Update - Added a very important rule to the contest.
  • New content only - I have absolutely no way to check if you're the original author of a guide if you already posted it somewhere else. People caught cheating by stealing other people's work on other sites will be permanently banned from the forums.

MMO-Champion Guide Contest - Win a Mottled Drake and a Riding Turtle!
After the ridiculously popular Facebook giveaways during the week-end, I came to the conclusion that my users like free stuff and I decided to kick it up a notch with a contest.


Prizes
All the TCG related prizes, including the mounts, are courtesy of WoWTCGLoot.com who was nice enough to send tons of awesome stuff my way.



Your guide
  • The only thing you have to do is to write the best guide you can! It can be anything, raid guide, auction house guide, profession guide, class guides, addons configuration guide, guide on how to make your level 1 alt look awesome, guide on how to tweak and optimize WoW, etc ... The possibilities are endless.
  • Picking something original is nice, but keep in mind that the main purpose of a guide is to be helpful. Also keep in mind that it has to be related to WoW!!!
  • I think any kind of content is allowed as long as it can go on the main page. Pictures will make anything better and I strongly suggest that you use them (and don't rush them on paint) but you can totally expand to videos or HTML/Javascript (keep it simple, please)
  • If you plan to use HTML/Javascript you will have to host that part of your guide on your own site, I won't let you embed it on the forums for very obvious security reasons.
  • If you need to upload images, use imgur.com, they're nice.

Contest Rules
  • The contest starts as soon as this news post goes up and will end on Tuesday 28th December at 08:00PM GMT.
  • Your guide has to be posted in the Guide Submission Forum. One entry per person.
  • New content only - I have absolutely no way to check if you're the original author of a guide if you already posted it somewhere else. People caught cheating by stealing other people's work on other sites will be permanently banned from the forums.
  • You are free to edit the content of your guide until the end of the contest, on Tuesday 28th December at 08:00PM GMT the forums will be locked and all the guides there will be reviewed.
  • Other forum users can not see your guide and will not steal your ideas. To prevent any drama the guides are also hidden for moderators and global moderators and the only people who can see them are the Administrators (who aren't allowed to participate, obviously).
  • The winners are the people who come up with the best guide. They will be announced shortly after the end of the contest and the winning guides will be published on the front page over the next few days.
  • After all the winners have been announced and their guides published on the front page, the guides submission forum will become public and users will be free to check any of the guide submitted during the contest.

Good luck!


Maloriak 25-Man Heroic World First Kill by Premonition
Premonition (US - Sen'jin) was the first guild in the world to be the Slayers of Stupid, Incompetent, and Disappointing Minions. Congratulations to them! (And because you're all going to ask, yes, the title is temporary)



Chimaeron 10-Man Heroic World First Kill by Ensidia
Ensidia keeps progressing in 10-man mode and got the world first kill on their 4th boss: Chimaeron in the Blackwing Descent. Congratulations to them!



Cataclysm Hotfixes - Updated Dec. 20
Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

December 20
General
  • Paid services now allow characters level 81 or higher to be transferred with up to 50,000 gold.
  • Several Winter's Veil decorations and NPCs have been checked for proper placement.
  • Silverbound Treasure Chests can now be opened and looted correctly.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Cobra Shot is no longer refreshing the duration of the Wyvern Sting damage-over-time effect. Cobra Shot is correctly extending the damage-over-time effect applied by Serpent Sting.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Conjuring refreshments no longer count toward achievements like Set the Oven to "Cataclysmic" and Time To Open A Restaurant.
  • Impact is no longer applying damage-over-time effects to enemy targets who are not within line-of-sight of the original target. A target in line-of-sight with the original target is still affected appropriately, even if they are not in sight of the mage.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The range of the heal on Atonement has been increased to 15 yards. It has been verified to be working correctly for the priest and party/raid members.
  • Chakra is no longer consumed by a Prayer of Mending bounce.
  • Guardian Spirit's capped value did not rise properly from level 80-85. This has been corrected.

