PTR 4.0.3 - Build 13287
A new build has been deployed on PTR servers, all the spell changes are listed below, yes, all of them.

Spell Changes
Originally Posted by Blizzard Entertainment
Racials

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
  • Recuperate now restores 2% of maximum health every 3 sec, down from 3%.

Subtlety


Tier 11 - Final Models Preview
The Tier 11 Armor Sets are finally in-game and we now have a confirmation of how they're supposed to look like! Below is a short preview of both normal and heroic models for each class.


  • Multi-Race screenshots will be available very soon. (= This week)
  • Mage do not have a matching non-set belt for their heroic set.
  • Warlocks do not have matching non-set boots for their heroic set.

Tier 11 - Male (HD, Medium, Small)



Tier 11 - Female (HD, Medium, Small)




Battlegrounds Developer Focus Test
Originally Posted by Mumper (Blue Tracker)
Attention, Cataclysm beta testers! Want your shot at camping developers at the graveyard? This Thursday, November 11 beginning at 4 p.m. PST, we'll be holding a focus test for Rated Battlegrounds on the World of Warcraft: Cataclysm beta realms. If you want to participate, all you have to do is form a raid group with nine other players and queue for Rated Battlegrounds. We'll be conducting this test in a 10- vs. 10-player setting using Warsong Gulch, Twin Peaks, and Battle for Gilneas as the locations, so be prepared for some sweet, sweet ownage. We're hoping to receive lots of feedback about Rated Battlegrounds, Twin Peaks, and Battle for Gilneas, so be sure to visit our official beta forums. You could be up against a team of developers in any given match, so be sure not to go easy on your opponents, especially if you see names like Mumper and Kalgan!

Lastly, be sure to keep the PvP momentum up by testing the new system. We want to make our new Rated Battlegrounds the best they can be!


Blue Posts
Originally Posted by Blizzard Entertainment

Recruit-a-Friend and Worgens/Goblins leveling
New goblin and worgen characters will indeed be eligible for Recruit-A-Friend benefits including increased experience gain and grantable levels. As we've no current plans to modify the Recruit-A-Friend program at this time or increase the level range for which the benefits apply, goblin and worgen characters (as with all other characters) will only be able to receive the in-game bonuses up to level 60.

So, to answer your questions directly:
Would the 300% xp bonus work till 60?
Yes.

Would the Level Granting work till 60?
Yes.

This is, of course, bearing that all requirements for those benefits are met.

Please keep in mind, as well, that there will be no Realm First achievements associated with leveling characters of a specific race, so this will not place goblin or worgen characters at any sort of unique advantage.

Any plans on bumping when the 300% exp gets cut off? 60 levels out of 85 is absurdly low.
Nope. No plans at this time. (Source)

Removed reputations and achievements
While players will be unable to increase their reputation with the Zandalar Tribe following the shattering of the world, the reputation itself will still exist and count towards various "Raise X reputations to Exalted" achievements*.

This means that if you currently have 39 reputations at Exalted -- including the Zandalar Tribe -- and show this number on your Achievement tracker, you will still have 39 reputations at Exalted (and be credited for them) in Cataclysm. You'll also retain credit for any related achievements you've already earned.

* This includes both character and guild achievements. (Source)

Razzashi Hatchling companion pet
If you currently have the Razzashi Hatchling item in your inventory, you'll still be able to learn the pet spell at a later point in time. It's not like the pet is disappearing completely; it's just no longer dropping from its usual home in Zul'Gurub.

In fact, I can confirm that the Razzashi Hatchling, being a clever and resilient little reptile, has already found a new home, and will be migrating there shortly after the shattering.

[...] When we made the original announcement last month that certain pets and mounts would be removed, it was to inform players of changes that could potentially impact their gameplay. We know that there are many avid collectors out there and, whenever possible, we want to give players notice when a favorite item might be removed. In that same announcement, we also clarified that, while we didn't have any current plans to re-introduce the specified pets and mounts, if we happened to find a suitable location to add them back in, we would certainly consider it.

Totally reasonable, right?

Since then, we found an appropriate place for the Razzashi Hatchling, and it felt like a good opportunity to restore a pet beloved by so many. Naturally, we were excited to share this information with all of you, as we knew a lot of players were saddened to hear about the little guy's initial departure. There was no malicious intent, no crazy conspiracy behind this decision. We saw an opportunity to make the game more enjoyable that meshed with our design goals, and we went with it. Simple as that.

In the end, the worth of the Razzashi Hatchling isn't solely measured in gold, and it would be a fallacy to think that we create non-combat pets simply to provide players with something to sell on the Auction House for profit. To many, pets like the Razzashi Hatchling represent something fun and exciting, and that's just as valid a currency as any in World of Warcraft.

