Update #5
Important blue posts.


Cataclysm Beta - Build 13241 (Codename Unicorn)
A new build will be deployed on beta realms soon.

Companion Pets Icons
Icons for the Lil' Ragnaros and Moonkin Hatchling. The Moonkin Hatchling's companion pet was announced to be the next Charity Pet during Blizzcon. And before you ask, I'll double check but I didn't see any model for those pets yet.



Achievement Changes
Originally Posted by Blizzard Entertainment
World Events

Raids & Dungeons

Player vs. Player

Spell Changes
Originally Posted by Blizzard Entertainment
Companion Pets

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Frost
  • Rune Strike now scales from 15% of Attack Power, down from 20%.
  • Icebound Fortitude now reduces damage taken by 20%, down from 30%. Cooldown increased from 2 min to 3 min.

Unholy
  • Mastery: Blightcaller now increases damage done by your diseases by 40%, up from 32%. Each point of Mastery increases disease damage by an additional 5%, up from 4%.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Feral
  • Mangle (Bear Form) now deals 360% normal damage, up from 230%.
  • Bear Form now increases Stamina by 10%, down from 25%.
  • Survival Instincts now reduces damage taken by 50%, down from 60%. Cooldown changed to 3 min, down from 5 min.
  • Savage Defense now reduces damage from the next physical attack that strikes you by 35% of your attack power, down from 65%.

Restoration
  • Rejuvenation now costs 26% of base mana, up from 20% of base mana.
  • Revitalize is now a 2 Ranks talent, down from 3 Ranks. Now has a 20% chance to proc at all ranks, now regenerates 1/2% of your total mana (down from 3%) and cannot occur more than once every 12 sec (up from 6 sec).
  • Heart of the Wild now increases your Stamina in bear form by 2/4/6%, down from 3/7/10%.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Marksmanship
  • Chimera Shot now scales from 48.8% of Ranged Attack Power, up from 28.8%.

Survival
  • Black Arrow base damage increased by 20%, from 3077 to 3685.
  • Explosive Shot now scales from 42% of Ranged Attack Power, up from 22%. Base damage increased by 25%, from 558 to 697.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
  • Arcane Blast now increases damage by 10% (down from 20%) and mana cost by 150% (down from 175%) with each cast of Arcane Blast. Now also reduces the casting time by 0.1 sec with each cast. Base cast time reduced from 2.5 sec to 2.35 sec.
  • Arcane Missiles base damage has been increased by 5%, from 341 to 358.
  • Focus Magic tooltip clarified to add the 30 min duration and 1 target limit.
  • Arcane Barrage base damage has been increased by 5%, from [ 1004 - 1228 ] to [ 1054 - 1288 ].

Fire
  • Combustion now combines all your damaging periodic Fire effects on the enemy target, but does not consume them.
  • Fire Power damage has been added to the tooltip - [ 1134 to 1336 ].

Frost
  • Shattered Barrier now freezes enemies within 10 yards for 2/4 sec, down from 3/6 sec.
  • Fingers of Frost now has a 7/14/20% chance to proc from your Chill effects, down from 10/20/30%.
  • Early Frost now reduces the cast time of Frostbolt by 0.3/0.6 sec, down from 0.35/0.7 sec.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Holy Radiance 20 yards range added to the tooltip.
  • Light of Dawn now uses Holy Power instead of Mana. Now heals up to 5 targets. No longer has a cooldown - Consumes all Holy Power to send a wave of healing energy before you, healing up to 5 of the most injured targets in your party or raid within a 30 yard frontal cone for 1008.96 to 1124.15 per charge of Holy Power.
  • Blessed Life now cannot occur more than 8 seconds (up from 2 seconds).
  • Protector of the Innocent now affects heals on any target except yourself.

Retribution
  • Sanctity of Battle now also affects Divine Storm.
  • Divine Storm no longer uses Holy Power. Now deals 60% weapon damage, costs 5% of base mana, and has a 4.5 sec cooldown.