Dungeons & Raids
  • Lava Surgers present in several dungeons now have loot and can be mined.

Bastion of Twilight
  • Cho'gall's Worshipping effect can now correctly be interrupted with stuns and other interrupt abilities.
  • Valiona will now prioritize taking flight and interrupt Devouring Flames if it's cast during a transition.

Blackrock Caverns
  • Bellows Slaves no longer grant reputation.

Blackwing Descent
  • Lava Parasites will no longer cause the Magmaw encounter to reset if they Evade. In addition, their mounting range has been reduced to 5 yards and they can fail to mount when attacking players.

Grim Batol
  • Quests for Grim Batol are now appropriately flagged as dungeon quests.

Halls of Origination
  • Players are now able to zone into the dungeon if Anraphet is in combat.

Lost City of the Tol'vir
  • The Lockmaw encounter no longer resets if a Frenzied Crocolisk Evades.
  • Players are now able to zone into the dungeon if General Hussam is in combat.

The Stonecore
  • Ozruk's Paralyze ability is not supposed to critically hit and has been fixed.

Items
  • The buff from Corrupted Egg Shell will no longer absorb more than its intended amount.
  • Winged Steed of the Ebon Blade is no longer showing as available for purchase by any class but death knights.
  • Several shirts have been corrected so they no longer cause a player's item level to increase. They are item level 1.

Professions
  • The search radius to find an Archaeology node from the Archaeology ability Survey has been increased. This will result in fewer searches needed while in the "green" range of surveying.
  • The Alchemy specialization Elixir Master was granting extra potion procs instead of Potion Master when used on Cataclysm level recipes. The potions found to be causing this have been fixed.
  • Both Willful Ember Topaz and Lucent Ember Topaz no longer award skill past 515 Jewelcrafting skill. The designs still show as grey in the Profession window, but no longer award skill up to 525.
  • Several cooking recipes were not counting toward the achievement Set the Oven to "Cataclysmic" and have been updated. Note that Darkbrew Lager, Highland Spirits, and Chocolate Cookie are not intended to count for this achievement.

PvP
  • Killing a level 85 dwarf mage now properly updates the achievement criteria for Dwarf Slayer.
  • The return portal from Tol Barad now takes players to the appropriate capital city near the portal to Tol Barad.

Quests & Creatures
  • Shy Highlands Turkeys in Twilight Highlands are now coming out to play for achievements.
This article was originally published in forum thread: Guide Writing Contest, Maloriak & Chimaeron World First Kills, Dec 20 Hotfixes started by Boubouille View original post
Comments 99 Comments
  1. Eruptor's Avatar
    Quote Originally Posted by Rokee View Post
    I'm sorry Blizz, but from my point of view, there aren't any Dwarf mages in WoW.

    Seriously, NOBODY plays that combination. I've never even seen a low level one.


    facepalm? common.....
  1. mmoc6af618f320's Avatar
    Quote Originally Posted by luckton View Post
    Can you please remove the requirement of having to post a few times in order to post a submission?
    Ever thought of the fact that the contest is actually for people that belong to the comunity here and not for some random lolcats that came by for the first time and just thinked to themselves "lololol mounts"?

    Also Ensidia is embarassing themselves, I dont wanna get into 10m v 25m cata heroic difficulty because just like 100% of people here I dont have the experience to judge. But only through simple logic you can tell that having 25 people instead of 10 in the same room will bring more issues thus making it harder. Not to mention organizing them.
  1. mmoc11bc1aaf58's Avatar
    Ensidia are "embarrassing themselves"?

    That really made me chuckle. How could "burning through content faster than other people" be considered an embarrassment?

    The only people embarrassing themselves here are the morons who, from the top of their 1/12 normal mode progression, try to spit on everything they can reach in order to exist.

    I am personally happy for whoever is getting world firsts. It is very hard, and people deserve praise. Hats off, whoever you may be.
  1. mmoc6af618f320's Avatar
    Quote Originally Posted by Nodata View Post
    Ensidia are "embarrassing themselves"?