While I'm sorry you're at a financial disadvantage now, I'm hoping you're still be able to enjoy the pet for what it is (re: an adorable, head-bobbing reptilian sidekick) -- or, given that it will still be a rare pet, perhaps even find someone who will adopt it for a reasonable price. Good luck. (Source)

Class mounts in Cataclysm
The class-specific mount quests will no longer be available following The Shattering; however, the mounts themselves can still be learned from class trainers. (Source)

Classes
Rated Battlegrounds abilities restrictions
We know about this issue and plan to have it corrected in time for launch. All class abilities will work as normal in rated battlegrounds. Consumables and engineering items will still be restricted, just like arenas. (Source)

Vengeance in PvP
If a couple of people are beating on a tank, Vengeance isn't likely to stack very high. You need to take damage that is a big chunk of your whole health pool, which typically only bosses are available to provide.

Now if you have several folks beating on a tank flag carrier, then Vengeance may stack up, but once you have several people, you almost certainly have a way to dispel the Vengeance or just CC the tank.

If Vengeance ever gets to be a problem in PvP, we'll just remove it, plain and simple. The mechanic is only there to help with raid gear scaling, not to give tanks a fun toy for PvP.

Thank you. Please do not let Prot specs get out of control again.
We're hoping that Rated BGs give Prot specs a useful role similar to tanking in defending towers, carrying flags, etc. A tank in an Arena needs to have a lot of control and damage just like everyone else to be competitive, which coupled with their inherent survivability and resistance to being controlled got us into trouble. (Source)

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Diseaseless Blood
A lot of the concerns about diseaseless Blood play make a few assumptions:

-- Someone else is providing the tanking debuffs (presumably without a major dps hit).
-- You can AE tank fine without diseases.
-- You won't use Outbreak.
-- Your threat generation will be fine without diseases (or at least the trade off will be worth it).

Those are all risks, but I don't think there is enough evidence yet how they will all play out at 85. We're still a long way from the diseaseless dps rotations of yore. If they do all turn out to be true, to the extent that skipping diseases becomes the typical way that tanking DKs play, then we're likely to do something. Something could include giving Heart Strike or Death Strike slightly more dependent on diseases.

Recall however that we changed things to their current state because too much ramp up time for a tank can be really painful. You don't want to have to get all your diseases up before you start generating decent threat, and when DKs are balanced around so much self-healing, you can't be expected to always have time to get diseases up when you really need that Death Strike heal. Perhaps there is room to come down a little. We'll see how things play out. (Source)

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Leader of the Pack
Leader of the Pack now causes you to heal for 4% of your total health and gain 4% of your maximum mana. Down from 8%.
This seems to be a tooltip bug. The actual Leader of the Pack (internally) says 4% of health and 8% of mana. (Source)

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Kill Command
We made a couple of fixes to make Kill Command more usable. The pet will no longer check for range or facing since there is already a check in place when the hunter tries to use the ability. This should make Kill Command feel less laggy and should never burn the cooldown or Focus without executing the attack. See how it feels in the next beta or PTR build. (Source)

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Seal of Truth "nerf"
The most recent Seal of Truth change was just a tooltip correction. The numbers did not go down. We did nerf Censure and raise Exorcism in a previous build, but that should not be new information. (Source)

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
How come blind has such a long cooldown?
While the effects of Blind will interrupt on damage, the ability itself is neither a disease nor can it be dispelled. (Perhaps you're recalling how, at one point in time, Blind was classified as a poison effect?)

Regardless, one of the great strengths of Blind is that it can be used instantly while under pressure. You can use it to neutralize an attacker, to interrupt a healer who would otherwise save your target's life, or to stop an escaping victim in his or her tracks; the list goes on. The three-minute cooldown on Blind helps mitigate its potency and versatility just enough to ensure that the ability isn't spammed or otherwise abused.

Overall, though, between Gouge, Blind, Sap, and other stuns, we feel that rogues currently have very strong CC in both PvE and PvP environments. (Source)

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Enhancement and caster weapons
We'll make sure Enhancement doesn't want to use caster weapons. That's not the sort of thing we are likely to just sit back and let happen. (Source)
This article was originally published in forum thread: PTR 4.0.3 - Build 13287, Tier 11 Preview, Blue Posts started by Boubouille View original post
Comments 179 Comments
  1. TheMobGoblin's Avatar
    Why is there a Worgen change on the PTR O_o?
  1. Medivhe's Avatar
    Why the darkflight nerf? Why not just make it share cooldown with rogue sprint if they think its too OP on a rogue?
  1. Gilian's Avatar
    Too bad hardmode T11 sets are just recolored again. Would love to see some more difference.
  1. anubra's Avatar
    Quote Originally Posted by Kryos View Post
    Why do the heroic mode versions all look worse? I don't understand.
    Check the hunter one for example. The normal mode version has a fitting green design. The heroic version is an ugly brown/red colormix.
    Or he druid one. Normal Version is a great blue-style. The heroic one is ugly brownish. Same to nearly all other sets. Heroic looks ugly with colors that don't match very good.
    Hunter T11hc > hunter T11nonhc, look MORE awesome
  1. Strafer's Avatar
    Darkflight is still at 70%.