Protection
  • Mastery: Divine Bulwark now increases your chance to block melee attacks by 18%, down from 24%. Each point of Mastery increases block chance by an additional 2.25%, down from 3%.
  • Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 45/80/120 sec, down from 1/2/3 min.
  • Holy Shield now increases the amount your shield blocks by an additional 10% for 20 sec instead of increasing your block chance by 15%.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Rapture now cannot occur more than once every 12 sec, down from 6 sec.
  • Atonement (Rank 1) now heals for 50% of the damage dealt, down from 100%. Rank 2 remains unchanged.
  • Inner Focus no longer affects Heal. Now affects Binding Heal.

Holy

Shadow
  • Mastery: Shadow Orb has been renamed to Mastery: Shadow Orb Power - Increases the damage done by your Shadow Orbs. Each point of Mastery increases damage by an additional 1.25%
  • Shadow Orbs *New* - You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. Casting your Mind Blast or Mind Spike spell consumes all Shadow Orbs, increasing damage of that spell by 0% per Shadow Orb, and granting 0% increased damage on your periodic Shadow spells for until cancelled. You can have up to a maximum of 3 orbs.
  • Mind Spike now stacks up to 3 times (Tooltip fix)

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Assassination

Combat
  • Backstab now deals 150% weapon damage, down from 200%.
  • Bandit's Guile now increases damage to the target by up to 30%. (Up from 15%)
  • Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.

Subtlety
  • Redirect now also redirects any insight gained from Bandit's Guile.
  • Mastery: Executioner now increases damage done by all your finishing moves, and the effectiveness of your Slice and Dice and Recuperate abilities, by 16%, down from 20%.

Glyph
  • Slice and Dice now increases the duration of Slice and Dice by 6 sec, up from 3 sec.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Elemental Reach now also increases the range of Searing Totem by 7/15 yards.

Enhancement
  • Windfury Weapon now deals 40% of weapon damage when Unleash Elements is used, up from 20%.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Bane of Doom base damage has been reduced by 12%, from 2213 to 1948.
  • Bane of Agony base damage has been reduced by 12%, from 1743 to 1535.
  • Drain Soul base damage has been reduced by 12%, from 437 to 384.
  • Drain Life base damage has been reduced by 12%, from 125 to 109.
  • Corruption base damage has been reduced by 12%, from 1004 to 883.
  • Jinx now affects up to 15 nearby targets.

Demonology
  • Hand of Gul'dan base damage has been reduced by 12%, from [ 1597 - 1886 ] to [ 1405 - 1660 ]

Destruction
  • Chaos Bolt base damage has been reduced by 12%, from [ 1490 - 1893 ] to [ 1311 - 1665 ]
  • Shadowburn base damage has been reduced by 12%, from [ 737 - 823 ] to [ 649 - 724 ]
  • Fel Flame base damage has been reduced by 12%, from [ 251 - 291 ] to [ 220 - 256 ]
  • Shadowflame cooldown has been changed to 12 sec, down from 25 sec.
  • Incinerate base damage has been reduced by 12%, from [ 579 - 673 ] to [ 510 - 592 ]
  • Soul Fire base damage has been reduced by 12%, from [ 2468 - 3094 ] to [ 2171 - 2722 ].
  • Searing Pain base damage has been reduced by 12%, from [ 322 - 382 ] to [ 283 - 336 ].
  • Immolate base damage has been reduced by 12%, from [ 756 + 2401 over 15 sec ] to [ 665 + 2112 over 15 sec ].
  • Shadow Bolt base damage has been reduced by 12%, from [ 640 to 714 ] to [ 563 to 629 ].