    That really made me chuckle. How could "burning through content faster than other people" be considered an embarrassment?
    They switched to generally simplier 10mans unlike basicly all other world top guilds. Thanks to the Blizzard's "dumbing down" 10/25 are equal so they try to compete with 10man raids against the real ones, 25man.


    Quote Originally Posted by Nodata View Post
    The only people embarrassing themselves here are the morons who, from the top of their 1/12 normal mode progression, try to spit on everything they can reach in order to exist.

    I am personally happy for whoever is getting world firsts. It is very hard, and people deserve praise. Hats off, whoever you may be.
    Due to university I barely dinged 85 but my guild is currently at 12/12, we also got 15% LK25 HM kill. The guild you refer to might be yours, I am sorry then.
  1. Kuja's Avatar
    Lmao. Everytime they nerf something it's the ".. were not supposed to!" excuse. :P It's their game, they can nerf or buff whatever they want! :P
  1. mmoc11bc1aaf58's Avatar
    Quote Originally Posted by reve View Post
    They switched to generally simplier 10mans unlike basicly all other world top guilds. Thanks to the Blizzard's "dumbing down" 10/25 are equal so they try to compete with 10man raids against the real ones, 25man.


    Due to university I barely dinged 85 but my guild is currently at 12/12, we also got 15% LK25 HM kill. The guild you refer to might be yours, I am sorry then.
    Hahahahaha, man, you're awesome. Don't go change it.
  1. Melkandor's Avatar
    Have they fixed the Alliance Camp in Tol Barad Peninsula so that the Alliance Guards actually attack Horde?
  1. good diu bro's Avatar
    •The return portal from Tol Barad now takes players to the appropriate capital city near the portal to Tol Barad.
    This is our Tol Barad fix?? Is changing to 3 towers for defender or 2/3 towers to win too hard?
  1. Xelestial's Avatar
    Quote Originally Posted by wg15 View Post
    but they don't want, because they know 10 man is easier and think they can easily get world firsts. Ensidia is just awful now
    Or maybe they only have 10 really, really good people? That is the only way that 10 man is easier...In that you need less people online. Of course that's also less healers, less DPS overall so everyone of those 10 people have to be on top of their game, whereas in 25 mans you can still carry (except perhaps on heroic...But then you can't carry on 10 man heroic either)

    Why do the trolls come out to play with every raid boss down post?
  1. mtawney1313's Avatar
    Quote Originally Posted by kronpas View Post
    How do you know 10m is easier? Are you in Ensidia run or you cleared HM bosses in both 10m/25m to compare?
    Out of the bosses I have done so far in both 10 and 25 man, 10 man has always been easier. It hasn't been faceroll easy like H LK 10 in comparison to H LK 25, but it is definitely easier to coordinate and significantly less hectic.


    That's so far though...Things could be different on other bosses.

    ---------- Post added 2010-12-21 at 07:46 PM ----------

    Amusingly clueless.
    Amusingly correct.
  1. zarbus's Avatar
    I feel so special every time they fix a bug or buff Holy Priests. Oh, Cataclysm...
  1. mtawney1313's Avatar
    A) by losing a single player, the raid group loses 10% of it's performance, in a 25 man it's mere 4% performance loss
    What if your top 10 players are world class and your worst five constantly don't get the mechanics of the fight correct? This is rather common in a typical guild. There is also less room to dodge mechanics and aoe's still have devastating effects on the group.

    Let me make an example. When Theralion casts the aoe debuff on a ranged ranged that doesn't move out and continues to pew pew, it's going to kill far more people at one time in 25 man than 10 man. Many of the mechanics in the fights I have done so far are like this.

    Plus if the tank dies, the tank dies. It doesn't matter who else is alive, if a brez isn't taken quickly enough, it's over.

