  1. DeManiac's Avatar
    Quote Originally Posted by Bastige View Post
    Minimum range for a hunter has got to be dumbest idea theoretically in the whole game. I can shoot you easier if you were closer to me than if you were farther away... Way to avoid common sense. And don't act like you're "giving" us the ability to shoot while moving. Back to theory. A person with a gun can shoot while moving, captain obvious.

    Well, we could make it like this simply to make it happy.
    When you move, you get a lingering debuff that reduces your chance to hit by 75%, you regain 25% of those every second, so if you want to run and hit every attack you need 18+75% hit bonus.
    If you stand still for 1 second, you can attack again, as you regain your aim.
    That would be logical.

    As for melee range shooting, every held a rifle? or a bow?, what you're speaking of is a gun, yes with a gun you would be able to hit more easily in melee, however using a bow or a rifle the turnspeed would be so much higher, your flexibility would be less meaning once they are to close to you, you would be unable to attack.
    However this could also be changed, just that the area of "Your target has to be in front" would be allot more narrow.
    So instead of like now having a 90 degree area where you are facing your opponent, you would have a 10 degree.
    So once they get close you would effectively get the same effect, unless they stand completely still.

    Happy now?

    Or, you could just have it as it is because that's in theory how one would likely seem to have it in a game such as world of warcraft.
  1. Dimebagz's Avatar
    Right now Demon Soul seems like a trinket, and doesn't feel fun, why did you think warlocks needed an ability like that?

    Are you SERIOUS?????? Who will ask a question Like that? I tell you, It can't be a warlock because If you was a warlock you will be like> O Woohooo that's a boost in my Dps Thank you Blizzard, not QQ about it being similar to a Trinket!!!!!!! WTF... So obviously the person that ask this question about Warlock's do not play one and just want blizzard to either nerf it or remove it completely. Lame/Hater Question for real

    ---------- Post added 2010-10-25 at 10:30 AM ----------

    Wow really they change the Worgen 1% damage racial, Because it was Overpower??????????. But here you got Orc's with an Mini Heroism and if you roll a troll Mage you technically got two Heroism's???
  1. DuoandKat's Avatar
    I did like the one question about tabards being a drop down like title it would save bank space and its get annoying when you have a billion tabards in your bag.

Site Navigation