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Mastery: Strikes of Opportunity's additional attack now deals 100% normal damage, down from 115%.
  • Overpower now deals 125% weapon damage, up from 100%.
  • Heroic Strike now scales from 75% of Attack Power, up from 60%.
  • Rend base damage has been reduced by 17%, from 635 to 528. Additional bleed damage increased by 25%, from [ 8.57% of MWS * AP + 60% of MWB + 60% of mwb ] over 15 sec to [ 10.71% of MWS * AP + 75% of MWB + 75% of mwb ].
  • Mortal Strike now deals 150% weapon damage, down from 185%.

Fury
  • Mastery: Unshackled Fury now increases the benefit of abilities that cause or require you to be enraged by 37.6%, up from 25%. Each point of Mastery increases enrage effects by an additional 4.7%, up from 3.13%.
  • Bloodthirst now scales from 62% of Attack Power, down from 75%.
  • Raging Blow now deals 110% weapon damage, down from 150%.
  • Slam now deals 125% weapon damage, down from 150%. Additional damage increased by 55%, from 277 to 430.
  • Whirlwind now deals 65% weapon damage, down from 75%.
  • Cleave now scales from 56.2% of Attack Power, up from 45%.
  • Victory Rush now scales from 56% of Attack Power, up from 45%.

Protection
  • Shield Block (Passive) now increases your chance to block by 25%, down from 100%. In addition, if your total chance to block or avoid an attack exceeds 100%, your chance to critically block is increased by the excess.
  • Vigilance no longer reduces damage taken by the target by 3%.
  • Mastery: Critical Block now increases your chances to block by 12%, up from 10%. Increases your chance to critically block by 12%, down from 20%. Each point of mastery now increases your chance to block by an additional 1.5%, and your chance to critically block by an additional 1.5% (Down from 2.5%).
This article was originally published in forum thread: Cataclysm Beta - Build 13242 started by Boubouille View original post
Comments 334 Comments
  1. Hexme's Avatar
    Wow....when i thought i saw it all. 5 years of playing WoW and I've never seen so many nerfs to classes as i have seen today, even classes that are meh already are getting the shaft.
  1. Litryn's Avatar
    Quote Originally Posted by nosoup4crr View Post
    I read it as when they're consumed.
    Well then would be weird. That would mean we can leave MB completely out once again.
  1. Mandible's Avatar
    Getting just a tad annoyed at the discipline changes going back and forth like this. Like they just don´t have a clue what to do with it.
  1. MysticalOS's Avatar
    Quote Originally Posted by Strafer View Post
    Codename: Nerfbat would be a better name ^^
    As long as these changes are for 85 balance, cause if any of them went live right now it'd crap all over level 80 balance. that much nerfing to those classes would prett much mean all those nerfed classes would hardly be competetive at all, except maybe the tanks
  1. MortalWombat's Avatar
    Quote Originally Posted by Avengerx View Post
    I guess we will really get our asses handed to us by the elemental spawns in the pre cata event .)

    Erm a question,if its true that these are the base values and these will scale by level up to lvl 85, does that mean that currently at lvl 80 we will still see a huge dps loss because abilities havent reached their "peak" values?
    Blue quote said it would effect 1-79, so no. Blizzard found a way to balance low levels without it effecting 80-85. Amazing is it not? Sad part is a lot of these people don't understand that and will soon start screaming that the end of the world is upon us.
  1. Niroshi's Avatar
    Might be a good idea to include the blue post announcing these changes as being for 1-79 at the top of the post, as to avoid unnecessary flipping out.
  1. Crisu's Avatar
    Quote Originally Posted by Ramis View Post
    That said, we will be making several balancing changes in patch 4.0.3a based on what we've been seeing since patch 4.0.1. With regard to lower level players, we plan to adjust damage and healing for all classes from levels 1-79. The base points of almost all spells and abilities are being reduced in order to bring combat times at low levels to a more acceptable length. Some specific spells/abilities are being reduced in damage even more, and in the case of most abilities that deal weapon damage, we're going to make the damage percent scale with level. So as an example, Sinister Strike is currently planned to do 42% weapon damage at level 1, with the percentage of weapon damage rising per level up to its maximum potential at 80.