    Maybe this is a hotfix.

    Keep getting errors in Orgrimmar.
  1. Ayingel's Avatar
    I don't think I like the tier...Pallies, Locks and Warriors kinda got the shaft IMO.
  1. mmoc3b5baf071b's Avatar
    Quote Originally Posted by Medivhe View Post
    Why the darkflight nerf? Why not just make it share cooldown with rogue sprint if they think its too OP on a rogue?
    Why would they explicitly exclude one race from getting any use of a non-passive racial? Why would you even bother making a worgen rogue then? For the 1% crit and 1% shadow resist?
  1. videotape's Avatar
    Heh. I can't decide which is the silliest looking T11 piece: Priest shoulders, rogue helm, warlock helm, or pally helm. Druid, shammy and hunter are relatively drab looking overall. I love DK and mage, and the Warrior set stands out in my mind as one of the best sets in the game.

    I like that the artists are at least toying with new designs, even if they mostly seem ridiculous.
  1. brothernads's Avatar
    DK 11.5 is incredible...Priest's puffy shoulders are awful, they should change the name of the class to Genie. Mekkalekka Hi Mekka Hiney Ho!
  1. Kekbur's Avatar
    wtf is wrong with Recuperate ? It was on 3% AND you wanted to make Sub Mastery increase its healing. Now not only you nerf it to 2%, but also remove the mastery bonus alltogether.

    the fuck man, the fuck ?
  1. Bellhamy's Avatar
    God, the warlock set just looks awful. Compared to the t10 this is really sad
  1. Kryos's Avatar
    Quote Originally Posted by Will View Post
    i prefer the brown druid set...
    you are sick
  1. ShiroRX's Avatar
    You people do realize that Aberration, as well as the other racial resists now, scale with level? 85 nature and shadow resist ain't too shabby at all. I just hope it stacks w/ mage armor and other resist buffs. Heard it was acting buggy with them atm.
  1. Zoma's Avatar
    Why the hell did they get rid of the red/black pally T11 and make that white chicken thing the Heroic version?
    http://media.mmo-champion.com/images...din_tier11.jpg
  1. Hands's Avatar
    I'm growing rather tired of the fatty belts. Hopefully Blizzard will move away from that further into Cataclysm (don't count on it).

    I'm fairly disappointed in many of the tier sets. They can put a really fancy glow on a piece of trash, but it's still a piece of trash (referring to pally set). Also, if I get T11 on my warlock, that helm will never be shown. Far too ridiculous. The priest toilet shoulders are quite amusing though.

    In terms of the racial changes, I understand why Darkflight was changed, but with all of the recent changes to worgen racials, Goblin racials need to be toned down a bit as well.
  1. tricdru's Avatar
    Ugly Druid nerfs are ugly.
  1. ShiroRX's Avatar
    Quote Originally Posted by Hands View Post
    I'm growing rather tired of the fatty belts. Hopefully Blizzard will move away from that further into Cataclysm (don't count on it).

    I'm fairly disappointed in many of the tier sets. They can put a really fancy glow on a piece of trash, but it's still a piece of trash (referring to pally set). Also, if I get T11 on my warlock, that helm will never be shown. Far too ridiculous. The priest toilet shoulders are quite amusing though.

    In terms of the racial changes, I understand why Darkflight was changed, but with all of the recent changes to worgen racials, Goblin racials need to be toned down a bit as well.
    http://db.mmo-champion.com/s/68976/

    Aberration wasn't really nerfed. The resists are more useful generally than the curse/disease duration.
  1. br0keit's Avatar
    Quote Originally Posted by Kekbur View Post
    wtf is wrong with Recuperate ? It was on 3% AND you wanted to make Sub Mastery increase its healing. Now not only you nerf it to 2%, but also remove the mastery bonus alltogether.

    the fuck man, the fuck ?
    I was wondering the same thing. The double nerf is unnecessary and completely based around a sub pvp build. It is not OP in the other two trees nor is it OP leveling up due to much lower relational health pools. Gaining 20% of your HP over 30s at the cost of 5 CPs is hardly worth it. Having the current 30% makes it a much more usable option. They should have just removed the mastery component then evaluated the effects of the ability instead of blasting it into oblivion. I don't even know why the mastery affected it in the first place as the assumed benefit of an ability named "executioner" should only affect damage increasing effects, not healing effects.
  1. Nakiami's Avatar
    all i have to say is LOL at that Death Knight tier set. makes me think if the Burger King king turned into a DK.
  1. DuoandKat's Avatar
    as i stated before the hunter set is terrible of course with the change to focus i havent raided on my hunter since the patch, but im glad my mage will be sweet looking, also no belt?? that matches what a tragedy......

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