    B) you get less loot in 10 mans, which means that 25 man raiding guilds on a single person mathematically get more drops than a 10 man raiding guild

    That would be false, the same amount of gear per person drops in both 10 and 25 man

    10raiders/2pieces = 1 piece for every 5 raiders
    25raiders/5pieces = 1 piece for every 5 raiders

    l2math
  1. mmoc1eac56a8df's Avatar
    How odd, the "US/EU" confirmation is back. It was missing when Paragon took the lead last week.
  1. sabrelime's Avatar
    Quote Originally Posted by reve View Post
    They switched to generally simplier 10mans unlike basicly all other world top guilds. Thanks to the Blizzard's "dumbing down" 10/25 are equal so they try to compete with 10man raids against the real ones, 25man.


    Due to university I barely dinged 85 but my guild is currently at 12/12, we also got 15% LK25 HM kill. The guild you refer to might be yours, I am sorry then.
    Have you done the fights on both 25 man and ten man? I worked on cho'gall on regular 10 man for 8 hours straight and still did not get a kill out of it. The next day was reset and we cleared back to it on 25 man and we managed to TWO SHOT it, and this was with 15 other people who had never done it before. I think it is very wrong to say every fight is easier on 10 man, because it isn't that way at all.
  1. Luminar's Avatar
    I'm participating. Currently writing my guide (It was originally going to include a MUCH larger list of what I'm doing my guide on, but I realized that attempting to do everything included in the original would take longer than the deadline.)

    Hopefully a shorter version will still be acceptable and get me at least 5th place. Wish me luck!
  1. Lemons's Avatar
    Guide writing? Bah...I hate contests that force you to...do...stuff...
  1. Shadowcrone's Avatar
    all i have to say is gratz on the heroic kills, and the contest is pretty sick as well. i have a couple ideas hopefully i have time to get one made.
  1. Matchu's Avatar
    Quote Originally Posted by dotSeed View Post
    I've had people get hit with Paralyse at the beginning of the instance, running back after a death. You can't out-range it.
    Quote Originally Posted by priestalisha View Post
    Seriously tired of people thinking his paralyze can be out ranged
    I keep forgetting people on the internet need things spelling out. By "out range" I meant the ability that follows right after Paralyze, Ground Slam. I thought it'd be pretty obvious you can't avoid Paralyze so easily, but apparently not.
  1. Thlop's Avatar
    I've got a really good guide coming up for you guys. Hope you like it and wish me luck!

    My previous guides like Guid to EoTs was stickied in TBC, and im guna make this new one even better, with a special twist!
  1. good diu bro's Avatar
    Quote Originally Posted by Matchu View Post
    I keep forgetting people on the internet need things spelling out. By "out range" I meant the ability that follows right after Paralyze, Ground Slam. I thought it'd be pretty obvious you can't avoid Paralyze so easily, but apparently not.
    Quote Originally Posted by Matchu View Post
    Quote Originally Posted by ThiefMaster View Post
    Actually that's an important fix for all hunters who don't want to buy some alcohol from the BRD barkeeper. Hunder abilities proc neither the bleed dot nor the spell reflect so there are only a few solutions:
    * Running to the boss and meleeing him. Cannot be intended as Hunters are not supposed to melee.
    * Using the PvP medaillon. PvE is not PvP and the cooldown is too high. So that's also not a proper solution
    * Drinking [[Sulfuron Slammer]] right before/during the paralyze cast. Works fine but requires an ancient item from another instance.
    * Getting paralyzed and having the healer dispel you as soon as he's out. That's could be the intended solution but it results in the healer wasting mana just because of the fact there's a hunter in the group. So I doubt that's what Blizzard wanted
    * Getting paralyzed, letting the debuff run out and being hit with 50k.
    Or, getting hit with paralyze and waiting for it to time out. You're supposed to outrange the mechanic anyway, why would you be in range of it in the first place?
    Did you make it clear in the first place?
    What does outranging ground slam have to do with paralyze being able to 1 shot a hunter or what a hunter can do while paralyze.

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