    Guys, read it. Generally they changed it to spells/skills (especially in melee case) scale with level. So for example Sinister Strike at 1 level may hit for 42% weapon dmg, at lets say 48 will hit for 80% and max weapon dmg (was 150? or sth like that?) at the highest level.
  1. Tiranasta's Avatar
    Damn it, people. There have been three responses already mentioning that these nerfs are for level 1 characters, NOT higher level characters. The world is not ending.
  1. Strafer's Avatar
    I hope this build fixes that quest in Hyjal, that bear throwing quest. :P
  1. Azutael's Avatar
    My god..... My warlock just got crited for over 9000 with the nerf bat.
    Haha My reaction was to just stare at the screen like I had a stroke.

    Atleast melee got nerfed a little again, their previous buff was too much. And as much as I QQ to myself about the caster nerfs, we had it coming aswell I guess.
  1. Daria's Avatar
    "Kill Shot" renamed to "Tickle Them With A Feather Until They Die Laughing Shot".
  1. Rifee's Avatar
    Quote Originally Posted by Xathian View Post
    Remember when Ghostcrawler posted saying they wanted to increase PvP longevity 2 days ago?

    This is it, boys. They just wrecked the shit out of PvE to make PvP fights last longer.
    You mean they made pve harder for EVERYONE now? Good, keep on doing that
  1. Plasmon's Avatar
    Hey everyone, don't forget this is a BETA build and not a live patch or PTR build. These are changes for level 85 and not for the current 4.0.1 game at level 80. I see so many people here complaining about changes as if they are directed towards the live level 80 game. Think people.
  1. sulfuric's Avatar
    Quote Originally Posted by TylerN View Post
    Haha My reaction was to just stare at the screen like I had a stroke.

    Atleast melee got nerfed a little again, their previous buff was too much. And as much as I QQ to myself about the caster nerfs, we had it coming aswell I guess.
    in what world does 50% and greater reductions in output constitute "a little" to you. Go total half of someones car and try to walk away saying It's just a little damaged.


    Quote Originally Posted by Rifee View Post
    You mean they made pve harder for EVERYONE now? Good, keep on doing that
    Making characters weaker does not necessarily make the game harder. Making the game harder would make the game harder though
  1. MortalWombat's Avatar
    Quote Originally Posted by Niroshi View Post
    Might be a good idea to include the blue post announcing these changes as being for 1-79 at the top of the post, as to avoid unnecessary flipping out.
    Boub wouldn't do that, he secretly loves to read QQ posts about how blizzard screwed our classes over. He is reading all these posts right now, laughing and feeding on our tears. Only when he is full will he put the blue post in.
  1. Rifee's Avatar
    Quote Originally Posted by Noturno View Post
    That warlocks that's just joke right? They should just write :" Damage of Warlocks reduced by 12%". Meaningless blizzard meaningless. That's just like, nerf everyone because they're gonna "overdmg" our fights.
    oh man...please dude, come on...
    Warlocks were Op, no doubt, and they got some nerfs.
    BUT!
    See how it says "BASE DMG". That's not nearly 15% dmg nerf, more like 3% or something, perhaps, no biggie.
  1. dotsown's Avatar
    WTF LOCK NERFS 12% to everything :O
  1. iorcedurmother's Avatar
    wow you've got to be kidding me. blizzard loves doing the exact opposite of what they promise, putting rogue damage back to being purely from auto attacks and poisons. ytf are rogues even getting nerfed in the first place they weren't doing significantly higher dps than other classes.
  1. Drakoes's Avatar
    Kill Shot renamed to "Tickle Shot"
  1. Zatheyll's Avatar
    Quote Originally Posted by Khallynos View Post
    @Razac

    Have you seen rogues? My argument for the worst class in the game. At least they buffed bandits guile and redirect. =)
    Rogues? Worst class? I have a friend who can do 16k single target in most bosses in ICC25 easily. 23k on Saurfang, since the patch.

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